color's name to stdout. The output can be printed as:
1. hex (#b0958e);
2. triple of decimal RGB values (229 229 229);
3. abstract name (gray90).
xoris has only been tested on displays with a bit depth of 24 bpp.
PR: ports/97475
Submitted by: Alexander Gromnizki
Approved by: lawrance (mentor, implicit)
- Update to 0.8.1
- Enable full exif support by default
- Update COMMENT and pkg-descr
PR: ports/96821
Submitted by: sat
Approved by: krion (then mentor)
It will follow the latest/development version of XaraLX,
while graphics/xaralx will stick to the recommended/stable version.
This way happy users can choose which one to use and even install both
(no conflicting filenames introduced).
uses FreeType2 to read and render high-quality TrueType fonts with a minimal
footprint. With just a few easy lines of C++, you can add gorgeously
rendered text to your graphical applications.
GLText is an open source project licensed under the LGPL. Basically this means
that you can use and link your application with it regardless of what license
your application uses. If you make changes to GLText, however,
you must make those changes open source under the LGPL.
Written with portablility in mind, GLText works on Windows, Linux, FreeBSD and
IRIX - virtually anywhere that FreeType2 supports.
WWW: http://gltext.sourceforge.net
PR: ports/93617
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Unlike the official Edje compiler, edje_cc, Redact doesn't read EDC code - it
reads Ruby code instead. This means that Redact will allow you to write Edjes
in a full-blown programming language.
So why is this a good thing?
With edje_cc, the only way to automate the creation of parts and/or programs
is to use CPP macros, which are very limited feature-wise and hard to debug.
WWW: http://code-monkey.de/pages/redact
PR: ports/95498
Submitted by: Alexander Botero-Lowry <alex@foxybanana.com>
This is an old commercial Windows software which recently got
Open Source'd under GPL.
The open source/unix version is still in development and has a lot of
unimplemented features but it shows a great potential.
Kudu is a GTK+ and OpenGL powered animation package, which relies
mostly on skeletal animation and has an interface loosely based on
the style of Wings3D.
WWW: http://kudu.sourceforge.net/
PR: ports/95237
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
between the diurnal and geographical patterns of displayed
data. By showing how the Sun's shadow covers the world map,
cuttlefish yields a direct feeling for the time of day at
a given geographic region, while moving graphs illustrate
the relationship between local time and the visualized
events.
WWW: http://www.caida.org/tools/visualization/cuttlefish/
PR: ports/94887
Submitted by: Matthew Luckie <mjl@luckie.org.nz>
multi-platform, software program, which is completely written in C
language. Its purpose is to provide a versatile, professional and
extremely specialized application for parametrical modeling of
three-dimensional humanoid characters.
WWW: http://www.makehuman.org/
PR: ports/94581
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
OpenGL texture as easily as possible. It also has a number of
options for generating the alpha channel and mipmaps.
WWW: http://www.wyatt100.freeserve.co.uk/download.htm
PR: ports/94576
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
to polygon models in real-time. Unlike traditional modeling programs,
SharpConstruct makes it easy to model organic shapes. There is no
need to even look at a wireframe (unless you want to). Instead, the
model is manipulated much like clay - push or pull an area, smooth
it, make a hollow or a hill. The entire process is both simple and
organic; you won't need years of modeling experience to create
detailed models in SharpConstruct.
WWW: http://sharp3d.sourceforge.net/
PR: ports/94523
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
operating system.
A height field is a kind of topographic map. It is a 2D projection
of a 3D landscape.
Geomorph generates square images and shows a 3D preview of the
resulting landscape. The resulting 2D image can be processed with
a tool like Povray for rendering the landscape.
WWW: http://geomorph.sourceforge.net/
PR: ports/94521
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
This port installs the Adobe SVG browser plugin, for use with Linux browsers
such as www/linux-firefox or www/linux-mozilla.
WWW: http://www.adobe.com/svg/
xmms-msa is a spectrum analyzer with some nice features like a skin support
and some visualization modes (mirror, reverse, etc).
WWW: http://www.xmms.org/
PR: ports/92809
Submitted by: exprim <probyte@deviate.fi>
can be controlled with external devices like joysticks, web-cams, or
midi-devices. New effects can be designed in a GUI (Graphical User
Interface) by composing basic effects into more complex ones.
WWW: http://www.gephex.org/
PR: ports/7359
Submitted by: Igor Pokrovsky <ip (at) doom.homeunix.org>
to play flash movies with proprietary software. While there are a
few free flash players, none supports anything higher than SWF v4
at best. Gnash is based on GameSWF, and supports many SWF v7 features.
WWW: http://www.gnu.org/software/gnash/
PR: ports/91775
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
The Open Computer Vision Library is a collection of algorithms
and sample code for various computer vision problems. The
library is compatible with IPL and utilizes Intel Integrated
Performance Primitives for better performance.
WWW: http://sourceforge.net/projects/opencvlibrary/http://www.intel.com/research/mrl/research/opencv/
PR: ports/78473
Submitted by: Marc Abramowitz <msabramo@yahoo.com>
ZIP, RAR and tar archives (also gzip or bzip2 compressed), as well as plain
image files. It has a simple and user-friendly GUI using PyGTK.
WWW: http://comix.sourceforge.net/
Crystal Entity Layer (CEL) is a game entity layer based on
Crystal Space. It makes it easier for game developers to
create games based on Crystal Space. CEL can optionally
be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
PR: ports/89470
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
core, Cenon offers a wide variety of possibilities and applications,
including, but not limited to desktop publishing, vector graphics conversion,
CAM and PCB-prototyping (via commercial module); there is even an astrology
module available for it.
The best of all, Cenon is free software, available with full source codes,
and at home on many computer platforms. Under Linux/BSD, Cenon uses GNUstep.
WWW: http://www.cenon.info/
Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
WWW: http://cal3d.sourceforge.net/
Add CONFLICTS in graphics/cal3d
PR: 88536
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by: marcus
Accelerated hardware, but is not actually 3D.
Features:
Low CPU Usage because of 3D accelerated hardware.
All effects including potentially expensive complex
image transformations are done in hardware. So, if
you have a fast video card, your CPU most of a time
will be idle!
Powerful C-style Scripting Language will help you to
program your own nice presets! The visualization is
under your control!
Root-window rendering supported. Put a nice video
effects on your desktop! This feature is window-manager
dependent. KDE and GNOME probably won't work
Press 'V' to switch to root-window mode.
Full-screen rendering. Planned.
WWW: http://xmms-scivi.sourceforge.net/
PR: 87488
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
It runs on Linux, FreeBSD and of the majority of Unix.
It displays effects of rotation of grids, wave radial, oscilloscope and
spectrum analyzer in agreement with the music.
WWW: http://membres.lycos.fr/diablolight/
PR: 87490
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Soya aims at being to 3D what Python is to
programming : fast to learn, easy to use, while
keeping good performances
PR: 87008
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
box for editing any Python object (similarly to
what Java call a Bean editor, but for Python object).
EditObj is a usefull tool for writing (text or
non-text) editors of all kinds, including GUI editor,
3D editor,... It also includes a Python console
(thanks to Ka-Ping Yee).
PR: 86937
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
These patches update graphics/digikam and
graphics/digikamimageplugins to version 0.7.4.
Two new ports are included: graphics/digikam-doc and
graphics/digikamimageplugins-doc. The documentation for these
ports is now split from the main program.
PR: ports/85718
Submitted by: Arjan van Leeuwen <avleeuwen@piwebs.com>
These patches update graphics/digikam and
graphics/digikamimageplugins to version 0.7.4.
Two new ports are included: graphics/digikam-doc and
graphics/digikamimageplugins-doc. The documentation for
these ports is now split from the main program.
PR: ports/85718
Submitted by: Arjan van Leeuwen <avleeuwen@piwebs.com>
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce games and demos utilising 3D hardware.
WWW: http://www.cegui.org.uk/
with oceans, mountains, icecaps and rivers. Parameters are specified
interactively and the results displayed using OpenGL. The generated
objects can be dumped in Pov-Ray format.
PR: ports/86275
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Telak is a small tool to draw local or remote pictures on your root window.
This is very useful if you want to have RRD graphs drawn above your wallpaper.
WWW: http://julien.danjou.info/telak.html
PR: ports/86069
Submitted by: Emanuel Haupt <ehaupt@critical.ch>
Moth is a simple to use triangle mesh editor based on standardized OpenGL and
XML (file format) technologies. Its major field of application is the creation
of 3D models for interactive applications like games, visualizations,
simulations, virtual worlds and similar uses. Another field of application is
3D sketching.
WWW: http://moth.titanothere.com/
PR: ports/85955
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
viewing and projection in OpenGL. It allows user to see effects
of changing viewing and projection parameters on seeing a scene.
Additionally it is possible to dump a C file which specifies viewing
and projection of the current principal view in one routine. It could
be incorporated into another program that wants to define a specific
view and projection. VVV can therefore be used as a preview tool.
PR: ports/85948
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
fv is an HDRI viewer. Currently supported formats are the followings:
* Greg Ward's HDR (also known as Radiance/PIC/RGBE). See
http://www.graphics.cornell.edu/~bjw/rgbe.html for details.
* Paul Debevec's PFM (Portable Float Map). See
http://netpbm.sourceforge.net/doc/pfm.html for details.
fv reads data from the standard input or files specified as
arguments. In the latter case, each file may be compressed one with
gzip or bzip2. The file may also change after fv is invoked, except
its header part. fv checks whether the file changes and updates the
display if necessary. This feature is useful for checking intermediate
outputs from renderers.
WWW: http://www.eaflux.com/fv/
PR: ports/85840
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
It uses a very fast algorithm and generates high quality, smooth images.
It is fully interactive, allowing for real-time mouse navigation and dynamic
generation of the Julia fractal preview. OpenGL-rendered 3D view of the
fractals is also supported.
WWW: http://zeus.polsl.gliwice.pl/~mimec/index.php?id=fraqtive
PyroTechnics is a simple OpenGL-based firework simulator.
Features
--------
o a bunch of nifty kinds of fireworks
o the ability to choreograph firework displays
o a texture-mapped water surface
o reflections in the water
o fogging
o a moving camera
o the ability to save screenshots
WWW: http://nostatic.org/pyro/pyro.html
PR: ports/85842
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as
needed by today's multimedia applications. FreeImage is easy to use, fast,
multithreading safe, compatible with all 32-bit versions of Windows, and
cross-platform (works both with Linux and Mac OS X).
PR: ports/85552
Submitted by: "Choe, Cheng-Dae" <whitekid@gmail.com>
images with EXIF information.
In addition to the standard EXIF fields, MetaCam also supports vendor-specific
extensions from Nikon, Olympus, Canon and Casio.
PR: ports/85628
Submitted by: Emanuel Haupt <ehaupt@critical.ch>
or splitting animations apart, or for optimising animations created
by other programs.
PR: ports/85516
Submitted by: Jamie Jones <jamie@bishopston.net>
GNOME Colorscheme is a color scheme builder for the GNOME desktop. It is
useful for web creation as well as room painting. It supports 6 various types
of color schemes: Complements, Split Complements, Triads, Tetrads, Analogous,
and Monochromatic.
The user can lighten/darken the whole colorscheme or increase/decrease its
saturation.
WWW: http://home.gna.org/colorscheme/
PR: ports/85458
Submitted by: Piotr Smyrak <piotr.smyrak@heron.pl>
and API stability.
The port does not build nor install the Perl and Tcl APIs -- these
will be added by separate ports.
PR: ports/83932
Submitted by: Ron van Daal (maintainer to be)
curves, etc.) and position them in 3D space. Visual, running in a separate
thread, automatically updates a 3D scene many times per second, to reflect
the current positions of the objects.
The programmer does not need to deal with display management, but can focus
on the computational aspects of the program.
The user can navigate in the 3D scene by using the mouse to zoom and rotate
while the program is running. Visual supports full vector algebra.
PR: ports/83593
Submitted by: Nicola Vitale <nivit@email.it>
Open Clip Are Library -- Archive of user contributed clip art that can
be freely used.
Note: includes knob WITHOUT_PNG which does not install all the png files
& text png descr files and uses a much smaller distfile.
Waterfall is yet another XMMS spectrum analyzer. While most analyzers only
show a changing snapshot of the current sound, waterfall shows a scrolling
spectrogram, a 2-d plot of frequency vs time, with energy represented by
intensity. There are also options to use color to display stereo
discrepancies, frequency onsets, or frequency uniformity.
WWW: http://www.aigeek.com/waterfall/
PR: ports/82372
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
driconf is an application for configuring DRI drivers at a system or user level,
with choices applicable to all or to specific applications. Options are
advertised to driconf by the DRI drivers.
Assistance by: lesi
icon-slicer is a utility for generating icon themes and libXcursor cursor
themes.
The inputs to icon-slicer are conceptually:
A) a set of multi-layer images, one for each size
B) a XML theme description file
Each image contains all the cursors arranged in a grid; for cursors the
layers are:
- a layer with a dot for the hotspot of each cursor
- the main image or first animation frame for multi-frame animated cursors
- the second animation frame for multi-frame animated cursors
- ...
For icons, the layers are:
- a layer with the images
- an optional layer with attachment points for emblems
- an optional layer with boxes for embedding text into icons
In practice, since loading of multilayer images is not supported by standard
image libraries, each layer is input as a separate image file.
The theme description file contains, among other things, information about the
source images to read, the location of each named cursor or icon within the
grid, and a set of aliases from names to other names.
WWW: http://www.freedesktop.org/wiki/Software/icon-slicer
be exported from most CAD programs. This makes it easy to incorporate CAD
models in POV-Ray scenes.
WWW: http://www.xs4all.nl/~rsmith/software/
PR: ports/80835
Submitted by: Roland Smith <rsmith@xs4all.nl>
QComicBook is a viewer for comic book archives containing jpeg/png
images, which aims at convenience and simplicity. Features include:
* automatic handling of archives
* full-screen mode
* two-pages mode and japanese mode
* thumbnails view
* page scaling (fit to window witdth/height, whole page)
* mouse or keyboard navigation, whatever you prefer
* bookmarks
* and more...
WWW: http://linux.bydg.org/~yogin/
The Grid Analysis and Display System (GrADS) is an interactive
desktop tool that is used for easy access, manipulation, and
visualization of earth science data. The format of the data may be
either binary, GRIB, NetCDF, or HDF-SDS (Scientific Data Sets).
GrADS has been implemented worldwide on a variety of commonly used
operating systems and is freely distributed over the Internet.
JAlbum aims to be the easiest to use and most powerful tool in this
category - and free!
JAlbum is written after numerous disappointments with existing photo
gallery software. With JAlbum you have full control of the look of
the generated album, not just color theme and basic layout, still
making an album is just a matter of drag and drop + a button click
if you prefer to use one of the many existing looks. JAlbum will
process your images, make index pages and slide show pages and even
upload the final album to the Internet for your friends to see. No
extra software is needed to view the albums, -just your web browser.
Unlike "server side" album scripts, JAlbum albums can be served
from a plain web server without scripting support. You can also
share your albums on CD-ROM.
WWW: http://jalbum.net/
PR: 79051
Submitted by: Tim Bishop <tim@bishnet.net>
gstreamer plugin (52 new ports).
- Chase changes to ports that used USE_GNOME=gstreamerplugisn
to use new USE_GSTREAMER= macro, Bump PORTREVISION's
--
Examples of new USE_GSTREAMER macro:
USE_GSTREAMER= dvd lame flac
.include <bsd.port.mk>
If you want to use USE_GSTREAMER after <bsd.port.pre.mk>
you must follow one of the examples listed below
WANT_GSTREAMER= yes
.include <bsd.port.pre.mk>
.if defined(WITH_VORBIS)
USE_GSTREAMER+= vorbis
.endif
or
USE_GSTREAMER= yes
.include <bsd.port.pre.mk>
.if defined(WITH_FAAD)
USE_GSTREAMER+= faad
.endif
Note: USE_GSTREAMER=yes will always add a dependency to
ports/multimedia/gstreamer-plugins
--
Thanks to krion for runing this on pointyhat
Thanks to kwm for helping with this, and many bug fixes , and updates.
* jpeg2pdf is fast. Unlike ImageMagick or other general image conversion
tools, jpeg2pdf is specialized for its task an does this very efficiently.
* jpeg2pdf generates compact PDF files. Unlike general image conversion
tools, jpeg2pdf doesn't do any processing/rescaling of the images, nor does
it generate thumbnails of the pages in the PDF file.
* jpeg2pdf is a command-line program. So it can very easily be integrated in a
shell script or a web server process to automate a conversion task.
PR: ports/76562
Submitted by: <ports@c0decafe.net>
as SDL interfaces (linux version)
This is a simple library to load images of various formats
as SDL surfaces. This library supports BMP, PPM, PCX, GIF,
JPEG, PNG, TGA, and TIFF formats. (Linux version)
WWW: http://www.libsdl.org/projects/SDL_image/
PR: ports/71552
Submitted by: Nicola Vitale <nivit@email.it>
DRI drivers are incompatible with the old libGL in XFree86, they have been
repocopied to graphics/xfree86-dri. Also note that with this commit the html
manpages are going away, and with it the runtime dependency on perl for the
imake port.
Release notes at: http://www.x.org/X11R6.8.1/RELNOTES.txt
Props to: kris (multiple cluster runs and sorting through logs)
lesi (fixing all the issues in those logs, and more)
from individual pictures
Goal: an easy to use cross-platform GUI for Panorama Tools.
With hugin you can assemble a mosiac of photographs into a
complete immersive panorama, stitch any series of overlapping
pictures and much more.
WWW: http://hugin.sourceforge.net/
PR: ports/71849
Submitted by: Carlos Eduardo G. Carvalho <cartola@openit.com.br>
Software to View, Create, Edit and Remap Panoramic Images :
* PTStitcher: High quality, simple to use, all format stitching software.
* Panorama Tools: Photoshop plug-in for panorama creation, editing and
remapping.
* PTViewer: High quality spherical viewer, Standalone and java versions
for many platforms.
This port uses only PTStitcher as a dependency for hugin.
PR: ports/71848
Submitted by: Carlos Eduardo G. Carvalho <cartola@openit.com.br>
- also a dependency to hugin
This is a port of panorama-tools, a set of tools to make
panoramic images from independent pictures.
PR: ports/71846
Submitted by: Carlos Eduardo G. Carvalho <cartola@openit.com.br>
- also a dependency of hugin
VIGRA stands for "Vision with Generic Algorithms". It's a
novel computer vision library that puts its main emphasize
on customizable algorithms and data structures. By using
template techniques similar to those in the C++ Standard
Template Library, you can easily adapt any VIGRA component
to the needs of your application, without thereby giving
up execution speed.
PR: ports/71847
Submitted by: Carlos Eduardo G. Carvalho <cartola@openit.com.br>
adds features for conversion between different color spaces such as RGBA, YUV,
HSV and CMYK and some manipulation functions like brightness.
PR: ports/74824
Submitted by: Antoine Brodin <antoine.brodin@laposte.net>
Hints'. It adds features like moving, resizing, iconifying, z-ordering Windows
and more that happen to contain a ggi visual.
PR: ports/74826
Submitted by: Antoine Brodin <antoine.brodin@laposte.net>
Digikam. These plugins add new image treatment options like color management,
filters, or special effects.
Image improvements:
- Adjust levels : a plugin to adjust the image histogram levels manually.
- Despeckle : A noise reduction filter (using on Gimp 2.0 algorithm).
- Unsharp : An unsharped mask image filter (using on Gimp 2.0 algorithm).
Special effects:
- SolarizeImage : a plugin to solarize an image.
- OilPaint : an oil painting effect filter (using Pieter Voloshyn algorithm).
- Emboss : an embossed image effect filter (using Pieter Voloshyn algorithm).
- Raindrops : adding the visual effect of raindrops to an image (using Pieter
Voloshyn algorithm).
- Charcoal : a charcoal drawing image effect filter.
- FilmGrain : simulate film grain to an image.
WWW: http://extragear.kde.org/apps/digikamimageplugins.php
Submitted by: Arjan van Leeuwen <avleeuwen@piwebs.com>
The Long Exposure Tools try to simulate the effects of long exposures by
combining multiple short exposure images.
PR: ports/70855
Approved by: adamw (mentor)
Enblend is a tool for compositing images. Given a set of images that
overlap in some irregular way, Enblend overlays them in such a way that
the seam between the images is invisible, or at least very difficult to
see. Enblend does not line up the images for you. Use a tool like Hugin
to do that.
PR: ports/71992
Submitted by: cartola@openit.com.br
Approved by: adamw (mentor)
images.
It currently supports viewing of all EXIF information via libexif. It also
supports the modification of a few attributes in a safe way that preserves
all other EXIF information in the file. It can currently modify the following
tags:
IFD0/Orientation
EXIF/UserCommend
WWW: http://digikam.sourceforge.net/
Arjan van Leeuwen <avleeuwen@piwebs.com> kindly volunteered to maintain
this port, thanks!
Cairo is a vector graphics library with cross-device output
support. Currently supported output targets include the X Window
System and in-memory image buffers. PostScript and PDF file output is
planned. Cairo is designed to produce identical output on all output
media while taking advantage of display hardware acceleration when
available (eg. through the X Render Extension).
PR: ports/72407
Approved by: adamw (mentor)
galleries with the intent of displaying photographic images on the Web, or for
a CD-ROM presentation or archiving.
PR: ports/68624
Submitted by: Stefan Walter <sw@gegenunendlich.de>
Glitz is an OpenGL image compositing library. Glitz provides
Porter/Duff compositing of images and implicit mask generation for
geometric primitives including trapezoids, triangles, and
rectangles.
PR: ports/72390
Submitted by: Michael Johnson <ahze@ahze.net>
wasn't a release in a year and half. Chances that new version comes out
is very low.
PR: ports/71373
Submitted by: Stefan Walter <sw@gegenunendlich.de>
into separate ports. The OPTIONS will remain as of yet and trigger dependencies
now, for easy transition.
Update KOffice to version 1.3.2.
Add patches to fix a number of issues, including:
- fix kxkb on Xorg
- fix kdemultimedia WITH_MPEGLIB (now mpeglib_artsplug) compilation on gcc 3.4.2
with optimizations greater than -O
Add security related patches and entries to portaudit.txt.
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent. It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.
The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.
PR: ports/68954
Submitted by: Stefan Walter <sw@gegenunendlich.de>
It makes durn purty pictures.
Fyre provides a rendering of the Peter de Jong map, with an interactive
GTK+ 2 frontend and a command line interface for easy and efficient
rendering of high-resolution, high quality images.
This program was previously known as 'de Jong Explorer', but has been
renamed to make way for supporting other chaotic functions.
All the images you can create with this program are based on the simple
Peter de Jong map equations:
x' = sin(a * y) - cos(b * x)
y' = sin(c * x) - cos(d * y)
WWW: http://fyre.navi.cx/