anything... see Gish is a ball of tar. A Sunday stroll with his
lady friend Brea goes awry when a shadowy figure emerges from an
open man hole and pulls Brea into the ground below. Following
Brea's calls for help Gish suddenly finds himself in the
subterranean sewers of Dross, a long forgotten city filled with
twisting corridors, evil traps and some of the most demented
creatures imaginable."
This is the demo version of the game. Visit the website to buy
the full version.
WWW: http://www.chroniclogic.com/index.htm?gish.htm
PR: ports/103005
Submitted by: Jona Joachim <walkingshadow at grummel.net>
such as Chrono Trigger and the Final Fantasy series. In Allacrost,
the player explores rich environments, undertakes various quests
and missions, solves dungeon puzzles, and fights strategic battles
in an active time-based system.
WWW: http://www.allacrost.org
PR: ports/103962
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru>
Frets on Fire is a game of musical skill and fast fingers. The aim of the game
is to play guitar with the keyboard as accurately as possible.
WWW: http://louhi.kempele.fi/~skyostil/uv/fretsonfire/
UFO ALIEN INVASION is a strategy game featuring tactical combat against hostile
alien forces which are about to infiltrate earth at this very moment. You are
in command of a small special unit which has been founded to face the alien
strike force. To be successful on the long run, you will also have to have a
research team study the aliens and their technologies in order to learn as much
as possible about their technology, their goals and the aliens themselves.
WWW: http://ufo.myexp.de/
MCCP, and ZMP with PCRE regular expression handling and Python script
engine. The plugins shipped with the client currently include an
automapper, note system, and database front end.
WWW: http://www.mudmagic.com/mud-client/
PR: ports/103482
Submitted by: trasz <trasz@pin.if.uz.zgora.pl>
Ever get the feeling that nothing is going right? You're a sysadmin, and
someone's trying to destroy your computers. The little people running
around the screen are trying to infect your computers with Wingdows [TM],
a virus cleverly designed to resemble a popular operating system. Your
objective is to click the mouse on them, ending their potential threat.
If one of the people reaches a computer, it will attempt to replace your
operating system with the virus it carries. It will then attempt to run off
the screen with your vital software.
PR: 103295
Submitted by: Gürkan Sengün
Goonies'. This game was made by Konami in 1986. There were both a
NES version and an MSX version of the game; this remake is based
on the MSX version.
This remake was made for the 2006 competition organized by Retro
Remakes. After having participated in 2003 (with Road Fighter, which
finished on the 7th place out of 83 entries), and in 2004 (with F-1
Spirit, gaining the 13th place amongst the 73 contestants), we
decided to give another go at the first prize! And, who knows....
WWW: http://goonies.jorito.net/
PR: ports/102959
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
it, try to have the laws of physics work with you, not against you.
Sturmbahnfahrer is a game by Bram Stolk.
WWW: http://www.sturmbahnfahrer.com/
PR: ports/102931
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
Choose to be a commander and you will play an in-depth RTS managing the
stronghold, or choose to be a warrior and you will play an intense game of
first person combat. With the creation of a new game play genre, RTSS (Real
Time Strategy Shooter), Savage expertly redefines the first-person shooter
and real-time strategy genres by combining elements of both into one cohesive
experience.
As the commander in RTS mode, you will tackle resource management, develop a
robust tech tree, plan your assault and lead real human players into battle.
As a warrior in action mode, you will master many unique weapons, powerful
units, and siege vehicles to fight a fast paced battle.
WWW: http://www.s2games.com/savage/
Approved by: garga (mentor, implicit)
QuakeWorld, without loosing any (backwards) compatability.
All QuakeWorld clients should be able to connect to an FTE server, and all FTE
clients should connect to any other QW server.
The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III
Arena, Hexen 2, Nexuiz and others.
WWW: http://fteqw.com/
Ataxx, Reversi, Gomoku, Connect Four, Breakthrough, Glass Bead, Hexapawn,
Quad Wrangle, Cats and Dogs and Moray Eels. You can play against another
person or computer opponents of varying difficulty, even over the network.
102734
PR: 102734
Submitted by: Gürkan Sengün
QuakeWorld easier to start and play. The immortal first person shooter Quake
in the brand new skin with superb graphics and extremely fast gameplay.
Features:
- Modern graphics.
- Multiview support.
- Tons of features to serve latest pro-gaming needs.
- Inbuilt Server Browser & MP3 player control.
- Recorded Games Browser.
- Customization of all possible graphics elements of the game including Head
Up Display.
- All sorts of scripting possibilities.
- MAC OS X platform supported. Software version for computers without 3D
graphics accelerators.
WWW: http://ezquake.sourceforge.net/
(2.0.4) changed the name to the original one.
- Update to version 2.0.4.
- Add patches and pkg-message to fix problems [1].
Obtained from:>-Iasen Kostov <tbyte@otel.net> (private e-mail) [1]
of shooting. With the combination of the cursor key and the shot
button, you can shoot at your side or even at your back. Get the
bonus point by hitting the enemy without a miss. You can choose
stages of different difficulty.
WWW: http://www.interq.or.jp/libra/oohara/dangen/index.html
PR: ports/102531
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: krion (mentor)
engine with Real-time performance.
In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.
WWW: http://q3cellshading.sourceforge.net/
PR: ports/101677
The warsow data files.
This port install the data files needed to run warsow a full free multiplayer
first person shooter with cartoon design, using qfusion (a cool improvement to
the Quake 2 engine)
WWW: http://www.warsow.net/
Approved by: garga (mentor)
Nazghul is a computer role-playing game (CRPG) engine. Obviously, the emphasis
is not on graphics or first-person squad-based stealth action. If you like
roguelikes or the top-down, 2d, turn-based CRPG's that disappeared in the early
90's then this is for you.
WWW: http://myweb.cableone.net/gmcnutt/nazghul.html
Approved by: garga (mentor)
extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.
This port includes icculus.org/duke3d patches for sound and joystick support.
WWW: http://eduke32.com/
for the original data, or downloads a shareware version based on the selected
options. In the first case you need to have a legitimate copy of the game in
order to obtain the DUKE3D.GRP file.
WWW: http://www.3drealms.com/duke3d/
where a cute tiny kitty was following your mouse all over the screen.
There is also another animation with a tiny tux (see the art section
for povray sources).
PR: ports/100941
Submitted by: Stanislav Sedov <ssedov(at)mbsd.msk.ru>
Approved by: krion (mentor)
meaning to base defense along with offensive positioning and organized
strikes.
The basic premise is this:
Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures.
You are part of an elite commando foce that must infiltrate a hostile alien
cite. Once inside, you must scour industrial landscapes, crawl through
waterways and air ducts, navigate treacherous canyons teeming with vicious
mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon
base.
- 18 Arduous Levels to Conquer.
- Added Weapons.
- New Enemies.
This port installs the game.so file, but you still need the original data.
WWW: http://www.idsoftware.com/games/quake/quake2-reckoning/
Take out the Big Gun sounded simple enough, except the Strogg were waiting.
You, and a few marines like you, are the lucky ones. You've made it down in
one piece and are still able to contact the fleet. The Gravity Well, the
Strogg's newest weapon in its arsenal against mankind, is operational. With
the fleet around Stroggos, 5% of ground forces surviving, and that number
dwindling by the second, your orders have change: free your comrades. Destroy
the Gravity Well.
- New Enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and
the Black Widow.
- 14 Entirely new levels and 10 new deathmatch levels.
- New Power-Ups -- Deathmatch specific power-ups: Vengeance Sphere, Hunter
Sphere, and Anti-matter bomb.
- New Weapons -- The Chainsaw, ETF Rifle and Plasma Beam.
This port installs the game.so file, but you still need the original data.
WWW: http://www.idsoftware.com/games/quake/quake2-grndzero/
a toy wood engine in many levels and you must collect all the coaches
for win.You can dowload it and play indefinitely. It's Free. You can play on
Linux, Mac OsX, Windows. Full-featured, 8 languages: Arabic, Chinese,
English, French, German, Japanese, Russian, Spanish. Colorful animated
wood engine, 40 levels in this first version and 3 beautiful musics and
many sound effects.
WWW: http://ri-li.sourceforge.net/
PR: ports/100394
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
Approved by: krion (mentor)
player can start as a peasant in search of fame and become a hero. First of all
PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or
you will not be able to play this game. We will focus our efforts in the
reproduction of a real world with politics, economy, many non-player-characters
controlled by the server that will bring to life our world even without players
connected!
We want to give FREE access to everyone, without the need to either purchase
the game or pay a monthly fee. Servers and bandwidth will be donated by
sponsors.
Our virtual world is persistent, and this means you can connect to it at every
hour of day or night and you will always find players and npcs wandering our
realms. You will be able to disconnect and reconnect again, the server saves
the actual status of your character including his possessions.
You will use a client program to interact with our world, that enables you to
have a 3D view of the surroundings.
WWW: http://www.planeshift.it
PR: ports/94720
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
NuclearChess is a chess variant. Whenever a piece is captured, both
pieces and all pieces on neighbour fields die. Games are short and fun
even for people who usually don't play chess.
PR: ports/97944
Submitted by: shaun (me)
Approved by: ahze (mentor)
colored groups, causing them to fall out of the screen. You can
either win by clearing your entire field, or lose if any balls
attach below the white line near the bottom.
The main difference between this game and the classic Bust a Move,
is online multiplayer support, with menu options for playing against
random opponents, or starting or joining a named (private) game.
WWW: http://www.junoplay.com/
PR: ports/98966
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
for a few minutes and occupy your hands in the meantime. Guaranteed
no adrenaline rush!
WWW: http://www.junoplay.com/
PR: ports/98965
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
For information about the Linux patch/installer
WWW: http://liflg.org/?catid=6&gameid=51
For more information about UT visit:
http://www.unrealtournament.com/
PR: ports/91984
Submitted by: Sean Farley <sean-freebsd@farley.org>
and realism with a specific emphasis on action over realism. Reaction is a
port of the classic Action Quake 2 (AQ2) mod. AQ2 still enjoys great
popularity in online gaming even 4 years after it was initially released and
on an "obsolete" game engine as well. Many people attribute this lasting
popularity to both the unique gameplay and the AQ2 community.
AQ2 is still more popular than any other Q3 realism mod and any other Quake 2
and Quake/QuakeWorld mods. Reaction Quake 3 aims to bring the gameplay of AQ2
to a new, more modern game engine. This mod is made by AQ2 fans and players
specifically for those who love the fast and furious AQ2 gameplay and also to
hopefully expose a new generation of players to this unique gameplay.
WWW: http://www.rq3.com/
PR: ports/93576
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
but it is not as easy as it sounds, many dangers are present,
traps made out of those arrow blocks, for example.
Also beasts that try to eat you.
WWW: http://xye.sourceforge.net/
PR: ports/96738
Submitted by: Robert Gogolok <gogo@cs.uni-sb.de>
Approved by: lawrance (mentor, implicit)
elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.
WWW: http://www.tremulous.net/
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
the way similar to snow bros game.
WWW: http://www.losersjuegos.com.ar
PR: ports/95388
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor, implicit)
Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcus
Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcu
Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
forked from Falcon's Eye, one of the nicest graphical interfaces ever
for NetHack.
WWW: http://www.darkarts.co.za/projects/vultures/
PR: ports/97886
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org>
source, rather than concentrate on fancy graphics, embedded MP3 players and
other "gimmick" features, R1Q2 is focused on providing stability, security and
speed whilst remaining fully compatible with existing mods and other clients.
WWW: http://www.r1ch.net/stuff/r1q2/
Approved by: garga (mentor)
intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.
WWW: http://disenchant.net/engine.html
Approved by: garga (mentor)
source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.
WWW: http://planetquake.com/nehahra/
Approved by: garga (mentor)
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/91803
Approved by: garga (mentor)
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
Note: this port only contains the data needed to run AA2K6, shared by the
Linux and native ports of the game engine. To play AA2K6 you have to install
one of "games/alienarena" or "games/linux-alienarena".
WWW: http://red.planetarena.org/
PR: ports/91802
Approved by: garga (mentor)
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.
This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.
WWW: http://jaymod.clanfu.org/
PR: ports/93544
Approved by: garga (mentor)
Goals of ET Pub:
* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
Team Balance).
WWW: http://et.tjw.org/etpub/
WWW: http://www.etpub.org/
PR: ports/93543
Approved by: garga (mentor)
specifically designed for administration of competition servers.
ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.
The official IRC channel for ET Pro is #etpro on irc.freenode.net
WWW: http://etpro.anime.net/
PR: ports/93542
Approved by: garga (mentor)
Software. It is used to create maps for a number of computer games.
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.
GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.
WWW: http://www.qeradiant.com/
PR: ports/93668
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
Software and published by Activision. Set in 2145 in the Union Aerospace
Corporation (UAC) research center on Mars, it is a reimagining of the original
Doom, with completely new graphics and game engine.
WWW: http://www.doom3.com/
PR: ports/91877
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.
WWW: http://runecentral.com/joequake/
PR: ports/91890
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.
WWW: http://koti.mbnet.fi/~turol/sdlquake2/
fxsudoku is an implementation of the Sudoku game.
The aim of Sudoku is to enter a numerical digit from 1
through 9 in each cell of a 99 grid made up of 33 subgrids
(called "regions"), starting with various digits given in
some cells (the "givens"). Each row, column, and region
must contain only one instance of each numeral. Completing
the puzzle requires patience and logical ability.
Author: Sander Jansen <sander@knology.net>
WWW: http://www.fifthplanet.net/
PR: ports/95245
Submitted by: Edwin Groothuis <edwin@mavetju.org>
retro classic Frogger.
Guide a cat across a series of rivers, jumping from log to log to
reach a tasty fish supper on the other side. Make sure you've got
a crystal the same colour as the log before you land on it, though,
or you'll be zapped back to the beginning.
WWW: http://sourceforge.net/projects/fishsupper/
PR: ports/94937
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
first you are required to choose a pair of same pattern links, but
the path of links appeared can not exceed twice turns, after links
keep away from other patterns. Only can enter next one when you fulfill task.
The difficulty of game can be divided into three levels.
WWW: http://sourceforge.net/projects/llk-linux
PR: ports/96366
Submitted by: Liu.Yinghong <liu_yinghong@yahoo.com.cn>
FGSD is an open source interactive program that allows the user to design
custom sceneries for the FlightGear flight simulator project. It is developed
under the terms of the GNU General Public License.
WWW: http://fgsd.sourceforge.net/
early stages of human colonization.The player embodies the leader of a
mercenary team, landed on Mars to take advantage of conqueror battles between
the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions,
training and leading them in battle, while still being aware of financial and
instrumental resources by administering them.The Mech is the fundamental craft
used by mercenaries, but they won't lack of other kind of units, as well as
troops.
The game most remarkable point is the incredible liberty given to the player
and therefore the great strategic side that derives. It is indeed up to the
player to decide how to behave towards the one who recruited him, and the
enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to
keep a good and consistent behavior to achieve confidence from Corporations,
and avoid being excluded by them.
WWW: http://mars.sourceforge.net/
PR: ports/94771
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
This port install the data files needed to run vdrift open source driving
simulation.
WWW: http://www.vdrift.net/
PR: ports/93679
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Blob and Conquer is a mission and objective based 3D action game.
This is episode 2 of the Blob Wars saga (see /usr/ports/games/blobwars).
With the apparent defeat of Galdov and the reclaiming of the Fire,
Time, Space and Reality Crystals the Blobs' battle was only just
beginning. Bob had rescued many Blobs and fought many battles, but
now he had an ever bigger task ahead of him. The Blobs' homeworld
is still littered with the alien forces and Bob once again makes
it his task to lead the counter attack. But even without Galdov the
aliens are still extremely well organised...
WWW: http://www.parallelrealities.co.uk/blobAndConquer.php
PR: ports/95240
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
source code.
CleanQ3 is a Quake III Arena engine project intended to clean up the
original source code, and eliminate bugs. You won't find revolutionary
features, just a "better" Quake III.
WWW: http://tremor.quakedev.com/cleanq3.html
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
It allows you to rediscover and play it on modern machines using
the original datafiles.
WWW: http://membres.lycos.fr/cyxdown/reminiscence/
PR: ports/93168
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
sometimes! Your goal is to make groups of colored puyos to make
them explode and send bad ghost Puyos to your oponent. You win the
game if your oponent reaches the top of the board. You can play
against computer or an other human.
PR: ports/94520
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
timeseal is a program that has been developed to improve chess on internet.
Netlag often causes players to lose valuable seconds or even minutes on their
chess clocks. Transmission time is counted against you, unless the chess
server can tell exactly when information is transmitted. The timeseal program
acts as a relay station and keeps track of transmission times. What timeseal
does is record your thinking time, so that transmission time is not counted
against you. Timeseal will not prevent netlag but it makes the games fairer
when lag occurs.
WWW: http://www.freechess.org/WWWhelp/timeseal.html
and an interface for playing with GNU Go. gGo is written in Java and
available for any Java-enabled platform. gGo is distributed free of
charge.
Go is an ancient boardgame, very common in Japan, China and Korea.
PR: 93261
Submitted by: Jonathan Chen <jonc@chen.org.nz>
Design Bureau, Inc. to be a Star Fleet Battles game service. Subscribers are
able to play SFB games over the internet with other subscribers around the world
. SFBOL is designed to allow subscribers to compete in an environment that
emulates face to face play. The difference is the computer interface which
augments or automates many of the mundane tasks of game play such as energy
allocation, moving counters across the map, dice rolling and damage allocation.
Subscribers may play as many games as they like during their subscription period
. Throughout the year Symbiotic Games will host exclusive online Rated Ace
Tournaments and subscribers can also compete year round via an online ranking
system.
SFBOL Authors: Symbiotic Games
WWW: http://www.sfbonline.com,
SFB Authors: Amarillo Design Bureau
WWW: http://www.starfleetgames.com
PR: 93103
Submitted by: Peter Thoenen <eol1@yahoo.com>
Thrust. Full Thrust is a minatures based system designed to allow one to play
massive science fiction style fleet battles in a reasonable amount of time.
It emphasizes strategy and fun over rule lawyers and micromanagement.
Authors: Jon Davis
WWW: http://home.nycap.rr.com/davisje/ftjava/index.html (FTJava)
Authors: Jon Tuffley
WWW: http://www.gzg.com (Ground Zero Games)
PR: 93102
Submitted by: Peter Thoenen <eol1@yahoo.com>
You can use GNUDoku to challenge yourself, to compute solutions,
or to verify your own solutions.
A Su Doku puzzle is a 9x9 grid which must be filled with numbers
between 1 and 9 such that each row, column, and 3x3 square contains
all 9 numbers.
WWW: http://icculus.org/~jcspray/GNUDoku/
PR: ports/92733
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
down through trecherous jungles, canyons, towering waterfalls, into the heart
of a volcano and through the driving rain of a cold industrial city.
Monkey will find help along the way in the form of exciting powerups, including
parachutes and jetpacks.
WWW: http://www.aelius.com/primateplunge/
PR: ports/92686
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
WWW: http://www.planetquake.com/aeons/aestats/
Mark this port as for i386 only, since while we build native FreeBSD
executables, we do so not from source code, but from Linux object files
author provides in distfile, with some hacking from our side (see
`fbsd_stub.c' in files/ for details).
as many of their 21 pieces on the board as possible while preventing
others from doing the same.
This is made difficult by the fact that a piece played by a player
must touch another of the player's pieces, but only at their corners
(a player's first piece must touch a board corner).
The game is over when no player can play any new pieces. The winner
is the player with the fewest & smallest pieces remaining. Bonus
points are awarded for playing all pieces.
Features a tweakable AI to take the place of any human players.
WWW: http://blokish.sourceforge.net/
PR: ports/91961
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
magnetic director, able to attract or reject a ball in order to throw
it through a goal placed in the center of the playing field. It sounds
easy... but remember that reality is fuzzy!
WWW: http://sourceforge.net/projects/gillo
PR: ports/92195
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
It is designed to provide the same feel as the old 2D games of that
type, but with 3D for the special effects.
PR: ports/92166
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
different kinds of levels. It's genre "Luolalentely" (Cave-flying)
is (or was) very popular here in Finland. Though cavern-flying games
are not originally Finnish, nowdays most of them are.
PR: ports/92038
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
pouetChess is an open-source 3D chess game with very few and basic
dependencies. Moreover, pouetChess has an embedded Artificial Intelligence so
engines such as GNUChess are not even needed.
WWW: http://pouetchess.sourceforge.net/
PR: ports/91935
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
black tiles in order to form rows of the same color with a single
stroke of your mouse.
WWW: http://stroq.sourceforge.net
PR: ports/91774
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
glpuzzle is a jigsaw puzzle game. Choose from 12 puzzles of various
difficulties (4 to 25 pieces), and move the pieces around to create
the desired picture. glpuzzle uses OpenGL for smooth movement and
anti-aliased display.
WWW: http://www.iua.upf.es/~mdeboer/resorama/glpuzzle/
PR: ports/91619
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Holotz's Castle is a platform game with high dosis of mistery.
A great mistery is hidden beyond the walls of Holotz's Castle. Will
you be able to help Ybelle and Ludar to escape alive from the
castle?
Test your dexterity with this tremendously exciting platform game!
WWW: http://www.mainreactor.net/holotzcastle/en/index_en.html
PR: ports/91321
Submitted by: Pierre-Paul Lavoie <ppl@nbnet.nb.ca>
Q3Base is a fork of Quake III Arena. Its advantage is that
it has a lot of bugfixes, including support for FreeBSD out
of the box. It also uses GNU Autoconf/Automake and works
with BSD Make, thus removing the dependency on Perl and GNU
Make.
It's also more compact than Quake III Arena - 1.4 MB .tar.bz2
vs 5.5 MB .zip.
PR: ports/89213
Submitted by: Ed Schouten <ed@fxq.nl>
Glest is a project for making a free 3d real-time customizable
strategy game. Current version is fully playable, includes
single player game against CPU controlled players, two
factions with their corresponding tech trees, units, buildings
and some maps.
WWW: http://www.glest.org/
PR: ports/88306
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Worms of Prey is the new and free real-time Worms game for Linux,
MacOS X, and Windows similar to Liero, Liero AI, Liero Extreme, Yet
Another Liero Clone, NiL, and Wurmz!
Features include:
- Multi-player with one player per computer
- Completely new graphics
- Low bandwidth usage
- Different game modes (death match, team play)
- Ropes can be attached to any object
- Rope can be released
- Any number of ropes
- Multiple moving goals
- Free Linux, Windows and MacOS version under GPL license
WWW: http://wormsofprey.org/
PR: ports/90946
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Toy Cars is a physics based 2-D racer. The graphics and the interface
use SDL and OpenGL.
Toy Cars is partly inspired by Micromachines and partly by the old
Atari ST game called Jupiter's Masterdrive.
WWW: http://sourceforge.net/projects/toycars/
PR: ports/90642
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
The Turbolet L410 package simulates the Turbolet L410 Czech commuter aircraft,
and is provided as an aircraft for the FlightGear flight simulator. Since the
aircraft requires modifications to the FlightGear source code, this port
builds and installs a patched FlightGear executable.
WWW: http://javky.rozhled.cz/index.php?id=fgfsl410&typ=P
The MB-339 PAN package simulates the jet used by the aerobatic team of the
Italian Air Force, and is provided as an aircraft for the FlightGear flight
simulator. It is developed by the University of Udine's Human-Computer
Interaction Laboratory, in collaboration with the Italian Aerobatic team.
WWW: http://hcilab.uniud.it/pan/
The X-Plane network installer is a graphical application which fetches the
latest X-Plane distribution and installs it in the directory you specify.
WWW: http://www.x-plane.com/
X-Plane is a popular commercial flight simulator. If you do not have an
X-Plane 8 DVD, the program acts as a demo and locks the controls after 6
minutes.
WWW: http://www.x-plane.com/
Formido is one of those games, where you are loaded with some guns
and you go shooting different things. 'Things' in this case are
big, ugly, - not green though - alien insects. The idea is to kill
as many of those bastards as possible. Eventually they will overcome
you, but struggle as long as you can. There are some power-ups to
aid you in your honorable quest. Keep in mind, that those critters
are rather tough and generally do nasty things when in close range
of any player-characters.
WWW: http://koti.mbnet.fi/lsoft/formido/formido.html
PR: ports/89514
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
The Red-Shirted-Guy served happily in the police forces for
many years, until he got kicked out because he used too
much violence. He started drinking. After couple months
his twin brother, the Green-Shirted-Guy, thought that Red's
life wasn't very glamourous, so Green asked Red if he wanted
to collaborate and start killing bad guys. They both thought
it was a good idea and so they started their agency, The
Shooting Stars. It was finally the time to take law to their
own hands.
WWW: http://www.2ndpoint.fi/ss
PR: ports/89516
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
pythonchess is a computer chess program for human vs.
computer games. pythonchess is a complete chess program
with alpha-beta search, hashing, pondering, iterative
deepening, etc. implemented in Python programming language.
WWW: http://www.kolumbus.fi/jyrki.alakuijala/pychess.html
PR: ports/89518
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
Construo is a simple 2D construction programm (it is currently
not a real game) for objects which consist of rods and
springs and let them react on physical forces. You can
currently construct buildings and objects like bridges,
towers, spaceshuttles, etc. and you let them fall to ground
and see seem smash and break. Sound like fun, doesn't it
=;-) The game is similar to Bridge Builder and heavily
inspired from the Gamasutra article Collision Response:
Bouncy, Trouncy, Fun. Its covered under the GNU General
Public License, thats means source code is availabel and
you are allowed to modify it.
WWW: http://www.nongnu.org/construo/
PR: ports/89517
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
JChessBoard is a chess game and PGN viewer/editor written
in Java that can be connected to another JChessBoard via a
direct TCP/IP connection. No Internet Chess Server is
required for playing.
WWW: http://jchessboard.sourceforge.net/
PR: ports/89507
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
Freedoom is a project to create a complete Doom II-compatible
IWAD file which is Free Software.
The IWAD file is the file used by Doom which contains all
the game data (graphics, sound effects, music, etc.). While
the Doom source code is Free, you currently still need one
of the proprietary IWAD files from id in order to play Doom.
Freedoom aims to create a Free alternative. Combined with
the GPL-licensed Doom source code this will result in a
complete Free Doom-based game
PR: ports/89473
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
Oolite is an independent interpretation and recreation of the classic game,
Elite. Oolite is a space trading and combat game, with the dangers of pirates,
police, bounty hunters, and various other hazards. The player's role is open
ended: there is no set goal other than perhaps to reach the Elite combat
rating, but the players may choose their own path through the universe.
The game is expandable, and numerous expansion packs already exist. New ships
and new missions are available for download.
You can find a first-flight tutorial here:
http://oolite.aegidian.org/tutorial/
WWW: http://oolite-linux.berlios.de/
PR: ports/86997
Submitted by: Andriy Gapon <avg@icyb.net.ua>
The Mana World (TMW) is a serious effort to create an
innovative free and open source MMORPG. TMW uses 2D graphics
and aims to create a large and diverse interactive world.
It is licensed under the GPL, making sure this game can't
ever run away from you.
The project includes the development of both a client and
a server, as well as the development of an online world.
WWW: http://themanaworld.org/
PR: ports/87340
Submitted by: Tobias Gion <freebsd@gionet.de>
Warsow is a full free multiplayer first person shooter with cartoon design,
using qfusion (a cool improvement to the Quake 2 engine). Highlights:
- Besides classical trix coming from Quake scene, like Circle Jump, Strafe
Jump, Double Jump, Bunny Hopping, etc., Warsow features its own Special
Moves
- Special moves of Warsow are Wall jumps, Dashes, Dodges, Ramp slides. All
of them can be performed with a single key (spacebar by default)
- All this brings huge depth of interactivity in 3D environment, really
skilled gameplay, endless learning curves
- Client and dedicated server
- Load Quake 3 maps
- Add bots
- And more
WWW: http://www.warsow.net/
PR: ports/88903
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/88911
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
ports/86186 [UPDATE] games/q3server: integrate with "quake3-data", rename to "linux-quake3"
ports/86187 [UPDATE] games/q3server-excessive: integrate with "quake3-data", rename to "quake3-excessive"
ports/86188 [UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to "quake3-freezetag"
ports/86189 [UPDATE] games/q3server-osp: integrate with "quake3-data", rename to "quake3-osp"
ports/86190 [UPDATE] games/q3server-ra3: integrate with "quake3-data", rename to "quake3-ra3", update to 1.76
ports/86191 [UPDATE] games/q3server-ut: integrate with "quake3-data", rename to "quake3-ut", update to 3.7
ports/86192 [UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to "quake3-wfa", update to 3.5b
they will crash down on you. But be warned they keep coming and
they come faster each time. Click on groups of three or more to
remove tiles. Additional "helper" tiles are given occasionally to
assist and some times hinder in the removal of tiles.
WWW: http://www.shiftygames.com/torrent/torrent.html
PR: ports/88769
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
id Software has released Linux binaries for Quake 4! Hooray!
They seem to work on FreeBSD as well (worked on my machine,
about 5 FPS ;-)).
There isn't a port for it at the moment, so I've made one.
I don't feel like maintaining it, because I can't really
test it on my machine.
The port isn't complete; There isn't a switch to install
dedicated only (wouldn't be hard though) and I guess we
shouldn't be able to build packages from it.
Have fun! :-)
* Renamed it to games/linux-quake4 to stay consistent with other quake ports.
PR: ports/87764
Submitted by: Ed Schouten <ed@fxq.nl>
Doom data files (the shareware versions of Doom, Doom II, Hexen,
Heretic and Strife).
This port is the basis of a new framework that allows DooM
ports to share their data files.
The cannoical location of those WAD files is ${LOCALBASE}/share/doom
(the directory is owned by this port).
In order to create your own port for a DooM WAD port, please see
games/doom-hr for an example.
PR: 86439
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake III Arena, developed by the gaming wizards at id
Software, is the third installment of one of the most popular
computer game franchises of all time. Organic caverns,
gothic cathedrals and futuristic spacescapes play host to
Quake III Arena's unrivaled blend of action, strategy and
jaw-dropping technology as Linux gamers are invited to
square off against 32 of history's greatest warriors. Built
around a revolutionary new graphics engine capable of
delivering mind blowing 3D special effects including curved
surfaces and volumetric fog, Quake III Arena is the final
word in deathmatching mayhem.
This is a native build for FreeBSD. Sorry, no joystick
support is available at this time.
PR: ports/85429
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
racing in mind. It's powered by the excellent Vamos physics engine. It is
released under the GNU General Public License (GPL) v2. It is currently
available for Linux, FreeBSD and Windows.
WWW: http://www.vdrift.net/
PR: ports/88775
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
game. You are given 6 letters to create as many words as you can
in the time alotted.
WWW: http://www.shiftygames.com/scramble/scramble.html
PR: 88768
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
right and we'll let you try again, until you get it wrong. But we
will give you another chance if you get it wrong.
WWW: http://www.shiftygames.com/hangman/hangman.html
PR: 88767
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
currently runs in Linux, Windows, and DOS. It features advanced
bodypart and material handling, multi-colored lighting and, above
all, deep gameplay.
PR: ports/88428
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Danger from the deep (aka dangerdeep) is a Free / Open Source World War II
German submarine simulation. It is currently available for FreeBSD, Linux/i386
and Windows, but since it uses SDL/OpenGL it should be portable to other
operating systems or platforms.
WWW: http://dangerdeep.sourceforge.net/
PR: ports/88168
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
new port pear-Games_Chess to validate PGN (portable Game
Notation) representing chess games
PR: ports/87617
Submitted by: Mark Huizer <xaa+ports@timewasters.nl>
Battle of Survival is a real-time strategy game using the Stratagus game
engine.
WWW: http://bos.seul.org/
PR: ports/87458
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake II data files.
This port installs the data files needed to run Quake II.
It installs the updates and Capture The Flag mod data.
You still need to have a legitimate copy of the game in
order to obtain the .pak files. Otherwise you can use the
shareware version of the game data.
PR: 8 7179
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
hanges:
* Clean-up.
* Rename to "linux-quake3-demo" (also rename port directory).
* Add SIZE entry to distinfo.
* Fix symlink with different OpenGL implementations (ports).
* Take maintainership.
* Use SUB_FILES for script.
* Distfile is fetched automatically from MASTER_SITE_GENTOO.
PR: ports/86227
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Changes:
* Rename to "quake3-data" (also rename port directory).
* Install Quake III Arena and Quake III Team Arena updates
and ask to put the 2 files from the original CDROM to
complete the installation.
* Has an includable Makefile to set variables for other mods/clients.
* Take maintainership (this is a complete rewrite).
The PR starts with a diff... and then gets followed up by:
Description: This patch has to be applied to the previous patch.
Description: This patch replaces the previous one (to be applied to the first one).
Description: This patch replaces the 2 previous ones (that have to be applied to the first).
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake II game source.
This port installs the Quake II game source, together with
BSD Makefiles, for building modifications. It can also
install the Capture the Flag mod, Rogue and Xatrix game
source.
PR: ports/86737
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake and QuakeWorld sources.
This port installs the Quake (and optionally QuakeWorld)
game sources (in QuakeC) to allow the development of Quake
mods.
Note that to compile it you need a QuakeC compiler (there
are many in ports).
PR: ports/86167
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Reaper Bot is a Quake 1 modification that adds bot support to the gam
WWW: http://www.mindspring.com/~win32ch/Reaper.htm
PR: ports/86174
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
S.C.O.U.R.G.E. is a rogue-like game in the fine tradition
of NetHack and Moria It sports a graphical front-end, similar
to glHack or the Falcon's eye. I tried to design the 3D UI
as a best of both worlds from old to new: It lets you rotate
the view, zoom in/out, view special effects, etc. On the
other hand I've always liked the old-school isometric games
like Exult or Woodward.
WWW: http://scourge.sourceforge.net/
PR: ports/87146
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Volleyball is a simple sports game, starring two penguins.
Is a two player game, and follows the basic rules of actual
Volleyball. Each player hits the ball, trying to reach the
opponents field. If the ball touches the floor of the
opponents field, the player scores one point.
WWW: http://www.losersjuegos.com.ar/juegos/volleyball/volleyball.php
PR: ports/87175
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
into your applications, as an alternative to pMARS.
This is a documentation package.
PR: ports/83120
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
into your applications, as an alternative to pMARS. By M Joonas Pihlaja.
Exhaust-ma is exhaust with some of my optimizations. The interface is exactly
the same, but the sourcecode contains heavy optimations in the simulator core.
PR: ports/83116
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
--
New port games/slune
Slune is a fun action 3D game where races, pursuits, car crashing,
and corrosive humour are all waiting for you! Slune is Free Software,
under the GNU GPL license, and is a Nekeme Prod. game
PR: 87013
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
project name
o Fix WWW [1]
o Use DOCSDIR and PORTDOCS
o Use DATADIR
PR: ports/87058 [1]
Submitted by: Ports Fury [1]
Reworked by: me
Repocopy by: marcus
--
New port
Balazar is a Free Software, available under
the GNU GPL licence, coded in Python language
and OpenGL. A great adventure game you should
never miss!
PR: 87011
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
WWW: http://www.ufoot.org/liquidwar/
^^^ specially for adamw@ :-)
the GNU GPL licence, coded in Python language
and OpenGL. A great adventure game you should
never miss!
PR: 87011
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
and corrosive humour are all waiting for you! Slune is Free Software,
under the GNU GPL license, and is a Nekeme Prod. game
PR: 87013
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Jet Set Willy from the legend Mathew Smith.
The goal of the game is to collect all the objects of each level, when this is
made, the exit gate to the next stage will appear and you can pass trough.
Pachi is a comic character created by Nicolas Radeff in 2001.
PR: 86845
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: novel (mentor)
and off experimenting, it got somewhat of an overhaul when the Quake engine
source code was released, and I began developing a custom OpenGL-only engine
for it and other mods, which supports Windows WGL and Linux GLX, and has
greatly improved graphics and image quality.
WWW: http://icculus.org/twilight/darkplaces/
PR: ports/85325
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Dime code base. The main differences between Dime and Ember is the latters focus
on using third party libraries instead of in house development, and its
commitment to OGRE.
Some of the features are:
* Full 3d world with dynamic terrain generation
* Easy to use GUI system
* Context menus for in game interaction
* Support for experimental graphical features such as dynamically generated
trees, realistic water and ground cover
WWW: http://www.worldforge.org/dev/eng/clients/ember
The object of the game is to move a differently colored balls through
the maze, connecting it with the other same colored balls.
PR: ports/86847
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: sem (mentor)
with 3D OpenGL graphics graphics and OpenAL positional audio. Excido is not a
highly complex experience, but you may enjoy it as a small diversion.
Excido was developed under GNU/Linux, and has also been found to work on MacOS
X. It should also work with minimal porting effort on the other platforms
supported by SDL/OpenAL.
WWW: http://icculus.org/excido/
PR: ports/85157
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.
The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.
There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.
WWW: http://galaxyhack.sourceforge.net/
PR: ports/84925
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
This port installs the additional aircrafts which are available on the
FlightGear web site but not included in the games/fgfs-base port.
WWW: http://www.flightgear.org/
little ship around with the arrow keys, shooting your way (with the space bar)
through about twenty levels of action and gorgeous (_cough_) 3d graphics. In
theory, all you windows folks need to do is extract the archive, and double
click the exe. In theory. Sorry, I never got round to adding sound - but look
on the bright side, at least you can use it at work without anyone noticing. :)
PR: ports/84924
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Atlas aims to produce and display high quality charts of the world for users of
FlightGear, an open source flight simulator. This is achieved through two main
parts: The map creator (simply called Map) and the Atlas viewer.
The map creator takes scenery data from FlightGear and transforms it into
beautiful map pictures that can be viewed with any bitmap image program that
you might have installed or with the Atlas viewing application.
The Atlas viewing application can be used for browsing your maps but can also
connect directly to FlightGear and display your aircrafts current location on a
so called moving map display.
WWW: http://atlas.sourceforge.net/
Spicetrade is a unique, innovative and colourful 14th century Arab spice
trading game with some roleplay elements. You start out as a poor young
lad in Baghdad, and try your luck in the spice trade, with only a house
and some land, but with great plans in mind: travel to Europe and create
your own spice empire!
WWW: http://www.spicetrade.org/
PR: ports/85912
Submitted by: Daniel Roethlisberger <daniel@roe.ch>
Dodger, which has now accumulated enough differences to be worth releasing
on its own. The premise is simple: dodge the rocks until you die. No
shields, no weapons, no bonus lives, just pure rockdodgin' fun for your
spare moments. VoR has ray-traced rocks, a free-scrolling screen, and
"real" physics for your ship. Warning: this game is, if anything, harder
than the original. It is intended to be a quickie game to kill a few spare
moments here and there, not an epic space adventure.
PR: ports/85818
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Ensemblist is a unique reflexion game created for the video game coding
compo held in March 2003 in Paris.
In this game, you have to put together several simple geometric
primitives to build a given shape. For this, you can move, rotate and
compose the primitives with the boolean operators union, intersection
and minus. This is building what is called a C.S.G, for Constructive
Solid Geometry.
WWW: http://www.nongnu.org/ensemblist/index_en.html
PR: ports/85805
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
Unreal franchise's series of games and is a the sequel to 1999's Unreal
Tournament. Unreal II: The Awakening was released as a sister product to the
game, however, was developed for single-player only. Later, Unreal II would
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
by Unreal Tournament 2004 released in March of 2004.
WWW: http://www.unrealtournament.com/ut2003/
PR: ports/85549
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Another Pool GL is a 3D computer billiards simulation based on Another Pool,
with a realistic physics system using OpenGL/SDL as graphical subsystem.
WWW: http://www.planetjahn.de/apool/
PR: ports/85324
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
q15 is a simple Qt-based game fifteen with a customisable background.
Author: Denis Kozadaev
WWW: http://www.silversoft.net/
PR: ports/85473
Submitted by: Andrej Zverev <az@inec.ru>
LucidLife is a fast and user-friendly Conway's Life program for Unix.
It is derived from GtkLife 4.2.
WWW: http://icculus.org/~jcspray/LucidLife/
PR: ports/85110
Submitted by: Marcin Wisnicki <mwisnicki+freebsd-ports@gmail.com>
A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can.
WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html
PR: ports/83967
Submitted by: Travis Poppe <tlp@liquidx.org>