Mikulas Florek
|
742f40b817
|
fixed physics import
|
2023-09-23 14:50:03 +02:00 |
|
Mikulas Florek
|
0fcc4b0735
|
fixed probe generator
|
2023-09-22 18:10:36 +02:00 |
|
Mikulas Florek
|
c66d34aa28
|
fixed upsampling issue
|
2023-09-22 15:12:56 +02:00 |
|
Mikulas Florek
|
fa9841a6d5
|
AA plugin support
|
2023-09-22 13:52:15 +02:00 |
|
Mikulas Florek
|
5fa70a7878
|
pipeline upsampling
|
2023-09-22 13:52:15 +02:00 |
|
Mikulas Florek
|
ef3e2c6a6a
|
rg16f motion vectors
|
2023-09-22 13:52:15 +02:00 |
|
Mikulas Florek
|
655dbe29a7
|
game view debug
|
2023-09-22 13:52:15 +02:00 |
|
Mikulas Florek
|
b7763a6075
|
fixed taa on dx12
|
2023-09-22 13:52:15 +02:00 |
|
Mikulas Florek
|
96e2c56f11
|
fsr2 support
|
2023-09-22 13:52:15 +02:00 |
|
Mikulas Florek
|
a9fc6f2a5f
|
fixed taa on dx
|
2023-09-22 13:52:15 +02:00 |
|
Mikulas Florek
|
b912335525
|
taa dx fix
|
2023-09-22 13:52:15 +02:00 |
|
Mikulas Florek
|
b30e3d2ae0
|
fix lua plugin leak; fix impostor generator
|
2023-09-20 18:08:52 +02:00 |
|
Mikulas Florek
|
e2dc410b97
|
impostor shader fixed
|
2023-09-20 01:07:14 +02:00 |
|
Mikulas Florek
|
cd0b421cd5
|
new dof
|
2023-09-19 18:56:19 +02:00 |
|
Mikulas Florek
|
6edef7c7a5
|
fixed error at startup
|
2023-09-19 18:36:10 +02:00 |
|
Mikulas Florek
|
188b0a0e75
|
water tweaks
|
2023-09-18 23:21:54 +02:00 |
|
Mikulas Florek
|
40182d5ba2
|
minor rework of water shader
|
2023-09-18 23:17:15 +02:00 |
|
Mikulas Florek
|
1558b7d045
|
water in demo
|
2023-09-18 22:08:29 +02:00 |
|
Mikulas Florek
|
c42e3d40c4
|
shader optimization
|
2023-09-15 17:27:30 +02:00 |
|
Mikulas Florek
|
edea10fab1
|
vertex attributes refactor
|
2023-09-15 17:27:30 +02:00 |
|
Mikulas Florek
|
22a50d1bba
|
refactor
|
2023-09-15 17:27:30 +02:00 |
|
Mikulas Florek
|
353aade7a5
|
motion vectors
|
2023-09-15 17:27:30 +02:00 |
|
Mikulas Florek
|
f3959953e1
|
typechecking for pipelines
|
2023-09-13 21:56:27 +02:00 |
|
Mikulas Florek
|
a35a0a5103
|
fixed root motion
|
2023-08-11 17:33:31 +02:00 |
|
Mikulas Florek
|
48ddc78110
|
shadows in preview
|
2023-08-09 21:45:29 +02:00 |
|
Mikulas Florek
|
331fff82cf
|
particle system - emission
|
2023-07-14 16:24:51 +02:00 |
|
Mikulas Florek
|
4167e58270
|
fixed game export
|
2023-04-04 21:26:12 +02:00 |
|
Mikulas Florek
|
51983a179e
|
nonuniform scale
|
2023-03-18 11:21:45 +01:00 |
|
Mikulas Florek
|
1850ba624b
|
fixed particle shader on dx
|
2022-12-15 19:56:27 +01:00 |
|
Mikulas Florek
|
1acb844fa9
|
materials - normalized floats
|
2022-12-15 18:55:52 +01:00 |
|
Mikulas Florek
|
2dc3881427
|
particles can be rendered in any layer - closes #1455
|
2022-12-05 22:47:29 +01:00 |
|
Mikulas Florek
|
2d26bb6d65
|
fixed defines on material overrides
|
2022-12-04 22:02:37 +01:00 |
|
Mikulas Florek
|
967510d4e0
|
surface_base.inc - option to access local position - used by shader editor
|
2022-12-03 14:35:36 +01:00 |
|
Mikulas Florek
|
3036f7f28b
|
alpha cutout is not special
|
2022-12-03 13:55:40 +01:00 |
|
Mikulas Florek
|
9d789df26f
|
fixed alpha cutout on DX
|
2022-11-29 23:59:15 +01:00 |
|
Mikulas Florek
|
0adc66db91
|
fixed error if normalmap and srgb is enabled at the same time
|
2022-11-28 23:43:42 +01:00 |
|
Mikulas Florek
|
c6bb740e7d
|
fixed broken alpha cutout at grazing angles
|
2022-11-28 23:29:32 +01:00 |
|
Mikulas Florek
|
225d96cf2e
|
fixed selection outline artifacts - fixes #1442
|
2022-11-20 16:24:05 +01:00 |
|
Mikulas Florek
|
f25b25a06d
|
fixed shadows on point lights crashing - fixes #1443
|
2022-11-20 15:40:30 +01:00 |
|
Mikulas Florek
|
8c26d5aa84
|
pipeline optimizations
|
2022-11-20 14:47:55 +01:00 |
|
Mikulas Florek
|
cd1c012381
|
pipeline optimizations
|
2022-11-20 11:48:42 +01:00 |
|
Mikulas Florek
|
6afa4ea014
|
pipeline optimizations
|
2022-11-19 22:27:00 +01:00 |
|
Mikulas Florek
|
84a5140426
|
cleanup
|
2022-11-19 11:23:06 +01:00 |
|
Mikulas Florek
|
4cbfd0ef54
|
procedural geom shader
|
2022-11-15 23:34:53 +01:00 |
|
Mikulas Florek
|
398534d1f7
|
debug wireframe per material - closes #1430
|
2022-11-13 00:56:13 +01:00 |
|
Mikulas Florek
|
abe3891e82
|
DrawStream API (#1432)
|
2022-11-08 22:04:52 +01:00 |
|
Mikulas Florek
|
7071d99422
|
depth buffer accessible in transparent pass
|
2022-10-30 00:03:38 +02:00 |
|
Mikulas Florek
|
f20c298aed
|
moved glass fresnel to standard.shd
|
2022-10-28 23:28:42 +02:00 |
|
Mikulas Florek
|
dc259e54e5
|
refactor
|
2022-10-24 23:27:20 +02:00 |
|
Mikulas Florek
|
0bf767b021
|
SSR WIP #1418
|
2022-05-11 00:19:35 +02:00 |
|