rocks before they hit the ground, or you lose points. You must
also prevent "spinners" from touching the ground, or your base
will explode. This game is a clone of the 1981 Astrosmash(TM)
video game by Mattel Electronics(TM).
WWW: http://sarrazip.com/dev/cosmosmash.html
PR: ports/122692
Submitted by: Ganael Laplanche <ganael.laplanche at martymac.com>
the Clanlib framework. Its goal is to reimplement the
game www.naturalchimie.com with free software and
free licenses.
WWW: http://openalchemist.sourceforge.net
PR: ports/121844
Submitted by: Ganael LAPLANCHE <ganael.laplanche at martymac.com>
and gives you hours and hours of gameplay. Discover the different
Biniax-2 faces - for action heroes or careful strategists. Biniax-2
has three game modes (two singleplayer and one multiplayer), hall
of fame, dynamic music and nice cartoon look.
WWW: http://biniax.com/index2.html
PR: ports/122895
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Inspired in THRUST type of games (and concretely in ZARA THRUSTA
for the Amiga 500). In each level of Transball, the goal is to find
the SPHERE, capture it and carry it to the upper part of the level.
The main obstacle is the gravity, that impulses you towards the
ground. But many other obstacles, canons, tanks, doors, etc. will
try to make difficult your journey...
WWW: http://www.braingames.getput.com/stransball2/default.asp
PR: ports/122896
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
life, from young adulthood through old age and death, in the span
of five minutes. Of course, it's a game, not a painting or a film,
so the choices that you make as the player are crucial. There's no
"right" way to play Passage, just as there's no right way to interpret
it.
WWW: http://hcsoftware.sourceforge.net/passage
PR: ports/123031
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
which involves racing downhill as tux.
Extreme Tux Racer contains many new courses, cups and other features.
WWW: http://extremetuxracer.com/
PR: ports/120998
Submitted by: Peter Dunning
rivals the best players in the world!
You will need to set up a game board with the bonus squares scrabble has.
See http://web.mit.edu/jasonkb/www/quackle/example_report.html for a
reminder of which squares are which, and recreate this board to have
exactly the same rules as Scrabble (TM)
WWW: http://web.mit.edu/jasonkb/www/quackle/
PR: ports/122810
Submitted by: Jonathan Shoemaker <shoemaker@bluebottle.com>
Changelog:
* Add support for MacOS X.
* Stop caching of shade tables on disk (rebuilding
them on start is faster and less hassle).
* Toggling between fullscreen and window mode at runtime
is now possible by pressing ALT+ENTER.
* Fix many vanilla display glitches.
* Fix a bug corrupting savegames.
* Fix a bug which lead to truncation of the finance records.
* Fix a vanilla bug, which allowed erroneously freeing POWs.
* Fix a bug which caused that only one merc at a time could
be put into a vehicle.
* Fix the usual assortment vanilla crashes, out of bounds accesses,
cases of memory corruption, memory leaks and bugs.
PR: 123005
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)
- Remove wrapper script (upstream includes it now)
- Use SDL instead of ALLEGRO since it doesn't build with allegrogl.
- Update pkg-message according to wrapper scripts change.