Commit graph

5008 commits

Author SHA1 Message Date
Mikulas Florek
61050718fd create a backup before saving the universe 2020-04-14 21:14:52 +02:00
Mikulas Florek
121df645be multiline text in ingame gui 2020-04-14 21:13:00 +02:00
Mikulas Florek
87e0a1886f fixed entity properties in lua scripts in property grid 2020-04-14 20:26:21 +02:00
Mikulas Florek
2b8b4a8607 fixed entity properties in lua scripts in property grid 2020-04-14 20:12:25 +02:00
Mikulas Florek
e501be1164 improved text rendering in ingame gui 2020-04-14 20:08:21 +02:00
Mikulas Florek
cceabf4b19 only LMB is considered for button clicks 2020-04-14 01:28:37 +02:00
Mikulas Florek
c1a96affcd fixed mouse move input event 2020-04-14 00:46:51 +02:00
Mikulas Florek
f71848569e fixed tangent space 2020-04-13 21:13:53 +02:00
Mikulas Florek
11eaa4803e linux fix 2020-04-12 23:32:55 +02:00
Mikulas Florek
f3ffe2f5bf ingame gui cursors 2020-04-12 23:25:53 +02:00
Mikulas Florek
2cc107b42c fixed linux build 2020-04-12 22:54:01 +02:00
Mikulas Florek
f5f1a7ca2f fixed linux build 2020-04-12 22:39:53 +02:00
Mikulas Florek
e67f2244f6 cleanup 2020-04-12 22:11:25 +02:00
Mikulas Florek
71b9190fbc mouse cursors 2020-04-12 22:06:52 +02:00
Mikulas Florek
b6cf96bf04 lua api - scenes' functions are exported 2020-04-12 21:21:43 +02:00
Mikulas Florek
1b74130348 lua - entity properties as objects instead of handles 2020-04-12 16:34:11 +02:00
Mikulas Florek
49ebf7960c some new lua api to support scripting drag and drop in ingame gui 2020-04-12 14:38:28 +02:00
Mikulas Florek
f535d8a64b API cleanup 2020-04-12 13:41:19 +02:00
Mikulas Florek
87211929b9 save/load editor camera pos&rot 2020-04-11 20:58:01 +02:00
Mikulas Florek
924661a3fb const controller::update 2020-04-11 20:42:36 +02:00
Mikulas Florek
9a99e2293d fixed saving mouse sensitivity 2020-04-11 20:41:08 +02:00
Mikulas Florek
a1fa4159a8 fixed 9patch sprite editor 2020-04-10 15:54:49 +02:00
Mikulas Florek
8c127d350f text - vertical alignment 2020-04-10 14:50:46 +02:00
Mikulas Florek
3625529dc8 prefabs from models - fixed 2020-04-09 22:09:50 +02:00
Mikulas Florek
f9de5b05f2 fixed docking issue when resizing or minimizing window; updated imgui 2020-04-09 21:07:07 +02:00
Mikulas Florek
8688aca1c8 film grain uses texture as a source of noise 2020-04-09 01:00:08 +02:00
Mikulas Florek
97e92010c9 lightint is not calculated on emtpy background 2020-04-08 23:51:14 +02:00
Mikulas Florek
f449344fa8 fixed loading of some dds 2020-04-08 21:00:29 +02:00
Mikulas Florek
375a6385b2 more noob friendly terrain 2020-04-08 20:30:17 +02:00
Mikulas Florek
1380fffe97 cleanup 2020-04-07 20:11:03 +02:00
Mikulas Florek
b84f881d2c fixed postprocess reload 2020-04-07 20:07:00 +02:00
Mikulas Florek
16fca72ee2 dynamic properties - boolean type 2020-04-07 20:05:21 +02:00
Mikulas Florek
abe85439d4 Revert "dynamic properties - boolean type"
This reverts commit 7e9e1f52f8.
2020-04-07 20:04:38 +02:00
Mikulas Florek
7e9e1f52f8 dynamic properties - boolean type 2020-04-07 20:03:08 +02:00
Mikulas Florek
92ae68ea2e better lua error reporting 2020-04-03 20:52:51 +02:00
Mikulas Florek
d06e67de3e fixed crash #1317 2020-04-03 20:27:45 +02:00
Mikulas Florek
f348724bd9 gui canvas 2020-04-03 00:37:27 +02:00
Mikulas Florek
5c4f8d2776 new lua api functions; remove gui event 2020-03-31 00:19:31 +02:00
Mikulas Florek
d6ac9b3219 lua api - do not accept invalid entity as EntityRef 2020-03-30 23:56:09 +02:00
Mikulas Florek
8461f88bae it's not possible to set second resource property in script - fixed 2020-03-30 23:13:58 +02:00
Mikulas Florek
93618296ce fixed lua script leak 2020-03-29 23:02:58 +02:00
Mikulas Florek
b0a9ed382a fixed sprite leak 2020-03-29 22:50:57 +02:00
Mikulas Florek
e15aa701f4 fixed entity references in prefabs 2020-03-29 22:49:13 +02:00
Mikulas Florek
7f7074c233 lua's getEnvironment takes universe as a 1st arg instead of scene; lua api - access components directly instead of getComponent(cmp_type) 2020-03-29 22:05:55 +02:00
Mikulas Florek
1bbbc49887 fixed lua script error 2020-03-29 15:51:09 +02:00
Mikulas Florek
7268cc57fe lua function call api - entity parameter type 2020-03-29 15:30:15 +02:00
Mikulas Florek
325fd6df7f lua api - getCoponent returns nil if component does not exist 2020-03-29 15:04:32 +02:00
Mikulas Florek
4af2c5f6d2 collect garbage in prefab system = fixed error on load when some used prefab is deleted 2020-03-29 14:25:38 +02:00
Mikulas Florek
f29e3d1391 drag entity from entity list and drop it in property grid 2020-03-28 22:19:39 +01:00
Mikulas Florek
2a1b6fe536 it's possible to determine object's direction from gizmo 2020-03-26 22:03:59 +01:00