Commit graph

189 commits

Author SHA1 Message Date
Mikulas Florek
cb7abb1bfc animation system - nested state machines 2016-11-19 00:07:07 +01:00
Mikulas Florek
4e3481d0a0 animation controller component save/load 2016-11-19 00:07:07 +01:00
Mikulas Florek
4c49025894 animation sets; working animation system prototype 2016-11-19 00:07:07 +01:00
Mikulas Florek
6486b2f9d4 animation system WIP 2016-11-19 00:07:07 +01:00
Mikulas Florek
ea29b1a47a anim system WIP 2016-11-19 00:07:07 +01:00
Mikulas Florek
ea1dd5836a plugin can create multiple scenes 2016-11-10 09:27:00 +01:00
Mikulas Florek
f0ede12699 final keyword - closes #1009 2016-10-07 12:57:30 +02:00
Mikulas Florek
a663cdee37 Renderable -> ModelInstance - closes #432
resource leak fixed
2016-09-29 22:24:53 +02:00
Mikulas Florek
3f0097e26f some leaks fixed 2016-09-29 19:01:23 +02:00
Mikulas Florek
cf8a89a5f8 smaller animation format - closes #978 2016-09-18 16:06:49 +02:00
Mikulas Florek
46ca15dd91 fixed crash when mixing animation that does not exist 2016-09-09 12:46:20 +02:00
Mikulas Florek
1dee7359ff getAnimationLength Lua API 2016-08-28 01:07:21 +02:00
Mikulas Florek
2d38cfa43c clamp animation frame 2016-08-28 01:07:09 +02:00
Mikulas Florek
31bb2cd1c6 animation mixer 2016-08-25 12:27:31 +02:00
Mikulas Florek
944e5ca229 cleanup 2016-07-25 01:02:36 +02:00
Mikulas Florek
97f708b6e7 cleanup 2016-07-24 23:04:36 +02:00
Mikulas Florek
72b3fc1131 cleanup 2016-07-24 22:27:42 +02:00
Mikulas Florek
61a4775258 refactor 2016-07-24 22:21:43 +02:00
Mikulas Florek
844589fc5a refactor 2016-07-24 17:29:17 +02:00
Mikulas Florek
7fe0deb057 refactor 2016-07-24 15:44:37 +02:00
Mikulas Florek
e2a1314c93 refactor 2016-07-21 14:23:46 +02:00
Mikulas Florek
8b371c4466 cleanup 2016-07-12 11:02:35 +02:00
Mikulas Florek
f16e962228 cleanup 2016-07-11 19:41:28 +02:00
Mikulas Florek
bb876c3391 associative array begin/end - closes #939 2016-07-09 00:54:39 +02:00
Mikulas Florek
9ee2c2a218 animation scene refactor #688 2016-07-08 16:49:18 +02:00
Mikulas Florek
db2d9af58f ComponentHandle refactor 2016-06-22 15:05:19 +02:00
Mikulas Florek
fecc8912a2 cleanup 2016-06-22 01:15:50 +02:00
Mikulas Florek
760ecfa612 Lua API - destroyEntity 2016-06-22 00:48:34 +02:00
Mikulas Florek
a6254f6953 fixed some issues found by coverity 2016-06-15 17:22:53 +02:00
Mikulas Florek
2a01017b46 Create entities with predefined components - closes #874 2016-06-13 23:56:01 +02:00
Mikulas Florek
4cf720f4e8 Advanced "Add component" button - closes #842
Icons are colored as text
2016-06-13 16:56:22 +02:00
Mikulas Florek
a0551c6b4e drag & drop - closes #703 2016-06-08 15:35:35 +02:00
Mikulas Florek
07bc0c48ce cleanup 2016-05-17 07:10:20 +02:00
Mikulas Florek
6a108bbbb1 Editor/plugin separation - closes #844
Compilable "no-studio" option - closes #845
2016-05-12 18:00:47 +02:00
Mikulas Florek
fef8d69c22 cleanup 2016-05-12 09:56:07 +02:00
Mikulas Florek
fa02745bfc engine/core/* -> engine/* 2016-05-10 08:24:31 +02:00
Mikulas Florek
de2d2dacb5 imgui moved to external 2016-05-07 13:10:29 +02:00
Mikulas Florek
02fb43d3cc asmjs WIP #834 2016-05-03 15:00:02 +02:00
Mikulas Florek
8062d59279 Bone attachments - closes #830 2016-05-02 21:41:18 +02:00
Mikulas Florek
d2b96a5022 Fixed crash when loading a universe with deleted animable component 2016-04-30 12:14:26 +02:00
Maxim Kolganov
56593cf9b8 change includes to individual files in engine/ directory 2016-04-22 20:15:28 +03:00
Maxim Kolganov
7d10d6c3a5 change includes to "engine/universe" directory 2016-04-22 20:15:23 +03:00
Maxim Kolganov
961b1a8913 change includes to "engine/core" directory 2016-04-22 20:15:22 +03:00
Mikulas Florek
010c70211b patch file device 2016-03-17 20:35:12 +01:00
Mikulas Florek
73d69e76aa animation system - time scale, start time 2016-03-03 15:44:31 +01:00
Mikulas Florek
12cb67690b cleanup 2016-03-01 16:48:04 +01:00
Mikulas Florek
06b8a50d0f static library plugins - closes #656 2016-02-14 11:28:08 +01:00
Mikulas Florek
0b24e31ff0 log system unified - closes #736 2016-02-13 14:22:18 +01:00
Mikulas Florek
e89710839f fixed animable component index 2016-02-07 12:28:06 +01:00
Mikulas Florek
cc4c22b4be Apply user defined scale of a skeleton during import 2016-02-06 10:58:50 +01:00