laochailan
96d6e4499c
make circle laser turn speed rad/frame
2023-02-03 07:41:12 +01:00
laochailan
d943e7ab88
remove smoothreclamp
2023-02-03 07:41:12 +01:00
laochailan
7fbcd8fb43
remove unused code
2023-02-03 07:41:12 +01:00
laochailan
a6c8979107
modernize broglie sign
2023-02-03 07:41:12 +01:00
laochailan
278bd104d3
first baryon non
2023-02-03 07:41:12 +01:00
laochailan
20a7193de3
elly eigenstate
2023-02-03 07:41:12 +01:00
laochailan
c64ae7c792
elly until baryons spawn
2023-02-03 07:41:12 +01:00
laochailan
3d1a1eae9c
add double version of common_easing_animate
2023-02-03 07:41:04 +01:00
laochailan
16e6d51851
kepler sign + tweaks
2023-02-03 07:37:53 +01:00
laochailan
c460627e41
newton difficulty scaling
2023-02-03 07:37:53 +01:00
laochailan
be97924a53
newton sign redesign
2023-02-03 07:37:53 +01:00
laochailan
20a4f3b4c7
first elly non wip
2023-02-03 07:37:53 +01:00
laochailan
a2a5fb6ada
scythe wip
2023-02-03 07:37:53 +01:00
laochailan
ae0eeec1ad
scythe wip
2023-02-03 07:37:53 +01:00
laochailan
f215d330d9
wip entity scythe
2023-02-03 07:37:52 +01:00
laochailan
66ccf18c63
wip spawn elly
2023-02-03 07:37:52 +01:00
laochailan
c947f0c3f9
modernize scythe mid
2023-02-03 07:37:52 +01:00
laochailan
bfae46ed24
more or less port flowermine fairy
2023-02-03 07:37:52 +01:00
laochailan
98370ed44b
modernized side fairy
2023-02-03 07:37:52 +01:00
laochailan
ece28c70f0
modernize hacker fairy
2023-02-03 07:37:52 +01:00
Andrei Alexeyev
b1e19f7069
build: fix meson deprecation warning
2023-02-03 07:08:37 +01:00
Andrei Alexeyev
2f48833004
difficulty: make difficulty_value() a type-generic macro
2023-02-03 07:05:49 +01:00
Andrei Alexeyev
ea5374bbc6
difficulty: formatting
2023-02-03 07:05:49 +01:00
Alice D
6938b0f8a8
fix release pipeline
2023-02-02 23:05:36 -05:00
Lukas Weber
93c68dbb0d
stage4: port to coroutine system (WIP)
...
Merges #285
Mostly functional, but needs a design iteration.
Squashed commit of the following:
commit 792e817f77
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Jan 31 05:46:51 2023 +0100
stage4: fix warning
commit eefa6a5181
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Jan 31 05:41:32 2023 +0100
stage4: vlad's army "fixes"
commit 7ac97455ef
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Jan 31 05:40:48 2023 +0100
shader/sprite_negative: modulate color
commit 9a7121e329
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Jan 31 04:44:13 2023 +0100
stage4: fix kurumi's boss nons to soft-reset position
commit a26c85c5bd
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Jan 31 04:35:47 2023 +0100
stage4: use super fairy for supercard
commit 6453352555
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Jan 31 04:33:20 2023 +0100
stage4: fix scythe
commit 9e0743573d
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Jan 31 04:32:47 2023 +0100
stage4: use huge fairies for splashers
commit e36f3ab154
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Jan 31 03:30:21 2023 +0100
stage4: formatting fixups
commit 11b2071790
Author: laochailan <laochailan@web.de>
Date: Sat Sep 25 11:55:00 2021 +0200
fix Alice D.’s comments and some other loose ends
commit 0e2bc7af1f
Author: laochailan <laochailan@web.de>
Date: Sat Sep 25 11:03:33 2021 +0200
stage4: remove unused constant
commit 1343a55141
Author: laochailan <laochailan@web.de>
Date: Sat Sep 25 11:02:54 2021 +0200
stage4: fix explosive_swirl crash
commit c5e571707c
Author: laochailan <laochailan@web.de>
Date: Sat Sep 25 10:54:12 2021 +0200
update to latest task api
commit e7202f9492
Author: laochailan <laochailan@web.de>
Date: Sun May 2 10:08:51 2021 +0200
attempt to fix scythe timing
commit 9abe4b4274
Author: laochailan <laochailan@web.de>
Date: Sat May 1 21:04:23 2021 +0200
modernize vlads army except draw rules
commit daf2b18e3d
Author: laochailan <laochailan@web.de>
Date: Sat May 1 08:53:28 2021 +0200
modernize vampiric vapor
commit 7a5ea6afc7
Author: laochailan <laochailan@web.de>
Date: Sat May 1 07:42:43 2021 +0200
rename a function
commit e76888cafe
Author: laochailan <laochailan@web.de>
Date: Fri Apr 30 21:10:20 2021 +0200
modernize blow the walls
commit d3cf94f20a
Author: laochailan <laochailan@web.de>
Date: Fri Apr 30 08:33:37 2021 +0200
remove the enemy from aniwall
commit 5604af5450
Author: laochailan <laochailan@web.de>
Date: Thu Apr 29 21:41:30 2021 +0200
animate wall modernized
todo: remove the enemy out of it
commit d89c1d12b4
Author: laochailan <laochailan@web.de>
Date: Wed Apr 28 20:55:57 2021 +0200
modernize red spike
commit d963c50d2e
Author: laochailan <laochailan@web.de>
Date: Wed Apr 28 19:35:07 2021 +0200
modernize gate_of_walachia
commit 98b592ab80
Author: laochailan <laochailan@web.de>
Date: Tue Apr 27 18:47:41 2021 +0200
modernize kurumi nonspells
commit 109198fbb2
Author: laochailan <laochailan@web.de>
Date: Mon Apr 26 17:47:47 2021 +0200
modernize scythe (as a fairy)
commit b4b2b3d0e3
Author: laochailan <laochailan@web.de>
Date: Sun Apr 25 22:03:22 2021 +0200
modernize bigcircle_fairy
commit 4d1fa425b3
Author: laochailan <laochailan@web.de>
Date: Sun Apr 25 21:44:10 2021 +0200
modernize supercard fairy
commit 3214c1ab21
Author: laochailan <laochailan@web.de>
Date: Sun Apr 25 19:19:08 2021 +0200
modernize explosive_swirl
commit 8674f5d259
Author: laochailan <laochailan@web.de>
Date: Sun Apr 25 17:46:33 2021 +0200
modernize backfire_swirl
commit 645d56ac7d
Author: laochailan <laochailan@web.de>
Date: Sun Apr 25 14:32:38 2021 +0200
modernize cardbuster fairy
commit 2e641f6205
Author: laochailan <laochailan@web.de>
Date: Sun Apr 25 12:26:04 2021 +0200
modernize partcircle fairy
commit 46dd0dedca
Author: laochailan <laochailan@web.de>
Date: Sun Apr 25 11:45:49 2021 +0200
modernize fodder_fairy
commit 706ca100bf
Author: Alice D <alice@starwitch.productions>
Date: Thu Apr 15 20:10:42 2021 -0400
rebase
commit f1cf5b2f6d
Author: Alice D <alice@starwitch.productions>
Date: Sun Apr 11 17:17:32 2021 -0400
begin porting stage 4 - splasher fairies ported
Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>
Co-authored-by: Alice D <alice@starwitch.productions>
2023-01-31 05:48:56 +01:00
Andrei Alexeyev
e580657f5b
enemy_classes: fix item drops
...
The drop task's lifetime was incorrectly bound to the enemy. It's
triggered on enemy death, so it only worked for 1 frame and died
prematurely.
2023-01-31 04:15:51 +01:00
Andrei Alexeyev
211c197f30
item,common_tasks: fix off-by-one error in ItemCounts
...
lives weren't accounted for in the array view
2023-01-31 04:15:51 +01:00
Andrei Alexeyev
e515b85fa3
external: update koishi
2023-01-28 00:57:00 +01:00
Andrei Alexeyev
e2c0282a30
vfs,build,emscripten: new resource delivery system for Emscripten
...
Resource files are no longer packaged and preloaded all in advance.
Instead, they are downloaded while the game is running.
The implementation is less than ideal, but it works. Resources are
requested on demand and cached into IDBFS. Unfortunately, since the
resource system was not designed with web-style asynchrony in mind and
we aren't ready for threads either, we have no way to do any useful work
while a required file is downloading. To somewhat offset that, we also
pre-fetch files that were not requested yet. The pre-fetching is limited
to 4 files at a time, which seems to be a reasonable compromise between
throughput and cold-cache load latency on slow connections. Also
unfortunately, it's dumb as rocks: we have no way of knowing which files
we will actually be needing soon, so the pre-fetching is done in
whatever order the files were indexed.
Possibly the easiest way to improve this system would be to bundle (and
compress) all of the tiny text files together to alleviate the overhead
of hundreds of HTTP requests.
2023-01-28 00:31:15 +01:00
Andrei Alexeyev
915285a24e
eventloop: sync vfs on enter
2023-01-28 00:31:15 +01:00
Andrei Alexeyev
5a4dd417ca
emscripten: update asyncify blacklist
2023-01-28 00:31:15 +01:00
Andrei Alexeyev
28f206a09d
vfs,build: Add "resource index" VFS backend
...
This is currently unused. It's going to be the backbone for a new
on-the-fly resource fetching system for the Emscripten port.
In this mode, the virtual resource directory structure is embedded into
the executable. Files are referenced by their "content IDs", which are
currently their sha256 hashes. The "resindex" VFS backend allows one to
define a custom file open function, which connects the content IDs to
actual data. A example implementation is provided in resindex_layered,
which simply opens the content ID as a file under a specified VFS path.
2023-01-28 00:31:15 +01:00
Andrei Alexeyev
84b67a66bf
stage3: fix gcc build
2023-01-28 00:20:13 +01:00
Andrei Alexeyev
558541e2cc
stage3: Major redesign of the stage (WIP)
...
Still needs work, but good enough for now.
Merges #203
Squashed commit of the following:
commit 7f30ef2393
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Fri Jan 27 23:50:42 2023 +0100
stageinfo: finally rename stage3
commit 53ca691e68
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Fri Jan 27 23:38:36 2023 +0100
stage3: telegraph moonlight rockets
commit 4d247877e7
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Jan 18 15:54:44 2023 +0100
stage3: moonlight rocket fixes
commit 684a167611
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Jan 18 14:50:48 2023 +0100
stage3: update background
commit bed836f56c
Author: laochailan <laochailan@web.de>
Date: Sat Jan 7 19:52:51 2023 -0500
stage3: make easy mode easier
commit bec659a6eb
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 7 20:20:18 2022 +0100
stage3: sprinkle some random difficulty_value() calls
commit 2090821188
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sun Nov 20 07:57:33 2022 +0100
stage3: refactor and fix deadly dance (no design update yet)
commit 5dbdeae1dd
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sun Nov 20 07:17:05 2022 +0100
stage3: redesign scuttle nonspell
commit 70666a4074
Author: Andrei Alexeyev <0x416b617269@gmail.com>
Date: Mon Nov 14 01:32:11 2022 +0100
stage3: last pre-boss section draft
commit 42bb538ff5
Author: Andrei Alexeyev <0x416b617269@gmail.com>
Date: Mon Nov 14 01:28:32 2022 +0100
stage3: bunch of swarm-trail fairy fixes
commit 5938783591
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Nov 12 01:40:23 2022 +0100
stage3: more misery
commit 84342f1973
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Nov 8 16:35:11 2022 +0100
stage3: post-midboss up to climax
commit b40f71bbc6
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Nov 2 18:43:54 2022 +0100
stage3: experimental post-midboss pattern
commit b5710faa04
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Nov 2 18:12:49 2022 +0100
stage3: deadly dance fixes
commit f85aa25c00
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Nov 2 18:08:02 2022 +0100
stage3: first sparks of difficulty balance
commit 33b65b7fbe
Author: laochailan <laochailan@web.de>
Date: Sun Oct 16 10:27:24 2022 -0400
stage3: align swarm fairies
commit 2556a0de9e
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Sep 26 05:35:53 2022 +0200
stage3: more progress on the first half
commit 86fc38255b
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Sep 24 04:10:57 2022 +0200
stage3: add some swirls after superfairy
commit b0134e82c7
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Sep 24 04:10:11 2022 +0200
stage3: experimental laserball fairy
commit 88d7646927
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Sep 24 04:09:14 2022 +0200
stage3: tweak horde fairies
commit b97da7a9e9
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Sep 13 17:08:12 2022 +0200
stage3: wip circletwist fairy tweaks
commit ee9234a72b
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Sep 5 04:41:55 2022 +0200
wip swirls
commit 26c7a35e04
Author: laochailan <laochailan@web.de>
Date: Sun Jan 2 11:29:41 2022 +0100
stage3 wip
commit d1a263223f
Author: laochailan <laochailan@web.de>
Date: Fri Nov 12 05:57:07 2021 +0100
wip wip wip
commit c2527b05cf
Author: laochailan <laochailan@web.de>
Date: Thu Sep 30 20:38:38 2021 +0200
stage3 redesign: some first prototypes
commit 0c2855e3ca
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Thu May 6 21:59:48 2021 +0300
stage3: some preliminary fixes
commit fddf314db9
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sun Feb 28 07:36:04 2021 +0200
stage3: port rest of night ignite
commit 1cd84d7834
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Feb 27 04:50:46 2021 +0200
stage3: port night ignite slaves
commit cb991be703
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Feb 27 04:26:26 2021 +0200
stage3: finish porting firefly storm
commit 0fb9733829
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Jun 23 02:44:14 2021 +0300
stage3: partial firefly storm port
commit ba174893a0
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Feb 23 02:28:13 2021 +0200
stage3: enable all wriggle attacks
commit 03e1dd8078
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Tue Feb 23 02:22:35 2021 +0200
stage3: port wriggle nons
commit 3308255579
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Feb 22 16:27:50 2021 +0200
stage3: fix some indent issues
commit b1c1115d7f
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Feb 22 16:23:07 2021 +0200
stage3: fix deprecations in moonlight rocket
commit 990489e960
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Thu Feb 4 08:53:00 2021 +0200
stage3: port moonlight rocket
commit 859592a89b
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Thu Feb 4 07:31:58 2021 +0200
stage3: basic port of wriggle slaves
commit b88b4f5249
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Feb 1 06:28:30 2021 +0200
stage3: port Light Singularity
commit db6bb13326
Author: Alice D <34408664+StarWitch@users.noreply.github.com>
Date: Wed Mar 18 23:25:25 2020 -0400
stage3: preliminary coroutinization (#197 )
* first enemy of Stage 3 converted
* review suggestions
* add interval for burst_swirls
* mid-commit
* fairy group (second spawned enemies)
* forgot to use my own variable
* comment changes
* better understanding of second arg of create_enemy*
* fix subtasks (wasn't using them the correct way)
* swirls that go from one side to the other
* burst fairies complete
* all complete up until midboss (stage 3 coroutines)
* remove sub-rule for projectiles in charge_fairy
* entire stage on coroutines now (boss spellcards missing)
* rip out more old/dead code, make file better organized
* timing changes
* remove old background (looks jank now with new timing)
* PR review changes
* slight readability changes
* Scuttle lethal_bite implemented
* PR changes (ignore wriggle, she's still a WIP)
* revert Info.plist entry (for separate PR)
* finish(?) Scuttle's deadly dance, plus some PR changes
Co-authored-by: Alice D <34408664+StarWitch@users.noreply.github.com>
Co-authored-by: Lukas Weber <laochailan@web.de>
2023-01-27 23:57:12 +01:00
Andrei Alexeyev
12af051d48
video: don't hide cursor in windowed mode
2023-01-27 23:44:29 +01:00
Andrei Alexeyev
dc2fc2b5c4
shader/lib/parallaxmap: bring default number of layers way down
...
Could probably lower it even more if needed. The quality difference is
hard to spot even when explicitly looking for it in 4k.
2023-01-27 00:12:31 +01:00
Andrei Alexeyev
40c3cd0f20
vfs: make repr slightly more readable
2023-01-23 15:06:26 +01:00
Frogggers
e5e9bff3c7
doc: Fix typo in BUILD.rst ( #356 )
2023-01-21 13:53:24 +02:00
Andrei Alexeyev
2b30973e92
vfs: disable logging of vfs_set_error() calls by default
...
This is very verbose and only useful for VFS debugging.
2023-01-20 17:13:46 +01:00
Andrei Alexeyev
a957b51298
vfs: fix vfs_mount_or_decref()
...
In practice this was not a problem because everything so far passes
vfs_root to vfs_mount_or_decref().
2023-01-20 17:13:46 +01:00
Andrei Alexeyev
324edfeb6b
vfs: rewrite union to use dynarrays and less allocations
2023-01-20 17:13:46 +01:00
Andrei Alexeyev
3169b16d10
vfs: refactor VFSNode allocation and handling of backend-specific data
...
VFSNode no longer has the generic void* data1 and data2 fields.
Introduced a macro system that allows backends to easily "subclass"
VFSNode to add extra fields.
2023-01-20 17:13:46 +01:00
Andrei Alexeyev
b42899cc6a
dynarray: fix dynarray_foreach_reversed
...
Honestly, not sure what is wrong with the original, but it breaks down
at -O2 or higher and this one doesn't.
2023-01-20 17:13:29 +01:00
Andrei Alexeyev
7bc0e09a70
shader/zbuf_fog_tonemap: remove dead code
2023-01-18 14:52:37 +01:00
Andrei Alexeyev
aa9929e469
pbr: add environment light modulation support
2023-01-18 14:52:37 +01:00
Andrei Alexeyev
746b20eb4f
shader/pbr_generic: ignore alpha in final color
2023-01-18 14:52:37 +01:00
Andrei Alexeyev
528aec0688
hashtable: add strset to predefs
2023-01-18 13:26:32 +01:00
Andrei Alexeyev
d32e53cb09
dynarray: add macros for reverse iteration
2023-01-18 13:26:32 +01:00
Andrei Alexeyev
0d3c2c1793
util/strbuf: fix strbuf_ncat()
2023-01-18 13:26:32 +01:00
Andrei Alexeyev
b6978178b1
memory: use custom memory allocation wrappers
...
Introduces wrappers around memory allocation functions in `memory.h`
that should be used instead of the standard C ones.
These never return NULL and, with the exception of `mem_realloc()`,
zero-initialize the allocated memory like `calloc()` does.
All allocations made with the memory.h API must be deallocated with
`mem_free()`. Although standard `free()` will work on some platforms,
it's not portable (currently it won't work on Windows). Likewise,
`mem_free()` must not be used to free foreign allocations.
The standard C allocation functions are now diagnosed as deprecated.
They are, however, available with the `libc_` prefix in case interfacing
with foreign APIs is required. So far they are only used to implement
`memory.h`.
Perhaps the most important change is the introduction of the `ALLOC()`,
`ALLOC_ARRAY()`, and `ALLOC_FLEX()` macros. They take a type as a
parameter, and allocate enough memory with the correct alignment for
that type. That includes overaligned types as well. In most
circumstances you should prefer to use these macros. See the `memory.h`
header for some usage examples.
2023-01-18 13:23:22 +01:00