Mikulas Florek
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73567e9b54
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single directory with probes for all universes
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2021-02-01 20:44:21 +01:00 |
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Mikulas Florek
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8324237078
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terrain - blend between detail and satellite
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2021-01-31 16:55:26 +01:00 |
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Mikulas Florek
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d85f6ea9fb
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indirect specular is influenced by indirect intensity set in environment component
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2021-01-31 01:24:35 +01:00 |
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Mikulas Florek
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c93cd167bb
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NaN in shader - fixed
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2021-01-30 00:42:02 +01:00 |
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Mikulas Florek
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bc0b16362e
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createRenderbuffer - point filter option
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2021-01-06 15:07:54 +01:00 |
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Mikulas Florek
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b3c57c53f2
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removed bindRenderbuffers
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2020-12-03 22:39:36 +01:00 |
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Mikulas Florek
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ea4d210267
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removed bindRawTexture
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2020-12-02 19:40:40 +01:00 |
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Mikulas Florek
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eb362f0ea0
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fixed demo
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2020-12-01 19:14:07 +01:00 |
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Mikulas Florek
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e299c2920f
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removed text mesh
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2020-11-28 23:41:23 +01:00 |
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Mikulas Florek
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b96a3c137a
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3d gui - closes #1225
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2020-11-28 23:33:49 +01:00 |
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Mikulas Florek
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0686c3c439
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scene versions
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2020-11-28 20:31:29 +01:00 |
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Mikulas Florek
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98ea90a2c9
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Model reflection
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2020-11-28 16:41:38 +01:00 |
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Mikulas Florek
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5bb31ccd1f
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debug draw skeleton
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2020-11-28 14:44:54 +01:00 |
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Mikulas Florek
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4a4d95f71d
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app fixes
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2020-11-23 23:43:14 +01:00 |
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Mikulas Florek
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d4e0a040e5
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render plugin - opaque and transparent passes
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2020-11-23 21:03:36 +01:00 |
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Mikulas Florek
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e8c2aaeba1
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animation node flags
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2020-11-22 23:09:45 +01:00 |
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Mikulas Florek
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4ef8d5eaad
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imported improvements; crash fixes
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2020-11-22 17:26:15 +01:00 |
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Mikulas Florek
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2c10feec14
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fixed log; improved demo level
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2020-11-21 17:39:27 +01:00 |
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Mikulas Florek
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f9c18a3ee5
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particles depth fixed
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2020-11-21 15:53:22 +01:00 |
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Mikulas Florek
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f04d2ad88c
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particles wip
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2020-11-17 20:33:22 +01:00 |
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Mikulas Florek
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c346800d0c
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particles wip
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2020-11-17 20:03:21 +01:00 |
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Mikulas Florek
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fa5dd46a54
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improved particles
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2020-11-17 13:15:42 +01:00 |
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Mikulas Florek
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054710ed54
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demo level
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2020-11-10 21:04:54 +01:00 |
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Mikulas Florek
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550cd6c524
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cleanup
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2020-11-09 21:00:48 +01:00 |
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Mikulas Florek
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7764426a44
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dx fix
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2020-11-08 20:53:42 +01:00 |
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Mikulas Florek
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3e0502a619
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model tile improvements
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2020-11-04 20:19:22 +01:00 |
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Mikulas Florek
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287646b7ef
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fixed black outline on impostors
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2020-11-01 16:57:31 +01:00 |
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Mikulas Florek
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6ce2dfc9d1
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fixed rotated or scaled impostors
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2020-11-01 16:50:14 +01:00 |
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Mikulas Florek
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253efd745e
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fixed grass rendering
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2020-10-31 23:15:07 +01:00 |
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Mikulas Florek
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1ebbe9ec52
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improved fur appearance
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2020-10-31 18:54:56 +01:00 |
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Mikulas Florek
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2ed5c4cd6b
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fur
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2020-10-31 17:43:08 +01:00 |
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Mikulas Florek
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c9ac2f52ab
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refactored pipeline so it's possible to insert new stuff in buckets before sorting the commands
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2020-10-30 21:22:08 +01:00 |
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Mikulas Florek
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32a3b4c325
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shader refactor
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2020-10-28 21:33:02 +01:00 |
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Mikulas Florek
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1436766377
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LOD transition
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2020-10-28 19:29:22 +01:00 |
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Mikulas Florek
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f9cea5edab
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fixed impostor shadow
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2020-10-25 22:14:47 +01:00 |
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Mikulas Florek
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ae6a7c7d6e
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impostors - view from top
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2020-10-25 15:03:33 +01:00 |
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Mikulas Florek
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257cd5df0f
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impostors WIP
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2020-10-25 02:13:55 +02:00 |
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Mikulas Florek
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c349b9d517
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improved impostors
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2020-10-24 23:49:05 +02:00 |
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Mikulas Florek
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60d0ac0c71
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improved shadows
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2020-10-24 15:07:06 +02:00 |
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Mikulas Florek
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4bf5727c3d
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shadow tweaks
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2020-10-23 02:04:33 +02:00 |
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Mikulas Florek
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1a8f3f6ca8
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improved soft shadows
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2020-10-22 23:32:42 +02:00 |
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Mikulas Florek
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d9f9a9c91e
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improved soft shadows
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2020-10-22 23:22:35 +02:00 |
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Mikulas Florek
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d5623a1fda
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shadow tweaks
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2020-10-22 00:26:49 +02:00 |
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Mikulas Florek
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e5b47d8fca
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fixed impostor rotation
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2020-10-21 23:07:00 +02:00 |
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Mikulas Florek
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3637a40a90
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lua api; fixed crash when paiting many entities on terrain; added missing shader
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2020-10-19 23:38:25 +02:00 |
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Mikulas Florek
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3c2c30742b
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improved impostors WIP
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2020-10-18 18:17:52 +02:00 |
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Mikulas Florek
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06c9743785
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removed detail height from terrain, will be done with parallax mapping instead
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2020-10-17 17:55:00 +02:00 |
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Mikulas Florek
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26e22da8f1
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cleanup
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2020-10-10 21:20:21 +02:00 |
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Mikulas Florek
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3a924964ae
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fixed dx11 warnings
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2020-10-10 21:19:51 +02:00 |
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Mikulas Florek
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bef7627e15
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do not use '/' as empty paths in resources
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2020-10-10 19:35:16 +02:00 |
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Mikulas Florek
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5382009650
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render plugin
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2020-10-07 19:58:17 +02:00 |
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Mikulas Florek
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12fd312904
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refactor
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2020-10-03 15:07:28 +02:00 |
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Mikulas Florek
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4c9ea2ce23
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cleanup
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2020-10-02 00:15:05 +02:00 |
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Mikulas Florek
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d284b271f4
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cleanup
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2020-09-29 19:56:03 +02:00 |
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Mikulas Florek
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103d7d577f
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cleanup
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2020-09-26 02:46:54 +02:00 |
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Mikulas Florek
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cd4d1d5111
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autoexposure uses histogram
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2020-09-23 01:09:09 +02:00 |
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Mikulas Florek
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31fd5830df
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cleanup
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2020-09-20 19:08:02 +02:00 |
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Mikulas Florek
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242c1c3508
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improved bloom
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2020-09-20 14:03:06 +02:00 |
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Mikulas Florek
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3561083ac1
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bloom wip
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2020-09-17 02:02:18 +02:00 |
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Mikulas Florek
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a7c2a92b47
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pipeline refactor
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2020-09-15 13:54:33 +02:00 |
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Mikulas Florek
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e50e35b71f
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pipeline refactor
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2020-09-15 13:22:14 +02:00 |
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Mikulas Florek
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298dbbc12e
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bloom
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2020-09-15 13:10:22 +02:00 |
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Mikulas Florek
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867df9d240
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pipeline refactor
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2020-09-15 11:41:53 +02:00 |
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Mikulas Florek
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a049c7bad6
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fog wip
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2020-09-14 23:47:04 +02:00 |
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Mikulas Florek
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37f802490f
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terrain fixes
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2020-09-11 12:56:17 +02:00 |
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Mikulas Florek
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31fc8100ea
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fixed grass placing
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2020-09-11 11:27:40 +02:00 |
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Mikulas Florek
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d20ac5966c
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replace sky with atmo shader
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2020-09-09 15:58:50 +02:00 |
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Mikulas Florek
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152e1f4409
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volumetric clouds WIP
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2020-09-09 15:54:50 +02:00 |
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Mikulas Florek
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c807f74dff
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fixed grass popping
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2020-09-06 21:07:08 +02:00 |
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Mikulas Florek
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ad774b36cd
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dx changes
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2020-09-06 19:02:03 +02:00 |
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Mikulas Florek
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f015db5758
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do not use gl_NumWorkGroups because there's no hlsl equivalent
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2020-09-06 15:21:19 +02:00 |
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Mikulas Florek
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c29efb234b
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fxaa breaks colors - fixes #1285
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2020-09-06 13:27:11 +02:00 |
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Mikulas Florek
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6835c145bf
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inifite far plane - closes #1333
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2020-09-06 03:13:57 +02:00 |
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Mikulas Florek
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32cc40663f
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atmosphere on objects
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2020-09-06 02:40:03 +02:00 |
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Mikulas Florek
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e277bc38ac
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color properties in lua
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2020-09-05 22:04:27 +02:00 |
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Mikulas Florek
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f7b83ee2ca
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atmo optimization
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2020-09-05 20:52:20 +02:00 |
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Mikulas Florek
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727835ae26
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atmo wip
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2020-09-05 14:01:05 +02:00 |
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Mikulas Florek
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238e7ef28a
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atmo WIP
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2020-09-03 23:49:39 +02:00 |
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Mikulas Florek
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ece5412b5c
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precompute atmo - wip
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2020-09-03 01:28:05 +02:00 |
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Mikulas Florek
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4741718756
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improved shading
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2020-09-02 01:07:15 +02:00 |
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Mikulas Florek
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2a767745fc
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atmo wip
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2020-09-01 23:18:40 +02:00 |
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Mikulas Florek
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957ff7ce6e
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fixed selection outline
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2020-09-01 14:52:49 +02:00 |
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Mikulas Florek
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a6b3169b21
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esm -> pcf
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2020-09-01 14:41:54 +02:00 |
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Mikulas Florek
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5172ca28dd
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dx11 support
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2020-09-01 01:50:18 +02:00 |
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Mikulas Florek
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730a953160
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lighting fixes; random grass scale
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2020-08-29 14:42:27 +02:00 |
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Mikulas Florek
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6a3b74e680
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grass rotation modes
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2020-08-28 20:11:25 +02:00 |
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Mikulas Florek
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ea42bc485d
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grass culling uses real radius
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2020-08-28 19:59:10 +02:00 |
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Mikulas Florek
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3dd6671dbf
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grass WIP
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2020-08-28 00:00:43 +02:00 |
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Mikulas Florek
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7f21bf17e2
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fixed terrain shader
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2020-08-17 21:09:02 +02:00 |
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Mikulas Florek
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900895fafe
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refactor shader so it works with glslang + spirv-cross
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2020-07-26 12:56:29 +02:00 |
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Mikulas Florek
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825201cd35
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refactor
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2020-07-05 17:45:07 +02:00 |
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Mikulas Florek
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00de5597ff
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shader refactor
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2020-06-29 00:30:26 +02:00 |
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Mikulas Florek
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0472dd080e
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local lights work with transparent materials
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2020-06-23 22:45:26 +02:00 |
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Mikulas Florek
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0323ccba1e
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point light shadow atlas - tiles with different sizes
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2020-06-16 23:51:54 +02:00 |
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Mikulas Florek
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419fee7101
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smooth torus
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2020-06-09 20:13:04 +02:00 |
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Mikulas Florek
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7b77548df5
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fixed normalmaps
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2020-06-09 20:13:04 +02:00 |
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Mikulas Florek
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f32c3036f8
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pvs fixes; physics mesh rigid actor wip
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2020-06-06 14:45:18 +02:00 |
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Mikulas Florek
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6a8048e47e
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cleanup
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2020-06-05 19:37:36 +02:00 |
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Mikulas Florek
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0d74a20860
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point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
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2020-06-03 22:51:28 +02:00 |
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Mikulas Florek
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60b210767a
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fixed assert
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2020-05-31 14:38:41 +02:00 |
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