Einstein puzzle is cross-platform open source remake of old
DOS game Sherlock which was inspired by Albert Einstein's
puzzle. Einstein said that only those with an intelligence
quotient of 98 percentile and higher should be able to solve
it.
currently under development. There are 9 skills, total character development
freedom, many quests, religion, a lot of NPCs, animals and monsters.
PR: ports/76646
Submitted by: Jan Rochel <jannisan@t-online.de>
Features:
* Same gameplay as the famous McSebi's Bub & Bob.
* Network game: 1 to 3 players per machine, up to 7 players in total.
* Completely original crazy bonuses!
* Capture other players in a bubble!
* New levels, including a random level generator!
WWW: http://bub-n-bros.sourceforge.net/
PR: ports/76746
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
Blizzard Battle.net server. It currently supports all Battle.net games, such as
StarCraft, Diablo II, and Warcraft III, and gives you the power to run your own
server, manage your own users, run your own tournaments, etc.
PR: ports/76445
Submitted by: Max E. Kuznecov <mek@mek.uz.ua>
Almost everyone has heard of the Worms(R) series of games,
developed by Team17. Worms was created in 1990, the goal
of the game consisting of a several teams of "worms" fighting
to the death on a 2D map. Wormux is heavily influenced by
all games in this genre, including Scorched Earth and Liero.
Wormux is free software clone of this game concept. Though
currently under heavy development, it is already very
playable, with lots of weapons (Dynamite, Baseball Bat,
Teleportation, etc.). There are also lots of maps available
for your battling pleasure! Wormux takes the genre to the
next level, with great customisation options leading to
great gameplay. There is a wide selection of teams, from
the Aliens to the Chickens. Also, new battlefields can be
downloaded from the Internet, making strategy an important
part of each battle.
PR: ports/75186
Submitted by: Anton Yudin <toha@toha.org.ua>
The original Head Over Heels was released around about 1987.
It was immediately praised in the press as being quite the
best isometric adventure game. This version is a pretty
darn faithful remake of the Speccy original except with a
few spanking extra bits.
WWW: http://retrospec.sgn.net/games/hoh/index.html
PR: ports/70577
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
A Perl script which enhances gameplay under Linux/Unix
Xgame launches your game in a separate X session. This
allows gamers to switch between their desktop and their
game with ease. The new X session does not run a desktop
or window manager. Furthermore, since the game is run in a
separate X session, the resolution and color depth of the
desktop and game may be different.
PR: ports/73326
Submitted by: Andreas Berg <aberg@doomnet.de>
hlserver-trainhunters, and hlserver-svencoop. The current version
of -pvk and -trainhunters was no longer available anywhere; the
other two did not work.
players. It can be used on the console (or an xterm) or can communicate through
pipes to a GUI frontend. If used in a console it uses ASCII characters to
display the board on the screen.
PR: ports/72705
Submitted by: Kuang-che Wu <kcwu@csie.org>
The Caribbean Sea in the late 16th century: The Dutch, French,
English and Spanish crown aim to expand their areas of influence.
You as an auspiscious young captain are trying to make the best of
it, as you may either become a brave merchant soul, a freebooting
hero of your crown or a bloodlusty dreaded pirate leader.
Freebooters will hopefully become a free clone of the Sid Meier
classic Pirates!. It's written in C++ using SDL and licensed under
the GNU General Public License.
PR: ports/72189
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen. Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith
PR: ports/70996
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
GtkLife is a fast and featureful GTK+ implementation of
Conway's Game of Life.
WWW: http://www.igs.net/~tril/gtklife/
PR: ports/70137
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Cake is pretty advanced Quake III Arena map viewer. It
features BSP support, multiple viewports, sound, models,
record/playback demo support and plenty more. Right now, sound
support is disabled since cake uses FMOD library which is not
available on FreeBSD. I hope to resolve this issue in the
future though.
PR: ports/69738
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
but without the overkill of GNOME environment. Also the use of the SDL
libraries makes smooth animation and the playing of sound very easy.
Childsplay uses a plugin system for the games, so you might want to check the
childsplay-plugins page. (There are two built-in games; Memory and a typing
game)
PR: ports/68953
Submitted by: bruno <bruno@mail.tinkerbox.org>
sound effects wherein you squish bugs before they reach an
arm that looks like it spent about 6 months locked in a tanning
booth set to "melt."
It even comes with a run-time message telling you not to
play it too much!
Such great games like: Larry 1, Space quest 1,2, Police quest 1, king's quest 1-4.
All games comes in wonderfull EGA graphics and Adlib sound!
PR: ports/67261
Submitted by: Radim Kolar <hsn@netmag.cz>
lines of sourcecode. The goal is to drive the hoovercraft (O) trough the level
into the 'at' sign (@) and reach as much points as possible by reducing the
number of moves and don't losing any time. Lost lifes (0) can easily be picked
up by simply drive over them.
WWW: http://aop.raffi.at/
PR: ports/65898
Submitted by: Aaron Zauner <az_mail@gmx.at>
Approved by: marcus (backup mentor)
Super Tux is a side-scrolling run-and-jump game with a level
editor similar to the original game "Super Mario Bros." from
the Nintendo Entertainment System.
PR: ports/65650
Submitted by: michael johnson <ahze at ahze dot net>
administrators to manage their servers via a website interface and
to display server information including live statistics to the public.
Plugin ports will come soon.
PR: ports/64874
Submitted by: Hideki Machida <hido@neojapangz.com>
The Valley is a rewrite of an old RPG from the early 1980s.
It's simple, but quite fun to play if you are retro-minded.
It was originally published as a (heavily commented) magazine
listing in Computing Today; versions for most home computers
of that time are available.
Submitted by: Edwin Groothuis <edwin@mavetju.org>
Tenebrae is not quake1 anymore, it uses more advanced graphics
algorithms so it requires a much faster system to run. These
are the bare minimum reqs to run Tenebrae:
PIII 600
64 Mb RAM (More if you want to use some mods.)
Geforce1
Quake1 data (registered or shareware)
Water vissed maps
Recommended is a faster processor and a geforce4 / radeon 8500
class 3d card. Tenebrae_Readme.txt contains full list of
supported video cards.
PR: ports/64320
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Imagine you are skiing down an infinite slope, facing such
hazards as trees, ice, bare ground, and the man-eating Yeti!
Unfortunately, you have put your jet-powered skis on backwards,
so you can't see ahead where you are going; only behind where
you have been. However, you can turn to either side, jump or
hop through the air, teleport through hyperspace, launch
nuclear ICBMs, and cast spells to call the Fire Demon. And
since the hazards occur in patches, you can skillfully
outmaneuver them. A fun and very silly game that proves you
don't need fancy graphical user interfaces to have a good time.
WWW: http://catb.org/~esr/ski/
PR: ports/63453
Submitted by: janos.mohacsi@bsd.hu
This is a port of Apogee's 3D action title Rise of the Triad,
originally released in 1994. This port duplicates the
functionality of the original game on modern operating systems,
including Linux, Win32, OSX and now FreeBSD. In order to run
game you'll need original game data.
PR: ports/63049
Submitted by: Igor Pokrovsky <tiamat@comset.net>
those recording Go/WeiQi/Baduk games, and summarizes their game
information to standard output. It is a part of the Go Tools Project.
PR: ports/61419
Submitted by: Leland Wang <llwang@infor.org>
opponent. The goal of the game is to connect four of stones in a
straight line. This can be horizontaly, vertically and even
diagonnally.
http://forcedattack.sourceforge.net/
PR: ports/61929
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Powermanga is an arcade 2D shoot-em-up game with 41 levels and
more than 200 sprites. It runs in 320x200 or 640x400 pixels,
with Window mode or direct to screen (DGA) and support for 8,
15, 16, 24, and 32 bpp.
PR: ports/61931
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>