on both the Vega Strike game engine and a Vega Strike Universe game
data set. Both engine and data are in a playable state, but still
under development. Each release serves as a beta for both engine
and data.
The project goal is, at version 1.0, is to be a generic space
simulator. Currently developed features include:
* Trading
* Exploration
* Plenty of shoot 'em up action
* Preliminary multiplayer Deathmatch (testing server only)
WWW: http://vegastrike.sourceforge.net
PR: ports/123538
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
This port install the data files needed to run Vega Strike opensource
3D space simulator
WWW: http://vegastrike.sourceforge.net
PR: ports/123537
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
new port of Nether Eearth Re-Make
(http://www.braingames.getput.com/nether/)
Nether Earth was the very first real time strategy game.
It worked on a SPECTRUM machine, and only needed 48KB of
RAM to work!! It has all the tipical elements of strategy
games: resources, factories, combat units, etc. supposed
name of ports: netherearth
NETHER EARTH REMAKE. Nether Earth was the very first real
time strategy game. It worked on a SPECTRUM machine, and
only needed 48KB of RAM to work!!
It has all the tipical elements of strategy games: resources,
factories, combat units, etc.
WWW: http://www.braingames.getput.com/nether/default.asp
- OleVole
olevole@yandex.ru
PR: ports/123800
Submitted by: OleVole <olevole@yandex.ru>
realtime strategy game that takes place in a large 3D environment.
Jump into the pilot seat of your Lightning aircraft and fight against
Thunder tanks in a fierce battle for control of the island!
Apart from flight simulators, Thunder&Lightning takes inspiration
from (but is not a clone or remake of) the 80's classic Carrier
Command. This means that you will find yourself in control of a
futuristic carrier with aircraft and amphibious tanks at your
disposal. In the long run, there will be multiple Islands to conquer,
each with its own defense strategy.
Although Thunder&Lightning already supports missions, it aims to
be an open-ended game with a dynamically developing world with
scripted events on some occasions.
WWW: http://tnlgame.net/
PR: ports/121132
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
classic F-1 Spirit game in that you first have to clear tracks in
a top-down view with stock cars, rally cars and so on by accumulating
points given for finishing in the first places until you actually
get to play the Formula 1 tracks.
Otherwise there are quite some enhancements, namely improved graphics,
improved music, more realistic physics, real shape shown in the
maps, camera rotation and zoom, split screen for up to four players,
(online) highscore tables and replay saving.
WWW: http://www.braingames.getput.com/f1spirit/default.asp
PR: ports/123686
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
to clear the central area from different colored bricks. Three or
more same colored bricks that touch will vanish. You can shoot
bricks into the playing field from the fringes.
WWW: http://bilious.homelinux.org/~paxed/brickshooter/
PR: ports/123540
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
rocks before they hit the ground, or you lose points. You must
also prevent "spinners" from touching the ground, or your base
will explode. This game is a clone of the 1981 Astrosmash(TM)
video game by Mattel Electronics(TM).
WWW: http://sarrazip.com/dev/cosmosmash.html
PR: ports/122692
Submitted by: Ganael Laplanche <ganael.laplanche at martymac.com>
the Clanlib framework. Its goal is to reimplement the
game www.naturalchimie.com with free software and
free licenses.
WWW: http://openalchemist.sourceforge.net
PR: ports/121844
Submitted by: Ganael LAPLANCHE <ganael.laplanche at martymac.com>
and gives you hours and hours of gameplay. Discover the different
Biniax-2 faces - for action heroes or careful strategists. Biniax-2
has three game modes (two singleplayer and one multiplayer), hall
of fame, dynamic music and nice cartoon look.
WWW: http://biniax.com/index2.html
PR: ports/122895
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Inspired in THRUST type of games (and concretely in ZARA THRUSTA
for the Amiga 500). In each level of Transball, the goal is to find
the SPHERE, capture it and carry it to the upper part of the level.
The main obstacle is the gravity, that impulses you towards the
ground. But many other obstacles, canons, tanks, doors, etc. will
try to make difficult your journey...
WWW: http://www.braingames.getput.com/stransball2/default.asp
PR: ports/122896
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
life, from young adulthood through old age and death, in the span
of five minutes. Of course, it's a game, not a painting or a film,
so the choices that you make as the player are crucial. There's no
"right" way to play Passage, just as there's no right way to interpret
it.
WWW: http://hcsoftware.sourceforge.net/passage
PR: ports/123031
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
which involves racing downhill as tux.
Extreme Tux Racer contains many new courses, cups and other features.
WWW: http://extremetuxracer.com/
PR: ports/120998
Submitted by: Peter Dunning
rivals the best players in the world!
You will need to set up a game board with the bonus squares scrabble has.
See http://web.mit.edu/jasonkb/www/quackle/example_report.html for a
reminder of which squares are which, and recreate this board to have
exactly the same rules as Scrabble (TM)
WWW: http://web.mit.edu/jasonkb/www/quackle/
PR: ports/122810
Submitted by: Jonathan Shoemaker <shoemaker@bluebottle.com>
Changelog:
* Add support for MacOS X.
* Stop caching of shade tables on disk (rebuilding
them on start is faster and less hassle).
* Toggling between fullscreen and window mode at runtime
is now possible by pressing ALT+ENTER.
* Fix many vanilla display glitches.
* Fix a bug corrupting savegames.
* Fix a bug which lead to truncation of the finance records.
* Fix a vanilla bug, which allowed erroneously freeing POWs.
* Fix a bug which caused that only one merc at a time could
be put into a vehicle.
* Fix the usual assortment vanilla crashes, out of bounds accesses,
cases of memory corruption, memory leaks and bugs.
PR: 123005
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)
- Remove wrapper script (upstream includes it now)
- Use SDL instead of ALLEGRO since it doesn't build with allegrogl.
- Update pkg-message according to wrapper scripts change.
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
* Update to 0.4.1
* Add USE_XORG, as the game is explicitly linked with X libs
* Connect to the build
PR: 122023
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
worth of changes and an altered API.
Bump the revision of all ports that depend on libFLAC and adapt to
the new API where necessary. Some patches from Debian, Gentoo,
OpenBSD, and upstream repositories.
PR: 119476
From the release notes:
| For players, the 1.4 version brings you no fewer than seven new
| mainline campaigns, a redesigned user interface, an amazing variety
| of high-quality new game music, and a refresh of the game artwork
| including improved portrait images for many unit types. For
| designers, the map editor and WML have been enhanced to
| significantly increase your creative options in writing scenarios.
See also: http://www.wesnoth.org/start/1.4/
a game where the player controls a ribbon to avoid hitting walls.
You have only one control: when you hold the mouse button, the
ribbon goes up. Otherwise the ribbon goes down.
The game uses OpenGL for drawing two-dimensional frames. This is
for portability(for MacOS X) and to offload CPU.
WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
PR: ports/121847
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>