intelligence?
A recent study published in PNAS, an important scientific journal,
shows that a particular memory task called Dual N-Back actually
improves working memory (short term memory) and fluid intelligence.
This finding is important because fluid intelligence was previously
thought to be unchangeable. The game involves remembering a sequence
of spoken letters and a sequence of positions of a square at the
same time.
In addition to its ability to closely replicate the conditions of
the original study by Jaeggi et al. (2008), Brain Workshop includes
optional extended game modes such as Triple N-Back and Arithmetic
N-Back. It also includes features such as statistics tracking,
graphs and easy configurability.
WWW: http://brainworkshop.sourceforge.net/
a 2D shooter game. It is an unofficial sequel to Liero, and is the
most popular of all the Liero clones. It features online play, fully
customizable weapons, levels and characters. Liero Xtreme was created
in C++ by Jason 'JasonB' Boettcher, an Australian programmer.
The game is based on a deathmatch setting, where multiple players
face off in a closed level. Each player is equipped with five weapons
selected out of all the weapons allowed, and with a ninja rope that
allows the player to move in any direction. Players begin with a
set amount of lives, and whilst the game records the number of
kills, the last man standing is usually considered the winner.
LieroX also allows team deathmatches, which has made it common for
players to form clans.
Because of the huge community, there are dozens of levels and mods
available. You also have no problem to find somebody on Internet
to play with. Or if you want to play offline, you also can play
with bots.
WWW: http://openlierox.sourceforge.net/
stuff around. It has elements of Boulderdash and elements of Sokoban, and
anybody old enough to remember XOR on the Spectrum will see large elements of
that in it.
The port and executable have been named 'enygma' to avoid a name collision.
WWW: http://www.chiark.greenend.org.uk/~sgtatham/enigma/
PR: ports/127427
Submitted by: Wouter Reckman <gennerate at zonnet.nl>
Use only two buttons to activate the thrust jets of your ship in
this first-person 3D version of the classic SF-Cave game.
WWW: http://code.google.com/p/cave9/
much like the early Tetris games by Nintendo. Features include:
-Configurable keys
-Highscore table
-Two-player mode with garbage
-Network play
WWW: http://victornils.net/tetris/
Defend yourself and the Nodes from encroaching Evil. Control and destroy the Nodes
before Evil can extract enough from them to destroy all.
WWW: http://mbays.freeshell.org/kuklomenos/
Those games contain resources that are non-free and, in some cases,
ripped from other games and still copyrighted. We have to remove
the ports to avoid potential legal issues, sorry.
Related discussion thread:
http://www.happypenguin.org/forums/viewtopic.php?t=4725
Requested by: Stephen Sweeney <stephen dot j dot sweeney at googlemail dot com> of Parallel Realities
Discussed with: kris, erwin
Approved by: portmgr (kris)
(ports/games/secretmaryochronicles). The music in this side-scrolling
jump 'n run package may or may not sound suspiciously similar to
another side-scrolling jump 'n run package, but YMMV.
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
WWW: http://www.love2d.org/
Approved by: miwi (mentor implicit)
treasure-hunting in dungeons filled with dangerous and unfriendly monsters
in a quest for the mystifyingly fabulous Orb of Zot.
Dungeon Crawl Stone Soup is a variant of Linley's Dungeon Crawl that's openly
developed and invites participation from the Crawl community.
WWW: http://crawl-ref.sourceforge.net/
PR: ports/125578
Submitted by: Tobias Rehbein <tobias dot rehbein at web dot de>
Approved by: miwi (mentor)
on frantic arcade-style single player action. In a world where cyberpunk
meets fantasy-fiction and advanced technology is mixed with black magic
and psycho-powers, Sam travels through the beautiful world of ancient Egypt
and several diverse planets, confronting countless Mental's minions on his way
to the Mental's base.
You need an original game CD to use this port.
WWW: http://www.croteam.com/
PR: ports/125560
Submitted by: Alexander Logvinov <ports at logvinov.com>
eaten by an alien. And all you have got is a desire to go home. This can't be
real, you tell yourself. This can't be real. It's not. It's Unreal!
Unreal Gold contains the original Unreal game as well as the mission pack,
Return to Na Pali.
You need an original game CD to use this port:
Unreal Gold CD
Unreal Anthology DVD
Unreal Gold CD for Linux by ravage
Also this port requires Unreal Tournament 436 (games/linux-ut) to be installed
and working.
WWW: http://www.unreal.com/unrealgold/
WWW: http://icculus.org/~ravage/unreal/unrealgold/
PR: ports/125078
Submitted by: Alexander Logvinov <ports at logvinov.com>
an objective-driven, class-based first person shooter set in the quake universe.
WWW: http://www.enemyterritory.com/
PR: ports/123009
Submitted by: ayu <ayunyan at gmail.com>
an objective-driven, class-based first person shooter set in the quake universe.
WWW: http://www.enemyterritory.com/
PR: ports/123007
Submitted by: Ayumi M <ayu at commun.jp>
features.
Magicor is a puzzle game using "fancy" 2D graphics. The objective
is to extinguish fires using blocks of ice. Levels may have one or
more solutions, but thinking ahead is the key to victory in Magicor.
WWW: http://magicor.sourceforge.net/
Approved by: miwi (mentor)
to collect all the gold on the level and reach the exit. To make
it hard there are some rocks that stand in your way, and you also
have some dynamite to blast them away. Main difference from Sokoban,
KSokoban and similar games is that you can have multiple player-controlled
characters you can move on the screen.
nPush is written in C++. The source code is freely available under
GPL license, version 2 or above. The code is very simple, so if
you're interested in working on your C++ skills on a simple project,
please feel free to join in.
WWW: http://npush.sourceforge.net/
Approved by: miwi (mentor)
StepMania is a dance and rhythm video game created by Chris
Danford. It was originally developed as a simulator of
Konami's popular arcade game series Dance Dance Revolution,
and has since evolved into an extensible rhythm game engine
capable of supporting a wide variety of rhythm-based game
types.
Features 3D graphics, visualizations, support for gamepads/dance
pads, a step recording mode, and more!
WWW: http://www.stepmania.com
PR: ports/118769
Submitted by: Brad Allen <braddo@tranceaddict.net>
of the game, players take turns with one of their hedgehogs. They
then use whatever tools and weapons are available to attack and
kill the opponents' hedgehogs, thereby winning the game. Hedgehogs
may move around the terrain in a variety of ways, normally by walking
and jumping but also by using particular tools such as the "Rope"
or "Parachute", to move to otherwise inaccessible areas. Each turn
is time-limited to ensure that players do not hold up the game with
excessive thinking or moving.
A large variety of tools and weapons are available for players
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun,
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope,
Pneumatic pick, Parachute. Most weapons, when used, cause explosions
that deform the terrain, removing circular chunks. The landscape
is an island floating on a body of water, or a restricted cave with
water at the bottom. A hedgehog dies when it enters the water (either
by falling off the island, or through a hole in the bottom of it),
it is thrown off either side of the arena or when its health is
reduced, typically from contact with explosions, to zero (the damage
dealt to the attacked hedgehog or hedgehogs after a player's or CPU
turn is shown only when all movement on the battlefield has ceased).
WWW: http://www.hedgewars.org
Approved by: miwi (mentor)
This Game Engine is a port of the original Infinity Engine (the one of
Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to Linux/Unix,
Mac OS X and Windows with some enhancements.
PR: 122980
Submitted by: Timothy Beyer <beyert@cs.ucr.edu>
you can learn how to fly model aircraft, test new aircraft designs,
and improve your skills by practicing on your computer.
It rules! The flight model is very realistic. The flight model
parameters are calculated based on a 3D representation of the
aircraft. Stalls are properly modelled as well. Model control is
possible with your own rc transmitter, or any input device such as
joystick, mouse, keyboard.
WWW: http://crrcsim.sourceforge.net/
PR: ports/124659
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
the best platform games of the 90's (the golden age of this kind
of games). You're a bear, trying to catch his son, which ran away
after he ate all your honey.
WWW: http://plee-the-bear.sourceforge.net/
PR: ports/124624
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
can be imported and used to create puzzles with a wide range of
sizes. Games are saved automatically, and you can select between
currently in progress games.
WWW: http://gottcode.org/tetzle/
PR: ports/124496
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
uses OpenGL and includes particle effects.
The objective is to shoot the aliens before they reach the bottom
of the screen.
WWW: http://dusted.dk/?view=linux-game-simplevaders
PR: ports/124233
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
on both the Vega Strike game engine and a Vega Strike Universe game
data set. Both engine and data are in a playable state, but still
under development. Each release serves as a beta for both engine
and data.
The project goal is, at version 1.0, is to be a generic space
simulator. Currently developed features include:
* Trading
* Exploration
* Plenty of shoot 'em up action
* Preliminary multiplayer Deathmatch (testing server only)
WWW: http://vegastrike.sourceforge.net
PR: ports/123538
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
This port install the data files needed to run Vega Strike opensource
3D space simulator
WWW: http://vegastrike.sourceforge.net
PR: ports/123537
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
new port of Nether Eearth Re-Make
(http://www.braingames.getput.com/nether/)
Nether Earth was the very first real time strategy game.
It worked on a SPECTRUM machine, and only needed 48KB of
RAM to work!! It has all the tipical elements of strategy
games: resources, factories, combat units, etc. supposed
name of ports: netherearth
NETHER EARTH REMAKE. Nether Earth was the very first real
time strategy game. It worked on a SPECTRUM machine, and
only needed 48KB of RAM to work!!
It has all the tipical elements of strategy games: resources,
factories, combat units, etc.
WWW: http://www.braingames.getput.com/nether/default.asp
- OleVole
olevole@yandex.ru
PR: ports/123800
Submitted by: OleVole <olevole@yandex.ru>
realtime strategy game that takes place in a large 3D environment.
Jump into the pilot seat of your Lightning aircraft and fight against
Thunder tanks in a fierce battle for control of the island!
Apart from flight simulators, Thunder&Lightning takes inspiration
from (but is not a clone or remake of) the 80's classic Carrier
Command. This means that you will find yourself in control of a
futuristic carrier with aircraft and amphibious tanks at your
disposal. In the long run, there will be multiple Islands to conquer,
each with its own defense strategy.
Although Thunder&Lightning already supports missions, it aims to
be an open-ended game with a dynamically developing world with
scripted events on some occasions.
WWW: http://tnlgame.net/
PR: ports/121132
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
classic F-1 Spirit game in that you first have to clear tracks in
a top-down view with stock cars, rally cars and so on by accumulating
points given for finishing in the first places until you actually
get to play the Formula 1 tracks.
Otherwise there are quite some enhancements, namely improved graphics,
improved music, more realistic physics, real shape shown in the
maps, camera rotation and zoom, split screen for up to four players,
(online) highscore tables and replay saving.
WWW: http://www.braingames.getput.com/f1spirit/default.asp
PR: ports/123686
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
to clear the central area from different colored bricks. Three or
more same colored bricks that touch will vanish. You can shoot
bricks into the playing field from the fringes.
WWW: http://bilious.homelinux.org/~paxed/brickshooter/
PR: ports/123540
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
rocks before they hit the ground, or you lose points. You must
also prevent "spinners" from touching the ground, or your base
will explode. This game is a clone of the 1981 Astrosmash(TM)
video game by Mattel Electronics(TM).
WWW: http://sarrazip.com/dev/cosmosmash.html
PR: ports/122692
Submitted by: Ganael Laplanche <ganael.laplanche at martymac.com>
the Clanlib framework. Its goal is to reimplement the
game www.naturalchimie.com with free software and
free licenses.
WWW: http://openalchemist.sourceforge.net
PR: ports/121844
Submitted by: Ganael LAPLANCHE <ganael.laplanche at martymac.com>
and gives you hours and hours of gameplay. Discover the different
Biniax-2 faces - for action heroes or careful strategists. Biniax-2
has three game modes (two singleplayer and one multiplayer), hall
of fame, dynamic music and nice cartoon look.
WWW: http://biniax.com/index2.html
PR: ports/122895
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Inspired in THRUST type of games (and concretely in ZARA THRUSTA
for the Amiga 500). In each level of Transball, the goal is to find
the SPHERE, capture it and carry it to the upper part of the level.
The main obstacle is the gravity, that impulses you towards the
ground. But many other obstacles, canons, tanks, doors, etc. will
try to make difficult your journey...
WWW: http://www.braingames.getput.com/stransball2/default.asp
PR: ports/122896
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
life, from young adulthood through old age and death, in the span
of five minutes. Of course, it's a game, not a painting or a film,
so the choices that you make as the player are crucial. There's no
"right" way to play Passage, just as there's no right way to interpret
it.
WWW: http://hcsoftware.sourceforge.net/passage
PR: ports/123031
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>