taisei/src
Andrei Alexeyev b57445900f
gamepad: overhaul analog stick handling
* Use correctly scaled radial deadzones instead of naive per-axis
  deadzones
* Option to adjust the "maximum zone" (upper deadzone)
* Option to remap square input into circular. Unfortunately there's no
  nice way to detect which type the controller reports. We assume
  circular by default.
* A more sensible sensitivity setting
* Use a larger minimum deadzone when emulating key presses (e.g. in
  menus)
* Adjusted key repeat to be less aggressive
2023-07-12 00:13:19 +02:00
..
audio audio: remove play_sfx_delayed 2023-04-30 20:23:51 +02:00
coroutine coroutine/cotask: add cotask_get_name() API 2023-03-30 04:31:22 +02:00
cutscenes cutscenes: unlock bgm on enter 2023-06-26 09:07:47 +02:00
dialog fix crash in youmu dialog 2023-06-04 00:34:20 -04:00
eventloop renderer/api: rename ClearBufferFlags to BufferKindFlags 2023-04-10 06:47:55 +02:00
filewatch memory: use custom memory allocation wrappers 2023-01-18 13:23:22 +01:00
lasers laser: prevent potential replay desync 2023-06-20 05:27:12 +02:00
memory memory/allocator: add ALLOC_VIA macros 2023-04-03 01:53:36 +02:00
menu gamepad: overhaul analog stick handling 2023-07-12 00:13:19 +02:00
pch fix stupid gcc warnings 2021-08-31 23:34:48 +03:00
pixmap util/assert: add optional message to assert, assume, and static_assert 2023-03-26 01:52:41 +01:00
plrmodes plrmodes/marisa_a: draw lasers on LAYER_PLAYER_SHOT_HIGH 2023-06-19 23:39:11 +02:00
projectile_prototypes Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
renderer gles30: alternative webgl framebuffer_copy impl to work around chrome bug 2023-06-18 14:56:00 +02:00
replay gamepad: overhaul analog stick handling 2023-07-12 00:13:19 +02:00
resource resource/font: lots of text rendering improvements 2023-05-12 08:29:26 +02:00
rwops vfs: refactor VFSNode allocation and handling of backend-specific data 2023-01-20 17:13:46 +01:00
stages stages: add missing bgm unlock trigger 2023-06-19 21:48:03 -04:00
util util/geometry: remove bogus attr_pure from rect_join 2023-05-26 02:27:14 +02:00
vfs util/callchain: split from eventloop 2023-04-07 16:08:49 +02:00
aniplayer.c memory: use custom memory allocation wrappers 2023-01-18 13:23:22 +01:00
aniplayer.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
arch_switch.c build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00
arch_switch.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
assert.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
boss.c preload: update all preloads 2023-06-16 22:19:11 -04:00
boss.h boss: remove AT_Immediate 2023-06-08 01:59:52 +02:00
camcontrol.c camcontrol: F8 to toggle mouse grab; ungrab on pause 2021-11-24 09:36:41 +02:00
camcontrol.h camcontrol: add cleanup 2021-10-08 19:06:14 +03:00
cli.c cli,main,progress: add --unlock-all flag for dev builds 2023-05-29 00:48:50 +02:00
cli.h cli,main,progress: add --unlock-all flag for dev builds 2023-05-29 00:48:50 +02:00
color.c Get rid of custom min() and max() functions 2020-05-09 09:16:07 +03:00
color.h color: fix -Wmissing-braces 2022-11-11 01:10:58 +01:00
common_tasks.c common_tasks: fix gcc warnings 2023-05-26 01:41:41 +02:00
common_tasks.h common_tasks: add common_play_sfx 2023-05-25 04:46:16 +02:00
config.c gamepad: overhaul analog stick handling 2023-07-12 00:13:19 +02:00
config.h gamepad: overhaul analog stick handling 2023-07-12 00:13:19 +02:00
coroutine.h coroutine: break down into smaller sub-modules 2022-12-28 23:47:48 +01:00
credits.c credits: unlock bgm when entered 2023-06-08 01:51:01 +02:00
credits.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
dialog.c resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
dialog.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
difficulty.c resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
difficulty.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
drawlayers.inc.h WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess 2020-03-04 22:26:45 +02:00
dynarray.c memory: use custom memory allocation wrappers 2023-01-18 13:23:22 +01:00
dynarray.h dynarray: fix dynarray_foreach_reversed 2023-01-20 17:13:29 +01:00
dynstage.c log: flush buffers after assert failure 2023-03-26 01:07:17 +01:00
dynstage.h stageinfo,stage: implement stage hot-reloading 2022-02-05 17:58:42 +02:00
dynstage_stub.c stageinfo,stage: implement stage hot-reloading 2022-02-05 17:58:42 +02:00
enemy.c enemy: fix missing "taisei.h" include 2023-06-18 14:09:44 +02:00
enemy.h enemy,enemy_classes: redesign draw callbacks 2023-05-18 21:02:29 +02:00
enemy_classes.c enemy_classes: improve fairy summon effect 2023-05-29 06:57:55 +02:00
enemy_classes.h enemy_classes: add ecls_anyfairy_summon 2023-05-18 23:15:24 +02:00
entity.c refs: nuke from orbit 2023-02-24 05:37:58 +01:00
entity.h compat: bless C23-style auto for type inference 2023-01-08 23:48:14 +01:00
events.c menu/options: don't instantly disable gamepad when option is switched off 2023-06-20 01:13:50 +02:00
events.h gamepad: overhaul analog stick handling 2023-07-12 00:13:19 +02:00
framerate.c framerate: slightly optimize fpscounter_update 2022-01-12 14:19:21 +02:00
framerate.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
gamepad.c gamepad: overhaul analog stick handling 2023-07-12 00:13:19 +02:00
gamepad.h gamepad: overhaul analog stick handling 2023-07-12 00:13:19 +02:00
global.c global: basic kiosk mode support 2023-06-20 01:13:50 +02:00
global.h global: basic kiosk mode support 2023-06-20 01:13:50 +02:00
hashtable.c Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
hashtable.h hashtable: add APIs: write_(un)lock, get_ptr_unsafe(_prehashed), unset_unsafe 2021-12-28 09:00:20 +02:00
hashtable.inc.h memory: use custom memory allocation wrappers 2023-01-18 13:23:22 +01:00
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h hashtable: add strset to predefs 2023-01-18 13:26:32 +01:00
hirestime.c thread: add over-engineered wrapper for thread management 2023-03-29 20:47:27 +02:00
hirestime.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
item.c item: always collect at full value during power surge 2023-07-11 16:50:05 +02:00
item.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
known_entities.h fix stupid gcc warnings 2021-08-31 23:34:48 +03:00
laser.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
list.c memory: use custom memory allocation wrappers 2023-01-18 13:23:22 +01:00
list.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
log.c log: fix gcc warnings 2023-05-26 02:25:00 +02:00
log.h log: cotask support; rewrite console formatter 2023-03-30 04:37:57 +02:00
main.c replay/tsrtool: add a basic CLI replay editor 2023-06-17 21:53:48 +02:00
meson.build build: emscripten: pass -lhtml5 for SDL 2023-06-18 14:59:03 +02:00
move.c move: downgrade assume(isfinite()) to assert() 2023-02-24 03:51:21 +01:00
move.h move: add move_from_towards_exp 2023-02-27 07:08:11 +01:00
objectpool.c stageobjects,objectpool: simplify and reimplement on top of arenas 2023-04-07 16:08:49 +02:00
objectpool.h stageobjects,objectpool: simplify and reimplement on top of arenas 2023-04-07 16:08:49 +02:00
player.c gamepad: overhaul analog stick handling 2023-07-12 00:13:19 +02:00
player.h player: define INFLAGs via an X-macro 2023-06-17 21:53:48 +02:00
plrmodes.c resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
plrmodes.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
portrait.c resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
portrait.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
progress.c resources: add intro bgm 2023-06-26 09:02:46 +02:00
progress.h resources: add intro bgm 2023-06-26 09:02:46 +02:00
projectile.c preload: update all preloads 2023-06-16 22:19:11 -04:00
projectile.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
projectile_prototypes.c resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
random.c random: remove old API 2023-02-24 18:13:08 +01:00
random.h random: remove old API 2023-02-24 18:13:08 +01:00
stage.c gamepad: overhaul analog stick handling 2023-07-12 00:13:19 +02:00
stage.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
stagedraw.c global,stage: remove global.timer 2023-05-26 00:58:32 +02:00
stagedraw.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
stageinfo.c stageinfo: rename stages 1 to 3 2023-06-13 04:11:09 +02:00
stageinfo.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
stageobjects.c stageobjects,objectpool: simplify and reimplement on top of arenas 2023-04-07 16:08:49 +02:00
stageobjects.h stageobjects,objectpool: simplify and reimplement on top of arenas 2023-04-07 16:08:49 +02:00
stagetext.c stageobjects,objectpool: simplify and reimplement on top of arenas 2023-04-07 16:08:49 +02:00
stagetext.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
stageutils.c stageutils: add camera3d_project 2023-05-18 21:02:29 +02:00
stageutils.h stageutils: add camera3d_project 2023-05-18 21:02:29 +02:00
stats.c bunch of portrait and dialog-related shuffling around 2020-04-27 22:59:16 +03:00
stats.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
taisei.h memory: move into subdir 2023-04-03 01:53:36 +02:00
taisei.manifest Improve high-DPI handling (#213) 2020-04-16 19:25:54 +03:00
taisei.rc.in windows: detect intel's shitty driver and fall back to ANGLE 2019-09-21 16:46:22 +03:00
taskmanager.c taskmanager: spawn 2x the core count of threads by default 2023-05-08 10:05:21 +02:00
taskmanager.h thread: add over-engineered wrapper for thread management 2023-03-29 20:47:27 +02:00
thread.c thread: make thread_get_current() safe to call after thread_shutdown() 2023-03-31 03:25:16 +02:00
thread.h thread: add over-engineered wrapper for thread management 2023-03-29 20:47:27 +02:00
transition.c transition: more robust handling of "canceled" transitions 2023-04-07 16:08:50 +02:00
transition.h transition: more robust handling of "canceled" transitions 2023-04-07 16:08:50 +02:00
util.h util/callchain: split from eventloop 2023-04-07 16:08:49 +02:00
version.c version: add taisei_version_tostrbuf() 2023-06-17 21:35:10 +02:00
version.h version: add taisei_version_tostrbuf() 2023-06-17 21:35:10 +02:00
version_auto.c.in make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
video.c video: retarded broken-ass braindead piece of shit garbage 2023-06-23 10:58:28 +02:00
video.h video: make video_get_mode() safer 2023-06-20 01:13:50 +02:00
video_postprocess.c resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
video_postprocess.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00