ChangeLog:
Version 2.5.0: Port to new KDEGames library, compatible with KDE 4.9
Version 2.4.2: A handful of usability fixes
Version 2.4.1 introduces support for the UCI protocol, setting the difficulty
level of chess engines, game history display, and loading and saving PGN files.
Version 2.4.0 brings voice support, possibility of external control by dbus,
and a couple of bug fixes.
Version 2.3.2 is a bugfix release with several fixes, mostly by Dave Kaye.
It fixes drag-coused freezes, dropping pieces outside of the board, and a theme
appearing twice in the selection dialog.
Approved by: eadler (mentor), syncer@gmail.com (maintainer timeout: 2 weeks)
These are not really needed anyhow since these directories
are part of the Templates/BSD.local.dist for LOCALBASE and
not created by this port.
[1] https://github.com/pkgng/pkgng/issues/469
It brings bison as a build dependency in case it is set the following way:
USES= bison or USES= bison:build
it brings bison as a run dependency in case it is set the following way:
USES= bison:run
it brings bison both as a run and build dependency in case it the set the following way:
USES= bison:both
While here trim some headers
Convert some USE_GNOME= gnomehack to USES= pathfix
are the latest stable releases.
* Update vala to the newest stable release 0.18.1, also update a few ports
in the gtk/gnome stack.
* The c++ bindings ports for glib, atk, gconf, etc, have now USE_GNOME toggles.
* Remove pkg-config run depends from glib20 and freetype2. This doesn't
eliminate pkg-config run dependency completely, a second phase is needed
and is planned.
* Support for .:run. and .:build. for USE_GNOME components was added.
Currently only libxml2 and libxslt support this mechanism.
* Updates of the telepathy stack and empathy.
* Trim makefile headers, convert ports to new options, trim off library
versions for some ports.
* Fix other ports so they build with the new glib version.
Thanks to miwi and crees for helping out with some exp-runs.
Approved by: portmgr (miwi & bapt)
Obtained from: gnome team repo
these ports [1]
- Trim headers
- Remove indefinite article from COMMENT
- Convert tab to space in WWW lines
PR: ports/175415 [1]
Submitted by: Chris Petrik <c.petrik.sosa@gmail.com> [1]
Discussed with: bapt
2013-03-01 sysutils/sge60: Ancient and unsupported release
2013-03-01 sysutils/sge61: Ancient and unsupported release
2013-03-05 x11-themes/sapphire-themes: Broken for more than 6 month
2013-03-05 misc/fep: Broken for more than 6 month
2013-03-05 devel/gauche-gaunit: Broken for more than 6 month
2013-03-05 games/tuxracer_golf: Broken for more than 6 month
2013-03-05 net/bfilter: Broken for more than 6 month
2013-03-05 graphics/fnlib: Broken for more than 6 month
2013-03-05 print/gfontview: Broken for more than 6 month
2013-03-05 print/hugelatex: Broken for more than 6 month
2013-03-05 misc/gtktalog: Broken for more than 6 month
2013-03-05 x11/wterm: Broken for more than 6 month
2013-03-05 databases/xapian-bindings10: Broken for more than 6 month
2013-03-05 databases/adstudio: Broken for more than 6 month
2013-03-05 misc/splitvt: Broken for more than 6 month
2013-03-05 sysutils/udesc_dump: Broken for more than 6 month
2013-03-05 textproc/gxditview: Broken for more than 6 month
2013-03-05 x11/powershell: Broken for more then 6 month
2013-02-27 devel/cvsmapfs: No more upstream, no more public distfiles
2013-02-27 devel/sid: No more upstream, no more public distfiles
2013-02-27 net-mgmt/nrpep: No more upstream, no more public distfiles
2013-02-27 devel/py-ez_xml: No more upstream, no more public distfiles
2013-02-27 security/IMHear: No more upstream, no more public distfiles
2013-02-27 comms/scud: No more upstream, no more public distfiles
2013-02-27 devel/lexi: No more upstream, no more public distfiles
2013-02-27 games/pentix: No more upstream, no more public distfiles
2013-02-27 net/py-mp-random: No more upstream, no more public distfiles
2013-02-27 sysutils/rcsedit: No more upstream, no more public distfiles
2013-02-27 sysutils/bsdsar: No more upstream, no more public distfiles
2013-02-27 sysutils/sarah: No more upstream, no more public distfiles
2013-01-31 x11-wm/e17-module-language: Deprecated upstream
2013-01-31 x11-wm/e17-module-xkbswitch: Merged into x11-wm/enlightenment
2013-01-31 x11-wm/e17-module-e-tiling: Deprecated upstream
2013-01-31 x11-wm/e17-module-quickaccess: Merged into x11-wm/enlightenment
2013-01-31 x11-wm/e17-module-tiling: Merged into x11-wm/enlightenment
2013-01-31 x11-wm/e17-module-drawer: Deprecated upstream
2013-01-31 x11-wm/e17-module-calendar: Deprecated upstream
2013-02-07 x11/oooqs: For old OOo versions; uses kde3; unmaintained upstream; see x11/oooqs2
2013-02-10 www/xpi-customizegoogle: Add-on has been discontinued
2013-02-11 games/kimboot: no longer works
2013-02-27 net-im/imcom: No more upstream, no more public distfiles
- Set expiration to 2 months to give plenty of time to fix them to anyone who
may be interested (patching rubygem- ports is possible now)
- Trim headers while here
With Hat: ruby@
==> Configuring for xevil-2.02.r2_2
===> Building for xevil-2.02.r2_2
"makefile", line 25: Could not find /config.mk
make: fatal errors encountered -- cannot continue
compatible with HTML TADS. Both Tads versions in use today (Tads 2 and
Tads 3) are supported.
WWW: http://qtads.sourceforge.net/
PR: ports/175863
Submitted by: Kai Wang <kaiwang27@gmail.com>
everything you need for playing and writing TADS games, including a
text-only TADS interpreter and the compilers for both TADS 2 and 3.
WWW: http://www.tads.org/frobtads.htm
PR: ports/175853
Submitted by: Kai Wang <kaiwang27@gmail.com>
- remove dependency on pamscale, use a pre-built desktop icon
and desktopfileutils instead
- improve DESKTOP_ENTRIES
- move distribution files into their own subdirectory
- use pkg-plist again instead of PLIST macros
Bump PORTREVISION
PR: ports/172887
Submitted by: nemysis@gmx.de
Pointyhat: rene
The gameplay consists of researching and developing new technology with
which to conquer your enemies, from rocks and sticks to nuclear weapons and
spaceships. You can advance through ten different ages, from the stone age
to the future. There are 28 different maps to play through.
WWW: http://homepage.ntlworld.com/mark.harman/comp_gigalomania.html
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
WWW: http://chaoslizard.sourceforge.net/asteroid/
PR: ports/171431
Submitted by: nemysis@gmx.ch
Collect the pills and carrots while avoiding the ghosts! Cute and colourful!
Basically, it's pacman with a fast food twist. You have to get the pills,
pacman style, while also collecting the carrots that move around the mazes.
There are also different styles of gates to make things trickier. These are:
* Red and White - only the ghosts can cross them
* Blue and White - only hannah can cross them
* Wooden gates - both hannah and the ghosts can cross, but only passing from
below to above
* Red prison door things - need hannah to get the red key to open
There are some command line switches you can use:
-fullscreen will put the game in fullscreen mode
-map X will start the game on level X
WWW: http://sourceforge.net/projects/hannah/
PR: ports/171486
Submitted by: nemysis@gmx.ch
PR: ports/175331
Submitted by: Christoph Mallon
Approved by: No objections within three weeks from any maintainer
While here, style and duplicate phrase fixes in bsdcflow pkg-descr
Submitted by: mi
- kdebindings ports have been renamed to match upstream.
- kdemultimedia and kdenetwork have been split.
- New port games/pairs added.
- Trim Makefile header
- Convert to new option framework
- New USE_KDE4 components: libkcddb, libkcompactdisc
- Update:
databases/akonadi to 1.9.0
devel/grantlee to 0.3.0
textproc/rasqal to 0.9.30
textproc/redland-bindings to 1.0.16.1
textproc/soprano to 2.9.0
x11-toolkits/attica to 0.4.1
The area51 repository features commits by Schaich Alonso, avilla, dbn,
jhale, makc and rakuco.
Contributors:
- Oleg Sidorkin
- Tobias Berner
- Kurt Jaeger
Public License) J-RPG game.
The game engine has already got a lot of features, among some were
taken from its great predecessor: the Hero of Allacrost engine.
WWW: http://valyriatear.blogspot.com/
Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to
modern operating systems that aims to be as compatible with the original DOS
executable as possible. This includes emulating all the different versions,
playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode
that works on newer operating systems while still behaving the same as
"vanilla" Doom.
WWW: http://chocolate-doom.org
PR: 161701
Submitted by: jakub_lach@mailplus.pl
- add a patch to make the content pane of the vlaunch window scrollable
the patch has been sent upstream on 24 Dec., but there is still no feedback
Approved by: flo (maintainer)
* rephrase Comment field or use port ${COMMENT} if appropriate
* adjust Icon field according to the Desktop Entry Specification
* update Categories field: remove deprecated category Application;
set main category if missing
- Remove indefinite article and/or rephrase COMMENT
Approved by: portmgr (bapt), maintainer silence (12 days)
* rephrase Comment field or use port ${COMMENT} if appropriate
* adjust Icon field according to the Desktop Entry Specification
* update Categories field: remove deprecated category Application;
set main category if missing
- Remove indefinite article from COMMENT
Approved by: maintainers
navigates space from planet to planet, saving money to buy ship upgrades
and new ships. The player can also join mercenary missions, attack other
ships to steal their money and technology, and explore the universe.
The game combines the action/arcade elements of aircraft dogfighting and
the openness of role playing games to create this experience.
Epiar is a space exploration/combat/trading game. The Escape Velocity (EV)
series for the Mac was the major point of inspiration for this game.
Other notable games of this genre include:
- Elite (the original game EV was based on)
- Star control 1/2 (and it's now open source successor Ur-Quan masters)
- Star Flight
- Solar Winds
WWW: http://epiar.net/
PR: ports/174919
Submitted by: nemysis@gmx.ch
Golly is an open source, cross-platform application for exploring
Conway's Game of Life and other cellular automata.
WWW: http://golly.sourceforge.net/
* rephrase Comment field or use port ${COMMENT} if appropriate
* adjust Icon field according to the Desktop Entry Specification
* update Categories field: remove deprecated category Application;
set main category, if missing
- Remove indefinite article and/or rephrase COMMENT
- Trim Makefile header
- Other minor changes
sdl_mixer [1]
- bump PORTREVISION
- While here update WWW line in pkg-descr and switch tab to space
Submitted by: green dog <fiziologus@gmail.com> (via email) [1]
was released in 2007 and KDE 3.5.10 in 2008 and both are no longer
maintained upstream nor in our tree.
- Set EXPIRATION_DATE to 2013-07-01
Discussed with: bapt, tabthorpe
- Add desktop entry file
- Switch to SDL back-end by default
- Use REINPLACE_CMD instead of simple patches
- Switch to PORTDOCS
- Give maintainership to submitter
PR: ports/174382
Submitted by: nemysis <nemysis@gmx.ch>
- trim Makefile header
- remove dependency on libgnet, because it was dropped upstream
- info file not generated anymore, so remove INFO knob accordingly
- eliminate using of PYTHON_SITELIBDIR in dependencies
- adjust local patch
- tab -> space change in pkg-descr:WWW
PR: 173948
Submitted by: rm (myself)
Approved by: maintainer timeout (1 month)
- Convert to the new OPTION framework
- Drop shlib ABI version numbers from LIB_DEPENDS
- Retire WSWSUBDIR variable, drop article from COMMENT, trim header
- Avoid legacy "yes" values in USE_GL and USE_SDL knobs
- Slightly change some in-place patching (idea from Gentoo)
- Move client-related OPTIONS inside .if ${PORT_OPTIONS:MCLIENT} block
Feature safe: yes
Magic Maze is a simple and low-tech monster-bashing maze game.
It was originally inspired by playing Gauntlet II on the Atari ST.
WWW: http://magicmaze.rubyforge.org/
PR: 170774
Submitted by: nemysis@gmx.ch
Feature safe: yes
secret handshake. Sometimes, the total is greater than the sum of the parts.
Tetris and Pong are classics, addictive and unshakable from their places in
gaming history. TONG is the result of mixing the two, capitalizing on the
essential qualities of each classic and adding new twists of its own to make
an explosive chemical reaction out of it all.
WWW: http://www.nongnu.org/tong/
PR: ports/173878
Submitted by: nemysis@gmx.ch
Feature safe: yes
Was the first visible part of The Python Game Book project.
TuxFighter is a little Asteroids-like Shooter game, written around 2006.
The game support modding. You control Tux, the penguin (with mouse or keyboard)
and shoot down rectangular enemies (to make points).
Shots may reflect from the screen border, and self-shooting result
in negative points.
In the game, you can pick up one of those power-up's and enjoy
different effects.
WWW: http://thepythongamebook.com/en:resources:games:tuxfighter
PR: 169893
Submitted by: nemysis@gmx.ch
Feature safe: yes
- remove indefinite article from COMMENT
- add DESKTOP_ENTRIES to generate desktop file
- s/file/distfile to pacify portlint
- create image symlink for using in desktop file
- update port description in pkg-descr
- bump PORTREVISION
Note: DISTDIR addition was not done, because it will require user to refetch the
distfiles that s/he may already had. Please do this on next port version update.
Some changes from this patches are already applied independently, so I filtered
them out too.
PR: 173897
PR: 173979
Submitted by: nemysis <nemysis@gmx.ch>
Feature safe: yes
Mega Mario is a Super Mario Bros. 1 clone.
It features everything the original features - with better graphics,
higher resolution, smoother movement and new levels.
The story of mario and Luigi continues in old-school style.
WWW: http://www.megamario.de/
PR: 167893
Submitted by: nemysis@gmx.ch
Feature safe: yes
2012-11-26 games/stepbill: No more public distfiles
2012-11-26 deskutils/ktagebuch: No more public distfiles
2012-11-26 games/jetpack: No more public distfiles
2012-11-26 games/tremor: No more public distfiles
2012-11-26 graphics/jpeg2pdf: No more public distfiles
2012-11-26 java/westhawksnmp: No more public distfiles
2012-11-26 japanese/tcl76: No more public distfiles
2012-11-26 math/stepulator: No more public distfiles
2012-11-26 editors/jedit-devel: Stable version is more recent than devel
2012-11-26 www/trac-wikirename: Functionality of this plugin is included in the Trac core since 0.12
Feature safe: yes
2012-11-26 graphics/yap: No more public distfiles
2012-11-26 games/demonquake: No more public distfiles
2012-11-26 databases/php-sqlrelay: No more public distfiles
2012-11-26 devel/fastdep: No more public distfiles
2012-11-26 graphics/svgviewer: No more public distfiles
2012-11-26 comms/garmin-utils: No more public distfiles
2012-11-26 comms/snooper: No more public distfiles
2012-11-26 graphics/xfig-devel: Stable version is more recent than devel version
2012-11-26 irc/irchat-jp: No more public distfiles
2012-11-26 games/xcogitate: No more public distfiles
Feature safe: yes
2012-11-26 irc/tr-ircd: No more public distfiles
2012-11-26 lang/imp-interpreter: No more public distfiles
2012-11-26 games/xquarto: No more public distfiles
2012-11-26 games/six: No more public distfiles
2012-11-26 finance/gfp: No more public distfiles
2012-11-26 games/44bsd-hunt: No more public distfiles
2012-11-26 graphics/ale: No more public distfiles
2012-11-26 german/digibux: No more public distfiles
2012-11-26 java/eclipse-clay-core: No more public distfiles
2012-11-26 games/xbloody: No more public distfiles
2012-11-26 dns/sqldjbdns: No more public distfiles
Feature safe: yes
- Convert Makefile headers to new style
- Remove ABI version numbers from LIB_DEPENDS
PR: ports/173522 [1]
Submitted by: Hardy Schumacher <hardy.schumacher@gmx.de>
Feature safe: yes
- Integrate with our standard shareware game data port
- Convert to the new OPTIONS framework
- Relinquish maintainership, cleanup Makefile
Feature safe: yes
if specified file name does not contain any slashes (that is, now there
is a difference between `-iwad plutonia.wad' and `-iwad ./plutonia.wad')
- Utilize per-architecture feature of new OPTIONS framework
Feature safe: yes
Project: Starfighter is an old school 2D shoot 'em up. In the game you take on
the role of a rebel pilot called Chris, who is attempting to overthrow a
military corporation called Weapco. Weapco has seized control of the known
universe and currently rules it with an iron fist. Chris can no longer stand
back and watch as millions of people suffer and die. He steals an experimental
craft known as "Firefly" and begins his mission to fight his way to Sol,
freeing key systems along the way. The game opens with Chris attempting to
escape a Weapco patrol that has intercepted him.
WWW: http://sourceforge.net/projects/pr-starfighter/
PR: ports/173494
Submitted by: nemysis <nemysis@gmx.ch>
Feature safe: yes
- Add LICENSE
While here:
- Make sure that gretools script actually starts the program
- Port needs pkg-config during build
PR: ports/172002
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
Feature safe: yes
- Update to version 1.44 alpha3 (unfortunately, for the sake of sane version
number, have to bump PORTEPOCH)
- Switch to unified SDL media interface (this is what all modern systems
should use) and stop building and installing no longer required stuff; now
both sound and music works as expected out of the box
- Switch from kvm(3) kernel memory interface calls to obtain memory stats to
sysctl(3) to avoid kmem group privileges (setgid bit) requirement
- Get rid of wrapper script by providing better default value of DOOMWADDIR
- Rename X86_ASM option to standard ASM (which already has nice description)
- Change USE_GL knob value from umbrella "yes" to more specific "glu"
- Adjust COMMENT and define LICENSE (GPLv2); really honor CC and CFLAGS
- Utilize PORTDOCS and PLIST_FILES and thus purge pkg-plist
- Trim Makefile header while I'm here per new world order
- Provide better and cleaner port description
Feature safe: yes
Inspired by: http://lists.freebsd.org/pipermail/freebsd-questions/2012-August/244371.html
Tested on: i386 only :(
2012-10-20 games/xripple: No more public distfiles
2012-10-20 games/wolf3d: No more public distfiles
2012-10-20 games/pets: No more public distfiles
2012-10-20 games/linux-enemyterritory-fortress: No more public distfiles
2012-10-20 games/linux-enemyterritory-etpub: No more public distfiles (for the .pk3)
2012-10-20 games/freesci: No more public distfiles
2012-10-20 dns/gresolver: No more public distfiles
2012-10-20 devel/vb2c: No more public distfiles
2012-10-20 devel/portlet-api: No more public distfiles
2012-10-20 devel/libsigc++: Abandoned upstream, no more depending ports
2012-10-20 devel/klassmodeler: Abandonware, depends on the deprecated wxGTK 2.4
2012-10-20 devel/ecos-tools: Depends on an obsolete version of wx, broken with gcc4.2 for long
2012-10-20 devel/datadesigner: Abandonware, depends on the deprecated wxGTK 2.4
Feature safe: yes
2012-05-10 games/8kingdoms: BROKEN for more than 6 month
2012-05-10 games/freeorion: BROKEN for more than 6 month
2012-05-10 games/rigsofrods: BROKEN for more than 6 month
Feature safe: yes
It is based on a old mac game called Rescue! by Tom Spreen.
A 2D space real-time, action/strategy game. You are in control of a ship that
you fly around space fighting enemies and making friends on your way.
The main objective is to rescue people from planets and take them to star bases.
WWW: http://rescue.sourceforge.net/
PR: ports/172123
Submitted by: nemysis@gmx.ch
Feature safe: yes
Smash Battle is a cross platform, 8-bit style game where two,
three or four player face off against each other.
The game was inspired by the mario battle minigame from mario 3
when we started developing, but changed a lot over time.
WWW: http://smashbattle.condor.tv/
PR: 167855
Submitted by: nemysis@gmx.ch
Feature safe: yes
Domination is a game that is a bit like the well known board game of Risk
or RisiKo. It has many game options and includes many maps.
Written in java it includes a map editor, a simple map format, multiplayer
network play, single player, hotseat, 5 user interfaces and many more features,
it works in all OSs that run java.
WWW: http://domination.sourceforge.net/
WWW: http://yura.net/projects/domination/
PR: ports/172167
Submitted by: nemysis <nemysis@gmx.ch>
Castle Vox is a next generation computer strategy board game.
Capture all the enemy Castles to win!
Features:
- Fast world domination.
- Plan attacks simultaneously.
- Collaborate with teammates.
- Maps from history and fantasy.
- Giant maps with many players.
- Map editor included.
- Hard AI will push your brain in single-player matches.
- Online multi-player modes: relaxed and speed variants.
- Achievements.
- Easy to learn, hard to master.
- Mixes elements from Diplomacy and Axis & Allies board games.
- Available for Mac OS X, Linux, and Windows.
WWW: http://sillysoft.net/vox/
PR: 155070
Submitted by: gamato@users.sf.net