wasn't a release in a year and half. Chances that new version comes out
is very low.
PR: ports/71373
Submitted by: Stefan Walter <sw@gegenunendlich.de>
into separate ports. The OPTIONS will remain as of yet and trigger dependencies
now, for easy transition.
Update KOffice to version 1.3.2.
Add patches to fix a number of issues, including:
- fix kxkb on Xorg
- fix kdemultimedia WITH_MPEGLIB (now mpeglib_artsplug) compilation on gcc 3.4.2
with optimizations greater than -O
Add security related patches and entries to portaudit.txt.
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent. It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.
The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.
PR: ports/68954
Submitted by: Stefan Walter <sw@gegenunendlich.de>
It makes durn purty pictures.
Fyre provides a rendering of the Peter de Jong map, with an interactive
GTK+ 2 frontend and a command line interface for easy and efficient
rendering of high-resolution, high quality images.
This program was previously known as 'de Jong Explorer', but has been
renamed to make way for supporting other chaotic functions.
All the images you can create with this program are based on the simple
Peter de Jong map equations:
x' = sin(a * y) - cos(b * x)
y' = sin(c * x) - cos(d * y)
WWW: http://fyre.navi.cx/
BuGLe is a tool for OpenGL debugging, implemented as a wrapper
library that sits between your program and OpenGL.
PR: ports/67795
Submitted by: Erik Greenwald <erik@smluc.org>
The basic system consists of a CGI program that can be configured to
respond to a variety of spatial requests like making maps, scalebars,
and point, area and feature queries. Virtually all aspects of an
application, from web interface to map appearance can be developed
without any programming. For the more ambitious user, MapServer
applications can be enhanced using Java, JavaScript or many other web
technologies.
PR: ports/67387
Submitted by: Douglas K. Rand <rand@meridian-enviro.com>
Corona is an image input/output library that can read, write,
and manipulate image files in just a few lines of code. It can
write PNG and TGA files, and read PNG, JPEG, PCX, BMP, TGA, and
GIF. Corona was designed to be easy to use, and exports a
straightforward C++ API. With just a few lines of C++, you can
add image loading to your application.
PR: ports/67433
Submitted by: David Yeske <dyeske@yahoo.com>
This can be done in batches, and properly supports transparencies as well as
non 32x32 icon sizes. It also supports 24 bit icons.
PR: ports/66121
Submitted by: Florent Thoumie <flz@xbsd.org>
zgv is an svgalib-based viewer which views GIF, JPEG, PNG,
PBM/PGM/PPM, TIFF, BMP, TGA, PCX, mrf, XBM, and XPM files, with
a full-screen file selector front-end. It can be used as a
simple command, with zgv filename(s), which bypasses the
front-end. For more on how zgv works and how to use it, do
`info zgv' or `man zgv' once it's installed.
PR: ports/65577
Submitted by: Radim Kolar
Pixie is a RenderMan like photorealistic renderer. It is being
developed in the hope that it will be useful for graphics
research and for people who can not afford a commercial
renderer.
Some of supported features:
* All RenderMan 3.4 primitives
* Programmable shading (RenderMan Shading Language)
* High quality texture/shadow/environment mapping
* High dynamic range input/output
* Raytracing
* Motion blur
* Depth of field
* Reyes style rendering (very fast)
* Occlusion culling
* Area light sources
* Network parallel rendering
* DSO shaders
* Global illumination
* Photon mapping
PR: ports/62140
Submitted by: Igor Pokrovsky <tiamat@comset.net>
GLFW is a free, open source, portable framework for OpenGL
application development. In short, it is a library that
constitutes a powerful API for handling operating system
specific tasks, such as opening an OpenGL window, reading
keyboard and mouse input, creating threads, and much more.
PR: ports/61861
Submitted by: Igor Pokrovsky <tiamat@comset.net>
The library mostly provides functions to allow you to use
OpenGL alongside Allegro -- you use OpenGL for your rendering
to the screen, and Allegro for miscellaneous tasks like
gathering input, doing timers, getting cross-platform
portability, loading data, playing samples and drawing your
textures. So this library fills the same hole that things like
GLUT do.
PR: ports/61763
Submitted by: Igor Pokrovsky <tiamat@comset.net>
FTGL is a free open source library to enable developers to use
arbitrary fonts in their OpenGL applications. Unlike other
OpenGL font libraries FTGL uses standard font file formats so
doesn't need a preprocessing step to convert the high quality
font data into a lesser quality, proprietary format. FTGL uses
the Freetype (www.freetype.org) font library to open and
'decode' the fonts. It then takes that output and stores it in
a format most efficient for OpenGL rendering.
PR: 61456
Submitted by: Igor Pokrovsky <tiamat@comset.net>
GEOS (Geometry Engine - Open Source) is a C++ port of the
Java Topology Suite (JTS). As such, it aims to contain the
complete functionality of JTS in C++. This includes all the
OpenGIS "Simple Features for SQL" spatial predicate functions
and spatial operators, as well as specific JTS topology
functions such as IsValid().
More precisely, GEOS is a library containing functions which
implement OpenGIS specifications concerning operations on
geometric objects. Despite its categorization in the graphics
subdirectory, it is more suitable in a "gis" category for
Geographical Information Systems software. I would like to
suggest the ports team to create such category because of
the so many free software available on the internet. Please,
look at www.freegis.org. I am working on porting several
of them to make FreeBSD ready-for-GIS. Feel free to contact
me for more information.
PR: ports/60405
Submitted by: Leonardo Martins <lmartins@nepe.eee.ufg.br>
The goal of the OpenGL Extension Wrangler Library (GLEW) is to
assist C/C++ OpenGL developers with two tedious tasks:
initializing and using extensions and writing portable
applications. GLEW provides an efficient run-time mechanism to
determine whether a certain extension is supported by the
driver or not. OpenGL core and extension functionality is
exposed via a single header file.
PR: 60717
Submitted by: Igor Pokrovsky <tiamat@comset.net>
KimDaba focuses on three key points:
o It must be easy to describe a number of images at a time.
o It must be easy to search for images.
o It must be easy to browse and view the images.
PR: 60383
Submitted by: Markus Brueffer <brueffer@phoenix-systems.de>
Cinepaint is specially designed for frame-by-frame painting
and retouching of movie material.
PR: ports/57876
Submitted by: David Yeske <dyeske@yahoo.com>
GNU Ocrad is an OCR (Optical Character Recognition) program implemented
as a filter and based on a feature extraction method. It reads a bitmap
image in pbm format and outputs text in ISO-8859-1 (Latin-1) charset.
Also includes a layout analyser able to separate the columns or blocks
of text normally found on printed pages.
It can be used as a stand-alone console application, or as a backend to
other programs.
PR: 59232
Submitted by: Ulrich Spoerlein <q@uni.de>
XFree86-4-Server. I decided the history from XFree86-4-Server wasn't
significant enough, and will hopefully be obsolete soon when Mesa starts
providing the DRI drivers.
This is a new port of pho. Pho is a lightweight program for
viewing large numbers of images quickly, rotating or deleting
some, and making notes about what to do with each image --
for instance, for going through hundreds of images after
uploading them from a digital camera.
It is similar to xv but with some additional functionality
and without some of its annoyances.
PR: ports/50794
Submitted by: Roland Jesse <roland.jesse@gmx.net>
A syscons module which bounces a colour-cycling line around
the screen. Tested under -STABLE and 5.0-RC2
PR: ports/46766
Submitted by: Jonathan Belson <jon@witchspace.com>
This is a C/C++ library which provides a drawing toolkit
based on ECMA-234. The general purpose of this library is
to create vector graphics files on POSIX systems which can
be imported into StarOffice/OpenOffice.
lossy and lossless optimisations.
new port for the jpegoptim program, permits stripping
comments of jpeg files, can do lossless optimisations as
lossy ones. powerfull for scripting and batch recompressions.
PR: ports/47545
Submitted by: User & <fab@gcu.info>
It can plot 2d and 3d meshes, with shadowing, contour
plots, vector fields, iso-contour (3d), as well as 3d surfaces
z=f(x,y) defined by an algebraic expression or a cloud of
points. It generates high quality vector PostScript files for
scientific publications and still or animated bitmap images.
It includes the graph plotter xgraphic.
PR: 56986
Submitted by: thierry@pompo.net
Image::Imlib2 is a Perl port of Imlib2, a graphics library
that does image file loading and saving as well as manipulation,
arbitrary polygon support, etc. It does ALL of these operations
FAST. It allows you to create colour images using a large number
of graphics primitives, and output the images in a range of formats.
PR: 56701
Submitted by: erwin
viewer for X11 that can fade images in, display them, and fade
them out according to user-specified values of fade speed, fade
type, and delay. It features an extremely small executable
footprint, support for well over a dozen image formats,
variable scaling, magnification, window positioning, clockwise
and counterclockwise image rotation, X/Y axis flipping, over
200 different color transition modes, wildcard support, and
logging abilities. It can also be easilly incorporated into
multimedia presentations, shell scripts, and other utilities.
WWW: http://freshmeat.net/projects/show/
PR: 54160
Submitted by: Roop Nanuwa <i6a2@ugrad.cs.ubc.ca>
an object-oriented 3D toolkit offering a comprehensive
solution to interactive graphics programming problems.
PR: 46731
Submitted by: Christian Gusenbauer <c47g@gmx.at>
This is a extension of povray (famous ray tracer),
having a lot of new features.
# Clothray cloth simulation system
# Sim-POV mechanics simulation system
# Film exposure simulation
# Text object alignment
# Frame_Step feature
...
and much more.
OptiPNG is a PNG optimizer that recompresses the image files to
a smaller size, without losing any information.
PR: 54260
Submitted by: Thomas Hurst <freaky@aagh.net>
Approved by: fjoe (mentor) (implicit)
images/textures/patterns through an iterative process of random
mutation and user-selection driven evolution
PR: 50232
Submitted by: David Yeske <dyeske@yahoo.com>
OpenRM Scene Graph is set of tools and utilities that
implement a high performance, flexible and extendible scene
graph API. Underneath OpenRM, OpenGL(tm) is used as the
graphics platform for rendering, so OpenRM is highly portable
and can deliver blazing rendering speeds. OpenRM can be
used on any platform that has OpenGL.
PR: ports/40366
Submitted by: Igor Pokrovsky <tiamat@telegraph.spb.ru>
GNUstep API. In the future I will add image catalogue creation and
other goodies, right now it is what it is, an image viewer application.
WWW: http://www.nice.ch/~phip/softcorner.html#img
(manipulator) developed by Industrial Light & Magic, a division
of Lucas Digital Ltd. LLC. It was used in the movies Harry Potter,
Men in Black II, and Signs.
Submitted by: NINOMIYA Hideyuki <nin@Jp.FreeBSD.org>