Einstein puzzle is a free cross-platform open source remake of old
DOS game Sherlock which was inspired by Albert Einstein's puzzle.
The game goal is to open all cards in square of 6x6 cards. For this,
a number of hints describing relations between card positions are
given. Use them to find the correct layout.
* Switched to .tar.xz.
* Added missing depednencies; now all supported engines are built.
* FluidSynth is not an option any more.
* Enabled release mode; but without forced compiler optimisations.
Drop maintainership.
Version 0.0.5 May 2013
- new Swedish and Esperanto translation and updated French translation many
thanks to the translators
- AROS support inside the code
- minor usability improvements in the menu sytem
- slightly lower requirements on libpng and lua versions
3.20.2 - May 22, 2016
=====================
* Fix window size growing out of control with GTK+ 3.20
3.20.1 - May 7, 2016
====================
* Updated translations
Changes:
Version 1.12.6:
* Campaigns:
* Legend of Wesmere:
* Fixed recruit lists for AI sides in MP mode.
* Made it so the campaign displays an error and aborts when started with
Shuffle Sides enabled in MP mode.
* Language and i18n:
* Updated translations: British English, Galician, Italian, Japanese,
Portuguese, RACV, Russian, Scottish Gaelic, Slovak, Spanish, Swedish
* Terrains:
* Fixed glitches of river ford transitions.
* User interface:
* GUI1 comboboxes now use the thinner menu frame style.
* Fixed minimap buttons appearing without contents or in the wrong state
when the game window is resized, when using debug commands to toggle fog
and/or shroud, and probably a lot of other occurrences that are now
covered by a proper fix on top of the quick hacks shipped with versions
1.11.16 and 1.12.3.
* Fixed MP lobby games list coming up empty when Invert is checked while
Apply Filter is not (bug #23117).
* Fixed Observers icon appearing behind other top bar items in MP games on
horizontal UI resolutions < 1024 (bug #24455).
* Fixed ToD schedule progress indicator appearing behind other top bar items
on vertical UI resolutions < 600.
* Miscellaneous and bug fixes:
* Revert all updates to hot-key handling which broke letter-based short-cuts
on non-US keyboard layouts, where characters are in different key
locations (bug #24186).
* Fix the move-to-targets candidate action of the default AI ignoring tunnels
* Fix two rare bugs in the goto candidate action that resulted in goto moves
by other units being skipped after a unit could not get to its goal.
* Fixed possible assertion failures in multiplayer.
* Fixed false positive OOS messages in replay when replaying games from an
older Wesnoth version.
* Fixed saving the game during a replay creating corrupt saves (bug #23310).
* Fixed unit test compilation against Boost 1.60 and later (bug #24234).
BUILD_DIRS= src
is equivalent to:
BUILD_MAKE_FLAGS+= -C src
"${COMPILER_RPATH_FLAG}${X11BASE}/lib"
is preferred over:
-Wl,-rpath,${BUILDLINK_PREFIX.libX11}/lib
No functional change (on NetBSD).
Pointed out by <joerg>
Core War is a game in which two or more virus-like programs fight against
each other in a simulated memory space or core.
Core War programs are written in an assembly language called Redcode which is
interpreted by a Core War simulator or MARS (Memory Array Redcode Simulator).
The object of the game is to prevent the other program(s) from executing.
1.8.1 (2016-05-25)
New ports:
- Added Nintendo 3DS port.
- Added Android SDL port.
General:
- Removed TESTING flag from several supported games.
- Added Chinese Pinyin translation.
- Fixed cursor stuttering in the launcher that occured on some systems.
BBVS:
- Fixed game restart.
CinE:
- Fixed sound effect loading.
Drascula:
- Fixed text alignment to be faithful to the original.
- Fixed character walking off screen.
- Fixed loading savegames in the Pendulum scene.
- Fixed wrong background for inventory items during chapter 6 in the
Spanish version.
- Fixed animations speed (they were running two times slower than in the
original engine).
- Fixed noise at start and/or end of speech. This was most noticeable
with the Spanish speech.
- Fixed delay when interacting with the verb menu and the inventory.
- Fixed possibility to pick up the axe in the castle multiple times.
Gob:
- Fixed lock up for some games during sound initialization.
KYRA:
- Fixed potential crash when using swamp snake potion on the rat in Hand
of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
added to the NEWS file).
- Fixed missing voice reactions when hitting enemies in CD version of
Lands of Lore.
Lab:
- Fixed lock-up during ending sequence.
- Improved internal game controls.
- Fixed lock-up during some in-game animations.
SAGA:
- Fixed user interface colors in the French and German versions of I Have No
Mouth and I Must Scream.
SCI:
- Make cursor workarounds work properly on OpenPandora (and other devices, that
support touch screen and analog sticks/mouse at the same time)
- Script patch to fix broken ending battle in multilingual King's Quest 5
(French, German + Spanish versions are all broken)
- Fixed invalid memory access, when loading broken King's Quest 5 credit music track
- Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
setting and restoring the saved game afterwards.
SCUMM:
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
version of ScummVM.
- Fixed a sound effect not stopping in Loom EGA with AdLib.
Broken Sword 2.5:
- Added option to use English speech instead of German one when no speech is
available for the selected language.
- Fixed resource releasing on game exit.
- Fixed game restart after language change in-game.
- Fixed flickering in main Menu.
- Fixed long save time on Windows.
Windows port:
- Fixed bug in MIDI device listing affecting cases where MIDI devices were
not usable.
Mac OS X port:
- Dock menu for ScummVM now lists recently played games when ScummVM is
not running and allows starting those games.
- Enabled Sparkle application updater.
GCW0 port:
- Improved support for built-in ScummVM documentation.
1.8.0 (2016-03-04)
New Games:
- Added support for Rex Nebular and the Cosmic Gender Bender.
- Added support for Sfinx.
- Added support for Zork Nemesis: The Forbidden Lands.
- Added support for Zork: Grand Inquisitor.
- Added support for The Lost Files of Sherlock Holmes: The Case of the
Serrated Scalpel.
- Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
Tattoo.
- Added support for Beavis and Butthead in Virtual Stupidity.
- Added support for Amazon: Guardians of Eden.
- Added support for Broken Sword 2.5: The Return of the Templars.
- Added support for The Labyrinth of Time.
New Ports:
- Added Raspberry Pi port.
- Added GCW0 port.
General:
- Updated Munt MT-32 emulation code to version 1.5.0.
SDL:
- Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
- On POSIX systems we now follow the XDG Base Directory Specification for
placement of files for users. This effectively results in new locations
for our configuration file, our log file, and our default savegame path.
We still support our previous locations. As long as they are present, we
continue to use them. Please refer to the README for the new locations.
File locations on Mac OS X are not affected by this change.
3 Skulls of the Toltecs:
- Improved AdLib music support.
AGI:
- It is now possible to disable mouse support (except for Amiga versions
and fanmade games, that require a mouse).
- Fixed PCjr sound volumes.
- Major rewrite of graphics subsystem.
- Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
cursors. The Atari ST 8x8 system font is not included with ScummVM.
- Added ability to make for example a PC version look like an Apple IIgs
version. This includes palette, cursor, transition and even font. Just
set corresponding render mode.
- Fixed Apple IIgs game versions running too fast.
- Added support for automatic saving/restoring used by Mixed Up Mother Goose.
- Removed forced two second delay on room changes; replaced with heuristic.
- Fixed certain key bindings breaking after saving/reloading.
AGOS:
- Fixed arpeggio effect used in music of Amiga version of Elvira 1.
- Fixed loading and saving progress in the PC version of Waxworks.
- Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
- Added Accolade AdLib & MT-32 music drivers for the games:
Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
- Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
output and makes it closer to the original.
Broken Sword 1:
- Fixed Macintosh version speech when running on big endian systems.
- Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
CinE:
- Added support for music in CD version of Future Wars.
MADE:
- Improved AdLib music support in Return to Zork.
SAGA:
- Improved AdLib music support.
SCI:
- Handling of music priority has been greatly improved.
- A lot of fixes for original game script bugs that also occurred when
using the original interpreter. This affects the following games:
KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
SQ4 (CD).
- Restoring from the ScummVM in-game menu should now work all the time.
- Improved support for Japanese PC-9801 games.
- Default to hi res version of KQ6, changeable using engine option.
SCUMM:
- Major improvements to Korean versions text rendering.
- Implemented original Maniac Mansion v0-v1 walking code.
- It is now possible to play Maniac Mansion from within Day of the
Tentacle, with a few caveats. See README for details.
- Alt-x can now be used to quit SCUMM games on all platforms.
- Improved lip sync animation in later HE games.
Tinsel:
- Improved AdLib music support in Discworld 1.
for all pkgsrc dir/file ownership rules. Fixes unprivileged
user/group names from leaking into binary packages, manifest as
non-fatal chown/chgrp failure messages at pkg_add time.
Bump respective packages' PKGREVISION.
LGOGDownloader 2.28
- Fixed compiling with JsonCpp 1.7.1
- Moved GOG website related members of Downloader class to new Website class
* Downloader::HTTP_Login --> Website::Login
* Downloader::getGames --> Website::getGames
* Downloader::getFreeGames --> Website::getFreeGames
* Downloader::getGameDetailsJSON --> Website::getGameDetailsJSON
* Getting wishlist details was split from Downloader::showWishlist to Website::getWishlistItems function
- Moved login checks from the login function to their own functions
- Added function to check if user is logged in to GOG website
* Website::IsLoggedIn
- Changed gameFile format and gamedetails cache format
* gameFile now contains gamename and file type info
* Game details cache format has been changed to match gameFile changes
* Cache has a new "gamedetails-cache-version" field that can be used to detect cache format changes
- Fixed downloading language packs with file id
- Started using CURLOPT_XFERINFOFUNCTION instead of deprecated CURLOPT_PROGRESSFUNCTION
* libcurl >= 7.32.0 is required
- Add LICENSE as gnu-gpl-v3
- Add pkg-config for USE_TOOLS
- Adjust SUBST_FILES (xboard.conf.in to xboard.conf)
- Silencs pkglint (LOCALBASE to PREFIX, use {} instead of () for INSTALL_SCRIPT
- Add serveral buildlink3.mk
(upstream)
- Updated to games/xboard-4.8.0 (from 4.6.2 = 2012-12-12)
---------------------------------------------------------
** Version 4.8.0 **
(see http://www.gnu.org/software/xboard/whats_new/4.8.0/ )
* New features in this release
* Resuming saved unfinished games
* Setting up positions more easily
* Bitbase adjudication
* Showing tablebase hits
* A new ICS window
* Recalling board themes (XBoard)
* Playing moves by clicking them
* Fonts in the XBoard GTK build
* Using the mousewheel (XBoard)
* Displaying a blunder graph
* Slicing up a PGN database
* Auto-install of engines
* New variant support
* ASEAN Chess
* Chu Shogi
* Mighty Lion
* Highlighting squares on engine command
* Let the engine finish a user move
* Non-standard variant names
* Fischer castling in any variant
* Knowing the moves of unknown pieces
* Fixed bugs
* Fix crash on using some Browse buttons in dialogs of the GTK
build.
* Fix buffer overflow in PGN parser, when all lines end in
comments.
* Fix crash on specifying non-existent board texture.
* Prevent crash on double-click in XB Game List Tags dialog.
* Fix the auto-display comment control in the General Options
dialog of WinBoard, which was ignored.
* Fix adjusting clocks by clicking them in Xaw build.
* Fix zooming of Evaluation Graph XB with mousewheel, which was
not working at all.
* Fix sticky-windows feature WB for Windows 8, where it did not
work at all.
* WinBoard's seek graph is now sized to also cover any board rim.
* Key bindings XB for non menu items are no longer ignored.
* Set castling rights correctly after loading of game file from
command line.
* Allow castling and e.p. moves to be edited into opening book
(and prevent their disappearance from it).
* The sorting of engine output was made more robust against
engines that send thinking output on fail lows.
* Fix node-count display, which was clipped to 32 bits.
* Suppress board-size oscillations in GTK build.
* Fixed detection of screen size in GTK. (This is a mixed
blessing, as now it picks the largest possible window size, and
in GTK interactive down-sizing is not possible.)
* Fix mode highlighting after refusal of Two Machines mode because
2nd engine did not support variant.
* Blow up textures that are too small.
* Ignore invalid color specs in stead of treating them as black
(important because Cairo does not understand old xpm color
names).
* Prevent XB and WB from becoming unresponsive during lengthy
tasks such as book building.
* Fix slowdown of WB during loading of huge PGN files due to
Game-List window update.
* Limit width of menu bar for small board sizes in GTK build.
* Improve the code to kill rogue engines in XB.
* Drawing of pieces outside the board (in maximaized windows),
which left lots of debris, is now suppressed.
* Make WB window sizing handle multiple screens.
* 50-move counter is no longer reset on Chess960 castlings.
* Fix legality testing of A-side castling in FRC (which was
allowed with Rook on a- and blocker on b-file).
* Fixed piece ID of Falcon in Falcon Chess, which was written as
'.' and could not be selected on promotion.
* Fix cross-edge e.p. captures in Cylinder Chess (which was not
recognized as e.p.).
* Fix animation of Seirawan Chess castling + gating at Rook
square, which made Rook disappear.
* Fix adjudication of stalemates in variant Giveaway.
* Display of the variant tag in the Game List now works.
* Reset move entry (clearing target-square markers) on 'clear
board' in Edit Position mode.
* The Game List is automatically updated when you alter the tag
selection for the game lines.
* Indicate current variant in New Variant dialog of the GTK build
(by printing it in boldface on the button).
* Known Problems
* GTK: in a tiling window manager the size of the board seems to be
calculated incorrectly. A temporary fix for this is to use a fixed
size by using the "-size <N>" and "-fixedSize true" options
on the command line.
** Version 4.7.3 **
(see http://www.gnu.org/software/xboard/whats_new/4.7.3/ )
bugfix release for 4.7.2
* Fix buffer overflow in parser on long PGN with scores
* Allow castling and e.p. capture moves to survive when editing opening book
* Fix node-count overflow in engine output
* Better sorting of fail-low lines in engine output
* Fix Chess960 a-side castling legality check
* Fix position search in Chess960
* Fix adjudication of Giveaway stalemates
* Adapt WinBoard window positioning to work with multiple screens
* Cure some weirdness in XBoard when dragging pieces outside the board
* Some dialog layout improvements to facilitate internationalization
* Fix crash on using some dialog Browse buttons in GTK version
* Connect manual menu item work in GTK version
* Put code for OS X integration in the GTK version
** Version 4.7.2 **
(see http://www.gnu.org/software/xboard/whats_new/4.7.2/ )
bugfix release for 4.7.1
* Make PGN parser immune to unprotected time stamps
* Fix book creation
* Fix GUI book after setup position
* Allow drops / promotions/ deferrals to be edited into book
* Allow entry of negative numbers in spin control (WB)
* Fix grabbing of selected piece
* Fix initial board sizing WB
* Fix -zippyVariants option
** Version 4.7.1 **
(see http://www.gnu.org/software/xboard/whats_new/4.7.1/ )
bugfix release for 4.7.0
* updated translations
* fixed texinfo 5.0 problems
* Work-around for Xt selection bug
* Add -backupSettingsFile option
* Make skipping of unknown option smarter
* Let popping up of WinBoard chatbox for channel open it
* Fix vertical sizing of GTK board
* Fix buffer overflow in feature parsing
* Accept setup command for non-standard board size
* Fix fatal error on unsupported board size
* Fix GTK box popup
* Let XBoard -autoBox option also affect move type-in
* Fix spurious popup after batch-mode Analyze Game
* Fix saving of analyzed game
* Provide compatibility with Alien Edition setup command
* Fix quoting of book name in tourney file
* Fix disappearence of pieces that were moved illegally
* Fix horrible bug in reading scores from PGN
* Print score of final position in Analyze Game
* Fix GTK SetInsertPos
* Fix scrolling of Chat Box
* Make Chat Box window obey -topLevel option
* Fix Xaw file browser
* Update zippy.README
** Version 4.7.0 **
(see http://www.gnu.org/software/xboard/whats_new/4.7.0/ )
* Code refactoring of XBoard
* The old X11 front-end has been largely rewritten,
so that all windows are now created by a single
generic routine
* XBoard now uses the Cairo library for all drawing
* Pixmaps and bitmaps no longer supported;
XBoard now uses PNG and SVG images instead.
* An alternative (as yet experimental) front-end
using GTK has been added
* Interactive Analysis
* Excluding moves from analysis by playing them
* Excluded-moves header in Engine Output window
* Analyzing with two engines simultaneously
* Annotating an entire muti-game file
* Analysing positions by Monte-Carlo play
* Other New Functionality
* Displaying player logos (XB)
* Player logo on ICS can be based on player handle
* Chat boxes for XBoard
* Narrowing down of position searches
* Copying pieces when editing a position
* Starting WinBoard through drag & drop
* Recalling fully configured engines and ICS
* Creating an opening book from a game file
* Pausing a game
* Automatically observing partner games with dual-board
* Interface Improvements
* Recognizes file type of lone argument by extension
* Default startup settings configurable per mode
* Separate menu items for loading 1st and 2nd engine
* Engines can be selected from listboxes
* Grouping of engines in the installed-engines list
* Stay in Analyze or Game Start mode after engine loading
* 'Continue Later' button in WB tournament dialog
* A new --help option (XB)
* A second board window for observing ICS games (XB)
* Smoother graphics and a resizable board (XB)
* A rejuvenated file browser (XB Xaw)
* Scrolling listboxes with mouse wheel (XB Xaw)
* Tabbing through dialog etry fields (XB Xaw)
* Adapt width of auxilliary windows on board resize (WB)
* External piece bitmaps (WB)
* Border around the board (WB)
* Saving settings as themes (WB)
* Bug fixes
* Grayout of Analysis menu item in zippy mode
* Crash on flagging in -st mode
* Keep track of virginity in variant seirawan FENs
* Immunity to capitalized promo pieces
* Avoid board sizes with unavailabile variant pieces
* Work-around for FICS violation of SAN
* Check validity of tourney participants
* Loop-Chess promotions with legality testing on
* Fix -fSAN option in Analyze File mode
* Scrolling of Engine Output after PV walk (XB)
* Start browsing in currently-selected folder (WB)
* Allow entry of fractional timeIncrement (WB)
* Resolve conflict between -mps and -inc options
* Size of mini-Shogi promotion zone
* Adjudication of stalemate and perpetuals in Shogi
* Rep-draw detection in drop games
* Insufficient-material draws in Knightmate
* Replacing of engine in non-last game position
* Sweep selection of promo-piece in click-click move
* Don't save aborted games in tourney PGN
* Remember ponder, book and other settings in tourney file
* Do not erase PGN tags on engine loading
* Solved feature problems with engine loading in match mode
* Re-send option settings to -xreuse engine
* Allow use of 'shadow' promotion pieces in any variant
* WinBoard did not always start in its installation folder
* Initialization of 'Twice' checkbox in Tournament dialog (WB)
* Clearing of marker dots after mode or settings change
* some smaller bugfixes
- Add LICENSE (gnu-gpl-v3)
- Add USE_LANGUAGES= c++ (as well as c)
- Adjust --infodir for CONFIGURE_ARGS
- Silence pkglint as LOCALBASE to PREFIX
- Remove four all patches, there were no comments on each
and could not find the reason to keep
(upstream)
- Updated to games/gnuchess-6.2.2 (from 5.07 = year of 2004 ?)
- ChangeLog are there, but it is not full from 5.07
Please refer src (distfile) for Changes from 2011 to 2015
3.20.0 - March 20, 2016
=========================
* Update license(Sahil Sareen)
* Use AM_DISTCHECK_CONFIGURE_FLAGS(Sahil Sareen)
* Bump up the license version on source files(Sahil Sareen)
* Update CSS for GTK+ 3.19(Sahil Sareen)
* Require GTK+ 3.19(Sahil Sareen)
* Update about dialog(Sahil Sareen)
* Add a missing tag to the AppData file(Richard Hughes)
* Updated translations
3.19.4 - January 17, 2016
=========================
* Update doap(Michael Catanzaro)
* Update appdata(Michael Catanzaro)
* Stop using deprecated gnome-common(Sahil Sareen)
* Add pre-commit and pre-applypatch hooks(Sahil Sareen)
* Updated translations
3.19.2 - November 20, 2015
==========================
* Increase line width around 3x3 boxes (Karanbir Chahal)
* Updated translations
3.18.1 - October 11, 2015
=========================
* Updated translations
3.18.0 - September 21, 2015
===========================
* Updated translations
3.17.92 - September 13, 2015
============================
* Reorder the buttons on the well done dialog
* Fix dragging the window after clicking the game view
* Updated translations
3.17.90 - August 14, 2015
=========================
* Hide number picker after selecting number with keyboard (Michael Catanzaro)
* Fix build with Automake 1.15 (Yanko Kaneti)
* Translation updates
3.17.2 - May 22, 2015
=====================
Dependencies: Vala 0.27.2, QQwing 1.3.4
* Replace high contrast icons with symbolic icon (Michael Catanzaro)
* Add ability to enter puzzles manually (Parin Porecha)
* Clear earmarks when a cell is filled (Iulian Radu)
* Use sans font for all numbers when printing (Iulian Radu)
* Allow cancelling print multiple puzzles (Iulian Radu, Michael Catanzaro)
* Revert window title to say Difficulty rather than Puzzle (Michael Catanzaro)
* Destroy GtkPopovers when not needed (Iulian Radu)
* Do not save window size on exit if tiled (Arnaud Bonatti)
* Update and modernize user help index page (Ekaterina Gerasimova)
* Fix typos and grammar in user help (Anders Jonsson)
* Temporarily remove user help from app menu pending update (Michael Catanzaro)
* Code cleanups (Sahil Sareen, Iulian Radu, Michael Catanzaro)
* Updated translations
LGOGDownloader 2.27
- Changed build system to CMake (patch by: Sandy Carter)
- Fixed crash after login
- Added option to set automatic XML creation in config file
* --automatic-xml-creation
- Improved game specific config options
* Directory options can be overriden in game specific config file
* "platform" and "language" options allow using string to set them. Use "+" as separator to combine values and "," as separator to set priority.
* For example: this allows setting "language" to English, German and French with "en+de+fr" which is much easier to understand than setting it to "7"
- Improvements to orphan detection (patch by: Thomas J. Moore)
* blacklist applies to installed files only; use ignorelist for orphans
* blacklisted but present items are orphans, as they should be
* use exact matching for file paths: files in wrong location are orphans
* See man page for more details on how to use ignorelist
- Apply blacklist to status checker to avoid some spurious ND messages (patch by: Thomas J. Moore)
- Use cerr for password prompts, error messages, rolling status messages, and other stuff that shouldn't clutter saved stdout. (patch by: Thomas J. Moore)
- Reduce the amount of HTTP requests
* This also slightly speeds up getting game details for games with DLC
- Added option to save changelogs when downloading
* --save-changelogs
- Added support for two-step login
Upstream changes (no English changelog):
20150820:
- change 'a' key (auto-mode) behavior as the original NScripter
(affects only Android)
20150811:
- make lsp and other insns accept decimal fraction as height and width
values of rectangle drawing
20150810:
- fix a bug in split insn that causes segfault when number of split
characters is equal to or larger than 256 bytes
- fix a bug of BGM loop on Android
- fix a bug of gettag insn
- fix a bug that LUA cannot recognize scripts which include '\'
in the second byte of Shift-JIS chars
- implement getmclick insn, and also implement NSGetClick, NSGetMouse,
NSDoEvents, NSSleep, NSSpCell, NSSp2GetInfo, NSSp2GetPos, NSSp2Load,
and NSSp2Move insns for NSLua
- use the latest SDK and NDK for Android on Linux
- speed up extracting zip files on Android
Patch based on PR pkg/50624 provided by Ben Gergely.
Thanks to riastradh@, joerg@ and dholland@ for misc suggestions and review.
pkgsrc changes:
o Add LICENSE
o Instead of define a do-install use the install target provided by upstream
Changes:
1.14: 2016-01-05 06:49:17Z
Add an identifying magic cookie and version to save files.
Full ANSI prototypes for private functions as well as public.
Markup fix for probability table.
1.13: 2014-12-14T17:06:26Z
Comment on entry to and exit from edit mode.
Cleaned up packaging and install/uninstall productions.
1.12: 2014-05-20T09:03:09Z
Incorporated Dennis Pinckard's fix for a Mac OS/X port bug.
Added desktop file.
1.11: 2013-12-31T17:31:04Z
Clean up code to modern C, apply cppcheck.
Fix code typo reported as Debian bug #593434
1.10: 2013-08-22T23:47:21Z
Fix core dump when a satellite bounced off the world edge.
Full ANSIfication of function prototypes (which fixed the
sat bug - the code appears to have been tickling some obscure
bug in the compilation of function calls with K&R-style prototypes).
1.9: 2012-02-16T22:59:22Z
Drop RPM packaging. Documentation cleanups.
1.8: 2010-10-21T12:47:33Z
Joe Wells's patch to enable different-sized worlds. Minor fixes to
map functions by Andrew Morrow. More on the history of the game.
Enable arrow keys in edit mode.
License changed from Chuck Simmons's cosmetically tweaked clone
of the GPL to GPL proper, so the classifier systems that forge
and archive sites use will be less confused.
Changes:
1.5.3 (2015-12-01)
------------------------------------------------------------------------
(None)
1.5.3-RC1 (2015-11-01)
------------------------------------------------------------------------
- Fix: When selecting a refit cargo for orders, do not check whether the vehicle
is in a depot or station, and do not ask whether the vehicle currently allows
station-refitting. Also hide the refit cost for orders, it is not predictable
(r27428)
- Fix: Use the NewGRF railtype sorting order in the infrastructure window
(r27427)
- Fix: Crash when switching to or taking over companies, when an order window of
a vehicle of the new company was opened. Now close those windows [FS#5842]
(r27425)
- Fix: Towns did not connect roads to existing roads, unless they had only a
single roadbit. Otoh, towns also tried to connect to single roadbit tiles
such as tunnels and depots, even though they were not connectable in the
direction of interest [FS#6374] (r27424)
- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used
the layout position of the neighbouring tile (r27423)
- Fix: Aircraft picked the wrong airport entry point, if airports were rotated
by 180 degree [FS#6341] (r27422)
- Fix: Consider text and icon sizes when drawing the client list [FS#6265]
(r27421)
- Fix: GrowTownAtRoad sometimes returned false, even when a house was built
[FS#6362] (r27420)
- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist
could be allocated [FS#6369] (r27419)
- Fix: Desync due to incorrect storage of segments with different railtype in
the YAPF cache [FS#6329] [FS#6379] (r27418)
- Fix: When a dedicated server was paused with no clients, the master server
advertisement interval was slowed, causing deadvertisement of the server
[FS#6368] (r27400)
- Fix: [Makefile] Game script directory and compat*.nut were never installed
on *nix (r27399)
- Fix: There are two different availability conditions for fdatasync in the
manpage. Use them both, since at least on some MinGW versions one is not
enough (r27389)
- Fix: win32 sound driver failed to report errors (r27383)
- Fix: Clickareas in settings tree were misaligned when the filter warning was
displayed, if the setting height was defined by the icons instead of the font
[FS#6358] (r27366)
- Fix: Center settings filter warning also vertically, and also in case of
multiple lines (r27365)
FreeCol is a turn-based strategy game based on the old game
Colonization, and similar to Civilization. The objective of the
game is to create an independent nation. You start with only a
few colonists defying the stormy seas in their search for new land.
Will you guide them on the Colonization of a New World?
The find-prefix infrastructure was required in a pkgviews world where
packages installed from pkgsrc could have different installation
prefixes, and this was a way for a dependency prefix to be determined.
Now that pkgviews has been removed there is no longer any need for the
overhead of this infrastructure. Instead we use BUILDLINK_PREFIX.pkg
for dependencies pulled in via buildlink, or LOCALBASE/PREFIX where the
dependency is coming from pkgsrc.
Provides a reasonable performance win due to the reduction of `pkg_info
-qp` calls, some of which were redundant anyway as they were duplicating
the same information provided by BUILDLINK_PREFIX.pkg.
Changes:
Version 1.12.5:
* Campaigns:
* Eastern Invasion:
* Fixed scenario events not working right on easy difficulty in 'Captured'.
* Legend of Wesmere
* Fixed carryover bugs in scenarios 5-12.
(units missing from carryover, units appearing twice on map...)
* Editor:
* Add Recent Files menu with a list of recently saved or loaded maps or
scenarios, up to a custom limit (by default 10) that can be set in
Advanced Preferences.
* Fixed Player Start labels not being updated with repeat map generations
(bug #20036)
* Language and i18n:
* Updated translations: British English, French, Hungarian, Japanese,
Latvian, Polish, Portuguese, Scottish Gaelic, Spanish
* Fixed crashes during start-up on Windows resulting from add-ons containing
erroneous textdomain declarations (bug #23839).
* Multiplayer:
* Era names no longer support formatting markup in the game setup screen.
* Made MP lobby filter option filter on eras and mods too (bug #22987).
* Fix scenario ending to early for players that are defeated if there are
still players fighting and victory_when_enemies_defeated=no.
* Fix 'enemies defeated' event causing OOS error in mp scenarios.
* Terrains:
* Removed unit elevation from N-S hanging bridges
* Added unit elevation to NW-SE and SW-NE stone chasm bridges
* Added unit elevation to NW-SE and SW-NE plank bridges
* Hanging, stone chasm, and plank bridges are now displayed in-game simply
as "Bridge", retaining their descriptive names in the editor as per
convention.
* Fixed spurious "could not open image 'terrain/.png'" error messages caused
by terrains without a minimap image (symbol_image) such as those from the
Special category in the editor (Impassable Overlay, etc.).
* User interface:
* Force uniform font rendering settings across X11 and Apple OS X, avoiding
color glitches resulting from incorrect applications of subpixel hinting
(bug #20337).
* WML engine:
* Added WML menu item and event handler views to the Gamestate Inspector
dialog.
* Removed y offset by -1 from [message]'s scroll-to-unit logic.
* Miscellaneous and bug fixes:
* Default to non-strict compilation with CMake.
* Fixed strict compilation with clang 3.5 and 3.6.
* Fixed strict compilation with gcc 5.
* Fixed unbound memory read in internal time formatting code with
specially-crafted input.
* Fixed RECRUIT_UNIT_VARIATIONS core WML macro leaking an internal temporary
variable ($recruited_unit_random_variation).
* Fixed unit [resistance] and [jamming_costs] not being considered for sync
check.
* Fixed OOS on random maps, where clients placed sides in different castles.
* Several fixes to the handling of key combinations including
non-alphanumeric keys (Enter, Tab, F1-F12, etc.), especially relevant for
assigning custom hotkeys to actions in Preferences.
* Fixed broken Oasis terrain help entry (bug #23023)
* Fixed hang when attempting to make a screenshot from a non-existent map via
command-line (bug #20900)
* Fixed cases of wrong unit type used in planning moves (bug #20299)
* Avoid crash when planning moves on planned recruits (bug #18637)
LGOGDownloader 2.26
- Check that stdin is a tty before reading (patch by: Stephen Kitt)
- Added version string and number to cached game details
- Fixed priority handling for DLCs
- Combined priority handling with --platform and --language options
* Use "+" as separator to combine values and "," to set priority
* Syntax for --platform and --language options was changed: see --help or man page for details
- Added support for new language: Slovak
- Use include/exclude options to choose what files to download
* --cover, --no-cover, --no-installers, --no-extras, --no-patches, --no-language-packs and --no-dlc options have been removed
* Default: --include "all" --exclude "covers"
* See --help for available options
From Benedek Gergely via pkgsrc-users@ with some minor changes from myself.
Changes:
2011-08-13 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.8
* score.c: compare_entry() is now static
* configure.ac: added x before with/enable variables in case
their values begin with a special character
* player.c: removed the "not shooting" bonus debug message
because it is too noisy
* boss.c: removed debug messages in BossHit1 because they are
too noisy
2011-08-10 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.7
* joystick.c, joystick.h: define empty functions instead of
commenting them out when the joystick support is disabled
to avoid an empty .c file
* enemyshot.c: included stdio.h and stdlib.h (for abs())
* Makefile.am: removed -Wcast-qual because the file name for
XpmReadFileToPixmap is char *, not const char *
2011-08-09 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.6
* configure.ac: fixed so that --enable options can be disabled
correctly
* configure.ac: rewrite --with option
* configure.ac: added AC_PROG_CPP because AC_CHECK_HEADERS requires it
* configure.ac: checks the function atexit because graphic.c uses it
* configure.ac: fixed comments
* joystick.c, joystick.h: comment out the whole file if JSTK is
not defined
* Makefile.am: fixed comment so that Makefile doesn't say "process
this file with automake"
* Makefile.am, configure.ac: use the tar-ustar option of automake
instead of AMTAR = ustar in Makefile.am
* configure.ac: added the foreign option to AM_INIT_AUTOMAKE
* README: says that the joystick support is only on Linux
2009-11-08 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.5
* game.c, xsoldier.h: make sure that an object never acts at the same
frame as it is created
* game.c: removed unnecessary variable ocheck
* version.h: updated UPDATE
2006-09-16 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.4
* Makefile.am: minor cleanup
- uses some AM_variables
- gcc -g and the overkill warnings are now default
- set AMTAR to ustar
* Makefile.in: regenerated with automake 1.9
* configure: ./configure accepts --without-sld as well as --with-sdl
* INSTALL: fixed high score file instruction
* input.c, main.c, manage.c, xsolder.h: the SDL version respects
the TERM signal and closing the window
2002-05-26 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.3
* configure.ac: does not stop configuring even if --with-sdl is
specified but AC_CHECK_LIB([SDL], [SDL_Init]) fails (this won't do
any harm because if there is no SDL then "make" will fail correctly)
(I don't know why AC_CHECK_LIB fails on a non-i386 architecture
(perhaps because of missing -lpthread?))
* configure.ac: regenerated
* image.c, manage.c: s/HAVE_LIBSDL_IMAGE/HAVE_LIBSDL/g
* common.c, ending.c, enemyshot.c, game.c, joystick.c, opening.c:
added some #include to avoid gcc -Wall warnings
* enemyshot.c, graphic.c, manage.c, player.c: use division instead
of shift
* score.c: fake records no longer have loop 0
* score.c: fake records are more close to the default
* image.c: fixed image loading so that xsoldier displays the correct
color on a 16-bit-per-pixel display (thanks to Stephen McCamant
<smcc@CSUA.Berkeley.EDU> for the patch)
* README: fixed typo
* image.c: SDL version sets the palette of pixmaps explicitly if
the screen is 8 bpp (without this the window is blank)
* README, extern.h, graphic.c, image.c, main.c, xsoldier.6: now
-c option does nothing because it does not work with raw X on
8 bpp screen
* image.h: SDL version uses typedef instead of #define for Image
* graphic.c, image.c, star.c: fixed memory leak (I still don't know
how to free memory allocated by getpwuid() in manage.c)
* README: fixed description (xsoldier is not first-person, "for one
player" is the right term)
* boss.c: you can't go to the next stage if the game is over
2002-04-24 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.2
* xsoldier is ported to SDL (the Simple DirectMedia Layer library)
* extern.h: fixed a typo in comment
* callback.c, game.c, graphic.c, image.c, input.c, joystick.c,
main.c, manage.c, config.h, extern.h, graphic.h, image.h, key.h:
Added libsdl support (use --with-sdl). Note that libsdl support
uses a double-standard for coordinates to keep the 10 pixel
boundary
* enemyshot.c: enemy shots do move
* INSTALL, README: added note on SDL
* README: added a game tip
2002-04-21 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.1
* now xsolider comes with its own font
* graphic.c: no longer use the X font (this is necessary for porting
to SDL)
* pixmap/font*.xpm: new files, provide the font
* boss.c, enemy.c: enemies appear more gracefully
* game.c: fixed counter of the number of normal enemies
* Makefile.am: "make install" does not overwrite the high score file
* INSTALL: added more info on the high score file
2002-04-21 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 1.0
* now I am the official developer of xsoldier (I got a mail from
the original of xsoldier, Yuusuke HASHIMOTO <hachi@pm.highway.ne.jp>)
* player.c: weapon 1 shoots more and damages less
* game.c: set boss time to 2000 instead of 3000 if not in final stage
* boss.c: teleportation of boss 6 takes less time
* enemy.c: power-up items move faster
* boss.c: boss has a fixed (independent of loop) hit point
* game.c, player.c, player.h: you lose some of power-up items
when you are killed
* boss.c: reduced the amount of ring shots of the last boss
* boss.c: the last boss shoots a 5way shot in loop 1
* enemy.c: enemy 6 may give you an item
* player.c: set immutable time to 60 instead of 50 when
starting/restarting
* xsoldier.h: changed the argument of the srand() macro from s to x
because the word "srand" contains the letter "s"
* boss.c: homing shot of the last boss is faster
* boss.c, enemy.c, enemyshot.c: fixed window edge detection
* boss.c: fixed homing shot of boss 2
* main.c: you can enter the high score list even if you use the
-wait option as long as the wait is not greater than default
* game.c: normal enemies appear more frequently
* main.c: made sig_handle() static
* common.c, common.h, extern.h: translated all comments into English
* graphic.c, graphic.h, input.c, input.h: new files, putting all
X related stuff here
* ending.c, game.c, opening.c: no more X stuff
* boss.c: boss 2 can shoot backward in loop 2 or later
* ending.c: added my name and fixed a typo
* player.c: power-up item is O(loop), not O(loop^2)
* main.c, star.c: free what is malloc()ed --- I always put away
what I take
* main.c: removed unnecessary headers
* xsoldier.h: added #include "image.h"
* ending.c: you can skip the ending by pressing space key
* ending.c: the staff list scrolls at a fixed (independent of loop)
speed
* ending.c: added "press space key" message
* player.c: change weapon item always makes you a bit powerful
* INSTALL: added "required libraries" and fixed a typo
* xsoldier.6: fixed typo in synopsis
* README: new file, including overview, command line options, key
control and explanation of bonus
* LICENSE: added note on the files GPL and old-doc/CONDITION
2002-04-12 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 0.99
* putting old documents in old-doc/
* translated all comments into English
* INSTALL: fixed the FHS way
* main.c: fixed -display and -wait option
* main.c: improved the error message for bad options
* boss.c: the last boss is a bit weaker in loop 2
* game.c, main.c, manage.c, xsoldier.h: added -nopausemessage option
* boss.c, enemy.c, game.c, player.c, score.c, star.c
s/random()/rand()/g
* main.c, xsoldier.h: s/random/rand/g, s/srandom/srand/g
* configure.ac: checks rand() instead of random()
* xsoldher.h: s/HAVE_RANDOM/HAVE_RAND/
* score.c: almost a complete rewrite
* GPL: renamed, old name is COPYING
* LICENSE: renamed, old name is CONDITION
* LICENSE: added my name
* boss.c: made boss 4 larger to prevent backstab
* boss.c: made boss 8 smaller for better collision-detection
* callback.c, game.c: draws a rectangle in the object's "real"
size if debug is enabled
* game.c: added do_actions() and collision_detection()
* enemy.c: enemy 7 escapes from the upper side of the window
(now weapon 2 is not the only way to get the perfect bonus)
* game.c: improved shoot down bonus (shoot down bonus should be large
enough so that missing a boss is a big loss, but small enough not
to trivialize non-shooting bonus)
* game.c: added shoot_down_bonus() and perfect_bonus()
* enemyshot.c: made homing missiles more stupid
* boss.c: boss 7 does escape from the window if the time is over
* manage.c: always starts a loop with a fixed level (that is, 10)
* game.c: normal enemies appear less frequently
* enemy.c: normal eneimes have a fixed hit point (independent of loop)
* main.c: set max length of player name
* manage.c: added paranoid checks to NewPlayerData()
2002-04-02 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 0.98
* uses Makefile.am instead of Imakefile
* put all *.c , *.h and the manpage under RCS
* boss.c, callback.c, ending.c, enemy.c, game.c, joystick.c,
manage.c, opening.c, player.c: hacked to avoid gcc -Wall warnings
- added many #include
- removed Japanese comments which are encoded to /*
- removed unused variables
* callback.c, ending.c, game.c, image.c, joystick.c, joystick.h,
manage.c, manage.h, opening.c, score.c, sin.c, star.c, star.h:
hacked to avoid gcc overkill warnings (see Makefile.am)
- added many #include
- declared some arguments and variables as const
- converted switch statement to if-else because KeySym may
not be int
- avoid the name of a global variable in prototypes
- removed unused arguments from printf
* xsoldier.h: now defines WAIT, PIXMAP, SCORE and SCOREFILE
* manage.h: added declaration of ClearEnemyShotManage()
* player.c: initializes notShootingTime correctly (this fixes
a bug which didn't give you the non-shooting bonus unless
you shot at least once)
* xsoldier.6: renamed, old name is "xsoldier.man"
* fix/: dropped because it is not used
* version.h: now VERSION is defined in config.h
* main.c, xsoldier.6: added -maxlevel option
* game.c: removed high score display because you don't need it
during the game
* main.c: checks invalid options
* boss.c, ending.c, game.c, image.c, main.c, opening.c, player.c,
score.c: now includes config.h
* main.c: removed zero padding from the output of -score
* xsoldier.h: replaced SYSV with HAVE_RANDOM because it only
affects random()
* INSTALL: added
* image.c: fixed SplitImage debug message
* main.c, manage.c, xsoldier.h: added -loop, -state, -maxpower and
-ship options (all for debug only)
* game.c, manage.c, xsoldier.h: never show shoot down bonus
at the beginning of the game
* ending.c: fixed a typo in the ending message
* ending.c: the staff list scrolls slow in the loop 3 or later
* image.c: fixed "isn't just" debug message
* enemy.c: enemy 6 does disappear
2002-03-15 Oohara Yuuma <oohara@libra.interq.or.jp>
* version 0.97
* based on the Debian package (version 1:0.96-14)
* bug fixes:
- boss.c: fixed the size of boss 1 and 4 (you can't backstab them)
- boss.c: enables the hitmask when boss 6 reappears
- enemyshot.c: added return NoneDel; at the end of EnemyLaserAct()
(without this the function sometimes ends without calling
return, resulting a suicide of the boss of the stage 4)
- game.c: when handling Hit(), call the enemy's Hit first
(necessary because Hit() of the weapon 3 changes its Attack
and the damage is calculated in Hit() of the enemy)
- joystick.c: applied Right and Down fix (fix available at the
original author's webpage:
http://www.surfline.ne.jp/hachi/xsoldier.html)
- main.c: set the maximum number of player's object to 256
(64 seems to be insufficient for the weapon 2)
- main.c: modified sig_handle() because sigaction() expects
void f(int), not static void f(void)
- opening.c: made sure stars moves at the normal speed
* game balance tweaks:
- ending.c: staff list scrolls faster
- game.c: adjusted the interval between enemy's appearances
- game.c, opening.c: disabled zero padding of scores
- manage.c: max level (internal parameter) is now MaxLevel
(which is currently 80), not 85
- player.c, player.h: made the player's weapons much more powerful
- player.c: speed change is now 3 points/key-type instead of 5
- player.c: your weapon does not power down even if you are killed
- xsoldier.h: extend every 200,000 points instead of 100,000
* new features:
- boss.c, enemy.c: act routine improved a lot
- boss.c, game.c, manage.c, xsoldier.h: a boss escapes if
the time is up (in this case you don't get the shoot down bonus)
- callback.c, enemy.c: dealing damage to a enemy gives you a score
even if you don't destroy it
- callback.c, enemy.c, game.c, manage.c: shows the remaining hit
points of a enemy when you shoot it
- game.c: shoot down bonus is bigger in second or later loop
- game.c: perfect bonus raises the level
- game.c: added c (clear enemy shot) key (enabled only when
compiled with -DDEBUG)
- game.c, manage.c: cleans enemy's shots when you restart
- main.c: set max loop to 3 (24 stages total)
- manage.c, player.c: gives you a score as long as you don't push
the shot key
- opening.c: added short help for debug-only commands
- player.c: power up item gives you a score and raises the level
if you already have enough power up items
- player.c: the level will be lowered if you are killed
* game.c: set the score limit to 10,000,000
* manage.c: added paranoid initialization of objects
* score.c: s/strcpy()/strncpy()/g
LGOGDownloader 2.25
- Added options to login separately to website and API
* --login-api
* --login-website
* Makes it possible to use cookies exported from browser (helps if
user gets reCAPTCHA on login form)
- Added detection of reCAPTCHA during login
- Changed path for game specific config files
* Game specific config files are now located in
$XDG_CONFIG_HOME/lgogdownloader/gamespecific/gamename.conf
- Added support for ignoring dlc count information using game
specific config file with --list option
- Removed --no-deb and --no-targz options
* GOG no longer provides deb and tarball archives
- Implemented gogdownloader:// protocol download (patch by: Sandy
Carter)
* Implements the following commands:
* lgogdownloader gogdownloader://GAME_NAME/FILE_ID
* lgogdownloader --download-file gogdownloader://GAME_NAME/FILE_ID
* lgogdownloader
gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,...
* lgogdownloader --download-file
gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,..
- Added option to specify output filename (patch by: Sandy Carter)
* Adds -o and --output-file option to specify path and downloaded
file name when using --download-file
- Removed tarball specific code from API implementation
- Fixed priority handling with duplicate values
- Added support for using strings to set language, language-priority,
platform and platform-priority instead of using numbers
- Fixed retry on operation timeout
- Change: Auto-complete partial roads when building level-crossings [FS#6283] (r27309)
- Fix: Do not rerandomise the town name when only cost-estimating the founding [FS#6332] (r27341)
- Fix: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight() [FS#6335] (r27331, r27330, r27329, r27328)
- Fix: Remove corner-case optimisation for line drawing, which failed for dashed lines (r27324)
- Fix: Clipping of inclined lines did not account for the 'horizontal width' being bigger than the 'real width' (r27323, r27322)
- Fix: Incorrect owner assignment when adding/removing road/tram to/from bridges [FS#6317] (r27313, r27312)
- Fix: Mark infrastructure window dirty in more cases (r27311)
- Fix: Prevent breaking of tram-reversal points by adding more road pieces [FS#6283] (r27308)
- Fix: Error message window with manager face failed with GUI zoom [FS#6259] (r27307)
- Fix: Account for road-bridges and drive-through-stops in CanFollowRoad [FS#6320] (r27306, r27305)
- Fix: Password window layout with GUI zoom [FS#6321] (r27304, r27303)
- Fix: Speed-only timetables got assigned times in stations [FS#6313] (r27302, r27301)
- Fix: Enforce the company's default service intervals when purchasing another company [FS#6254] (r27282, r27281)
- Fix: Cloning/autoreplace/autorenew did not copy custom service intervals (r27280)
Packaged by Timo Buhrmester in PR 50235.
Teeworlds is a free online multiplayer game, available for all major
operating systems. Battle with up to 16 players in a variety of game
modes, including Team Deathmatch and Capture The Flag. You can even
design your own maps!
Benedek Gergely via pkgsrc-users@.
ok wiz@
pkgsrc changes:
* Convert the package to USE_GAMESGROUP and adjust permission in order to have a
global scorefile for all users (previously moon-buggy used as its scorefile
in ~/.mbscore)
Changes:
* Increase the version string to "1.0.51".
* Minor MacOSX compatibility fix.
* highscore.c, realname.c: fix highscore file corruption bug
(thanks, Arnd Behring)
* update the NEWS file
* update the copyright dates
Add comment to patch while here.
1.8.2:
Added the -spec option, to make the interpreter label itself as
spec 1.0 compliant
Fixed small bugs in arithmetic shift right and printing newlines.
Added support for 64-byte-long properties (spec 1.0 feature)
LGOGDownloader 2.24
- Downloader::repairFile now creates new XML data on filesize
mismatches
- Added check for extras missing filenames
* Extras without filename are skipped
- Added order-only prerequisite to OBJ_RELEASE and OBJ_DEBUG in
Makefile
- Added option to ignore DLC count information
* --ignore-dlc-count option sets regular expression for games to
ignore DLC count
* Game specific option "ignore-dlc-count" can be set in
$XDG_CONFIG_HOME/lgogdownloader/gamename.conf
- Better startup time when using --game regex especially when using
generic --ignore-dlc-count='.*' (patch by: Petr BÄhan)
- Added support for Brazilian Portuguese
- Platform and language constants are now set using left shift to
make code easier to understand
- Better handling of connection issues
* Assume that we have connection error and abort/retry transfer if
download speed is less than 200 B/s for 30 seconds
- Fixed issue with incomplete files when using --status option
- JSON parsing failure in Downloader::getGames is assumed to be
caused by expired cookies and user is told to try --login
- Fixed handling large files on 32 bit platforms (patch by: Erik
Fleischer)
- The downloader now deletes old cookies before login attempt when
using --login
* Helps with some login issues
- Json::Reader::getFormattedErrorMessages is now used instead of
deprecated getFormatedErrorMessages
* jsoncpp >= 0.6.0 required
Changes:
1.5.1 (2015-06-01)
------------------------------------------------------------------------
(None)
1.5.1-RC1 (2015-05-08)
------------------------------------------------------------------------
- Fix: Do not consider road junctions with trivial dead ends as branch points during town growth [FS#6245] (r27260, r27259, r27244)
- Fix: ScriptList::RemoveList failed to remove a list from itself [FS#6287] (r27258)
- Fix: Combined button+dropdown widgets in order and autoreplace GUI had incorrect hitbox when using GUI zoom [FS#6270] (r27255)
- Fix: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal [FS#6264] (r27254)
- Fix: When crossing tram tracks with railroads, cost of extra roads was not being counted [FS#6282] (r27253)
- Fix: Invalid infrastructure counting when crossing tram tracks with railroads [FS#6281] (r27252)
- Fix: Broken error message in configure [FS#6286] (r27250)
- Fix: In some cases town growth failure was considered as success [FS#6240] (r27249, r27247)
- Fix: Town labels on smallmap and zoomed-out viewports were not centered [FS#6257] (r27248)
- Fix: Removing a rail waypoint used the remove-rail-station cost [FS#6251] (r27245)
- Fix: Duplicate frees due to pool item classes not having copy constructors [FS#6285] (r27243)
- Fix: Crash when no AIs were installed due to improper handling of non-ASCII characters by the string pointer lexer [FS#6272] (r27233)
- Fix: Compilation on DragonflyBSD [FS#6274] (r27224, r27223)
- Fix: Use the current maximum speed as limited by bridges, orders etc. for all vehicle types alike when considering increased smoke emissions of vehicles [FS#6278] (r27222)
- Fix: Multi-value keys in the desktop entry shall end with a trailing separator (r27221)
- Fix: Draw path reservation on the whole bridge, not only on the bridge heads (r27209)
- Fix: Draw correct overlay sprites for path reservations on bridges and tunnels (r27208)
1.5.0 (2015-04-01)
------------------------------------------------------------------------
- Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set [FS#6260] (r27200)
1.5.0-RC1 (2015-03-18)
------------------------------------------------------------------------
- Feature: [NewGRF] Display relative offset changes in the sprite aligner [FS#6236] (r27174)
- Fix: Original road vehicle acceleration crashed for vehicles taking over [FS#6255] (r27190)
- Fix: GCC 5 compilation (r27185, r27183)
- Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178)
- Fix: Compilation with MinGW64 (r27176)
- Fix: Use the regular clipping functions in the sprite aligner instead of some magic [FS#6237] (r27173)
- Fix: Windows randomly drops SetCursorPos calls, breaking the RMB-scrolling [FS#6238] (r27172)
1.5.0-beta2 (2015-02-24)
------------------------------------------------------------------------
- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news (r27164)
- Feature: Allow changing max heightlevel in scenario editor (r27151)
- Feature: Make use of both rocky tile sets from the base graphics (r27117)
- Change: Scale (non-custom) default window sizes according to GUI zoom (r27147)
- Change: Make statusbar and chat-entry window use the same width as the toolbar (r27146)
- Change: The chatbox-width setting now uses percent of screen width instead of pixels (r27144)
- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version (r27138)
- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing (r27167)
- Fix: Toolbars were not invalidated when changing max-vehicles settings [FS#6204] (r27163)
- Fix: Tile selection was drawn outside of map in some cases [FS#6208] (r27162)
- Fix: Reimplement the viewport drawing algorithm [FS#6156] [FS#6206] (r27161)
- Fix: Issues with smallmap and viewport coordinates and transformations (r27160, r27159, r27158)
- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges (r27157)
- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty (r27148)
- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion (r27137)
- Fix: Misalignment in generate world window in case of small fonts (r27135)
- Fix: Dragging of free wagons in depot failed with GUI zoom (r27133)
- Fix: Reduce memory footprint of map array by shuffling its members [FS#6218] (r27132, r27126)
- Fix: Dropdown- and tooltip-windows should not steal the focus (r27131)
- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF (r27119)
- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered [FS#6183] (r27107)
- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake [FS#6176] (r27106)
- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate [FS#6195] (r27105)
- Fix: [Script] Support 64 bits integers in ScriptLists [FS#6194] (r27104)
- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer [FS#6194] (r27102)
1.5.0-beta1 (2014-12-24)
------------------------------------------------------------------------
- Feature: Support .txt.gz and -txt.xz changelog, readme and license files in basesets, NewGRFs, etc (r27035, r27034)
- Feature: More height levels [FS#4126] (r27010)
- Feature: Latin translation (r26993)
- Feature: Add option to choose normal, double or quad-size interface (r26990)
- Feature: [Script] Swap method for script lists (r26894)
- Feature: [Script] ScriptStationList_Cargo for sorting cargo by from and via (r26893)
- Feature: [Script] API for retrieving planned flow (r26892)
- Feature: [CargoDist] Predict links for station-autorefitting vehicles (r26889)
- Feature: Setting for limiting the height of bridges (r26882)
- Feature: Make aircraft ascend/descend when they are too close to the ground or too far away (r26866)
- Feature: Allow hiding of non-interesting engines in the GUI (r26805, r26804)
- Feature: Vehicle sorting in autoreplace GUI [FS#1640] (r26800)
- Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model (r26988, r26747)
- Feature: Warn about missing industries after generating a map (r26729)
- Feature: Upgrade currently active NewGRFs to newest installed version (r26613)
- Feature: Save and load grfid and md5sum of NewGRFs in config file (r26611)
- Feature: Select an editable preset name for saving (r26610)
- Feature: Cancel cargo delivery from industries/houses to stations after about 21 months of not having picked up any of the cargo (r26582)
- Feature: Give a warning when a plane's orders tell it to use a runway which is too short for it [FS#6009] (r26566)
- Feature: [Script] Extended API for CargoDist (r26557)
- Feature: Show measured order times in timetable GUI also when not timetabled (r26550)
- Feature: Prompt for confirmation when deleting a vehicle group (r26455)
- Feature: Hierarchical vehicle subgroups (r26450)
- Feature: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention (r26449)
- Feature: [NewGRF] Add vehicle modflag 1 (unloading in progress) (r26430)
- Change: Improvements to the man page (r27091, r27012)
- Change: Allow to set the granularity of the tooltip hover time in milliseconds instead of seconds. New default value is 250ms (r26815)
- Change: Follow SI recommendation about spaces between numbers and units [FS#6086] (r26733)
- Change: [CargoDist] Save locations instead of distances in link graphs to reduce size (r26646)
- Change: [Squirrel] Make the internal integer for scripts always 64 bits, so scripts behave the same on 32 and 64 bit architectures and money can be represented properly (r26585, r26584)
- Change: Reshuffle advanced settings tree (r26614, r26536)
- Change: Add backend-independent config-file setting to disable 8bpp video modes, and disable 8bpp by default (r26522)
- Fix: [OS/2] Compile again [FS#6186] (r27092)
- Fix: Compilation with freetype2 version 2.5.4 and newer [FS#6185] (r27079)
- Fix: Variable 47 used the carge translation table of the wrong GRF in case of callback 1D [FS#6182] (r27075)
- Fix: Some lists did not use natural string sorting [FS#6172] (r27063)
- Fix: Mercurial version detection failed if personal presets were configured (r27059)
- Fix: [OSX] Don't require double-press from non-dead console hotkeys [FS#5812] (r27046)
- Fix: Crash when having the vehicle list opened from a buoy or oil rig when the buoy/oil rig is removed (r27030)
- Fix: Unit number was not always fully shown in depots [FS#6102] (r27014)
- Fix: [CargoDist] Reserve cargo only after unloading finished or if the vehicle has the desired cargo already [FS#6110] (r26918)
- Fix: [Squirrel] Loading a value saved as boolean caused it to be of type integer instead of boolean (r26785)
- Fix: [Squirrel] Harden string handling (r26777)
- Fix: [OSX] Implement more of the text editing API to prevent crashes and improve IME support [FS#5972] (r26758)
- Fix: Incorrect saving of order backups [FS#6066] (r26700)
- Fix: Ordering a vehicle to a competitor's rail waypoint displayed an error message. Ignore the click as is done for the other order types to competitor's stuff [FS#6059] (r26692)
- Fix: [Script] Loading/parsing of info .nuts was done in the same VM, causing e.g. constants to break the loading of info of other scripts [FS#5973] (r26617)
- Fix: [CargoDist] Improve estimation of link capacitites (r26549)
- Remove: A bunch of archaic settings from the GUI (r26528, r26526, r26525)
Changes:
OpenGFX 0.5.2 (12 Apr 2015)
---------------------------
- Add: [Makefile] target 'bananas' (closes#6877, #6848)
- Fix: [Makefile] Add dependency generation for pnml->nml
- Fix: [Makefile] dependencies, esp. wrt. HG revision numbers getting compiled into files
- Fix: Alignment of GUI icons that have different sizes in 1x and 2x zoom
- Fix: 2x GUI sprite for purchase land was attached to the viewport sprite instead of to the GUI sprite (commit:ba02a90fab52) (issue FS#6267)
- Fix: Do not crop the default-window-size icon (issue FS#6258)
OpenGFX 0.5.2-RC1 (16 Feb 2015)
-------------------------------
- Add: 2x GUI zoom sprites
- Add: the all black ground sprites introduced in OpenTTD r26869
- Add: Translations for Africans, Italian, Latin and Lithuanian
- Update: Translation for English (US)
- Change: [Makefile] Make sure that mercurial output is not changed by user presets
- Codechange: [Makefile] Simplify a few pointless programme definitions
- Fix: [Makefile] No need to query the whereabouts of required programmes when we make no use of that anyway (issue #5759)
OpenGFX 0.5.1 (10 May 2014)
---------------------------
- Change/Fix (425e3a719210): [Makefile] Re-introduce target 'clean-gfx' and have 'clean' remove the gimp script files (blathijs)
- Change: [Makefile] No point to bundle .hgtags .hgignore and .devzone files with source bundles
- Change: [Makefile] Use a temporary filename for custom_tags.txt and only update it, if the results would differ from the existing one
- Change: [Makefile] Cache custom_tags.txt and don't always re-build it
- Add: [Makefile] musa.ini for upload to bananas
- Fix (425e3a719210): [Makefile] Install into the baseset dir, not the NewGRF dir
- Fix (425e3a719210): create md5sum file for distribution and local check with the same rule (blathijs)
- Fix (425e3a719210): Reinstate the possibility to (not) install documentation and to choose a separate install dir for them
- Fix: [Makefile] Use the same variable name for changelog, readme and license files (blathijs)
- Fix 510292759967: [Makefile] Don't fail to build from fresh clones
- Fix afdd36f69c4c: [Makefile] Don't remove used scripts
- Fix: [Makefile] More woes with custom_tags.txt and installation (blathijs)
- Cleanup: Remove unused files from script dir
- Cleanup: Remove more unused files
_______________________________
Bug fixes for the 1.4 release.
No change in the engine (changes in Solarus Quest Editor only).
_______________________________
Solarus 1.4.1 (2015-05-09)
_______________________________
Bug fixes for the 1.4 release.
Engine changes
--------------
* Fix crash with doors whose opening condition is an item (#686).
* Fix the size of custom entities supposed to be optional (#680).
* Fix the hero's sprite reset to default ones when changing equipment (#681).
* Fix animated tiles freezed when running a quest a second time (#679).
* Fix saving empty files.
* Print an error message when there is no font in the quest.
_______________________________
Solarus 1.4.0 (2015-05-02)
_______________________________
The new quest editor release!
Engine changes
--------------
* Solarus now compiles with C++11.
* Solarus Quest Editor was rewritten and is now in a separate repository.
* Solarus can now be used as a library in other projects.
* Add a command-line flag -win-console=yes to see output on Windows (#550).
* Add unit tests.
* Fix a crash if an entity has a sprite without animation.
* Fix crash when using the -no-video command-line option.
* Fix assertion when a crystal block has less than 4 frames.
* Fix hero freeze when a treasure's dialog is missing (#595).
* Fix hero stuck in dynamic tiles just enabled on him (#89).
* Fix hero sometimes moving in wrong directions (#677).
* Fix tunic and sword collision when their sprite is changed (#617).
* Fix slightly incorrect position of carried item sometimes (#660).
* Fix crash when a tileset image is missing (#590).
* Don't die if the animation of a pickable treasure is missing.
Lua API changes
---------------
Changes that introduce incompatibilities:
* Text surfaces: the size must now be set at runtime instead of in fonts.dat.
* Text surfaces: the default font is now the first one in alphabetical order.
Changes that do not introduce incompatibilities:
* sol.text_surface.create() now accepts a size parameter (default is 11).
* Add a function sol.main.get_os().
* Fix sprite:on_frame_changed() called twice on animation/direction change.
Data files format changes
-------------------------
You can use the script
editor/resources/tools/data_files_conversion/1.3_to_1.4/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.
* fonts.dat no longer exists. Fonts are a resource like others now (#611).
* Fonts are now in a "fonts" directory instead of "text".
* Maps: shop treasures have a new property "font".
3.16.0 - March 22, 2015
=======================
* Updated translations
3.15.92 - March 16, 2015
========================
* Install symbolic icon
* Updated translations
3.15.91 - March 2, 2015
=======================
* Clear earmarks when a cell is filled (Iulian Radu)
* Use sans for all numbers in printed sudokus (Iulian Radu)
* Updated translations
3.15.90.1 - February 16, 2015
=============================
* Temporarily remove user help until it can be updated.
3.15.90 - February 16, 2015
===========================
This release is rolls back several changes that were present in 3.15.2,
most notably the addition of the timer, since we have not yet added
scores and there is no point in having a timer without scores. The timer
is expected to return in the 3.17 development cycle. No other major changes.
3.15.2 - November 24, 2014
==========================
* The highlighter can now be turned off with a preference (Andrei Ghincu)
* XDG_CURRENT_DESKTOP may contain a list of desktops (Robert Ancell)
* Updated translations
3.15.1 - October 26, 2014
=========================
Dependencies: GTK+ 3.15.0
* Add a timer counting up in the header bar (Amisha Singla)
* When the game has been completed, the player may now choose between
returning to the new game screen and quitting Sudoku, instead of returning
to the new game screen or starting a new puzzle without changing the
difficulty level (Michael Catanzaro)
* Thread-safety fixes when printing multiple puzzles (Michael Catanzaro)
* Fix crash when printing more than 16 puzzles on a computer with more than 16
CPUs (Michael Catanzaro)
* Improve window titles (Michael Catanzaro)
* Don't set the header bar as the title bar in Unity (Michael Catanzaro)
* Only use a header bar on the print multiple puzzles dialog if the desktop
environment requests it (Michael Catanzaro)
* Widen the print multiple sudokus dialog (Arnaud Bonatti)
* Code cleanups (Arnaud Bonatti, Michael Catanzaro, Sahil Sareen)
* Updated translations
LGOGDownloader 2.23
- Option to show wishlist is no longer saved to config file
- Added simple login check as a fallback to current complex HTTP login check
* This fallback method should work even if GOG changes the site layout as long as account page location remains the same
- Fixed error with login when cookies didn't exist but API login worked because config.cfg contained valid secret and token
LGOGDownloader 2.22
- Added option to download files by using file id
* --download-file "gamename/fileid"
- Fixed multiple DLCs when using cache (patch by: Ismo Toijala)
- Made progressbar display 10 second average download speed instead of average for the whole download
- Added support for new account page layout
- Added --wishlist option to show wishlist
- Makefile change: "make install" will now install debug build if it has been built
in pkgsrc yet.
Upstream ChangeLog is at http://freeciv.wikia.com/wiki/NEWS-2.5.0,
excerpt:
What's changed since 2.4
The main changes in Freeciv 2.5 are the inclusion of the 'civ2civ3'
ruleset, a new Qt client, and much more flexibility for those
creating their own rulesets. The AI has also had some improvements.
As is usual for major releases, 2.5 clients cannot interoperate with
pre-2.5 servers, and vice versa. Pre-2.5 savegames can however be
loaded into 2.5, and in most cases, the supplied rulesets have not
changed so much as to make it difficult to complete a game started
with 2.4.x's rules.
from 20150206
When there's a clear consensus for the new acronyms being wanted, this
package can be updated. Until then, it stays on 20150206. As agreed
with the PMC.
Changes:
10/21/10 v1.4.9rc1
Compatible with the stricter permissions of Windows Vista and
Windows 7
Rewrite of the Graphics system to allow switching to full screen
on modern systems
Better integration into Mac OS X with default location for the
supported games
Smooth scrolling (disabled by default, though)
Aspect correction is now supported
More data from the original has been decoded and thus improved
gameplay and combat
Two mods developed by our team member Marzo
- Keyring for BG which adds a large quest to obtain a SI-style
keyring, as well as a lot of other enhancements such as meditating
in the shrines and viewing the Codex
- SIfixes for SI which corrects many mistakes in the game, for
example
you can now cure Cantra when you play with this mod
In-game Notebook with support for automatic notes (notes created
by usecode)
Integrated Pentagram(tm) Audio system which means
- Real Roland MT32 device support
- Roland MT32 Emulation support
- Fluidsynth support
Removed dependency of the Audio system on SDL_Mixer
New shapes for paperdoll
Multi-map support for new games
Increased limits on resource sizes (shapes, frames, etc)
Moved hard-coded information to datafiles
Greatly improved compiler tools to ease new game development
Tons of work on our map editor Exult Studio and the ability to
develop new games and mods
Tons of bugfixes
- Make sure that file is regular file when getting local hash
- Fixed crash in Downloader::checkStatus
- Ignore extras without filename
These are usually extras that haven't been released yet so they
can't be downloaded anyway
- Changed jsoncpp include path from <jsoncpp/json/json.h> to
<json/json.h>
- Added support for saving serial keys
Serials are saved to "serials.txt" when using --save-serials with
--download and listed in the output when used with --list-details
- Show more info on HTTP error in API::getResponse when using debug
build
- Added option to skip fast platform detection
--no-platform-detection skips the initial fast platform detection
and detects the supported platforms from game details which is
slower but more accurate.
Useful in case platform identifier is missing for some games in
the game shelf.
- Fixed downloader skipping some files because of uncleared API
error state
- Show url in http error messages
This is a maintenance release for the stable 1.12.x series including a critical security fix, as well as an assortment of other bug fixes and improvements over version 1.12.1. We urge users of all previous versions to upgrade immediately.
This is a convenient way to get the "wtf" programme and also its acronyms
database outside of NetBSD source tree. wtf is little shell script which
translates acronyms for you.
Upstream changes (no English changelog):
20150208:
- fix a bug in textgosub insn with "_" clockstr insn strings
20150207:
- fix a bug that delay insn doesn't read an argument (enbugged in 20150102)
- implement textcolor insn
- fix a bug in textgosub insn that doesn't show text when there are multiple
charactors specified by clickstr insn
20150112:
- iOS 8 SDK changes
- drop two patches, upstream corrected.
(the comments on patches were):
The key argument of std::map must not be const as it can't be assigned
internally otherwise.
- Add buildlink to audio/libvorbis, sysutils/dbus
- Add sysutils/desktop-file-utils/desktopdb.mk to include
- Add post-patch: target to removed patched *.orig files
(otherwise those are installed)
- Adjust several REPLACE_PYTHON and REPLACE_BASH
- Add patch to correct missing shebang lines necessary for REPLACE_.*
Update 1.10.7 to 1.12.1
-----------------------
- changelog is too huge to list here, instead pick only for 1.12.1
from: http://www.wesnoth.org/
Wesnoth 1.12.1
Sunday, January 25 2015
Wesnoth 1.12.1 is now available. This is a maintenance release
for the stable 1.12.x series and, as such, it delivers an
assortment of bug fixes and other improvements over version
1.12.0. Check the forum thread for a list of the most notable
changes in this version.
As on previous occasions, we also offer two versions of the
changelog: a trimmed-down players changelog including only
those items considered to be relevant in regular gameplay, and
a more technical full changelog for enthusiasts and content
creators.
The source code, Windows, and Apple OS X packages are already
available on the downloads page. You may also find packages
for other platforms there as they become available. You may
comment on this release in the forums.
memory and CPU time for certain input. Provide a variable
(CLANG_NO_VALUE_PROPAGATION_PASS) for selectively disabling it in those
places known to trigger it.
Version 2.3.0 (feb.18th 2015)
New features:
* Grinder can now find the CA[] property (ChAracter set, e.g. "CA[big5]") in
the sgf and decode the file appropriate. However, some decodings are not
supported by Java, e.g. HZ / CA[hz-gb-2312] / ~{NbGeT49mJV~}
* When reading a file with no "CA[]" property set, we use the default of the
jvm to read the sgf (this was and is the default behaviour). You can set
a different character set as preferred default in the settings window.
The selection of a default decoding (settings) helps decoding files, if
MyGoGrinder is used in portable mode on different OSs: Linux and Mac
usually use UTF-8, while Windows uses the local decoding/encoding.
* If comments of sgf files are not displayed correctly, you can set the
decoding manually: you can switch the decoding ("View" menu -> "Change
text decoding") and you can also set this for all files of the current
folder - without subdirectories (Grinder will remember this).
* The settings file (mygrinder.ini) is now saved and read always with UTF-8
encoding, so that it doesn't matter which default decoding the machine
uses.
* Log files are now also always written with UTF-8 encoding, so that
messages with Russian, Chinese, Hebrew and Inuktitut characters can be
read side by side with Latin (ASCII) characters. The old logs and
settings are backed up.
* When importing tags from a file, you can select the decoding.
* You can let Grinder automatically move defect and unusable files to the
folders "defect" resp. "notsupported"; activate this manually in the
settings file (mygrinder.ini)! This will deactivate editing of defect
files.
* Changed display order of directories in the selection window: Java's file
lists were not sorted, when got from some file system: FAT32 (thumb
drive), ext4 (Linux). NTFS file systems gave an ordered list, so
possibly you didn't ever observe this. You can switch sorted display
off, if you liked the old unsorted list.
* If you want to use the wgf editor, you need to activate it's main window's
menue entry manually in the settings file: WGFFRAME.ENABLED=true
I took the check box out of the settings window.
Tweaks, bug fixes:
* I reduced the count of warning messages, if starting a new profile.
* "\" and "]" are now also handled correctly in the comment area of the main
window
* If there is an error in the sgf code or the file was not found (moved or
deleted), instead of "Exit" we use now a default code, so that the
program can continue normally.
* Refresh the directories view in the selection window without closing the
program
* While working on the code, I remembered a behaviour in Linux: if you make
a soft link to an external problems collection in your problems folder,
these problems are used as if they were inside your problems folder. So
stats files are created (but defect files cannot be moved). This doesn't
work in Windows!
* Sometimes, when deleting a tag in the selection window, the tags list was
suddenly empty (shock). This was just a refresh-display-problem -
seemingly solved
* I threw the MYGG_DEBUG... system variables out.
* ... and some more small tweaks and fixes, which I don't remember
Changes:
- Miscellaneous minor gameplay improvements
- Fixes a crash with python 2.7
- Removes support for savefiles older than 0.28
- Rewrite of the graphics system (new widgets and dialogs, etc.)
- Various minor bugfixes
- Translation improvements
Changes:
* Added support for MacBinary resource files
* Updated README.joystick to reflect joystick support
* Fixed volume lockup bug on MacOS X
* Fixed network bug with more than one player
release 0.2.1 (2011/03/15)
- added missing music playback to PC-CD SEQ cutscenes
- fixed some palette and sprite issues with Amiga data
release 0.2.0 (2011/03/11)
- added support for PC-CD SEQ cutscenes
- added support for Amiga data files (experimental)
- fixed minor sound glitches
release 0.1.9 (2007/03/16)
- fixed minor glitches in cutscenes
- fixed several Conrad moves
- fixed fast mode
- made game version autodetection defaulting to English
- added support for SegaCD speech files
release 0.1.8 (2005/08/31)
- fixed crash in MOD player
- fixed minor glitch with in-game save switches
release 0.1.7 (2005/08/24)
- improved in-game menu
- added autodetection for language of the game
- added support for Amiga music files
- added support for the protection screen (disabled by default)
CHANGES SINCE 0.0.11
* Sound playing function could segfault. Fixed.
(Example: hitting [Down] in main menu!)
CHANGES SINCE 0.0.10
* Converted all BMPs to indexed (256 colors or less), reducing image files
by 1MB and removing white artifacts seen on 24bpp and 32bpp displays.
* Made some unloadable BMPs loadable again.
* Added configuration for joystick buttons and axes to Options screen.
(Values stored in config file (e.g., ~/.defendguinrc))
* Now keeps track of your highest score.
* Displays labels ("Player 1" and "Player 2") above score/levels on
main menu.
* Displays highest score on main menu.
* Does not display Player 2 stats on main menu after a 1-player game.
* Last scores and levels and high score are saved-to and
loaded-from ~/.defendguinrc
* Points awarded for shooting boss. Large bonus awarded for beating game.
Changes:
* An OpenGL ES-compatible renderer.
* Port to SDL 2.
* Graphics performance improvements.
* Mapping documentation
* Configurable responsiveness of all three cameras via camera_*_speed
* Intelligent manual rotation behavior.
* Reworked configuration via joystick_axis_* and joystick_button_*
options in neverballrc.
* Configurable tilt responsiveness via mouse_response and joystick_response
options in neverballrc. Accustomed keyboard users may want to set
joystick_response to 50 to restore previous arrow key responsiveness.
* Move default camera keys from F1-F3 to 1-3.
* Automatically invalidate scores for older levels.
* Adjustable replay playback speed using the mouse wheel.
* Interpolate game state between updates for smooth display.
* Simulation and collision detection-related fixes.
* Rotating platforms!
* NeverballPack gamepack for Radiant:
* Tailored defaults.
* Built-in entity documentation.
* Custom Build menu options.
* Ability to load levels in standalone mode from the command line.
* Recognize .pk3 (a renamed .zip) as a package extension for Radiant
compatibility.
* Limit entity timer precision to milliseconds to fix a number of
timing-related bugs.
* New level sets / courses:
* Tones Levels, a level set by Ian Walker.
* Golf Jambalaya, a golf course by vidski.
* Reshaun's Easy-Putt, a golf course by Reshaun Francis.
* Updated level sets:
* Countless highscore and bug fixes.
* Some completely reworked levels.
* Four all-new Nevermania levels.
* New balls:
* Rift Ball, Octocat Ball, Melon Ball, Orange Ball, Diagonal Ball,
Cheese Ball, Catseye Ball, UFO Ball.
* Updated balls:
* Eyeball, Blinky.
* Countless translation updates.
* Language selection screen.
* Support for custom GUI themes. A GUI theme can be installed as any
Neverball package and selected via the theme option in neverballrc.
* Lighting adjustments to improve visibility in levels.
* Error logging to a text file in the user folder.
* Incremental loading of replays.
Condensed changes:
* Translation updates
* Various code cleanup
* Fix movement using the diagonal keys on keypads
* Initialise the horizontal key movement speed properly
* Documentation improvements
* Add support for playing on a keyboard to the SDL backend.
* Add a new fourth level
* Various minor bugfixes
* Change the high scores file from a memory dump to plain text.
Users with an existing high scores file in memory dump format will
have their high scores file converted to plain text on startup.
Changes:
Version 0.11.9
==============
- changed: opengamecache had to move to my own server. New address: ogc.gulpe.de:11111
- fixed: on certain networks, recvfrom hasen't returned. Even select
returns with data aviable recvfrom got stuck because of no data.
Added MSG_DONTWAIT here as flag. (only on linux)
- fixed: counter pkg_lastid became > 32767 almost messages are lost
in cache managment
patch from: Michel Bernay
- fixed: bug with selecting a player gfx.
- got a big patch file from Michel Bernay which fixes:
fixed: bug about compute points of the winner in multiplayer mode
fixed: bug for server for coputing point (Suppress all process in
reception of playerdata)
fixed: bug in cache managment (lot of messages lost by function
rscachedel)
added: function to find who player is owner of explosion to compute
the killer
added: function in debug for display player statistics
changed: display points on general menu
changed: scorring now a unique players wins a round add 1 point
(bonus for victory) and numer of player killed by thge
winner
- Added Warning if a game get startet with only one player selected
Patch send in by: Carles Pina i Estany
- Added Joystick support - Patch send in by: Patrick Kirsch
Chenges i made to the patch: I open only once the joystick device.
Since after the patch the joystick got opened a few times without
closing it again. The setupmenu will display now the number of the
button which is selected for the function.
- Fixed BUG found by Lars Poeschel
One player could join without problems and if a second player joined
this network game, the server crashed in do_contest() accessing
illegal memory. The problem is that a contest packet is received with
to -1 and from 1. Then in the line
players[ct_pkg->to].net.flags &= (0xFF - NETF_firewall);
obviously illegal memory is accessed.
Fixed the check of the to parameter from the contest packet. The
server ignores now a to value of -1.
Version 0.11.8
================
14.12.2007
- Changed Docdir to $prefix/share/doc (Felipe Rafailov)
- Added some more resolutions. (requested by some users)
- Fixed BUG shown in: http://bugzilla.novell.com/show_bug.cgi?id=242031
(patch from: Petr Gajdos)
In network game i wanted to use all the time a different bomb
instead of the first free aviable. In the code i forgot to modify
some values. This patch should fix it now.
(player.c:player_findfreebomb) changed i to nr.
- Fixed some drawing issues with flying bombs.
- The last special item use was lost on clients in a network game.
special.use (was reset during special_clean)
special.clean variable added to save the cleaning state.
tested and works.
- Fixed: kicked bombs can travel in time. (map.bfield was set too early)
rewrote full bomb kicked system.
- Fixed: compile warning: packets.c(635): error #592: variable "s_mod" is
used before its value is set (reported by: David Binderman)
- Fixed: Special settings will be saved into the config file.
- Changed: all data will have thier own Makefile. So "make install" and
"make dist" won't copy the CVS dirs.
- Fixed: Second Player Problem
this fix includes that if a second player was used the game got somehow
very instable, because there have been no reset of all the game data.
playerselection works now much better. There have been problems with
some keys for the second player.
- Fixed: problem on slow networks with the loop that the selected player
gfx gots selected and deselected. (infinite loop on the network)
- Fixed: problem with overwriting the servers address on clients.
problem only seen on server who gets connected from two differen ip
addresses.
Changes in 0.90.0
Fix issues on Windows systems with DPI scaling.
Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
Revised keyboard input code.
Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"
Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.
Console speed now resolution-independent.
Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.
PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.
Support for opengl non-power-of-two-textures extension (disable with command line: "-notexturenpot".)
Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models (disable with command line: "-novbo".)
Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
Fence textures support.
Dynamic light speedup. Speedup loading of tga and pcx external images.
Brush model drawing speedup.
Support for BSP2 and 2PSB map formats.
Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
Better Hor+ field of view (FOV) scaling behavior.
Better cross-map demo playback support.
Fix screenshots when screen width isn't a multiple of 4.
Fix a lighting glitch due to floating point precision.
Fix a looping sounds glitch.
Fix a vulnerability in file extension handling. Tighten path handling safety.
Initialize opengl with 24-bit depth buffer at 32 bpp.
Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
Fix cvar cycle command not working sometimes.
Host_Error upon missing models. (Prevents segmentation faults.)
Change sv_aim default value to 1 (i.e. turn off autoaim)
Add 'prev' and 'next' keywords to the 'cd' command.
Work around a linux cdrom issue (playback might not start for a while after a stop).
Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
Version bumped to 0.90.0 (because Quakespasm has a decent life of its own)
Other fixes and clean-ups.
Changes in 0.85.9
Fixes for several undefined behaviors in C code (gcc-4.8 support.)
Implemented Hor+ style field of view (FOV) scaling, useful for widescreen resolutions. Configured by new cvar fov_adapt: set it to 1 and your fov will be scaled automatically according to the resolution. Enabled by default.
Adjusted string buffers for PR_ValueString and friends to fix crashes with excessively long global strings seen in some rude mods.
Toned down warning messages from PF_VarString() a bit.
Fixed Fitzquake's map existence check in changelevel (used to leak file handles which would end up in a Sys_Error() due to consuming all free handles if many maps reside not in pak files.)
Fixes/cleanups in chat mode handling. Client no longer gets stuck in chat mode upon disconnect.
Mouse grab/key_dest fixes and key cleanups.
The "speedkey" now acts as "slowkey" when "always run" is on.
Support for demo recording after connection to server. (thanks to Baker for a patch)
Corner case fixes in COM_Parse() for quoted strings and support for C-style /*..*/ comments.
Changed lightmaps to GL_RGBA instead of GL_RGB.
Better parse for opengl extensions list (from quakeforge.)
Vsync saving/loading fixes.
Fixed pointfile loading.
Multiple cleanups in gl_vidsdl.c.
Opus music decoding support (as an optional patch only.)
Several other minor fixes/cleanups.
Changes in 0.85.8
Made Quake shareware 1.00 and 1.01 versions to be recognized properly.
Fixed control-character handling in unicode mode. Keyboard input tweaks.
Made the keypad keys to send separate key events in game mode.
Text pasting support from OS clipboard to console. (Windows and Mac OS X.)
Support for the Apple (Command) key on Mac OS X.
Fixed increased (more than 32) dynamic lights.
Music playback: Made sure that the file's channels count is supported.
Support for Solaris.
Switched to using libmad instead of libmpg123 for MP3 playback on Mac OS X.
Better support for building the Mac OS X version using a makefile, support for cross-compiling on Linux.
Fixed a minor intermissions glitch.
Increased string buffer size from 256 to 384 for PF_VarString to work around broken mods such as UQC.
Restored original behavior for Quake registered version detection.
Minor demo recording/playback tweaks.
Minor tweaks to the scale menu option.
unbindall before loading stored bindings (configurable by new cvar cfg_unbindall, enabled by default.)
New icon.
Miscellaneous source code cleanups.
Changes in 0.85.7
Added support for cross-level demo playback
gl_texturemode is reimplemented as a cvar with a callback and the setting is automatically saved to the config
Fixed execution of external files without a newline at the end
Reduced memory usage during reloading of textures
Fixed compilation on GNU/kFreeBSD (Debian bug #657793)
Fixed backspace key on Mac OS X
Disable mouse acceleration in Mac OS X
Worked around recursive calling of the anisotropic filter callback
Console word wrap and long input line fixes
Verified correct compilation by clang (using v3.0)
Several other small changes mostly invisible to the end-user
Changes in 0.85.6
More work for string buffer safety
Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods)
Several cleanups/changes in the cvar layer
Minor SDL video fixes.
Changes in 0.85.5
SDL input driver updated, adding native keymap and dead key support to the console
Fixed a crash in net play in maps with extended limits
Verified successful compilation using gcc-4.6.x
Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'
Read video variables early so that a vid_restart isn't necessary after init
mlook and lookspring fixes
Added support for loading external entity files, controlled by new cvar 'external_ents'
Made mp3 playback to allocate system memory instead of zone
Some updates to the progs interpreter code
Fixed r_nolerp_list parsing code of fitzquake
Made sure that deathmatch and coop are not set at the same time
Several code updates from uHexen2 project, several code cleanups.
Changes in 0.85.4
Implemented music (OGG, MP3, WAV) playback
A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"
Added support for mouse buttons 4 and 5
Fixed the "unalias" console command
Restored the "screen size" menu item
Fixed an erroneous protocol check in the server code
Raised the default zone memory size to 384 kb
Raised the default max_edicts from 1024 to 2048
Revised lit file loading, the lit file must be from the same game directory as the map itself or from a searchpath with a higher priority
Fixed rest of the compiler warnings
Other minor sound and cdaudio updates
Other, mostly user-invisible changes
Changes in 0.85.3
Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
Much needed OSX framework stuff from Kristian
Add a persistent history feature (thanks Baker)
Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)
Allow player messages longer than 32 chars
Sockaddr fix for FreeBSD/OSX/etc networking
Connect status bar size to the scale slider
Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems
Enumerate options menus
Add a "prev weapon" menu item (from Sander)
Small fix to Sound Block/Unblock on win32
Lots of code fixes (some from uhexen2)
Sys_Error calls Host_Shutdown
Added MS Visual Studio support
Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks.
Changes in 0.85.2
Replace the old "Screen size" slider with a "Scale" slider
Don't constantly open and close condebug log
Heap of C clean-ups
Fix mapname sorting
Alias the "mods" command to "games"
Block/Unblock sound upon focus loss/gain
NAT fix (networking protocol fix)
SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.
Accept commandline options like "+connect ip:port"
Add OSX Makefile (tested?)
ioquake3 is a game engine project which aims to build upon id Software's Quake
3 source code release. The source code was released on August 20, 2005 under
the GPL.
The project's goal is to create a bug-free, enhanced open source Quake 3
source code distribution upon which new games and projects can be based, as
well as an improved version (in relation to the original binaries) of the
engine for playing Quake III: Arena, the Team Arena expansion pack and all the
popular mods.
This version of the package is optimized for the Raspberry Pi.
Upstream changes (no English changelog):
20150102:
- fix bug that bgm doesn't stop if game is saved during bgmfadeout
- change button drawing when mouse is moved out of window
- fix bug in delay insn that causes extra wait during skip
- fix bug that settings of kidokumode insn in envdata is overwritten
by kidokuskip insn at the next startup
20150101:
- fix bug of bdown insn
- fix bps insn to ignore undefined lsp
- fix spbtn insn to ignore undefined lsp
- fix infinite loop bug during skip by CTRL-key
- fix segfaults when loading images fails
- fix bug that skip by CTRL-key doesn't stop when it's released during
SMPEG is played
- fix buffer overflow in ScriptHandler.cpp
- fix bexec insn that can't use number 0
- allow spaces or tabs before labels in game script
- update bps insn to handle third arg (mouse bottun event)
platforms that can run i386-linux binaries; we don't need to set
ONLY_FOR_PLATFORM as well. (And especially not more restrictively than
necessary, such as excluding Linux.)
of platforms accepted: the situation is that the upstream file is
binary and only semi-portable. It in particular won't work on netbsd-6
and up, regardless of machine type, because it uses time_t.
If anyone feels like improving the situation, get upstream to
distribute a portable file...
Changelog:
1.4.4 (2014-10-21)
------------------------------------------------------------------------
(None)
1.4.4-RC1 (2014-10-08)
------------------------------------------------------------------------
- Fix: Image widgets stored 32bit SpriteID in uint16 (r26971)
- Fix: Owner of road depot road types were not properly changed upon bankruptcy [FS#6126] (r26955)
- Fix: Compilation on HAIKU (r26922)
- Fix: Crash when enabling 'Full animation' if multiplayer chat text is on screen [FS#6096] (r26919)
- Fix: Height computation of game script text in town GUI did not consider margins [FS#6119] (r26859)
- Fix: [Squirrel] Debian lintian issues (r26853)
- Fix: Compilation of strgen on various platforms like Solaris (r26850)
- Fix: Better display of refit information for articulated vehicles [FS#6113] (r26849, r26848)
- Fix: Do not assign a next hop when returning cargo [FS#6110] (r26847)
- Fix: The ok-button in the OSK for the signs list should just close the OSK [FS#6116] (r26827)
1.4.3 (2014-09-23)
------------------------------------------------------------------------
(None)
1.4.3-RC2 (2014-09-14)
------------------------------------------------------------------------
- Fix: Crashes on joining a server with pending order backups [FS#6112] (r26819)
- Fix: Crashes on start due to dereferencing the -1 index of the file names array of music files (r26809)
1.4.3-RC1 (2014-09-07)
------------------------------------------------------------------------
- Fix: TC_NO_SHADE did not work for 32bpp text rendering (r26792)
- Fix: Loading a game with order backups leaked Orders and left unreachable items in the pool (r26787)
- Fix: Buffer overrun in SQCompiler::Error (r26764)
- Fix: Desync due to not always properly restoring game state from the savegame (r26753)
- Fix: [Script] Crashes and infinite loops when using lists in item-descending order [FS#6085] (r26744)
- Fix: Incorrect CFLAGS when enabling gprof profiling (r26737, r26735)
- Fix: Do not reset the last selected airport or layout, unless it is really necessary [FS#6083] (r26732)
- Fix: Use the normal search path to look for xdg-open at Unix [FS#6077] (r26724)
- Fix: Properly check for cargo acceptance of houses [FS#5997] (r26723)
1.4.2 (2014-08-16)
------------------------------------------------------------------------
(None)
1.4.2-RC2 (2014-08-03)
------------------------------------------------------------------------
- Change: Use awk instead of trying to convince cpp to preprocess nfo files (r26708)
- Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes (r26716)
- Fix: [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were not skipped during drawing (r26713)
- Fix: [OSX] Compilation fails with some lzo2 versions, if __LP64__ is defined to 0 instead of checking whether it is defined [FS#6069] (r26709)
- Fix: Wrong breakdown sound was played for ships [FS#6015] (r26706)
- Fix: Integer overflows in acceleration code causing either too low acceleration or too high acceleration [FS#6067] (r26702)
- Fix: Discard incorrectly saved order backups when clients join [FS#6066] (r26700)
- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all (r26699)
- Fix: Slovak uses space as group separator in numbers [FS#6064] (r26695)
- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters (r26685)
1.4.2-RC1 (2014-07-03)
------------------------------------------------------------------------
- Fix: CargoPacket::SourceStation() returns a StationID (r26660)
- Fix: Days in dates are not represented by ordinal numbers in all languages [FS#6047] (r26657)
- Fix: Production cheat cannot be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously [FS#6044] (r26656)
- Fix: Make sure an 'abs' is used that supports int64 when using 'abs' on those variables (r26651)
- Fix: Support save/load chunk lengths of up to (1 << 32) - 1 [FS#6041] (r26650)
- Fix: Incorrect usage of string commands in the base language [FS#6037] (r26642, r26640, r26639, r26632)
- Fix: Segmentation fault when encountering a .obg/.obs/.obm with empty string/zero length MD5 checksums [FS#6038] (r26637)
- Fix: The 'Load' button was not properly enabled/disabled for old savegames without NewGRF information (r26634)
- Fix: If the video driver fails to supply a list of resolutions, display an error message [FS#6012] (r26629)
1.4.1 (2014-06-02)
------------------------------------------------------------------------
- Fix: First send packages about new company, then clients joining it to admin port [FS#6025] (r26616)
1.4.1-RC2 (2014-05-18)
------------------------------------------------------------------------
- Fix: Save/load issues on big endian machines (r26593, r26590, r26589)
- Fix: Consider multiheaded trains in station refits [FS#5995] (r26586)
- Fix: Game script could be changed in game by double clicking [FS#5974] (r26583)
- Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580)
- Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576)
- Fix: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables [FS#6001] (r26577)
1.4.1-RC1 (2014-05-04)
------------------------------------------------------------------------
- Change: Remove demand calculation based on tiles (r26484)
- Change: Use pkg-config for libpng as well (r26435, r26433, r26432)
- Change: Use better distance metric for link graph [FS#5941] (r26411)
- Fix: [Windows] Crash when the operating system performs the "paint" callback during window creation [FS#5994] (r26539, r26538)
- Fix: OpenBSD compilation [FS#5992] (r26523)
- Fix: prevent from ever reading huge (or negative) amounts of data in strgen (r26521)
- Fix: Severity rating of dedicated server messages during world generation (r26518)
- Fix: Buffer overruns in handling of symbolic links inside tars (r26514)
- Fix: Incorrect usage of strecpy (r26505, r26485)
- Fix: Reading console input on dedicated server relied on unspecified behaviour (r26496)
- Fix: Allow single-vehicle consists to station-refit in a meaningful way (r26483)
- Fix: Prevent comparing to NULL when strndup could not allocate memory (r26476)
- Fix: Potentially undefined shifts in NewGRF code (r26475)
- Fix: Make sure there is no uninitialised sprite data (r26473)
- Fix: Draw text shadow for ellipses (r26467)
- Fix: Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites (r26463)
- Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448)
- Fix: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445)
- Fix: Load button for heightmap list was missing [FS#5953] (r26428)
- Fix: Do not crash when supplying an invalid filename without extension to cmd parameter -q (r26423)
- Fix: Some road constructions used the rail sound effect [FS#5946] (r26422)
- Fix: Goal GUI failed to shade [FS#5948] (r26420)
- Fix: Shares button state was not appropriately updated when switching setting or company [FS#5947] (r26416)
1.4.0 (2014-04-01)
------------------------------------------------------------------------
(None)
1.4.0-RC1 (2014-03-18)
------------------------------------------------------------------------
- Feature: [Script] APIs to get cargo waiting from/via other station (r26396)
- Fix: Do not explain "symmetric" cargodist mode when the setting does not allow it [FS#5939] (r26394)
- Fix: Update distances between link graph nodes when station sign is moved (r26393)
- Fix: No need to call OnFocus twice [FS#5933] (r26392)
- Fix: Select a specific font size when freetype fails to select one automatically [FS#5885] (r26389)
- Fix: Return correct values from ICU iterators in case of leading or trailing whitespace [FS#5924] (r26384)
- Fix: All goal commands invalidated the goal list of company 0 [FS#5932] (r26382)
1.4.0-beta5 (2014-02-25)
------------------------------------------------------------------------
- Feature: Warn the user about empty setting search results, and about missing setting search results due to filtering (r26322, r26321)
- Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
- Feature: Allow map sizes up to 4096x4096 (r26319)
- Feature: [NoGo] Allow GS to hide story page date (r26307)
- Feature: [NoGo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate (r26306)
- Feature: [NoGo] ScriptStoryPageElementList() - a list of all story page elements for a given page (r26305)
- Feature: [NoGo] ScriptStoryPageList() - a list of all story pages (r26303)
- Change: improve the performance of map generation (r26313, r26312, r26311, r26310, r26309, r26308)
- Fix: Station sizes > 8 were always allowed [FS#5929] (r26375)
- Fix: [NewGRF] Mixed up callback mask flags in station inspect window [FS#5928] (r26374)
- Fix: Calling DoCommandP during the gameloop cleared pending persistent storage changes [FS#5831] (r26371)
- Fix: [Windows] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks (r26367)
- Fix: [Windows] Protect the whole video driver from concurrent access (r26366)
- Fix: [Windows] Do not draw the cursor when its sprite is not ready and set _screen.dst_ptr immediately when the buffer changes [FS#5867] (r26365)
- Fix: Writing out of the bounds of the rail type map [FS#5892] (r26364)
- Fix: Reset the default window size icon size just like all the other cached icon sizes [FS#5906] (r26362)
- Fix: ClientSizeChanged is only called via WndProcGdi which already has the mutex [FS#5922] (r26360)
- Fix: Some order options do not combine with others, e.g. go via + full load [FS#5845] (r26357)
- Fix: Protect all VideoDriver_SDL methods with the (now recursive) _draw_mutex (r26351)
- Fix: Make sure link graph jobs can delete themselves after SLA_NULL [FS#5898] (r26347)
- Fix: Call Layouter::ReduceLineCache from GenerateTownName in all cases to keep cache size in check [FS#5870] (r26346)
- Fix: Rewrite SmallStack so that it does not use a pool and is re-entrant (r26343)
- Fix: Reroute cargo when automatic distribution is switched off [FS#5902] (r26341)
- Fix: Do not redraw the link graph overlay if it is empty [FS#5908] (r26338)
- Fix: Some inconsistencies regarding link graph (job) IDs (r26331)
- Fix: The case of rerouting cargo from one VehicleCargoList to another (r26330)
- Fix: Take care of next_station when reassigning from MTA_DELIVER to MTA_TRANSFER [FS#5901] (r26327)
- Fix: when autosaving the message about a save already happening could be shown, even though the code's intention was to not show it [FS#5871] (r26326)
- Fix: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropriately if they are allowed to [FS#5897] (r26317)
- Fix: The giant-screenshot confirmation window only triggered for ridiculously big screenshots, not for ludicrously big ones [FS#5899] (r26314)
1.4.0-beta4 (2014-02-06)
------------------------------------------------------------------------
- Change: [NewGRF] Make vehicle variable 61 return 'not available' instead of zero when using it in invalid callback contexts (r26294)
- Feature: Display speed limit also for road bridges in the TileInfo window [FS#5849] (r26277)
- Fix: [NoGo] Invalid DoCommand return callback for method returning bool (r26298)
- Fix: Correctly identify opposite ends of bridges and tunnels when converting rails [FS#5866, FS#5888] (r26291)
- Fix: Prevent infinite recursion also in RefreshLinks [FS#5878] (r26283)
- Fix: [NoAI] Some RemoveRail methods required to set a valid railtype, though it was not used anyway. Remove the need to set one [FS#5853] (r26279)
- Fix: Do not spawn link graph jobs for link graphs with only one node [FS#5874] (r26276)
- Fix: [NewGRF] If NewGRF provided the same station name for different industry types, stations would end up with same name. So also consider the provided name, not only the industry type (r26275)
1.4.0-beta3 (2014-01-21)
------------------------------------------------------------------------
- Feature: Several small performance improvements with the SSE blitters (r26260, r26259, r26256, r26255, r26254)
- Feature: [NewGRF] Add StringCodes 9A 1B, 9A 1C and 9A 1D to display amounts of cargo (r26244)
- Fix: Do not run into infinite recursion when getting next stopping station [FS#5865] (r26267, r26263)
- Fix: Update smallmap overlay if player joins different company and make sure company masks are valid [FS#5860] (r26266)
- Fix: Do not rebuild the link graph overlay cache twice in a row (r26265)
- Fix: Custom currency was reset on game start (r26262)
- Fix: Possible out of bounds reads with the SSE blitters [FS#5854, FS#5855] (r26247)
- Fix: Do not over reserve after autorefit, but do reserve mail for aircraft (r26236)
- Fix: Decimal and digit separators were swapped for Korean language (r26235)
1.4.0-beta2 (2014-01-07)
------------------------------------------------------------------------
- Feature: Blitter autoselection is now based on full animation state, so a non-animated specialised blitter will generally be chosen when animation is turned off (r26217)
- Feature: Specialised animated SSE4 blitter, and non-animated SSE4.1, SSSE3 and SSE2 blitters, improving the blitting significantly in many situations (r26214, r26213, r26212, r26211)
- Feature: Specialised SSE 4.1 sprite sorter, improving the sorting performance significantly (r26205)
- Fix: Validate everything from ini, obg, obs, obs, ... files [FS#5829] (r26206)
- Fix: Allow refitting at station if cargo has already been reserved (r26187)
- Fix: Visual effects did not work for articulated RV parts (r26180)
1.4.0-beta1 (2013-12-24)
------------------------------------------------------------------------
- Feature: [NewGRF] Vehicle variable 4D for determining the position within an articulated vehicle (r26157)
- Feature: [NewGRF] Invalidate vehicle colour palette when leaving a station [FS#5669] (r26027)
- Feature: [NoGo] New goal type that show a story page when clicked (r26012)
- Feature: Optional filter parameter to the 'content state' console command, to limit the content list to only content where the name match the filter (r26000)
- Feature: When calling the 'content select' console command without args, display all selected content (r25999)
- Feature: XDG base directory support [FS#5385] (r25975)
- Feature: [Script] ScriptTown::GetFundBuildingsDuration (r25969)
- Feature: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate (r25968)
- Feature: [NoGo] GSTown::TOWN_GROWTH_NORMAL to reset a town growth rate set previously via GSTown::SetGrowthRate (r25967)
- Feature: [NewGRF Debugging] Inspecting other vehicles in a chain (r25946)
- Feature: [NewGRF] Object property 0x18 to allow specifying the number of objects of that type being placed upon map creation (r25878)
- Feature: [NewGRF] Object property 0x10, bit 13 indicating that object amount scales with water content of map border (e.g. used for lighthouses) (r25874)
- Feature: Highlight active goto item in order list dropdown [FS#5784] (r25859)
- Feature: [Admin] Send info on bankruptcy quarters also in ADMIN_PACKET_SERVER_COMPANY_INFO [FS#5756] (r25845)
- Feature: Increase maximum number of object instances on the map from 64k to about 16M (r25844)
- Feature: Increase the total number of object types from 256 to 64000 (r25835)
- Feature: [NewGRF] Increase the object class limit from 32 to 255 (r25831)
- Feature: Toggle button for wrapping lines in the textfile GUI [FS#5748] (r25816)
- Feature: [NoGo] Game Scripts can now charge fees and give money to companies (r25788)
- Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns (r25785)
- Feature: Add keywords to the openttd.desktop.in file (r25783)
- Feature: Sticky and shade buttons for jukebox window [FS#5743] (r25776)
- Feature: Additional layered main toolbar arrangements (r25772)
- Feature: Allow implicit orders even if no explicit ones are given (r25735)
- Feature: [OSX] Pinch gesture support for zooming [FS#4760] (r25666)
- Feature: Split unit localisation choice into a choice per type of unit, and move it to the advanced settings (r25508)
- Feature: Have tractive effort in imperial (lbf) and metric (kgf) units, have weights and volumes in imperial units (short tons, gallons) [FS#5482] (r25508)
- Feature: Differentiate between total waiting cargo count and available (not reserved) cargo count in the station list and sort based on the cargo count, not the cargo value (r25405)
- Feature: Timetable spreading of vehicles by Ctrl+Click when setting a start date (r25377)
- Feature: Allow opening a goal list and story window specific to a company (r25372, r25369)
- Feature: Show cargo by next hops and final destinations in the station GUI (r25365)
- Feature: Consider cargo waiting at other stations for rating at the origin station (r25362)
- Feature: Distribute cargo according to plan given by linkgraph (r25361)
- Feature: [NoGo] GUI for viewing story pages (r25344)
- Feature: Add industry list to scenario editor's map menu (r25335)
- Feature: [NoGo] Allow more concurrent goals in a game (r25299)
- Feature: [NoGo] Goals can now have a progress text and/or be marked as completed (r25296)
- Feature: Allow saving window sizes as default sizes (r25295)
- Feature: Add another button to window title bars to resize the window to its default size (r25294)
- Feature: Save stickyness of windows when Ctrl+Clicking the sticky button (r25292)
- Feature: When opening the object-build window, restore the object build-window to the previous state (r25284)
- Feature: Show the approximate monthly supply to a station of the different cargoes (r25272)
- Feature: [Win32] Driver param for the DirectMusic driver to specify the output port to use [FS#5552] (r25269)
- Feature: Linkgraph overlay over main viewport (r25264)
- Feature: Linkgraph overlay for smallmap (r25262)
- Feature: Display imminent closure of an industry in its view window (r25238)
- Feature: [NewGRF] Expose sprite base of foundation and shore sprites via Action D Game Variables (r25230)
- Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) (r25229)
- Feature: [Script] ScriptStation::HasRating [FS#5514] (r25150)
- Feature: Add sorting on rating for the town directory window [FS#5288] (r25097)
- Feature: Introduce dropdown for selecting the sort criterion in the town directory window (r25094)
- Feature: Georgian Lari and Iranian Rial as currencies [FS#5212] (r25076)
- Feature: Collapse subtypes in the refit GUI and only expand them after selecting the cargo type (r25044)
- Feature: Only display subtypes in the refit GUI which are available for all selected vehicles. Also add a generic list item to refit while keeping the subtypes of individual vehicles [FS#3764] (r25043)
- Feature: Show the amount of cargo that has already been reserved by full loading vehicles in the station (r25013)
- Change: [NewGRF] Reset the temporary storage registers for every sprite resolving (r26173)
- Change: Improve layout of build-airport GUI [FS#5832] (r26165)
- Change: Make it slightly more clear what ports are coming from where in the debug output when listening (r25997)
- Change: Preselect the current replacement in the right-side list of the autoreplace GUI, instead of selecting the first resp. previous item [FS#5734] (r25919)
- Change: Unify behaviour when clicking on different items in the goto dropdown list when giving orders (r25894)
- Change: Do not offer subsidies for auto-distributed cargo [FS#5766] (r25882)
- Change: Allow to remove unowned objects unless they have the 'unremovable' flag (r25879)
- Change: In scenario editor allow to build all objects which were available at any point in the past to support building scenarios with historic items (r25875)
- Change: Display the cost to upgrade a bridge at the end of bridge that was clicked and not the other end, which could be outside of the screen in some cases (r25854)
- Change: [NewGRF] Lower the limit of airport tile types, house types, industry tile types and object types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen (r25841, r25839, r25837, r25834)
- Change: Clarify the relevance of the permissible palettes (r25792)
- Change: [NewGRF] Invalidate vehicle recolour palette during (un)loading [FS#5669] (r25648)
- Change: If an editbox is configured to be cleared with ESC, but the editbox is already empty, unselect the editbox instead (r25647)
- Change: Make the bridge and object picker not restore their previous size, but the previously saved size (r25543)
- Change: Right align the infrastructure statistics [FS#5595] (r25515)
- Change: Clarify the meaning of the server advertisement settings (r25252)
- Fix: Unify the time a RV needs to travel through a curve [FS#5831] (r26169)
- Fix: Certain hotkeys crashed the content GUI when the list was empty [FS#5834] (r26167)
- Fix: Backup data of altered persistent storage arrays was freed twice [FS#5830] (r26161)
- Fix: [Script] Various API functions did not check whether ScriptRoad::SetCurrentRoadType was called appropriately [FS#5825] (r26149)
- Fix: [Script] API failed for vehicles with only implicit orders [FS#5824] (r26148)
- Fix: Several fixes found by static code analysis (r26132, r26130-r26097, r26091-r26077, r26073-r26046)
- Fix: Invalidate vehicle colour palette again when rearranging consist, reversing, etc (r26026)
- Fix: [NoGo] Properly validate the range of the growth rate passed to GSTown::SetGrowthRate, instead of masking it to 16 bit (r25966)
- Fix: [Admin] The frame of a command packet was not set for the packets that were sent via the admin interface (r25770)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25657)
- Fix: Under certain circumstances a track type change would make the end-of-line-is-red setting ineffective [FS#5216] (r25609)
- Fix: Highlight the right entry in the sorting selector in station view window (r25426)
- Fix: Suppress focusing editboxes which are not visible (r25413)
- Fix: Add missing compatibility settings in afterload (r25390)
- Fix: Allow changing GS settings in-game via the AI/GS config window [FS#5507] (r25104)
- Fix: [NewGRF] Do not compare GRF local cargo subtype IDs from different GRFs (r25042)
- Remove: Ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case [FS#3764] (r25041)
1.3.3 (2013-11-29)
------------------------------------------------------------------------
- Fix: Aircraft crashing near the map's border due to a lack of airports could trigger a crash [CVE-2013-6411] [FS#5820] (r26134)
1.3.3-RC2 (2013-11-24)
------------------------------------------------------------------------
- Fix: [Script] Prevent scripts from crashing OpenTTD when they send text with command codes to user editable texts such as sign and station names [FS#5818] (r26093, r26092)
- Fix: Occasional hanging when client joins [FS#5811] (r26043)
- Fix: Multi line text was handled incorrectly causing glitches [FS#5809] (r26037, r26036)
1.3.3-RC1 (2013-11-17)
------------------------------------------------------------------------
- Fix: Crash when the ICU layouter thinks a font is corrupted [FS#5711] (r26029, r26018, r26017, r26016, r26015)
- Fix: Make the installer warning about Windows XP SP3 not trigger on the 64 bit Windows XP which is not really Windows XP to start with [FS#5773] (r26028)
- Fix: Only forward key presses to the IME system if an edit box has the input focus (r26023, r25693, r25691, r25689, r25686, r25684, r25682, r25681, r25667)
- Fix: Having trains miss a platform that is just being modified is less of a problem than having trains stop twice without moving [FS#5684] (r26013)
- Fix: --help text of ./configure for packages that require pkg-config (r26011)
- Fix: The AI/GS library name to use in Import, is not the name given by GetName but GetInstanceName [FS#5662] (r26010)
- Fix: [Windows] Conditional expression with enumeral with non-enumeral type (r26009)
- Fix: Game script showing vehicle on e.g. a goal, then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger [FS#5804] (r26007, r26006)
- Fix: Crash when transferring savegame from server to client [FS#5478] (r26005)
- Fix: [OSX] Text input into an edit box would trigger hotkeys [FS#5705] (r26003, r25743, r25671)
- Fix: Comma key collided with F12 key for hotkeys; also remove '+' as that is generally not a key (the '+' on the numpad is a separate one) [FS#5679] (r25973)
- Fix: Rail laying sounds of others could be heard in multiplayer [FS#5665] (r25972)
- Fix: [SDL] Recursive mutex locking when changing blitter [FS#5787] (r25970)
- Fix: The wrong vehicle would be taken in a shared order vehicle list window when the ID >= 65536, causing assertions triggering later on [FS#5800] (r25965)
- Fix: [OSX] Compilation under OSX 10.9 [FS#5797] (r25962, r25951, r25950, r25913)
- Fix: [NewGRF] A powered rail type implies it is compatible as well, but some NewGRF did not state that causing the path reservation code to bail out in some cases because there was no compatible path [FS#5779] (r25961)
- Fix: Temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs [FS#5772] (r25956)
- Fix: Train's 'force proceed' status gets reset when the track on the other side of the tile has a signal [FS#5723] (r25955)
- Fix: Wrong signal conversions for savegames from before 0.4.5 [FS#5731, FS#5732] (r25954, r25953)
- Fix: Do not skip numbers when skipping spaces and other sorting 'improving' characters [FS#5719] (r25952)
- Fix: Text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right [FS#5683] (r25949)
- Fix: NewGRF inspect window in RTL mode (r25943)
- Fix: [NoGo] Preserve the relative town growth progress when changing the town growth rate [FS#5786] (r25931)
- Fix: Several drawing overflows in the signal GUI [FS#5733] (r25929, r25928, r25927)
- Fix: Centre the edit sign window like all query windows (r25918)
- Fix: Initialisation of default objects swapped cost and dates (r25868)
- Fix: Use the actual sprite dimensions for sizing the dropdown arrow of dropdown widgets (r25864)
- Fix: If the child widgets of a NWidgetHorizontal container do not fill the complete container, align them according to text direction [FS#5686] (r25862, r25729)
- Fix: When clearing font cache, also clear layout cache [FS#5737] (r25860)
- Fix: Goto button in order window was not always lowered when it should [FS#5783] (r25858, 25857)
- Fix: Searching for a suitable font failed, if one of the fonts had no '?' glyph, and no baseset is installed [FS#5704] (r25822, r25820)
- Fix: Sprite 0 was considered available, even if no baseset was loaded (r25821)
- Fix: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble [FS#5750] (r25818)
- Fix: [GS] Handle savegames which contain GS translations for languages with empty name more gently [FS#5750] (r25817)
- Fix: [Script] ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area [FS#5754] (r25815)
- Fix: [Script] Decoding JSON data with an empty array from Admin port failed (r25809)
- Fix: Ensure the vehicle bar is high enough for the start/stop vehicle graphics [FS#5740] (r25805)
- Fix: Lower sprite and text at the vehicle bar if it is pressed [FS#5739] (r25804)
- Fix: Draw start/stop graphics of the vehicle bar at the right place in RTL mode [FS#5738] (r25803)
- Fix: [NewGRF] Do not allow changing palette when it is set by the NewGRF (r25794, r25793, r25972)
- Fix: Some spelling corrections to Catalan and Latin American town names [FS#5746] (r25775, r25774)
- Fix: If old savegames contain bridges over owned land, keep on drawing the bridges nevertheless [FS#5725] (r25753)
- Fix: Several RTL alignment issues [FS#5692] (r25733, r25732, r25731)
- Fix: NWidgetMatrix used pip_pre and pip_post inconsistently and incorrectly, causing misalignment for RTL [FS#5686] (r25727)
- Fix: Right side of object class string was misaligned (r25726)
- Fix: [OSX] Do not pass -mmacosx-version-min to compilers that do not support it (r25706)
- Fix: Autoreplace/renew also refits free wagons [FS#5700] (r25698)
- Fix: Textbuf caret rendering for complex scripts (e.g. Tamil) (r25696, r25694, r25652, r25651, r25092, r25091)
- Fix: Vehicle::MarkDirty must be called for the front engine [FS#5700] (r25695)
- Fix: [Win32] Several issues regarding conversion of characters (r25677, r25676, r25675, r25674, r25673)
- Fix: [Win32] Handle Unicode characters from outside the BMP correctly (r25672, r25670, r25669, r25668)
- Fix: [OSX] Crash when unhiding the main window [FS#4689] (r25665)
- Fix: [OSX] Bootstrap downloading of a baseset did not work [FS#4847] (r25664)
- Fix: [OSX] Monospace font detection [FS#4857] (r25663, r25662)
- Fix: [OSX] Rework font detection to work even if no default font sprites are present [FS#4847] (r25661)
- Fix: [OSX] The name is OpenTTD, not OTTD (r25660)
- Fix: [OSX] System mouse cursor could become visible during dragging [FS#4420] (r25659)
- Fix: [OSX] The mouse cursor would sometimes jump near the window borders [FS#4392] (r25658)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25656)
- Fix: [OSX] Mouse cursor was not displayed properly after switching to fullscreen on 10.7+ (r25655)
- Fix: Improve character and word deletion for CJK languages and complex scripts (r25654, r25653)
- Fix: [OSX] Define version constants before they are used (r25643)
- Fix: Some icu_config scripts are too stupid to separate two ldflags by spaces, thus only call it with one (r25642, r25638)
- Fix: Do not suggest a start date for the game when there will be no vehicles available at all (r25640, r25639)
- Fix: City list sort of population and rating are reversed compared to the icon [FS#5666] (r25630)
- Fix: [Script] Give a slightly less generic error when removing nonexistent rail [FS#5651] (r25614)
- Fix: [Script] Do not return ERR_UNKNOWN when trying to move an order to its current location [FS#5648] (r25612)
- Fix: Various misreferences in AI and GS changelog [FS#5649] (r25607)
- Fix: [Script] If a NewGRF returned station type that could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station [FS#5641] (r25605)
- Fix: Only the front engine's date of last service was updated [FS#5550] (r25604)
Version 2.2.0 (DECEMBER 2014)
Bugs fixed:
* The WGF-editor didn't take the new board size in some circumstances
(introduced with the work on the parser)- repaired
* play stone was also registered on the invisible part of the board (already
in 1.02)
* Splash screen: was too much white - repaired
Bug or feature?:
* When the "Apply Tag..." button has the focus, a key pressed sets the tag
with this first letter, so key "c" or "C" would set "Corner" but if you
type "cu", the code would set "Corner" AND "Cut"! This is not clean, as
you would need to delete "Corner", if this isn't wanted. This is an old
"feature": I found it also in version 1.02
Further:
* PathToSettings can now be set by environment variable (path needs to exist
and be write enabled) - so you can have a 2nd, 3rd etc. profile for
the same user
* Environment variable: same goes with toggle stacktrace on for SGF-errors
and set path to doc (help files)
--> see SysVariables.txt
* The same with log level for SGF errors (0-3, default is 1)
--> see SysVariables.txt
* Grinder can now recognize the location of the program's .jar file (usually
it expects the help files in the program's subdirectory "doc" - this was
a problem, when Grinder was started with a desktop script, which didn't
cd to Grinder's program folder before)
* Startup: shortened the display of the scanned path - now it fits better in
the splash screen
* Error messages concerning SGF code: they can now show the affected code
and highlight it (loglevel 2 and 3)
* DEMO.WGF moved to doc folder (where the help files reside) (Grinder tries
to find it there, but falls back to load it from the program's folder)
* File size is now restricted to files with up to ~100kby (default); this
can be overridden in the settings file or with setting a system variable
--> see SysVariables.txt
* Set some system variables to control the behaviour of the program:
MYGG_DOCPATH, MYGG_SETTINGS, MYGG_LOG_LVL,
MYGG_SGF_MAX_SZ (and some more)
* you get a warning, if one of the log files grows too big (default is ~1mby,
change that in the settings file)
* I thought, that the price for my works in the parser is more time
consumption when parsing. I did a small test with ~1000 files, one time
with GoGrinder 1.14, one time with MyGoGrinder 2.1.1: nothing remarkable!
both needed around 45 seconds!
* Portable - use the command line switch -p or -portable to run Grinder with
sgf and settings in Grinder's program folder: this still needs some
polishing: switching to the next problem takes too long.
LGOGDownloader 2.20
- Added priority handling of platforms and languages (patch by: Gael Le Mignot)
- Made config and cookie files only readable/writable by the owner
- Fixed using --update-cache with --use-cache
- Fixed regex alias "all" for cached details
- Made the downloader continue on API error instead of breaking off in Downloader::getGameDetails
- Made progress bar adapt to terminal width
* Progress bar gets smaller if there isn't enough space to display the full progress bar
* Progress bar isn't drawn if the terminal window is too small
Version 2.1.0 (oct.29th 2014)
Bugs fixed:
* The switch -sysinfo worked only in Windows - in Linux (?also in Mac?) the
clipboard is deleted on exit
* extensive work in the SGF-parser, "\" and "]" are handled correct IN THE
PARSER (not yet in the display)
Further:
* SGF FF[3] files (AddWhite, SiZe, DaTe, CiRcle, ...) are now processed and
displayed!!
* Files from a defect version of Hibiscus 2.1 (LB[yy:0]...) are now displayed
* Many defect SGF files get now a suitable error message; a stacktrace is
only shown for debugging (internal switch "DEBUG2"). Normal file errors
shouldn't give a stack trace. (If you have a defect sgf file, which
doesn't get an sppropriate error message - let me know!)
* Grinder has now an extra log file for SGF file errors: sgf-log.txt
Upstream changes (no English changelog):
20140817:
- fix a bug which fails on playing movie on Android L (Preview)
on emulator
20140816:
- fix ONScripter and SDK for Android L (Preview) ART environment
on emulator
- reflect screen size and global variable informations even if
they are not defined at the top of the script
- allow ":c/2;" format instead of ":c/2,0,3;" for animation
in graphic file
- fix a bug of incorrect trap insn behavior on btnwait and at
the end of text
20140505:
- fix SDK for Xcode 5.1.1 + iOS 7.1.1
Version 1.10.7:
* Add-ons server:
* Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
underlines, and alphanumerical characters. Previously uploaded add-ons
are exempt from this change.
* Graphics:
* New portraits for HttT
* Language and i18n:
* Updated translations: Chinese (Traditional), French, Galician, Indonesian,
Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
Scottish Gaelic, Vietnamese
* Networking:
* Handle an exception in the SDL_net-based network code (bug #20205)
* User interface:
* Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
text box overflow occurs.
* Fix viewport centering issues with actions such as the Next Unit command,
and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
* WML engine:
* Fixed invalid memory access issues caused by subnamespaced persistent WML
variables (bug #20385).
* Fixed incorrect image path function name in error messages generated by
using ~CROP() with negative coordinates.
* Miscellaneous and bug fixes
* Improved: Autorevision based revision numbers in CMake.
* Fixed the recall list sometimes getting confused when dismissing a recall.
* Prevent unchecked memory access in cut_surface()
* Fixed bug #20853 ("WML child missing yet untested for" when loading some
replays).
* Backported several bugfixes for wmllint (Windows-unfriendliness on the
command line, unusual crashers, underscores stripped from keys).
- Better handling of empty %platform% in Util::filepathReplaceReservedStrings
- Fixed setting filepath for language packs
* I forgot to set the filepath for language packs which caused some problems
- Added support for caching game details
* --update-cache creates and updates the cache.
* --use-cache enables loading game details from cache.
* --cache-valid specifies how long cached game details are considered valid
- Fixed login issue
* Regex in Downloader::HTTP_Login matched wrong auth url after GOG
made some changes to website
LGOGDownloader 2.18
- Added better login check
* Allows user to login with username instead of email
* Prints some info on failed login with debug build
- Fixed login issues caused by case sensitivity
- Added PREFIX and MANPREFIX to Makefile
- Allowed unrecognized options in config file
- Added --no-cover option back
- Listing games with --list now only displays games that support the platforms specified with --platform
- Made Downloader::HTTP_Login print some more info
- File hashing changes to Util::createXML
* File hash is updated in the same loop that chunk hashes are calculated (gives the user better indication of the hashing progress)
- Avoid touching $HOME when displaying help or version (patch by: Stephen Kitt)
* This fixes main() to handle --help and --version before doing anything to the filesystem
- Fixed spelling mistake in message displayed when downloading files (patch by: Neil Ramsbottom)
- Changed --report option to allow setting the filename of report
- Old files are now renamed instead of deleted during --repair --download
- Renamed old files now contain date in filename (filename.ext.YYYYMMDDTHHMMSS.old where T is the date-time separator)
- Added support for setting subdirectories
* Allows user to specify subdirectories for games, installers, extras, patches, language packs and dlc
* You can use templates "%gamename%", "%platform%" and "%dlcname%" which are replaced by the relevant info
* New options: --subdir-installers, --subdir-extras, --subdir-patches, --subdir-language-packs, --subdir-dlc, --subdir-game
PrBoom+ is a modified version of id Software's classic game DOOM. It
runs on several platforms (including Win32 and Unixes) and features many
additions to the original game. It also supports multiplayer games.
- roll in patch-xfile.hc
- fix build with the solaris compiler
- use snprintf instead of sprintf (mostly)
- tidy a few things
There is a problem between this thing's precompiler and clang such
that clang builds fail with spurious errors about unterminated string
constants. I don't see what's wrong.
Also, in the course of doing the snprintf changes I discovered that
this depends on both csh and netpbm existing at runtime, so add the
necessary bits.
PKGREVISION -> 4.
The primary motivator for the upgrade is to improve the book generation
time, which is now several times faster (builds were failing with CPU ulimit
of 1 hour on 3GHz Xeon E5's with the previous version). This new version
even supports multiple cores, though that isn't enabled at this time.
There appear to have been many other updates, but there is no ChangeLog
and there aren't even any intermediate versions for download (hence using
the current beta version). Upstream unfortunately makes it as difficult
as possible to see the history of this package.
Improve connectedness-error highlighting in Range.
The previous approach of scanning the grid by depth-first search was
fine for deciding whether it was connected, but not so good for
pointing out where the mistake was in the grid. Replaced that code
with a dsf-based version, which identifies all connected components so
that an easy followup pass can highlight all but the largest as
erroneous.
Version 2.0.3 (sept.2nd 2014)
Bugs fixed:
* corrected command line help und command line sysinfo
* save wgf file was defect since several weeks
* split sgf (with more than one problem) was defect (since v.2.0)
Version 2.0.2 (aug.26th 2014)
Bugs fixed:
* Test/start editor uses now the editor's program directory as working directory
* When a program's path is handed over from the file selection window, and the
path for the executable contains spaces: encase the path with quotation marks
* When at first startup a "default.sgf" is written, it has now (;GM[1]... as GaMe type
GM[0] is wrong and impossible (CGoban gave me the hint)