taisei/src/dialog/marisa.c

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/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
2024-05-16 23:30:41 +02:00
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#include "dialog_macros.h"
/*
* Stage 1
*/
DIALOG_TASK(marisa, Stage1PreBoss) {
DIALOG_BEGIN(Stage1PreBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(cirno);
HIDE(cirno);
FACE(marisa, puzzled);
MSG(marisa, "Snow again? But I just put away my winter coat.");
FACE(marisa, sweat_smile);
MSG(marisa, "…even though its half-way through summer already.");
EVENT(boss_appears);
MSG(cirno, "Dont you like the cold weather???");
SHOW(cirno);
FACE(cirno, normal);
MSG(cirno, "It should be winter all the time!");
FACE(marisa, normal);
MSG(marisa, "Mind paying to get my coat cleaned, then?");
FACE(marisa, sweat_smile);
MSG(marisa, "I was gonna get it done in the fall, but now…");
TITLE(cirno, "Cirno", "Thermodynamic Ice Fairy");
MSG(cirno, "Why would I do that?! Youre never going to pay me back!");
EVENT(music_changes);
FACE(cirno, angry);
MSG(cirno, "Im gonna turn you into an ice cube!");
FACE(marisa, smug);
MSG(marisa, "Really? I prefer shaved ice, myself.");
DIALOG_END();
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}
DIALOG_TASK(marisa, Stage1PostBoss) {
DIALOG_BEGIN(Stage1PostBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(cirno);
VARIANT(cirno, defeated);
FACE(cirno, defeated);
FACE(marisa, smug);
MSG(marisa, "Why dont you go play with your new friend, the one from Hell?");
MSG(marisa, "Maybe then itd be more of a fair fight.");
MSG(cirno, "Ouch…");
MSG(cirno, "I-I mean, last time she lost! And next time, you will too!");
MSG(marisa, "Sure, sure.");
DIALOG_END();
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}
/*
* Stage 2
*/
DIALOG_TASK(marisa, Stage2PreBoss) {
DIALOG_BEGIN(Stage2PreBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(hina);
HIDE(hina);
FACE(marisa, unamused);
MSG(marisa, "Geez, this place is kinda sad now.");
MSG(marisa, "What would be causin the yōkai to get all weird, anyways?");
EVENT(boss_appears);
MSG(hina, "Why hello, Ms. Kirisame.");
SHOW(hina);
FACE(hina, normal);
MSG(hina, "You seem to be as reckless as always. I recommend turning back.");
FACE(marisa, happy);
MSG(marisa, "Thanks for the advice! Ill be ignoring it, though.");
MSG(marisa, "See ya.");
TITLE(hina, "Kagiyama Hina", "Gyroscopic Pestilence God");
FACE(hina, serious);
MSG(hina, "Oh my… youre quite the rebellious one, arent you?");
MSG(hina, "Such confidence, ignoring my warning like that.");
FACE(marisa, smug);
MSG(marisa, "Ill take that as a compliment.");
EVENT(music_changes);
MSG(hina, "And do you know what happens to naughty girls who dont listen to their elders?");
MSG(hina, "They get showered in misfortune for years!");
DIALOG_END();
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}
DIALOG_TASK(marisa, Stage2PostBoss) {
DIALOG_BEGIN(Stage2PostBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(hina);
VARIANT(hina, defeated);
FACE(hina, defeated);
FACE(marisa, unamused);
MSG(marisa, "Youre way more snippy than usual today.");
MSG(marisa, "Its kinda annoyin, honestly.");
MSG(hina, "H-how mean…");
MSG(hina, "Dont you see I was just trying to keep you safe…?");
MSG(marisa, "Dont get all motherly on me now.");
FACE(marisa, sweat_smile);
MSG(marisa, "Ive had enough of that for a lifetime.");
DIALOG_END();
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}
/*
* Stage 3
*/
DIALOG_TASK(marisa, Stage3PreBoss) {
DIALOG_BEGIN(Stage3PreBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(wriggle);
HIDE(wriggle);
FACE(marisa, normal);
MSG(marisa, "Geez, everyones getting even more reckless the further up I go. What gives?");
EVENT(boss_appears);
MSG(wriggle, "Wait til you meet their leader!");
SHOW(wriggle);
MSG(marisa, "Yeah, Im gonna have to ask their leader a buncha questions for sure.");
FACE(wriggle, proud);
MSG(wriggle, "Feel free to go ahead. Im listening.");
MSG(marisa, "Oh, youre the messenger?");
FACE(marisa, happy);
MSG(marisa, "Mind passin a message along?");
TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
FACE(wriggle, outraged);
MSG(wriggle, "Um, OBVIOUSLY Im not the messenger!");
FACE(wriggle, proud);
MSG(wriggle, "Yeah, Im the great leader of Insectkind!");
FACE(marisa, smug);
MSG(marisa, "Great leader? What, did the insects unionize or somethin?");
FACE(wriggle, outraged);
MSG(wriggle, "No! I told you, Im the leader! The mastermind!");
FACE(wriggle, calm);
MSG(wriggle, "So, whats your question?");
FACE(marisa, normal);
MSG(marisa, "Hmm, guess I forgot.");
MSG(marisa, "Whats yer deal, anyways?");
FACE(wriggle, proud);
MSG(wriggle, "We insects have three demands:");
MSG(wriggle, "First: say nay to insect spray!");
MSG(wriggle, "Second: swat the swatters!");
FACE(wriggle, outraged);
MSG(wriggle, "Third: the right to bite!");
MSG(wriggle, "Fourth—!");
FACE(marisa, unamused);
MSG(marisa, "Okay okay, this is great n all, but Ive honestly got more important stuff to do.");
MSG(marisa, "… and ya dont got a clue about whats goin on, do ya?");
EVENT(music_changes);
FACE(wriggle, proud);
MSG(wriggle, "Maybe I know more than you think.");
FACE(wriggle, outraged);
MSG(wriggle, "But its NOTHING Id tell an usurper of Insectkinds glory!");
DIALOG_END();
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}
DIALOG_TASK(marisa, Stage3PostBoss) {
DIALOG_BEGIN(Stage3PostBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(wriggle);
VARIANT(wriggle, defeated);
FACE(wriggle, defeated);
FACE(marisa, smug);
MSG(marisa, "Tougher than usual, but not tough enough.");
MSG(marisa, "Whered ya pick up those new moves, anyway?");
MSG(wriggle, "Aw! It was, um… the great vision of our glorious Insect past!");
MSG(wriggle, "It was in the age of Car—… Carb—… the age of Carbs!");
FACE(marisa, puzzled);
MSG(marisa, "Glorious insect past? Carbs?");
FACE(marisa, normal);
MSG(marisa, "Oh, ya must mean the Carboniferous Period. With the giant bug- err, insects, n all that.");
MSG(marisa, "I remember that doctor at Eientei goin off about it once.");
FACE(marisa, sweat_smile);
MSG(marisa, "Only time Id seen her so excited…");
MSG(wriggle, "Yeah, that!");
FACE(wriggle, proud);
MSG(wriggle, "Do you want to be an ally in our glorious conquest…?");
FACE(marisa, smug);
MSG(marisa, "Maybe later.");
FACE(marisa, happy);
MSG(marisa, "Probably never.");
DIALOG_END();
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}
/*
* Stage 4
*/
DIALOG_TASK(marisa, Stage4PreBoss) {
DIALOG_BEGIN(Stage4PreBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(kurumi);
HIDE(kurumi);
FACE(marisa, surprised);
MSG(marisa, "Oh wow, a mysterious, magical mansion!");
FACE(marisa, smug);
MSG(marisa, "… how generic can you get?");
EVENT(boss_appears);
MSG(kurumi, "And to top it off, a western witch!");
SHOW(kurumi);
MSG(kurumi, "Seen it a thousand times already. Its such a boring motif.");
FACE(marisa, happy);
MSG(marisa, "Right? But I make up for it with my devilish charm.");
FACE(kurumi, dissatisfied);
MSG(kurumi, "But that theme is so overdone…");
FACE(kurumi, normal);
MSG(kurumi, "Whats next? A maid?");
FACE(marisa, normal);
MSG(kurumi, "A little girl with almost no dialogue who becomes a fan-favourite anyways?");
MSG(kurumi, "One thatll have her personality massacred by the fans?");
FACE(marisa, smug);
MSG(marisa, "Maybe theyll even make her something edgy like a vampire to drive up sales.");
FACE(kurumi, dissatisfied);
MSG(kurumi, "Ugh! Maybe Ive been reading too much manga that those tengu churn out.");
FACE(marisa, puzzled);
MSG(marisa, "The tengu write manga now?");
FACE(marisa, sweat_smile);
MSG(marisa, "Writin pure ficiton is more honest for them, I guess.");
TITLE(kurumi, "Kurumi", "High-Society Phlebotomist");
FACE(kurumi, normal);
MSG(kurumi, "Yeah, duh?");
MSG(kurumi, "Of course, most of it is garbage that only weirdos like!");
FACE(kurumi, dissatisfied);
MSG(kurumi, "And dont EVEN get me started on certain character designs! So generic!");
FACE(marisa, normal);
MSG(marisa, "Maybe they oughta hire someone with some fashion sense.");
FACE(kurumi, normal);
MSG(kurumi, "Thatd be me, then!");
MSG(kurumi, "My ideas would surely make a splash, if theyd recognize my talent!");
FACE(marisa, unamused);
MSG(marisa, "Eh? Maybe…");
FACE(kurumi, dissatisfied);
MSG(kurumi, "Huh?!");
FACE(marisa, smug);
MSG(marisa, "Your outfits missin somethin'…");
FACE(kurumi, tsun_blush);
MSG(kurumi, "H-Hmph! I could say the same about you!");
FACE(kurumi, normal);
MSG(kurumi, "Seriously, its just a plain generic witch outfit!");
FACE(marisa, unamused);
MSG(marisa, "Thats just because its summer!");
FACE(marisa, happy);
MSG(marisa, "My winter petticoats are legendary. Girls across Gensōkyō talk about em.");
FACE(marisa, normal);
MSG(marisa, "In fact, theres a few of em, uh, deeper inside this mansion.");
FACE(marisa, happy);
MSG(marisa, "So Ill be headin in, then.");
EVENT(music_changes);
FACE(kurumi, tsun);
MSG(kurumi, "Oh, Im not letting you go without a fight!");
FACE(kurumi, normal);
MSG(kurumi, "Lets see whos the most fashionable here, witch!");
DIALOG_END();
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}
DIALOG_TASK(marisa, Stage4PostBoss) {
DIALOG_BEGIN(Stage4PostBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(kurumi);
VARIANT(kurumi, defeated);
FACE(kurumi, defeated);
FACE(marisa, smug);
MSG(marisa, "Whoever has the best petticoat wins. Its a scientific fact.");
FACE(marisa, sweat_smile);
MSG(marisa, "… but since when do I care about scientific facts?");
MSG(kurumi, "W-wait, what was I doing again?");
MSG(kurumi, "(Y-yeah, thats it, play it off as amnesia…");
MSG(kurumi, "(But, hmm… havent I seen this nerdy-looking girl before…?)");
MSG(kurumi, "Uuu, I dont remember anything at all!!");
FACE(marisa, normal);
MSG(marisa, "Ah, sorry, sorry. I think ya slipped n hit your head.");
FACE(marisa, sweat_smile);
MSG(marisa, "Im Gensōkyōs… petticoat inspector.");
FACE(marisa, smug);
MSG(marisa, "Im here to inspect the petticoats in this here mansion.");
FACE(marisa, happy);
MSG(marisa, "Ya were just lettin me in, so Ill be off, then.");
FACE(kurumi, normal);
MSG(kurumi, "Uhm, I kind of doubt that…");
FACE(kurumi, defeated);
MSG(kurumi, "Not that I could stop you, anyways…");
FACE(marisa, normal);
MSG(kurumi, "Ugh, I didnt sign up to get beaten like this!");
FACE(marisa, smug);
MSG(marisa, "Sign up? I thought you didnt remember anything.");
FACE(kurumi, tsun_blush);
MSG(kurumi, "N-Nevermind!");
DIALOG_END();
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}
/*
* Stage 5
*/
DIALOG_TASK(marisa, Stage5PreBoss) {
DIALOG_BEGIN(Stage5PreBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(iku);
HIDE(iku);
FACE(marisa, inquisitive);
MSG(marisa, "This place is fascinatin!");
MSG(marisa, "I gotta tell Nitori!");
EVENT(boss_appears);
MSG(iku, "I would not recommend getting too enamoured, young witch.");
SHOW(iku);
MSG(iku, "Im surprised to see you here. How have you been?");
MSG(marisa, "What grimoire would this be in…?");
MSG(marisa, "Hmm… probably a major illusion of some kind…?");
MSG(marisa, "Thatd be easier than making the bricks weightless, n its a good disguise…");
TITLE(iku, "Nagae Iku", "Fulminologist of the Heavens");
FACE(iku, smile);
MSG(iku, "… pardon me, are you conversing with yourself?");
FACE(marisa, normal);
MSG(marisa, "Huh? No, I was askin ya a question.");
MSG(iku, "An interesting theory, I suppose.");
MSG(marisa, "Itd make sense though, right?");
FACE(marisa, inquisitive);
MSG(marisa, "It appeared outta nowhere. If it were real brick, the air displacement alone woulda caused a huge noise…");
MSG(marisa, "And itd take so much power, too.");
MSG(marisa, "Definitely an illusion, then.");
MSG(iku, "The premise of your theory is flawed, unfortunately.");
FACE(iku, eyes_closed);
FACE(marisa, normal);
MSG(iku, "The technology on display here is beyond our current comprehension.");
FACE(marisa, surprised);
MSG(marisa, "Technology? Whoa, so yer sayin this is REAL brick?!");
FACE(marisa, normal);
MSG(marisa, "*tap tap*");
FACE(marisa, surprised);
MSG(marisa, "Its so cold its almost creepy, like it was suckin magic right outta my fingers.");
FACE(marisa, inquisitive);
MSG(marisa, "But that means the tower… has corporeal form?!");
MSG(marisa, "Dang! Now I GOTTA meet the owner!");
MSG(marisa, "What grimoires does she got to pull somethin like this off?!");
FACE(iku, smile);
MSG(iku, "I-I would imagine she does not use grimoires, or magic.");
FACE(iku, serious);
MSG(iku, "This is highly complex machinery, likely relying on advanced computational—");
MSG(marisa, "But then, whats the power source?");
MSG(marisa, "Not even nuclear fusion could sustain somethin like this!");
FACE(iku, smile);
MSG(iku, "I-I am not sure of its exact mechanics—");
FACE(marisa, happy);
MSG(marisa, "Whered ysay she was?");
FACE(iku, normal);
MSG(iku, "You mean…?");
FACE(marisa, inquisitive);
MSG(marisa, "The owner, o course! Upstairs, right?");
FACE(iku, serious);
MSG(iku, "Perhaps the thin atmosphere at this elevation has gotten to you. I will not divulge any further information, for your own protection.");
FACE(marisa, happy);
MSG(marisa, "Whats her name?");
MSG(iku, "Why are you not listening to me…?");
FACE(marisa, inquisitive);
MSG(marisa, "Do ya got any tips on talkin to her, maybe make her loosen up a bit?");
FACE(marisa, happy);
MSG(marisa, "I dont wanna blow my chance.");
FACE(iku, smile);
MSG(iku, "I am trying to spare you further peril, yet all you can do is talk over me. Be more considerate.");
MSG(iku, "I had expectations that you would be able to approach this with a clear head and resolve this incident, but it seems—");
FACE(marisa, normal);
MSG(marisa, "Ah, I see, I see. Ill have to turn on the ol Kirisame charm.");
FACE(marisa, smug);
FACE(iku, serious);
MSG(marisa, "I get it, I get it.");
MSG(marisa, "Havent done femme fatale in a while, but…");
EVENT(music_changes);
MSG(iku, "Enough!");
MSG(iku, "It is said that specifically applied electro-stimulation can ease the mind.");
FACE(iku, eyes_closed);
MSG(iku, "Allow me to put that into practice for you!");
DIALOG_END();
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}
DIALOG_TASK(marisa, Stage5PostMidBoss) {
DIALOG_BEGIN(Stage5PostMidBoss);
ACTOR_LEFT(marisa);
FACE(marisa, surprised);
// should be only one message with a fixed 180-frame (3 second) timeout
MSG_UNSKIPPABLE(marisa, 180, "So this place runs on electricity, eh? Hmm…");
DIALOG_END();
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}
DIALOG_TASK(marisa, Stage5PostBoss) {
DIALOG_BEGIN(Stage5PostBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(iku);
VARIANT(iku, defeated);
FACE(iku, defeated);
FACE(marisa, unamused);
MSG(marisa, "Oof, I hope that didnt make my hair too frizzy.");
FACE(marisa, happy);
MSG(marisa, "Yknow, for my big first impression n all.");
FACE(iku, eyes_closed);
MSG(iku, "F-For the last time, shell have nothing to teach you…");
MSG(iku, "Her powers rely on technology and the scientific method. Of that much, I am sure.");
FACE(marisa, unamused);
MSG(marisa, "The one time Sanaes not around to geek out about all the sciencey stuff, eh?");
FACE(iku, normal);
FACE(marisa, normal);
MSG(marisa, "Ah well, I know how to operate one of those Intelligent Phones, and thats plenty advanced, so I should be fine.");
FACE(marisa, inquisitive);
MSG(marisa, "By the way, have ya been hearing that strange voice?");
MSG(iku, "Strange voice?");
FACE(marisa, smug);
MSG(marisa, "Yeah, it keeps tellin me that Im not thinkin straight or whatever.");
MSG(marisa, "Probably just those weird madness rays tryin to get me.");
FACE(iku, eyes_closed);
MSG(iku, "Ugh, you fool.");
FACE(iku, normal);
MSG(iku, "But perhaps you are thinking just well enough to resolve this incident after all…");
FACE(marisa, surprised);
MSG(marisa, "Ah! Theres that voice again!");
FACE(marisa, smug);
MSG(marisa, "So strange…");
DIALOG_END();
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}
/*
* Stage 6
*/
DIALOG_TASK(marisa, Stage6PreBoss) {
DIALOG_BEGIN(Stage6PreBoss);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(elly);
HIDE(elly);
EVENT(boss_appears);
MSG(elly, "Ive been waiting for you to make your move.");
SHOW(elly);
MSG(elly, "Sneaking around as you are, and yet still so loud somehow.");
FACE(marisa, puzzled);
MSG(marisa, "Hmm…");
FACE(elly, smug);
MSG(elly, "Did you really think I wouldnt notice all the commotion you caused inside the tower?");
MSG(marisa, "Hmmmmmmm…");
FACE(elly, angry);
MSG(elly, "Stop being an insolent brat and speak up!");
FACE(marisa, unamused);
MSG(marisa, "… sigh.");
FACE(elly, normal);
MSG(elly, "… w-what is it?");
MSG(marisa, "Ya dont look like a magician after all.");
MSG(marisa, "Im pretty disappointed.");
MSG(marisa, "Honestly, this might be the most disappointing incident yet.");
TITLE(elly, "Elly", "The Theoretical Reaper");
MSG(elly, "Youre after… magic?");
FACE(elly, smug);
MSG(elly, "Hah! Youll regret wasting your time on such nonsense.");
MSG(elly, "Soon, youll see the error of—");
MSG(marisa, "Do ya know how boring it is to be a magician in Gensōkyō these days?");
FACE(elly, eyes_closed);
MSG(elly, "I couldnt possibly care about—");
MSG(marisa, "Seriously! Recently its just been God this and Otherworld that.");
MSG(marisa, "Reimus been pickin up some sweet skills, but me? Nothin!");
MSG(marisa, "Gods use magic too, but theyre like her! They dont need books!");
MSG(marisa, "But I do! And I end up empty handed every dang time!");
FACE(elly, angry);
MSG(elly, "I SAID I dont CARE about your stupid little sorc—");
MSG(marisa, "I saw this place n I was all, Whoa! Is this all enchantments n stuff?!");
FACE(marisa, inquisitive);
MSG(marisa, "I got really excited!");
MSG(marisa, "Maybe I could get a new trump-card outta this is what I thought.");
FACE(marisa, unamused);
MSG(marisa, "But obviously yer a shinigami or somethin. And I didnt see a library…");
MSG(marisa, "I guess that oarfish from before was right.");
MSG(marisa, "Master Sparks good n all, but itll only get me so far in life…");
FACE(elly, eyes_closed);
MSG(elly, "");
MSG(marisa, "*sigh*");
MSG(elly, "Are you finally done?");
FACE(elly, angry);
MSG(elly, "Is this some kind of joke?!");
FACE(elly, shouting);
MSG(elly, "How does every version of you just keep mocking me?!");
MSG(marisa, "What, you mean last time? At least then you were guardin some powerful thingy I coulda used.");
MSG(marisa, "Im tryin to remember, was that timeline a bust, too?");
FACE(marisa, happy);
MSG(marisa, "At least I met Yūka, right? Did ya know she ended up givin me my trademark spell?");
MSG(marisa, "Not right then, n not voluntarily, but—");
FACE(elly, angry);
MSG(elly, "Y-you remember that?! But how—?!");
MSG(elly, "… ugh, nevermind! Its not as if you could possibly grasp the Towers true power.");
FACE(elly, smug);
MSG(elly, "After all, I can already sense your feeble mind succumbing to its might!");
FACE(marisa, unamused);
MSG(marisa, "Eh? Im not depressed or anythin. Im just disappointed.");
FACE(elly, shouting);
MSG(elly, "I-Its not about being depressed! Its about being overwhelmed with the vast knowledge of the universe!");
MSG(elly, "Once you realize the true potential of reality, youll go mad with knowledge!");
MSG(elly, "Dont you see?! Nothing can stop us now! For we are—!");
FACE(marisa, surprised);
MSG(marisa, "But Im already mad with knowledge! Why do ya think I drink all the time?!");
MSG(marisa, "My minds always racin with this n that…");
MSG(marisa, "Ya think this is any different than how I usually live?! Get over yerself!");
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FACE(marisa, inquisitive);
MSG(marisa, "Now, I gotta ask… ya really, seriously dont got anything?");
MSG(marisa, "A single bookshelf?! A few loose scribbled notes?!");
MSG(marisa, "Heck, Ill even take one of those little glowy tablet thingies with all those Pee Dee Effs on em! They're so bright they hurt my eyes, but—");
FACE(elly, eyes_closed);
MSG(elly, "Since youre OBVIOUSLY treating this as a joke, I REFUSE to speak with you any longer!");
FACE(marisa, happy);
MSG(marisa, "Oh cmon, turn the madness-whatever off n well go out for drinks! Theres this nice new bar in town with a cute—");
MSG(elly, "Theres no force in this world that would make me turn back now!");
EVENT(music_changes);
FACE(elly, smug);
MSG(elly, "Someone as ordinary as you getting in our way may be impressive…");
FACE(elly, angry);
MSG(elly, "But theres no place for sorcery in our enlightened vision of Gensōkyō!");
FACE(elly, shouting);
MSG(elly, "Now, succumb to the madness!");
DIALOG_END();
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}
DIALOG_TASK(marisa, Stage6PreFinal) {
DIALOG_BEGIN(Stage6PreFinal);
ACTOR_LEFT(marisa);
ACTOR_RIGHT(elly);
VARIANT(elly, beaten);
FACE(elly, normal);
FACE(marisa, unamused);
MSG(marisa, "Are ya sure ya dont got a spellbook laying around?! Nothin at all?!");
FACE(elly, angry);
MSG(elly, "Are you still on about that?! Fine, see what good it does you!");
FACE(elly, shouting);
MSG(elly, "Your pitiful magic amounts to nothing against the true nature of reality!");
DIALOG_END();
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}
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/*
* Register the tasks
*/
#define EXPORT_DIALOG_TASKS_CHARACTER marisa
#include "export_dialog_tasks.inc.h"