Mikulas Florek
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5550546a39
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refactor
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2018-01-11 21:13:59 +01:00 |
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Mikulas Florek
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b6fd494f6a
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jsonserialize refactor
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2018-01-11 19:38:16 +01:00 |
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Mikulas Florek
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4fc02d48ce
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cleanup
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2017-11-28 19:37:15 +01:00 |
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Mikulas Florek
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82100b1ad3
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material color with alpha
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2017-11-07 12:04:13 +01:00 |
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Mikulas Florek
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f77d3ad77c
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fixed material and shader reload
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2017-09-05 22:32:28 +02:00 |
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Tim Baker
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88732be4c5
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Fixed Material and Shader reload bugs.
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2017-09-05 00:27:05 +02:00 |
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Mikulas Florek
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2a9ccad558
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cleanup
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2017-05-23 19:57:11 +02:00 |
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Mikulas Florek
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36a64d3a4c
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serialize emitter's material
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2017-02-21 16:37:07 +01:00 |
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Mikulas Florek
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5694798898
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fixed crash when saving materials
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2017-02-08 23:48:49 +01:00 |
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Mikulas Florek
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3d5a776491
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dont save SKINNED material define
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2017-02-07 00:53:37 +01:00 |
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Mikulas Florek
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236aeeb25e
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saving backface culling
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2017-01-13 21:51:19 +01:00 |
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Mikulas Florek
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b797d628dc
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entity GUIDs - closes #1074
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2017-01-03 17:04:09 +01:00 |
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Mikulas Florek
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88aceb0f22
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1.0 is default roughness
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2016-12-02 15:57:32 +01:00 |
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Mikulas Florek
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ce037038cd
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PBR WIP #962
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2016-11-29 00:26:01 +01:00 |
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Mikulas Florek
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ff621356cf
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refactor
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2016-11-20 17:27:41 +01:00 |
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Mikulas Florek
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3f5d363db8
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fixed fur - fixes #1029
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2016-10-28 01:49:36 +02:00 |
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Mikulas Florek
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0d8341e17f
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vec2 uniform fixed
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2016-10-26 00:49:04 +02:00 |
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Mikulas Florek
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a1d1a1269d
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vec2 uniforms
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2016-10-23 15:04:46 +02:00 |
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Mikulas Florek
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2a887f4928
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render layers
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2016-10-22 18:08:53 +02:00 |
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Mikulas Florek
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a45e1d28f3
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Optimization - one less indirection in shader
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2016-09-12 17:00:28 +02:00 |
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Mikulas Florek
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5277ad4a8c
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remove atlases - closes #975
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2016-08-25 16:31:58 +02:00 |
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Mikulas Florek
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db3ff1aa47
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editable material defines
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2016-08-04 20:53:20 +02:00 |
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Mikulas Florek
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944e5ca229
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cleanup
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2016-07-25 01:02:36 +02:00 |
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Mikulas Florek
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61a4775258
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refactor
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2016-07-24 22:21:43 +02:00 |
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Mikulas Florek
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6b398ae777
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editable material's custom flags - closes #905
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2016-06-25 16:50:28 +02:00 |
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Mikulas Florek
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35195fd243
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backface culling editable
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2016-06-08 17:31:31 +02:00 |
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Mikulas Florek
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50545744ed
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material is valid even when it's not ready
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2016-06-08 01:47:01 +02:00 |
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Mikulas Florek
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0d1b8f11ca
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backface culling in material - closes #853
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2016-05-18 07:09:24 +02:00 |
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Mikulas Florek
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07bc0c48ce
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cleanup
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2016-05-17 07:10:20 +02:00 |
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Mikulas Florek
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7af4be21b2
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cleanup
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2016-05-12 12:00:35 +02:00 |
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Mikulas Florek
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fef8d69c22
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cleanup
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2016-05-12 09:56:07 +02:00 |
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Mikulas Florek
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fa02745bfc
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engine/core/* -> engine/*
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2016-05-10 08:24:31 +02:00 |
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Mikulas Florek
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eee064e4f5
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shaders ignore defines they do not know
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2016-05-08 11:41:27 +02:00 |
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Mikulas Florek
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6a7a944aaf
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cleanup
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2016-05-07 12:59:47 +02:00 |
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Mikulas Florek
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6d14229f1e
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Layers in materials per pass - closes #743
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2016-05-03 08:33:50 +02:00 |
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Mikulas Florek
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917a42f661
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some w4 level warnings fixed
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2016-04-28 14:47:46 +02:00 |
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Maxim Kolganov
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961b1a8913
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change includes to "engine/core" directory
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2016-04-22 20:15:22 +03:00 |
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Mikulas Florek
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010c70211b
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patch file device
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2016-03-17 20:35:12 +01:00 |
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Mikulas Florek
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2a9d01b797
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Material custom flags
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2016-03-14 00:59:28 +01:00 |
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Mikulas Florek
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e05a050a29
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cleanup
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2016-02-29 15:29:37 +01:00 |
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Mikulas Florek
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c96ffceef8
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fixed crash when changing material's shader to some with different number of uniforms
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2016-02-20 13:57:10 +01:00 |
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Mikulas Florek
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44d76a1acb
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material's layer count save/load
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2016-02-18 13:17:18 +01:00 |
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Mikulas Florek
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4e5b0203a7
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multipass material
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2016-02-18 10:47:49 +01:00 |
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Mikulas Florek
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05b919f53e
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refactor
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2016-02-17 00:44:42 +01:00 |
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Mikulas Florek
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d4f83cdbdb
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layer_count removed from material
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2016-02-16 20:16:54 +01:00 |
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Mikulas Florek
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b743a3a308
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bleding from material to shader
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2016-02-16 20:02:04 +01:00 |
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Mikulas Florek
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6b9a11dec0
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moving parameters from material to shader WIP
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2016-02-16 15:21:43 +01:00 |
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Mikulas Florek
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bb59a49d32
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forgotten changes in previous commit
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2016-02-16 10:32:31 +01:00 |
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Mikulas Florek
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adbe71a807
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cleanup
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2016-02-15 17:10:40 +01:00 |
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Mikulas Florek
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00e625e852
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memory leak fixed
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2016-02-14 21:02:09 +01:00 |
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