Mikulas Florek
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3a36501dcd
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base64 fbx encoding
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2023-10-15 01:20:04 +02:00 |
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Mikulas Florek
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faa3caa627
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base64 encoded embedded data
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2023-10-15 00:15:22 +02:00 |
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Mikulas Florek
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a5ba4ef724
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fixed importing fbx with ':' in mesh name
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2023-10-14 23:16:57 +02:00 |
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Mikulas Florek
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3d5d805846
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upgraded to stb image resize 2; fixed some issues when compiling with clang on windows
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2023-10-10 19:22:26 +02:00 |
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Mikulas Florek
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24d1cb1887
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fixed race condition when writing prefabs during fbx import
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2023-09-23 18:55:44 +02:00 |
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Mikulas Florek
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490aa0533d
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option to create prefab with physics when importing fbx
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2023-09-23 15:07:15 +02:00 |
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Mikulas Florek
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556273bf83
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fixed fbx import with center option enabled when importing models with multiple meshes
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2023-09-23 13:26:42 +02:00 |
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Mikulas Florek
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497fc96551
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refactor
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2023-09-22 17:13:57 +02:00 |
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Mikulas Florek
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b30e3d2ae0
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fix lua plugin leak; fix impostor generator
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2023-09-20 18:08:52 +02:00 |
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Mikulas Florek
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3c9fa28659
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sloppy simplifier
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2023-09-19 23:00:42 +02:00 |
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Mikulas Florek
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edea10fab1
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vertex attributes refactor
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2023-09-15 17:27:30 +02:00 |
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Mikulas Florek
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ac171e3e9e
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fbx import - don't import empty animations; use parent fbx as skeleton if skeleton is not set
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2023-09-12 11:55:41 +02:00 |
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Mikulas Florek
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674ea658b9
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fixed prefab from fbx
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2023-09-09 23:06:58 +02:00 |
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Mikulas Florek
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6d46cd008a
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more robust fbx import
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2023-09-06 15:50:42 +02:00 |
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Mikulas Florek
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6a1259eb57
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fbx jobs
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2023-09-06 15:50:42 +02:00 |
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Mikulas Florek
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60940cc16a
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fixed skinned mesh import
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2023-09-06 15:50:42 +02:00 |
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Mikulas Florek
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a6b020d559
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wip
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2023-09-06 15:50:42 +02:00 |
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Mikulas Florek
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9208bbdea4
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animation system - play rate node; ik
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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3952f184c0
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import optimization
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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ea187b95b3
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import optimizations
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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3fa7dad14d
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fixed fbx import crashes
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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59e9e3db28
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skeleton
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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3d808f8e3e
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missing changes from the last commit
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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e96285f410
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import optimization
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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abfcb5cb86
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optimize fbx import of files with many materials on the same mesh
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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9e00ca6095
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cleanup
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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9907732cac
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more fbx import optimizations
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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65ff9b03d8
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fbx import optimization
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2023-09-03 20:48:40 +02:00 |
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Mikulas Florek
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c6962e11eb
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fixed linux build
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2023-08-23 21:26:47 +02:00 |
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Mikulas Florek
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2831432da4
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refactor
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2023-08-17 22:39:29 +02:00 |
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Mikulas Florek
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998e2a4c6a
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Anim compression (#1466)
Animation compression
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2023-08-17 19:52:18 +02:00 |
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Mikulas Florek
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8217787583
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UI improvements
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2023-08-12 18:36:16 +02:00 |
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Mikulas Florek
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a35a0a5103
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fixed root motion
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2023-08-11 17:33:31 +02:00 |
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Mikulas Florek
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48ddc78110
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shadows in preview
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2023-08-09 21:45:29 +02:00 |
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Mikulas Florek
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4035662a5b
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stringview and path refactor
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2023-08-08 22:05:37 +02:00 |
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Mikulas Florek
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c51a76ec7c
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StringView; Animation system - select node; animation editor - map controller do debug inputs, ux improvements; refactor
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2023-08-07 22:17:09 +02:00 |
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Mikulas Florek
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a3a9f48124
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support fbx 6.1
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2023-08-06 21:30:41 +02:00 |
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Mikulas Florek
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d74748bbed
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animation preview
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2023-08-05 22:51:16 +02:00 |
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Mikulas Florek
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18b38a2030
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fixed lua allocator; fixed saved window size when not maximized; refactor; minor ux improvements; composite texture - translate node
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2023-07-26 20:42:13 +02:00 |
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Mikulas Florek
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b76da9b211
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Additive loading (#1462)
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2023-04-28 17:26:19 +02:00 |
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Mikulas Florek
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e2fafaf92b
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pause is not handled by engine because is game specific; fbx imports lights in prefabs; events in reflection - closes #1311
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2023-04-06 00:57:01 +02:00 |
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Mikulas Florek
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111e3d8722
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updated openfbx
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2023-03-24 00:22:33 +01:00 |
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Mikulas Florek
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950620aee6
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WIP - removing LUMIX_MAX_PATH - support for long paths
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2023-03-23 23:25:09 +01:00 |
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Mikulas Florek
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1fae7ea57c
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refactor universe -> world
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2023-03-18 12:12:52 +01:00 |
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Mikulas Florek
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eeb8664c46
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cleanup
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2022-12-11 20:29:59 +01:00 |
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Mikulas Florek
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5160154a80
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Voxelizer (#1454)
Bake vertex AO
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2022-12-04 18:54:09 +01:00 |
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Mikulas Florek
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2db8106c6e
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shader path can be relative to material
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2022-12-03 20:55:17 +01:00 |
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Mikulas Florek
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879af280ef
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fixed material color space on import
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2022-11-29 22:03:15 +01:00 |
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Mikulas Florek
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720d4346f1
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fixed material color import
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2022-11-28 22:33:42 +01:00 |
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Mikulas Florek
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a51a741106
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refactor
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2022-11-16 00:19:55 +01:00 |
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