Nguyễn Gia Phong
|
12b798ac00
|
Employ linters
|
2020-09-19 11:12:54 +07:00 |
Nguyễn Gia Phong
|
d97e1a1294
|
Update git repo and nitpick
|
2020-09-08 22:47:17 +07:00 |
Nguyễn Gia Phong
|
c61bd8acc7
|
Update documentation pointers
|
2020-07-24 21:52:46 +07:00 |
Nguyễn Gia Phong
|
22b0e683bf
|
Write an overvview in docs
|
2020-07-24 21:14:12 +07:00 |
Nguyễn Gia Phong
|
754610a095
|
Render math correctly and clean up docs
|
2020-07-24 20:54:56 +07:00 |
Nguyễn Gia Phong
|
328f6809f8
|
Specify Sphinx version
|
2020-07-20 21:54:53 +07:00 |
Nguyễn Gia Phong
|
1b7bf9833d
|
Use Sphinx to replace wiki
|
2020-07-20 21:46:31 +07:00 |
Nguyễn Gia Phong
|
d3839f160e
|
Nitpick around
|
2020-04-28 17:50:36 +07:00 |
Nguyễn Gia Phong
|
bc8579329e
|
Use palace.MessageHandler to collect stopped sources
|
2020-04-25 15:19:05 +07:00 |
Nguyễn Gia Phong
|
2813a0856f
|
Switch audio plane to Oxy
Also clean up sources properly
|
2020-04-12 17:51:12 +07:00 |
Nguyễn Gia Phong
|
600c72d0d4
|
Use palace for positional audio rendering
This fixes GH-15. Sources doesn't seem to be cleaned up properly though.
|
2020-04-12 16:35:44 +07:00 |
Nguyễn Gia Phong
|
c326f93bbb
|
Redirect pygame message and add wiki to sdist
|
2020-03-04 09:41:05 +07:00 |
Nguyễn Gia Phong
|
b90e6c272c
|
Switch to flit for build
|
2020-03-03 21:48:00 +07:00 |
Nguyễn Gia Phong
|
5e5778d814
|
Drop Python 2 support (resolve #13)
|
2020-01-21 15:18:19 +07:00 |
Nguyễn Gia Phong
|
e2149b18c2
|
Remove debugging print and improve style
|
2019-10-13 17:45:44 +07:00 |
Nguyễn Gia Phong
|
7d346a219a
|
Prevent the maze from trapping the hero
|
2019-10-12 21:47:22 +07:00 |
Nguyễn Gia Phong
|
b70c00eb8d
|
Unnest the queue used for path finding
|
2019-10-09 17:20:57 +07:00 |
Nguyễn Gia Phong
|
bb3d4158ca
|
Remove useless enemy weights and clean up
|
2019-10-09 12:43:22 +07:00 |
Nguyễn Gia Phong
|
ef70806a48
|
Fix typos and optimizations
|
2019-10-09 11:15:55 +07:00 |
Nguyễn Gia Phong
|
622df8c361
|
Fix zombie enemies and heart rate
|
2019-07-24 13:20:31 +07:00 |
Nguyễn Gia Phong
|
4f18daa234
|
Make icon true squircle
|
2019-07-16 16:13:37 +07:00 |
Nguyễn Gia Phong
|
e2562e1698
|
Prevent player from creating enemy when there isn't any
|
2019-03-18 12:34:18 +07:00 |
Nguyễn Gia Phong
|
7a0ace220c
|
Switch back to thrilling white noise
|
2019-03-15 20:23:43 +07:00 |
Nguyễn Gia Phong
|
be6c2fedea
|
Update documentation related to #11
|
2018-10-28 15:50:13 +07:00 |
Nguyễn Gia Phong
|
bad902d02e
|
Improve coding style
|
2018-10-09 21:20:38 +07:00 |
Nguyễn Gia Phong
|
eb088c0cf1
|
Update documentation on touch control
|
2018-10-08 22:07:30 +07:00 |
Nguyễn Gia Phong
|
377dda3db0
|
Implement touch-friendly control
|
2018-10-07 21:59:39 +07:00 |
Nguyễn Gia Phong
|
865a3e3b71
|
Clarify what happens behind mouse move and close #10
|
2018-08-28 23:05:44 +07:00 |
Nguyễn Gia Phong
|
1e7e981e81
|
Fix stupid ass bugs
|
2018-08-08 20:05:21 +07:00 |
Nguyễn Gia Phong
|
6d2f6d6ad3
|
Add further description on game recording
|
2018-08-06 21:59:00 +07:00 |
Nguyễn Gia Phong
|
d6dfd43158
|
Add HTML5 record player and update hit-and-run client
|
2018-08-05 18:24:05 +07:00 |
Nguyễn Gia Phong
|
ba2aaeb1f1
|
Update socket output
|
2018-08-05 18:05:07 +07:00 |
Nguyễn Gia Phong
|
834fa33ec0
|
Implement game recording
And fix various bugs on game data export. Somehow they remain
undiscovered the last 5 months.
|
2018-08-03 22:50:59 +07:00 |
Nguyễn Gia Phong
|
eb23230acb
|
Use WASD instead of arrows for a less awkward default keybindings
|
2018-07-25 11:26:38 +07:00 |
Nguyễn Gia Phong
|
6dc590834e
|
Revise documentation and bump to version 0.8
|
2018-07-20 15:01:03 +07:00 |
Nguyễn Gia Phong
|
ffe6ba9855
|
Chocolate gets you high
|
2018-07-02 11:04:46 +07:00 |
Nguyễn Gia Phong
|
fc05e0ccee
|
Prevent gang-bang and re-balance gameplay
|
2018-06-28 10:31:04 +07:00 |
Nguyễn Gia Phong
|
3507a52ac7
|
Fix enemy spawning sound position
|
2018-06-28 10:31:04 +07:00 |
Nguyễn Gia Phong
|
e7d04930b3
|
Use a more neutral algorithm to generate maze (#6)
|
2018-06-28 10:31:04 +07:00 |
Nguyễn Gia Phong
|
654a1a2c5e
|
Fix bug that walls out of display can still be turned into enemies
|
2018-05-31 22:07:07 +07:00 |
Nguyễn Gia Phong
|
cbaec90dd1
|
Add option to switch to the original music
|
2018-05-22 21:15:01 +07:00 |
Nguyễn Gia Phong
|
8e6faa6d26
|
Fix Python 3 incompatibility
|
2018-05-22 20:44:22 +07:00 |
Nguyễn Gia Phong
|
eace9a270b
|
Use more relaxing background music
|
2018-05-22 09:54:10 +07:00 |
Nguyễn Gia Phong
|
9a896890fa
|
Turn wall grids into enemies when they are shot
|
2018-05-22 09:54:08 +07:00 |
Nguyễn Gia Phong
|
9dff378b57
|
Allow moving hero using mouse
|
2018-05-20 20:48:51 +07:00 |
Nguyễn Gia Phong
|
92a41b3cff
|
Fix broken argument parser on Windows
|
2018-04-04 23:35:43 +07:00 |
Le Minh Nghia
|
e63a1d8dc8
|
Add C# client example (#9)
|
2018-03-26 12:20:47 +07:00 |
Nguyễn Gia Phong
|
32e29b0a38
|
Fix grammar and typos
|
2018-03-22 23:01:00 +07:00 |
Nguyễn Gia Phong
|
bbc98be317
|
Add socket client example and fix enemy-fall-of-the-map bug
|
2018-03-20 14:17:17 +07:00 |
Nguyễn Gia Phong
|
2bd7352aec
|
Remove crazy score for server testing
|
2018-03-19 15:30:30 +07:00 |