Commit graph

399 commits

Author SHA1 Message Date
Mikulas Florek
742f40b817 fixed physics import 2023-09-23 14:50:03 +02:00
Mikulas Florek
0fcc4b0735 fixed probe generator 2023-09-22 18:10:36 +02:00
Mikulas Florek
c66d34aa28 fixed upsampling issue 2023-09-22 15:12:56 +02:00
Mikulas Florek
fa9841a6d5 AA plugin support 2023-09-22 13:52:15 +02:00
Mikulas Florek
5fa70a7878 pipeline upsampling 2023-09-22 13:52:15 +02:00
Mikulas Florek
ef3e2c6a6a rg16f motion vectors 2023-09-22 13:52:15 +02:00
Mikulas Florek
655dbe29a7 game view debug 2023-09-22 13:52:15 +02:00
Mikulas Florek
b7763a6075 fixed taa on dx12 2023-09-22 13:52:15 +02:00
Mikulas Florek
96e2c56f11 fsr2 support 2023-09-22 13:52:15 +02:00
Mikulas Florek
a9fc6f2a5f fixed taa on dx 2023-09-22 13:52:15 +02:00
Mikulas Florek
b912335525 taa dx fix 2023-09-22 13:52:15 +02:00
Mikulas Florek
b30e3d2ae0 fix lua plugin leak; fix impostor generator 2023-09-20 18:08:52 +02:00
Mikulas Florek
e2dc410b97 impostor shader fixed 2023-09-20 01:07:14 +02:00
Mikulas Florek
cd0b421cd5 new dof 2023-09-19 18:56:19 +02:00
Mikulas Florek
6edef7c7a5 fixed error at startup 2023-09-19 18:36:10 +02:00
Mikulas Florek
188b0a0e75 water tweaks 2023-09-18 23:21:54 +02:00
Mikulas Florek
40182d5ba2 minor rework of water shader 2023-09-18 23:17:15 +02:00
Mikulas Florek
1558b7d045 water in demo 2023-09-18 22:08:29 +02:00
Mikulas Florek
c42e3d40c4 shader optimization 2023-09-15 17:27:30 +02:00
Mikulas Florek
edea10fab1 vertex attributes refactor 2023-09-15 17:27:30 +02:00
Mikulas Florek
22a50d1bba refactor 2023-09-15 17:27:30 +02:00
Mikulas Florek
353aade7a5 motion vectors 2023-09-15 17:27:30 +02:00
Mikulas Florek
f3959953e1 typechecking for pipelines 2023-09-13 21:56:27 +02:00
Mikulas Florek
a35a0a5103 fixed root motion 2023-08-11 17:33:31 +02:00
Mikulas Florek
48ddc78110 shadows in preview 2023-08-09 21:45:29 +02:00
Mikulas Florek
331fff82cf particle system - emission 2023-07-14 16:24:51 +02:00
Mikulas Florek
4167e58270 fixed game export 2023-04-04 21:26:12 +02:00
Mikulas Florek
51983a179e nonuniform scale 2023-03-18 11:21:45 +01:00
Mikulas Florek
1850ba624b fixed particle shader on dx 2022-12-15 19:56:27 +01:00
Mikulas Florek
1acb844fa9 materials - normalized floats 2022-12-15 18:55:52 +01:00
Mikulas Florek
2dc3881427 particles can be rendered in any layer - closes #1455 2022-12-05 22:47:29 +01:00
Mikulas Florek
2d26bb6d65 fixed defines on material overrides 2022-12-04 22:02:37 +01:00
Mikulas Florek
967510d4e0 surface_base.inc - option to access local position - used by shader editor 2022-12-03 14:35:36 +01:00
Mikulas Florek
3036f7f28b alpha cutout is not special 2022-12-03 13:55:40 +01:00
Mikulas Florek
9d789df26f fixed alpha cutout on DX 2022-11-29 23:59:15 +01:00
Mikulas Florek
0adc66db91 fixed error if normalmap and srgb is enabled at the same time 2022-11-28 23:43:42 +01:00
Mikulas Florek
c6bb740e7d fixed broken alpha cutout at grazing angles 2022-11-28 23:29:32 +01:00
Mikulas Florek
225d96cf2e fixed selection outline artifacts - fixes #1442 2022-11-20 16:24:05 +01:00
Mikulas Florek
f25b25a06d fixed shadows on point lights crashing - fixes #1443 2022-11-20 15:40:30 +01:00
Mikulas Florek
8c26d5aa84 pipeline optimizations 2022-11-20 14:47:55 +01:00
Mikulas Florek
cd1c012381 pipeline optimizations 2022-11-20 11:48:42 +01:00
Mikulas Florek
6afa4ea014 pipeline optimizations 2022-11-19 22:27:00 +01:00
Mikulas Florek
84a5140426 cleanup 2022-11-19 11:23:06 +01:00
Mikulas Florek
4cbfd0ef54 procedural geom shader 2022-11-15 23:34:53 +01:00
Mikulas Florek
398534d1f7 debug wireframe per material - closes #1430 2022-11-13 00:56:13 +01:00
Mikulas Florek
abe3891e82
DrawStream API (#1432) 2022-11-08 22:04:52 +01:00
Mikulas Florek
7071d99422 depth buffer accessible in transparent pass 2022-10-30 00:03:38 +02:00
Mikulas Florek
f20c298aed moved glass fresnel to standard.shd 2022-10-28 23:28:42 +02:00
Mikulas Florek
dc259e54e5 refactor 2022-10-24 23:27:20 +02:00
Mikulas Florek
0bf767b021 SSR WIP #1418 2022-05-11 00:19:35 +02:00