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quintolin/legacy/README.md

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# Legacy versions
History and source code of previous versions of the game.
## Version 1
The original prototype, written by Isaac Lewis.
Source code was never published, we only know it was using PHP & MySQL.
## Version 2
The first open source version, also written by Isaac Lewis. Used Ruby and MySQL.
- [Original implementation](v2-original)
- [Fork by Hexagon](v2-fork-hexagoncode) (exact copy of original)
- [Fork by Miko](v2-fork-Mikoko) (based on original, various changes)
- [Fork by Sustan](v2-fork-Sustan) (outdated copy of Miko's fork)
- [Fork by Buttercup](v2-fork-Buttercup2k)
(based on Miko's fork, various changes)
- [Fork by Val](v2-fork-valitas) (outdated copy of Buttercup's fork)
- [Fork by Juraz](v2-fork-JohnJuraz) (exact copy of Buttercup's fork)
- [Fork by wjherron](v2-fork-wjherron) (exact copy of Buttercup's fork)
- [Fork by PeteKeller](v2-fork-PeteKeller)
(based on Buttercup's fork, no changes except renaming the game to "Iceage")
- [Fork by anthoroe](v2-fork-anthoroe)
(based on Buttercup's fork, a science fiction game named "Light Rising",
based on Shintolin engine but with completely customized game data/content,
"thousands of changes to the code over five years")
- [Fork by Ben Sharpe](v2-fork-bsharpe)
(based on Buttercup's fork, "cleanup project for the exercise")
## Version 3
The third version, re-implemented for a different infrastructure by Troy Goode
(known in-game as Ecce). Uses NodeJS and MongoDB.
- [Original implementation](v3-original)
- [fork by nlndz](v3-fork-nlndz) (outdated copy of original)
- [Fork by Victor Ling (a.k.a. Ionshard)](v3-fork-Ionshard)
(based on original, a few bug fixes)
- [Fork by pillbox](v3-fork-tmpillbox)
(based on original, updates developer config and instructions)
- [Fork by Juraz](v3-fork-JohnJuraz)
(based on Pillbox's fork, modifies hunger mechanics)
## Version 4
Unfinished prototype by Troy Goode. Uses NodeJS and PostgreSQL.
- [Game prototype](v4-original)
- [Database importer (v3 => v4)](v4-import)