Commit graph

227 commits

Author SHA1 Message Date
Mikulas Florek 3a36501dcd base64 fbx encoding 2023-10-15 01:20:04 +02:00
Mikulas Florek faa3caa627 base64 encoded embedded data 2023-10-15 00:15:22 +02:00
Mikulas Florek a5ba4ef724 fixed importing fbx with ':' in mesh name 2023-10-14 23:16:57 +02:00
Mikulas Florek 3d5d805846 upgraded to stb image resize 2; fixed some issues when compiling with clang on windows 2023-10-10 19:22:26 +02:00
Mikulas Florek 24d1cb1887 fixed race condition when writing prefabs during fbx import 2023-09-23 18:55:44 +02:00
Mikulas Florek 490aa0533d option to create prefab with physics when importing fbx 2023-09-23 15:07:15 +02:00
Mikulas Florek 556273bf83 fixed fbx import with center option enabled when importing models with multiple meshes 2023-09-23 13:26:42 +02:00
Mikulas Florek 497fc96551 refactor 2023-09-22 17:13:57 +02:00
Mikulas Florek b30e3d2ae0 fix lua plugin leak; fix impostor generator 2023-09-20 18:08:52 +02:00
Mikulas Florek 3c9fa28659 sloppy simplifier 2023-09-19 23:00:42 +02:00
Mikulas Florek edea10fab1 vertex attributes refactor 2023-09-15 17:27:30 +02:00
Mikulas Florek ac171e3e9e fbx import - don't import empty animations; use parent fbx as skeleton if skeleton is not set 2023-09-12 11:55:41 +02:00
Mikulas Florek 674ea658b9 fixed prefab from fbx 2023-09-09 23:06:58 +02:00
Mikulas Florek 6d46cd008a more robust fbx import 2023-09-06 15:50:42 +02:00
Mikulas Florek 6a1259eb57 fbx jobs 2023-09-06 15:50:42 +02:00
Mikulas Florek 60940cc16a fixed skinned mesh import 2023-09-06 15:50:42 +02:00
Mikulas Florek a6b020d559 wip 2023-09-06 15:50:42 +02:00
Mikulas Florek 9208bbdea4 animation system - play rate node; ik 2023-09-03 20:48:40 +02:00
Mikulas Florek 3952f184c0 import optimization 2023-09-03 20:48:40 +02:00
Mikulas Florek ea187b95b3 import optimizations 2023-09-03 20:48:40 +02:00
Mikulas Florek 3fa7dad14d fixed fbx import crashes 2023-09-03 20:48:40 +02:00
Mikulas Florek 59e9e3db28 skeleton 2023-09-03 20:48:40 +02:00
Mikulas Florek 3d808f8e3e missing changes from the last commit 2023-09-03 20:48:40 +02:00
Mikulas Florek e96285f410 import optimization 2023-09-03 20:48:40 +02:00
Mikulas Florek abfcb5cb86 optimize fbx import of files with many materials on the same mesh 2023-09-03 20:48:40 +02:00
Mikulas Florek 9e00ca6095 cleanup 2023-09-03 20:48:40 +02:00
Mikulas Florek 9907732cac more fbx import optimizations 2023-09-03 20:48:40 +02:00
Mikulas Florek 65ff9b03d8 fbx import optimization 2023-09-03 20:48:40 +02:00
Mikulas Florek c6962e11eb fixed linux build 2023-08-23 21:26:47 +02:00
Mikulas Florek 2831432da4 refactor 2023-08-17 22:39:29 +02:00
Mikulas Florek 998e2a4c6a
Anim compression (#1466)
Animation compression
2023-08-17 19:52:18 +02:00
Mikulas Florek 8217787583 UI improvements 2023-08-12 18:36:16 +02:00
Mikulas Florek a35a0a5103 fixed root motion 2023-08-11 17:33:31 +02:00
Mikulas Florek 48ddc78110 shadows in preview 2023-08-09 21:45:29 +02:00
Mikulas Florek 4035662a5b stringview and path refactor 2023-08-08 22:05:37 +02:00
Mikulas Florek c51a76ec7c StringView; Animation system - select node; animation editor - map controller do debug inputs, ux improvements; refactor 2023-08-07 22:17:09 +02:00
Mikulas Florek a3a9f48124 support fbx 6.1 2023-08-06 21:30:41 +02:00
Mikulas Florek d74748bbed animation preview 2023-08-05 22:51:16 +02:00
Mikulas Florek 18b38a2030 fixed lua allocator; fixed saved window size when not maximized; refactor; minor ux improvements; composite texture - translate node 2023-07-26 20:42:13 +02:00
Mikulas Florek b76da9b211
Additive loading (#1462) 2023-04-28 17:26:19 +02:00
Mikulas Florek e2fafaf92b pause is not handled by engine because is game specific; fbx imports lights in prefabs; events in reflection - closes #1311 2023-04-06 00:57:01 +02:00
Mikulas Florek 111e3d8722 updated openfbx 2023-03-24 00:22:33 +01:00
Mikulas Florek 950620aee6 WIP - removing LUMIX_MAX_PATH - support for long paths 2023-03-23 23:25:09 +01:00
Mikulas Florek 1fae7ea57c refactor universe -> world 2023-03-18 12:12:52 +01:00
Mikulas Florek eeb8664c46 cleanup 2022-12-11 20:29:59 +01:00
Mikulas Florek 5160154a80
Voxelizer (#1454)
Bake vertex AO
2022-12-04 18:54:09 +01:00
Mikulas Florek 2db8106c6e shader path can be relative to material 2022-12-03 20:55:17 +01:00
Mikulas Florek 879af280ef fixed material color space on import 2022-11-29 22:03:15 +01:00
Mikulas Florek 720d4346f1 fixed material color import 2022-11-28 22:33:42 +01:00
Mikulas Florek a51a741106 refactor 2022-11-16 00:19:55 +01:00