LumixEngine/src/renderer/renderer.cpp

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#include "renderer.h"
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#include "engine/array.h"
#include "engine/command_line_parser.h"
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#include "engine/crc32.h"
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#include "engine/debug.h"
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#include "engine/engine.h"
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#include "engine/log.h"
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#include "engine/job_system.h"
#include "engine/mt/atomic.h"
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#include "engine/mt/sync.h"
#include "engine/mt/task.h"
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#include "engine/mt/thread.h"
#include "engine/os.h"
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#include "engine/profiler.h"
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#include "engine/reflection.h"
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#include "engine/resource_manager.h"
#include "engine/string.h"
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#include "engine/universe/component.h"
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#include "engine/universe/universe.h"
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#include "renderer/font.h"
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#include "renderer/material.h"
#include "renderer/model.h"
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#include "renderer/pipeline.h"
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#include "renderer/particle_system.h"
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#include "renderer/render_scene.h"
#include "renderer/shader.h"
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#include "renderer/terrain.h"
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#include "renderer/texture.h"
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namespace Lumix
{
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static const ComponentType MODEL_INSTANCE_TYPE = Reflection::getComponentType("model_instance");
struct TransientBuffer {
static constexpr u32 INIT_SIZE = 1 * 1024 * 1024;
void init() {
m_buffer = gpu::allocBufferHandle();
m_offset = 0;
gpu::createBuffer(m_buffer, 0, INIT_SIZE, nullptr);
m_size = INIT_SIZE;
m_ptr = (u8*)gpu::map(m_buffer, INIT_SIZE);
}
Renderer::TransientSlice alloc(u32 size) {
Renderer::TransientSlice slice;
size = (size + 15) & ~15;
slice.offset = MT::atomicAdd(&m_offset, size);
slice.size = size;
if (slice.offset + size <= m_size) {
slice.buffer = m_buffer;
slice.ptr = m_ptr + slice.offset;
return slice;
}
MT::CriticalSectionLock lock(m_mutex);
if (!m_overflow.buffer.isValid()) {
m_overflow.buffer = gpu::allocBufferHandle();
m_overflow.data = (u8*)OS::memReserve(128 * 1024 * 1024);
m_overflow.size = 0;
m_overflow.commit = 0;
}
slice.ptr = m_overflow.data + m_overflow.size;
m_overflow.size += size;
if (m_overflow.size > m_overflow.commit) {
const u32 page_size = OS::getMemPageSize();
m_overflow.commit = (m_overflow.size + page_size - 1) & ~(page_size - 1);
OS::memCommit(m_overflow.data, m_overflow.commit);
}
slice.buffer = m_overflow.buffer;
return slice;
}
void prepareToRender() {
gpu::unmap(m_buffer);
m_ptr = nullptr;
if (m_overflow.buffer.isValid()) {
gpu::createBuffer(m_overflow.buffer, 0, nextPow2(m_overflow.size + m_size), nullptr);
gpu::update(m_overflow.buffer, m_overflow.data, m_overflow.size);
OS::memRelease(m_overflow.data);
m_overflow.data = nullptr;
m_overflow.commit = 0;
}
}
void renderDone() {
if (m_overflow.buffer.isValid()) {
m_size = nextPow2(m_overflow.size + m_size);
gpu::destroy(m_buffer);
m_buffer = m_overflow.buffer;
m_overflow.buffer = gpu::INVALID_BUFFER;
m_overflow.size = 0;
}
ASSERT(!m_ptr);
m_ptr = (u8*)gpu::map(m_buffer, m_size);
m_offset = 0;
}
gpu::BufferHandle m_buffer = gpu::INVALID_BUFFER;
i32 m_offset = 0;
u32 m_size = 0;
u8* m_ptr = nullptr;
MT::CriticalSection m_mutex;
struct {
gpu::BufferHandle buffer = gpu::INVALID_BUFFER;
u8* data = nullptr;
u32 size = 0;
u32 commit = 0;
} m_overflow;
};
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struct FrameData {
FrameData(struct RendererImpl& renderer, IAllocator& allocator)
: jobs(allocator)
, renderer(renderer)
, to_compile_shaders(allocator)
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{}
struct ShaderToCompile {
Shader* shader;
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gpu::VertexDecl decl;
u32 defines;
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gpu::ProgramHandle program;
Shader::Sources sources;
};
TransientBuffer transient_buffer;
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Array<Renderer::RenderJob*> jobs;
MT::CriticalSection shader_mutex;
Array<ShaderToCompile> to_compile_shaders;
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OS::Point window_size;
RendererImpl& renderer;
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JobSystem::SignalHandle can_setup = JobSystem::INVALID_HANDLE;
JobSystem::SignalHandle setup_done = JobSystem::INVALID_HANDLE;
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};
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template <typename T>
struct RenderResourceManager : public ResourceManager
{
RenderResourceManager(Renderer& renderer, IAllocator& allocator)
: ResourceManager(allocator)
, m_renderer(renderer)
{}
Resource* createResource(const Path& path) override
{
return LUMIX_NEW(m_allocator, T)(path, *this, m_renderer, m_allocator);
}
void destroyResource(Resource& resource) override
{
LUMIX_DELETE(m_allocator, &resource);
}
Renderer& m_renderer;
};
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struct GPUProfiler
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{
struct Query
{
StaticString<32> name;
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gpu::QueryHandle handle;
u64 result;
i64 profiler_link;
bool is_end;
bool is_frame;
};
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GPUProfiler(IAllocator& allocator)
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: m_queries(allocator)
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, m_pool(allocator)
, m_gpu_to_cpu_offset(0)
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{
}
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~GPUProfiler()
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{
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ASSERT(m_pool.empty());
ASSERT(m_queries.empty());
}
u64 toCPUTimestamp(u64 gpu_timestamp) const
{
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return u64(gpu_timestamp * (OS::Timer::getFrequency() / double(gpu::getQueryFrequency()))) + m_gpu_to_cpu_offset;
}
void init()
{
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gpu::QueryHandle q = gpu::createQuery();
gpu::queryTimestamp(q);
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const u64 cpu_timestamp = OS::Timer::getRawTimestamp();
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u32 try_num = 0;
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while (!gpu::isQueryReady(q) && try_num < 1000) {
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MT::sleep(1);
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++try_num;
}
if (try_num == 1000) {
logError("Renderer") << "Failed to get GPU timestamp, timing are unreliable.";
m_gpu_to_cpu_offset = 0;
}
else {
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const u64 gpu_timestamp = gpu::getQueryResult(q);
m_gpu_to_cpu_offset = cpu_timestamp - u64(gpu_timestamp * (OS::Timer::getFrequency() / double(gpu::getQueryFrequency())));
gpu::destroy(q);
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}
}
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void clear()
{
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m_queries.clear();
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for(const gpu::QueryHandle h : m_pool) {
gpu::destroy(h);
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}
m_pool.clear();
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}
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gpu::QueryHandle allocQuery()
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{
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if(!m_pool.empty()) {
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const gpu::QueryHandle res = m_pool.back();
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m_pool.pop();
return res;
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}
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return gpu::createQuery();
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}
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void beginQuery(const char* name, i64 profiler_link)
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{
MT::CriticalSectionLock lock(m_mutex);
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Query& q = m_queries.emplace();
q.profiler_link = profiler_link;
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q.name = name;
q.is_end = false;
q.is_frame = false;
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q.handle = allocQuery();
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gpu::queryTimestamp(q.handle);
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}
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void endQuery()
{
MT::CriticalSectionLock lock(m_mutex);
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Query& q = m_queries.emplace();
q.is_end = true;
q.is_frame = false;
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q.handle = allocQuery();
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gpu::queryTimestamp(q.handle);
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}
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void frame()
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{
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PROFILE_FUNCTION();
MT::CriticalSectionLock lock(m_mutex);
Query frame_query;
frame_query.is_frame = true;
m_queries.push(frame_query);
while (!m_queries.empty()) {
Query q = m_queries[0];
if (q.is_frame) {
Profiler::gpuFrame();
m_queries.erase(0);
continue;
}
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if (!gpu::isQueryReady(q.handle)) break;
if (q.is_end) {
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const u64 timestamp = toCPUTimestamp(gpu::getQueryResult(q.handle));
Profiler::endGPUBlock(timestamp);
}
else {
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const u64 timestamp = toCPUTimestamp(gpu::getQueryResult(q.handle));
Profiler::beginGPUBlock(q.name, timestamp, q.profiler_link);
}
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m_pool.push(q.handle);
m_queries.erase(0);
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}
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}
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Array<Query> m_queries;
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Array<gpu::QueryHandle> m_pool;
MT::CriticalSection m_mutex;
i64 m_gpu_to_cpu_offset;
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};
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struct BoneProperty : Reflection::IEnumProperty
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{
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BoneProperty()
{
name = "Bone";
}
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void getValue(ComponentUID cmp, int index, OutputMemoryStream& stream) const override
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{
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RenderScene* scene = static_cast<RenderScene*>(cmp.scene);
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int value = scene->getBoneAttachmentBone((EntityRef)cmp.entity);
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stream.write(value);
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}
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void setValue(ComponentUID cmp, int index, InputMemoryStream& stream) const override
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{
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RenderScene* scene = static_cast<RenderScene*>(cmp.scene);
int value = stream.read<int>();
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scene->setBoneAttachmentBone((EntityRef)cmp.entity, value);
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}
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EntityPtr getModelInstance(RenderScene* render_scene, EntityRef bone_attachment) const
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{
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EntityPtr parent_entity = render_scene->getBoneAttachmentParent(bone_attachment);
if (!parent_entity.isValid()) return INVALID_ENTITY;
return render_scene->getUniverse().hasComponent((EntityRef)parent_entity, MODEL_INSTANCE_TYPE) ? parent_entity : INVALID_ENTITY;
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}
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int getEnumValueIndex(ComponentUID cmp, int value) const override { return value; }
int getEnumValue(ComponentUID cmp, int index) const override { return index; }
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int getEnumCount(ComponentUID cmp) const override
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{
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RenderScene* render_scene = static_cast<RenderScene*>(cmp.scene);
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EntityPtr model_instance = getModelInstance(render_scene, (EntityRef)cmp.entity);
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if (!model_instance.isValid()) return 0;
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auto* model = render_scene->getModelInstanceModel((EntityRef)model_instance);
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if (!model || !model->isReady()) return 0;
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return model->getBoneCount();
}
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const char* getEnumName(ComponentUID cmp, int index) const override
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{
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RenderScene* render_scene = static_cast<RenderScene*>(cmp.scene);
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EntityPtr model_instance = getModelInstance(render_scene, (EntityRef)cmp.entity);
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if (!model_instance.isValid()) return "";
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auto* model = render_scene->getModelInstanceModel((EntityRef)model_instance);
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if (!model) return "";
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return model->getBone(index).name.c_str();
}
};
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static void registerProperties(IAllocator& allocator)
{
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using namespace Reflection;
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static auto rotationModeDesc = enumDesciptor<Terrain::GrassType::RotationMode>(
LUMIX_ENUM_VALUE(Terrain::GrassType::RotationMode::ALL_RANDOM),
LUMIX_ENUM_VALUE(Terrain::GrassType::RotationMode::Y_UP),
LUMIX_ENUM_VALUE(Terrain::GrassType::RotationMode::ALIGN_WITH_NORMAL)
);
registerEnum(rotationModeDesc);
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static auto render_scene = scene("renderer",
component("bone_attachment",
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property("Parent", LUMIX_PROP(RenderScene, BoneAttachmentParent)),
property("Relative position", LUMIX_PROP(RenderScene, BoneAttachmentPosition)),
property("Relative rotation", LUMIX_PROP(RenderScene, BoneAttachmentRotation),
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RadiansAttribute()),
BoneProperty()
),
component("environment_probe",
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property("Enabled", &RenderScene::isEnvironmentProbeEnabled, &RenderScene::enableEnvironmentProbe),
property("Enabled reflection", &RenderScene::isEnvironmentProbeReflectionEnabled, &RenderScene::enableEnvironmentProbeReflection),
property("Enabled specular", &RenderScene::isEnvironmentProbeSpecular, &RenderScene::enableEnvironmentProbeSpecular),
property("Enabled diffuse", &RenderScene::isEnvironmentProbeDiffuse, &RenderScene::enableEnvironmentProbeDiffuse),
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property("Override global size", &RenderScene::isEnvironmentProbeCustomSize, &RenderScene::enableEnvironmentProbeCustomSize),
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var_property("Half extents", &RenderScene::getEnvironmentProbe, &EnvironmentProbe::half_extents),
var_property("Radiance size", &RenderScene::getEnvironmentProbe, &EnvironmentProbe::radiance_size)
),
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component("particle_emitter",
property("Resource", LUMIX_PROP(RenderScene, ParticleEmitterPath),
ResourceAttribute("Particle emitter (*.par)", ParticleEmitterResource::TYPE))
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),
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component("camera",
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var_property("FOV", &RenderScene::getCamera, &Camera::fov, RadiansAttribute()),
var_property("Near", &RenderScene::getCamera, &Camera::near, MinAttribute(0)),
var_property("Far", &RenderScene::getCamera, &Camera::far, MinAttribute(0)),
var_property("Orthographic", &RenderScene::getCamera, &Camera::is_ortho),
var_property("Orthographic size", &RenderScene::getCamera, &Camera::ortho_size, MinAttribute(0))
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),
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component("model_instance",
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property("Enabled", &RenderScene::isModelInstanceEnabled, &RenderScene::enableModelInstance),
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property("Source", LUMIX_PROP(RenderScene, ModelInstancePath),
ResourceAttribute("Mesh (*.msh)", Model::TYPE))
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),
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component("light_probe_grid",
var_property("Resolution", &RenderScene::getLightProbeGrid, &LightProbeGrid::resolution),
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var_property("Half extents", &RenderScene::getLightProbeGrid, &LightProbeGrid::half_extents)
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),
component("environment",
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var_property("Color", &RenderScene::getEnvironment, &Environment::diffuse_color, ColorAttribute()),
var_property("Intensity", &RenderScene::getEnvironment, &Environment::diffuse_intensity, MinAttribute(0)),
var_property("Indirect intensity", &RenderScene::getEnvironment, &Environment::indirect_intensity, MinAttribute(0)),
var_property("Fog density", &RenderScene::getEnvironment, &Environment::fog_density, ClampAttribute(0, 1)),
var_property("Fog bottom", &RenderScene::getEnvironment, &Environment::fog_bottom),
var_property("Fog height", &RenderScene::getEnvironment, &Environment::fog_height, MinAttribute(0)),
var_property("Fog color", &RenderScene::getEnvironment, &Environment::fog_color, ColorAttribute()),
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property("Shadow cascades", LUMIX_PROP(RenderScene, ShadowmapCascades)),
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property("Cast shadows", LUMIX_PROP(RenderScene, EnvironmentCastShadows))
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),
component("point_light",
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var_property("Cast shadows", &RenderScene::getPointLight, &PointLight::cast_shadows),
var_property("Intensity", &RenderScene::getPointLight, &PointLight::intensity, MinAttribute(0)),
var_property("FOV", &RenderScene::getPointLight, &PointLight::fov, ClampAttribute(0, 360), RadiansAttribute()),
var_property("Attenuation", &RenderScene::getPointLight, &PointLight::attenuation_param, ClampAttribute(0, 100)),
var_property("Color", &RenderScene::getPointLight, &PointLight::color, ColorAttribute()),
property("Range", LUMIX_PROP(RenderScene, LightRange), MinAttribute(0))
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),
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component("text_mesh",
property("Text", LUMIX_PROP(RenderScene, TextMeshText)),
property("Font", LUMIX_PROP(RenderScene, TextMeshFontPath),
ResourceAttribute("Font (*.ttf)", FontResource::TYPE)),
property("Font Size", LUMIX_PROP(RenderScene, TextMeshFontSize)),
property("Color", LUMIX_PROP(RenderScene, TextMeshColorRGBA),
ColorAttribute()),
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property("Camera-oriented", &RenderScene::isTextMeshCameraOriented, &RenderScene::setTextMeshCameraOriented)
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),
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component("decal",
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property("Material", LUMIX_PROP(RenderScene, DecalMaterialPath),
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ResourceAttribute("Material (*.mat)", Material::TYPE)),
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property("Half extents", LUMIX_PROP(RenderScene, DecalHalfExtents),
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MinAttribute(0))
),
component("terrain",
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property("Material", LUMIX_PROP(RenderScene, TerrainMaterialPath),
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ResourceAttribute("Material (*.mat)", Material::TYPE)),
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property("XZ scale", LUMIX_PROP(RenderScene, TerrainXZScale),
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MinAttribute(0)),
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property("Height scale", LUMIX_PROP(RenderScene, TerrainYScale),
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MinAttribute(0)),
array("grass", &RenderScene::getGrassCount, &RenderScene::addGrass, &RenderScene::removeGrass,
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property("Mesh", LUMIX_PROP(RenderScene, GrassPath),
ResourceAttribute("Mesh (*.msh)", Model::TYPE)),
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property("Distance", LUMIX_PROP(RenderScene, GrassDistance),
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MinAttribute(1)),
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property("Density", LUMIX_PROP(RenderScene, GrassDensity)),
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enum_property("Mode", LUMIX_PROP(RenderScene, GrassRotationMode), rotationModeDesc)
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)
)
);
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registerScene(render_scene);
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}
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struct RendererImpl final : public Renderer
{
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explicit RendererImpl(Engine& engine)
: m_engine(engine)
, m_allocator(engine.getAllocator())
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, m_texture_manager(*this, m_allocator)
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, m_pipeline_manager(*this, m_allocator)
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, m_model_manager(*this, m_allocator)
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, m_particle_emitter_manager(*this, m_allocator)
, m_material_manager(*this, m_allocator)
, m_shader_manager(*this, m_allocator)
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, m_font_manager(nullptr)
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, m_shader_defines(m_allocator)
, m_profiler(m_allocator)
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, m_layers(m_allocator)
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, m_frames(m_allocator)
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, m_material_buffer(m_allocator)
{
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m_shader_defines.reserve(32);
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gpu::preinit(m_allocator);
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m_frames.emplace(*this, m_allocator);
m_frames.emplace(*this, m_allocator);
m_frames.emplace(*this, m_allocator);
}
~RendererImpl()
{
m_particle_emitter_manager.destroy();
m_pipeline_manager.destroy();
m_texture_manager.destroy();
m_model_manager.destroy();
m_material_manager.destroy();
m_shader_manager.destroy();
m_font_manager->destroy();
LUMIX_DELETE(m_allocator, m_font_manager);
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frame();
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waitForRender();
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JobSystem::SignalHandle signal = JobSystem::INVALID_HANDLE;
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JobSystem::runEx(this, [](void* data) {
RendererImpl* renderer = (RendererImpl*)data;
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for (FrameData& frame : renderer->m_frames) {
gpu::destroy(frame.transient_buffer.m_buffer);
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}
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gpu::destroy(renderer->m_material_buffer.buffer);
renderer->m_profiler.clear();
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gpu::shutdown();
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}, &signal, JobSystem::INVALID_HANDLE, 1);
JobSystem::wait(signal);
}
void init() override
{
registerProperties(m_engine.getAllocator());
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struct InitData {
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u32 flags = (u32)gpu::InitFlags::VSYNC;
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RendererImpl* renderer;
} init_data;
init_data.renderer = this;
char cmd_line[4096];
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OS::getCommandLine(Span(cmd_line));
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CommandLineParser cmd_line_parser(cmd_line);
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while (cmd_line_parser.next()) {
if (cmd_line_parser.currentEquals("-no_vsync")) {
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init_data.flags &= ~(u32)gpu::InitFlags::VSYNC;
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}
else if (cmd_line_parser.currentEquals("-debug_opengl")) {
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init_data.flags |= (u32)gpu::InitFlags::DEBUG_OUTPUT;
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}
}
JobSystem::SignalHandle signal = JobSystem::INVALID_HANDLE;
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JobSystem::runEx(&init_data, [](void* data) {
PROFILE_BLOCK("init_render");
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InitData* init_data = (InitData*)data;
RendererImpl& renderer = *(RendererImpl*)init_data->renderer;
Engine& engine = renderer.getEngine();
void* window_handle = engine.getPlatformData().window_handle;
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gpu::init(window_handle, init_data->flags);
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gpu::MemoryStats mem_stats;
if (gpu::getMemoryStats(Ref(mem_stats))) {
logInfo("Renderer") << "Initial GPU memory stats:\n"
"total: " << (mem_stats.total_available_mem / (1024.f * 1024.f)) << "MB\n"
"currect: " << (mem_stats.current_available_mem / (1024.f * 1024.f)) << "MB\n"
"dedicated: " << (mem_stats.dedicated_vidmem/ (1024.f * 1024.f)) << "MB\n";
}
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for (FrameData& frame : renderer.m_frames) {
frame.transient_buffer.init();
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}
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renderer.m_cpu_frame = renderer.m_frames.begin();
renderer.m_gpu_frame = renderer.m_frames.begin();
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renderer.m_profiler.init();
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renderer.m_material_buffer.buffer = gpu::allocBufferHandle();
renderer.m_material_buffer.data.resize(400);
renderer.m_material_buffer.map.insert(0, 0);
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gpu::createBuffer(renderer.m_material_buffer.buffer, (u32)gpu::BufferFlags::UNIFORM_BUFFER, renderer.m_material_buffer.data.byte_size(), nullptr);
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const u32 max_mat_count = renderer.m_material_buffer.data.size();
for (u32 i = 0; i < max_mat_count; ++i) {
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*(u32*)&renderer.m_material_buffer.data[i] = i + 1;
}
*(u32*)&renderer.m_material_buffer.data[max_mat_count - 1] = 0xffFFffFF;
renderer.m_material_buffer.data[0].color = Vec4(1, 0, 1, 1);
}, &signal, JobSystem::INVALID_HANDLE, 1);
JobSystem::wait(signal);
ResourceManagerHub& manager = m_engine.getResourceManager();
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m_pipeline_manager.create(PipelineResource::TYPE, manager);
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m_texture_manager.create(Texture::TYPE, manager);
m_model_manager.create(Model::TYPE, manager);
m_material_manager.create(Material::TYPE, manager);
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m_particle_emitter_manager.create(ParticleEmitterResource::TYPE, manager);
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m_shader_manager.create(Shader::TYPE, manager);
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m_font_manager = LUMIX_NEW(m_allocator, FontManager)(*this, m_allocator);
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m_font_manager->create(FontResource::TYPE, manager);
RenderScene::registerLuaAPI(m_engine.getState());
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m_layers.emplace("default");
}
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MemRef copy(const void* data, u32 size) override
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{
MemRef mem = allocate(size);
memcpy(mem.data, data, size);
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return mem;
}
IAllocator& getAllocator() override
{
return m_allocator;
}
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void free(const MemRef& memory) override
{
ASSERT(memory.own);
m_allocator.deallocate(memory.data);
}
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MemRef allocate(u32 size) override
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{
MemRef ret;
ret.size = size;
ret.own = true;
ret.data = m_allocator.allocate(size);
return ret;
}
void beginProfileBlock(const char* name, i64 link) override
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{
m_profiler.beginQuery(name, link);
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}
void endProfileBlock() override
{
m_profiler.endQuery();
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}
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void getTextureImage(gpu::TextureHandle texture, u32 w, u32 h, gpu::TextureFormat out_format, Span<u8> data) override
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{
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
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PROFILE_FUNCTION();
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gpu::pushDebugGroup("get image data");
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gpu::TextureHandle staging = gpu::allocTextureHandle();
const u32 flags = u32(gpu::TextureFlags::NO_MIPS) | u32(gpu::TextureFlags::READBACK);
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gpu::createTexture(staging, w, h, 1, out_format, flags, nullptr, "staging_buffer");
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gpu::copy(staging, handle);
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gpu::readTexture(staging, buf);
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gpu::destroy(staging);
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gpu::popDebugGroup();
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}
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gpu::TextureHandle handle;
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gpu::TextureFormat out_format;
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u32 w;
u32 h;
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Span<u8> buf;
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};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->handle = texture;
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cmd->w = w;
cmd->h = h;
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cmd->buf = data;
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cmd->out_format = out_format;
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queue(cmd, 0);
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}
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void updateTexture(gpu::TextureHandle handle, u32 x, u32 y, u32 w, u32 h, gpu::TextureFormat format, const MemRef& mem) override
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{
ASSERT(mem.size > 0);
ASSERT(handle.isValid());
struct Cmd : RenderJob {
void setup() override {}
void execute() override {
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PROFILE_FUNCTION();
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gpu::update(handle, 0, x, y, w, h, format, mem.data);
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if (mem.own) {
renderer->free(mem);
}
}
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gpu::TextureHandle handle;
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u32 x, y, w, h;
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gpu::TextureFormat format;
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MemRef mem;
RendererImpl* renderer;
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->handle = handle;
cmd->x = x;
cmd->y = y;
cmd->w = w;
cmd->h = h;
cmd->format = format;
cmd->mem = mem;
cmd->renderer = this;
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queue(cmd, 0);
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}
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gpu::TextureHandle loadTexture(const MemRef& memory, u32 flags, gpu::TextureInfo* info, const char* debug_name) override
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{
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ASSERT(memory.size > 0);
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const gpu::TextureHandle handle = gpu::allocTextureHandle();
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if (!handle.isValid()) return handle;
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if(info) {
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*info = gpu::getTextureInfo(memory.data);
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}
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
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PROFILE_FUNCTION();
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gpu::loadTexture(handle, memory.data, memory.size, flags, debug_name);
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if(memory.own) {
renderer->free(memory);
}
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}
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StaticString<MAX_PATH_LENGTH> debug_name;
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gpu::TextureHandle handle;
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MemRef memory;
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u32 flags;
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RendererImpl* renderer;
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};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->debug_name = debug_name;
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cmd->handle = handle;
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cmd->memory = memory;
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cmd->flags = flags;
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cmd->renderer = this;
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queue(cmd, 0);
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return handle;
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}
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TransientSlice allocTransient(u32 size) override
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{
return m_cpu_frame->transient_buffer.alloc(size);
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}
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gpu::BufferHandle getMaterialUniformBuffer() override {
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return m_material_buffer.buffer;
}
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u32 createMaterialConstants(const MaterialConsts& data) override {
const u32 hash = crc32(&data, sizeof(data));
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auto iter = m_material_buffer.map.find(hash);
u32 idx;
if(iter.isValid()) {
idx = iter.value();
}
else {
idx = m_material_buffer.first_free;
if (idx == 0xffFFffFF) {
++m_material_buffer.data[0].ref_count;
return 0;
}
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const u32 next_free = *(u32*)&m_material_buffer.data[m_material_buffer.first_free];
memcpy(&m_material_buffer.data[m_material_buffer.first_free], &data, sizeof(data));
m_material_buffer.data[m_material_buffer.first_free].ref_count = 0;
m_material_buffer.first_free = next_free;
ASSERT(next_free != 0xffFFffFF);
m_material_buffer.dirty = true;
m_material_buffer.map.insert(hash, idx);
}
++m_material_buffer.data[idx].ref_count;
return idx;
}
void destroyMaterialConstants(u32 idx) override {
--m_material_buffer.data[idx].ref_count;
if(m_material_buffer.data[idx].ref_count == 0) {
const u32 hash = crc32(&m_material_buffer.data[idx], sizeof(m_material_buffer.data[idx]));
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*(u32*)&m_material_buffer.data[idx] = m_material_buffer.first_free;
m_material_buffer.first_free = idx;
m_material_buffer.map.erase(hash);
}
}
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gpu::BufferHandle createBuffer(const MemRef& memory, u32 flags) override
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{
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gpu::BufferHandle handle = gpu::allocBufferHandle();
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if(!handle.isValid()) return handle;
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
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PROFILE_FUNCTION();
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gpu::createBuffer(handle, flags, memory.size, memory.data);
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if (memory.own) {
renderer->free(memory);
}
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}
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gpu::BufferHandle handle;
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MemRef memory;
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u32 flags;
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gpu::TextureFormat format;
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Renderer* renderer;
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};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->handle = handle;
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cmd->memory = memory;
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cmd->renderer = this;
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cmd->flags = flags;
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queue(cmd, 0);
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return handle;
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}
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u8 getLayersCount() const override
{
return (u8)m_layers.size();
}
const char* getLayerName(u8 layer) const override
{
return m_layers[layer];
}
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u8 getLayerIdx(const char* name) override
{
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for(u8 i = 0; i < m_layers.size(); ++i) {
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if(m_layers[i] == name) return i;
}
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ASSERT(m_layers.size() < 0xff);
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m_layers.emplace(name);
return m_layers.size() - 1;
}
void runInRenderThread(void* user_ptr, void (*fnc)(Renderer& renderer, void*)) override
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{
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override {
PROFILE_FUNCTION();
fnc(*renderer, ptr);
}
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void* ptr;
void (*fnc)(Renderer&, void*);
Renderer* renderer;
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};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
cmd->fnc = fnc;
cmd->ptr = user_ptr;
cmd->renderer = this;
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queue(cmd, 0);
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}
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void destroy(gpu::ProgramHandle program) override
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{
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override {
PROFILE_FUNCTION();
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gpu::destroy(program);
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}
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gpu::ProgramHandle program;
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RendererImpl* renderer;
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
cmd->program = program;
cmd->renderer = this;
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queue(cmd, 0);
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}
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void destroy(gpu::BufferHandle buffer) override
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{
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override {
PROFILE_FUNCTION();
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gpu::destroy(buffer);
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}
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gpu::BufferHandle buffer;
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RendererImpl* renderer;
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
cmd->buffer = buffer;
cmd->renderer = this;
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queue(cmd, 0);
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}
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gpu::TextureHandle createTexture(u32 w, u32 h, u32 depth, gpu::TextureFormat format, u32 flags, const MemRef& memory, const char* debug_name) override
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{
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gpu::TextureHandle handle = gpu::allocTextureHandle();
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if(!handle.isValid()) return handle;
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override
{
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PROFILE_FUNCTION();
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gpu::createTexture(handle, w, h, depth, format, flags, memory.data, debug_name);
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if (memory.own) renderer->free(memory);
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}
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StaticString<MAX_PATH_LENGTH> debug_name;
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gpu::TextureHandle handle;
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MemRef memory;
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u32 w;
u32 h;
u32 depth;
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gpu::TextureFormat format;
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Renderer* renderer;
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u32 flags;
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};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->debug_name = debug_name;
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cmd->handle = handle;
cmd->memory = memory;
cmd->format = format;
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cmd->flags = flags;
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cmd->w = w;
cmd->h = h;
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cmd->depth = depth;
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cmd->renderer = this;
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queue(cmd, 0);
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return handle;
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}
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void destroy(gpu::TextureHandle tex) override
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{
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ASSERT(tex.isValid());
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override {
PROFILE_FUNCTION();
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gpu::destroy(texture);
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}
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gpu::TextureHandle texture;
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RendererImpl* renderer;
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
cmd->texture = tex;
cmd->renderer = this;
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queue(cmd, 0);
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}
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void queue(RenderJob* cmd, i64 profiler_link) override
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{
cmd->profiler_link = profiler_link;
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JobSystem::wait(m_cpu_frame->can_setup);
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m_cpu_frame->jobs.push(cmd);
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JobSystem::run(cmd, [](void* data){
RenderJob* cmd = (RenderJob*)data;
PROFILE_BLOCK("setup_render_job");
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cmd->setup();
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}, &m_cpu_frame->setup_done);
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}
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ResourceManager& getTextureManager() override { return m_texture_manager; }
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FontManager& getFontManager() override { return *m_font_manager; }
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void createScenes(Universe& ctx) override
{
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auto* scene = RenderScene::createInstance(*this, m_engine, ctx, m_allocator);
ctx.addScene(scene);
}
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void destroyScene(IScene* scene) override { RenderScene::destroyInstance(static_cast<RenderScene*>(scene)); }
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const char* getName() const override { return "renderer"; }
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Engine& getEngine() override { return m_engine; }
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int getShaderDefinesCount() const override { return m_shader_defines.size(); }
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const char* getShaderDefine(int define_idx) const override { return m_shader_defines[define_idx]; }
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gpu::ProgramHandle queueShaderCompile(Shader& shader, gpu::VertexDecl decl, u32 defines) override {
ASSERT(shader.isReady());
MT::CriticalSectionLock lock(m_cpu_frame->shader_mutex);
for (const auto& i : m_cpu_frame->to_compile_shaders) {
if (i.shader == &shader && decl.hash == i.decl.hash && defines == i.defines) {
return i.program;
}
}
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gpu::ProgramHandle program = gpu::allocProgramHandle();
m_cpu_frame->to_compile_shaders.push({&shader, decl, defines, program, shader.m_sources});
return program;
}
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void makeScreenshot(const Path& filename) override { }
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u8 getShaderDefineIdx(const char* define) override
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{
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MT::CriticalSectionLock lock(m_shader_defines_mutex);
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for (int i = 0; i < m_shader_defines.size(); ++i)
{
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if (m_shader_defines[i] == define)
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{
return i;
}
}
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if (m_shader_defines.size() >= MAX_SHADER_DEFINES) {
ASSERT(false);
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logError("Renderer") << "Too many shader defines.";
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}
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m_shader_defines.emplace(define);
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ASSERT(m_shader_defines.size() <= 32); // m_shader_defines are reserved in renderer constructor, so getShaderDefine() is MT safe
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return u8(m_shader_defines.size() - 1);
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}
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void startCapture() override
{
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
PROFILE_FUNCTION();
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gpu::startCapture();
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}
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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queue(cmd, 0);
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}
void stopCapture() override
{
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
PROFILE_FUNCTION();
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gpu::stopCapture();
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}
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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queue(cmd, 0);
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}
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void render() {
FrameData& frame = *m_gpu_frame;
frame.transient_buffer.prepareToRender();
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gpu::MemoryStats mem_stats;
if (gpu::getMemoryStats(Ref(mem_stats))) {
Profiler::gpuMemStats(mem_stats.total_available_mem, mem_stats.current_available_mem, mem_stats.dedicated_vidmem);
}
for (const auto& i : frame.to_compile_shaders) {
Shader::compile(i.program, i.decl, i.defines, i.sources, *this);
}
frame.to_compile_shaders.clear();
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if (m_material_buffer.dirty) {
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gpu::update(m_material_buffer.buffer, m_material_buffer.data.begin(), m_material_buffer.data.byte_size());
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m_material_buffer.dirty = false;
}
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gpu::useProgram(gpu::INVALID_PROGRAM);
gpu::bindIndexBuffer(gpu::INVALID_BUFFER);
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for (RenderJob* job : frame.jobs) {
PROFILE_BLOCK("execute_render_job");
Profiler::blockColor(0xaa, 0xff, 0xaa);
Profiler::link(job->profiler_link);
job->execute();
LUMIX_DELETE(m_allocator, job);
}
frame.jobs.clear();
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PROFILE_BLOCK("swap buffers");
JobSystem::enableBackupWorker(true);
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gpu::swapBuffers(frame.window_size.x, frame.window_size.y);
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JobSystem::enableBackupWorker(false);
m_profiler.frame();
frame.transient_buffer.renderDone();
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JobSystem::decSignal(frame.can_setup);
++m_gpu_frame;
if (m_gpu_frame == m_frames.end()) m_gpu_frame = m_frames.begin();
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}
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void waitForCommandSetup() override
{
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JobSystem::wait(m_cpu_frame->setup_done);
m_cpu_frame->setup_done = JobSystem::INVALID_HANDLE;
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}
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void waitForRender() override {
for(FrameData& f : m_frames) {
JobSystem::wait(f.can_setup);
}
}
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void frame() override
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{
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PROFILE_FUNCTION();
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JobSystem::wait(m_cpu_frame->setup_done);
m_cpu_frame->setup_done = JobSystem::INVALID_HANDLE;
for (const auto& i : m_cpu_frame->to_compile_shaders) {
const u64 key = i.defines | ((u64)i.decl.hash << 32);
i.shader->m_programs.insert(key, i.program);
}
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JobSystem::incSignal(&m_cpu_frame->can_setup);
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const void* window_handle = m_engine.getPlatformData().window_handle;
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const OS::Rect rect = OS::getWindowClientRect((OS::WindowHandle)window_handle);
m_cpu_frame->window_size.x = rect.width;
m_cpu_frame->window_size.y = rect.height;
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++m_cpu_frame;
if(m_cpu_frame == m_frames.end()) m_cpu_frame = m_frames.begin();
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JobSystem::runEx(this, [](void* ptr){
auto* renderer = (RendererImpl*)ptr;
renderer->render();
}, nullptr, JobSystem::INVALID_HANDLE, 1);
}
Engine& m_engine;
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IAllocator& m_allocator;
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Array<StaticString<32>> m_shader_defines;
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MT::CriticalSection m_shader_defines_mutex;
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Array<StaticString<32>> m_layers;
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FontManager* m_font_manager;
MaterialManager m_material_manager;
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RenderResourceManager<Model> m_model_manager;
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RenderResourceManager<ParticleEmitterResource> m_particle_emitter_manager;
RenderResourceManager<PipelineResource> m_pipeline_manager;
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RenderResourceManager<Shader> m_shader_manager;
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RenderResourceManager<Texture> m_texture_manager;
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Array<FrameData> m_frames;
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FrameData* m_gpu_frame = nullptr;
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FrameData* m_cpu_frame = nullptr;
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GPUProfiler m_profiler;
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struct MaterialBuffer {
MaterialBuffer(IAllocator& alloc) : map(alloc), data(alloc) {}
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gpu::BufferHandle buffer = gpu::INVALID_BUFFER;
Array<MaterialConsts> data;
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HashMap<u32, u32> map;
u32 first_free = 1;
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// TODO this is not MT safe
bool dirty = false;
} m_material_buffer;
};
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extern "C"
{
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LUMIX_PLUGIN_ENTRY(renderer)
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{
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return LUMIX_NEW(engine.getAllocator(), RendererImpl)(engine);
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}
}
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} // namespace Lumix
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