Using dynamite, grenades, baseball bat and others weapons... exterminate your
opponent in a 2D toon style scenery and a funny environment.
Each player (2 minimum, on the same PC) controls the team of his choice (tux,
gnu, firefox, wilber,...) and must destroy his adversary using more or less
casual weapons. Although a minimum of strategy is required to vanquish, Warmux
is pre-eminently a "convivial mass murder" game where, turn by turn, each
member of each team attempts to produce a maximum of damage to his opponents.
Changes 11.01:
* Name and numbering (year.month) change!
* Android port
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed
"urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display
touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard
shortcuts, can be clicked to move around faster
* Custom teams
* Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
* The delete key should work on Macs. (Konstantin Stupnik)
* Typos in the animate forest description fixed. (Paul Nguyen,
Kender)
* You can no longer petrify or stone to flesh quest items.
(Lorenzo Batallones)
* Items that fall in a hole will not be revealed up on the next
level's map. (Kender)
* Zapping a wand of invisibility at yourself when you are
already invisible from a permament source no longer reports
"You are invisible." (Kender)
* No longer falsely get system shock if a creature you possessed,
but released when it was polymorphed, is finally slain. (Mental
Mouse)
* The Regenerate spell now works for creatures with No
Regeneration, as was intended. (Mental Mouse)
* Flesh golems can once more regenerate. (They lost this in
the no-regen sweep) (Mental Mouse)
* Giant Spiders have defences better fitting their explevel.
(Mental Mouse)
* The earth hammer is now made from stone as you'd expect.
(Kender)
* The spell Summon Daemon now spells Daemon like the rest of
POWDER. (Mental Mouse)
* Typo fixed in Golden Tridude description. (Mental Mouse)
* Clarify cave troll description. (Metnal Mouse)
* s/byte/sting/ for scorpion description. (Mental Mouse)
* Clarify butcher skill description. (Mental Mouse)
* Water elementals no longer leave corpse.
* Eaten intrinsicly poisonous corpses now has a significantly
shorter timeout. (Kender)
* Attacks which deal multiple types of damage in the same hit
will have damage reduction applied to each of the types, rather
than only to the first type. (Mental Mouse)
* Vampire bats will no longer chase players which they aren't
interested in. (Kender)
* Option to email character dumps on the iPhone to get them
out of the black box.
* Searching due to intrinsics will put Searching on the status
line, and multiple manual searches will report Seached x10.
* Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
when in landscape mode on the iPhone.
* Makefiles for Linux have $(LDFLAGS) added.
* The torches in the Lomaka tiles have been fixed to show up
in the correct hand. (Martin Rittweger)
* The Wish command now includes the ability to take on a
monster's form and stats, so you can play as a monster if you
wish. (Robert Barber)
* On level up, the number of Piety points you have in each
class is displayed beside the class name so you can better
judge which class to pick. (Matthew Wyatt)
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
alternative from mk/jpeg.buildlink3.mk
This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).
The mechanical edits were applied via the following script:
#!/bin/sh
for d in */*; do
[ -d "$d" ] || continue
for i in "$d/"Makefile* "$d/"*.mk; do
case "$i" in *.orig|*"*"*) continue;; esac
out="$d/x"
sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
-e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
< "$i" > "$out"
if cmp -s "$i" "$out"; then
rm -f "$out"
else
echo "Edited $i"
mv -f "$i" "$i.orig" && mv "$out" "$i"
fi
done
done
SuperTuxKart is a free 3d kart racing game; we want to make the
game fun more than we want to make it realistic. You can play with
up to 4 friends on one PC, racing against each other or just try
to beat the computer.
See the great lighthouse or drive through the sand and visit the
pyramids. Race underground or in space, watching the stars passing
by. Have some rest under the palms on the beach (watching the other
karts overtaking you :) ). But don't eat the bananas! Watch for
bowling balls, plungers, bubble gum and cakes thrown by opponents.
You can do a single race against other karts, compete in one of
several Grand Prix, try to beat the high score in time trials on
your own, play battle mode against your friends, and more!
Version 1.60
* Better I18N (string concatenation and plurals)
* 7 new logic games, 1 calculation and 16 verbal analogies
* PDF export support
* 14 bug fixes
* Updated and new translations
Transport Tycoon Deluxe (TTD) graphics, music and base sounds used by OpenTTD.
The main goal therefore is to provide a set of free files which make it
possible to play OpenTTD without requiring the (copyright protected) files from
the TTD CD. This potentially increases the OpenTTD fanbase and makes it a true
free game (with "free" as in both "free beer" and "open source").
* Fix: Reading (very) recently freed memory [CVE-2010-4168]
* Fix: Default service interval for ships/aircraft got switched
* Fix: Size of sort buttons for save/load and build vehicle list gui could be
too small
* Fix: [NewGRF] Crash when disabling static NewGRFs (when joining/starting
a server)
* Fix: Upper limit for snowline was too low
* Fix: Wrong (maximum) value shown for generation seed in the in-game console
* Fix: [Windows] Make sure to be upgraded openttd is not running when installing
* Fix: Under some circumstances the file handle of the downloaded savegame
would not be closed, and validity of the handled was not checked in all cases
* Fix: [NewGRF] Crash when getting an industry ID at an offset that uses some
'old' style industry tile
4.5.3 brings a number of improvements:
* KSharedDataCache has cache invalidation bug fixed that caused stability
when daylight saving time changed.
* Icon overlays in Dolphin are now positioned correctly after adjusting
the zoom level.
* Okular, KDE's universal document viewer has seen improvements in the
DjVu and XPS backends.
* New Games: Added support for Fascination.
* New Games (Sierra SCI0 - SCI1.1).
* New Ports: Android, Dingux, Caanoo, OpenPandora.
* Removed the outdated PalmOS port.
* Switched to the "fast" DOSBox OPL emulator.
* Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
* Added support for more original media layouts.
* Added support for GUI localization.
* Improved GUI by adding tooltips and radiobuttons.
* Improved GUI usability by hiding more irrelevant options not supported by
specific games.
4.5.2
translation updates, performance and stability improvements and other
bugfixes.
4.5.0
new versions of the Plasma Workspaces, the KDE Applications and the KDE
Development Platform in version 4.5.0. While focus within this release
cycle lay on stability, the overall polish and performance gain is well
noticable. Features such as the reworked notification area, Marble's map
routing and support for WebKit in Konqueror round up this release.
* Fixed crash bugs.
* GTK2 client - improved city dialog.
* GTK2 client - made interface more usable on netbook class displays.
* GTK2 client - improved city bar.
* Fixed bug where two bases could not be built on the same tile on the same
turn.
* Allowed settler and worker units in custom rulesets to become veterans.
* Fixed bug where an editor window was displayed on startup.
* Fixed bug where settler/worker progress was lost upon loading a saved game.
* Fixed bug where the effect of the Great Wall wonder was not limited to units
in cities.
* Added current city size to "needs an improvement to grow further" messages.
* Removed outdated and unused debian watch file.
* Changed name prefix of savefiles from civgame to freeciv.
* Added deep ocean graphics to some bundled tilesets.
* Updated translations: Ukrainian, Catalan, French, British English, Swedish,
Spanish, Italian
* AI:
* Fixed bug #16102: Made AI cancel attacks if a previously valid attack
was made invalid by WML event after move in move+attack sequence.
* Allowed custom eras to define Lua AI modifications for games played with
this era.
* Campaigns:
* Delfadors Memoirs:
* Make Lionel's portrait in Delfador's Memoirs story
screens the same as his unit portrait since there doesn't seem to be a
current higher-res version available
* Descent into Darkness:
* Made 'Alone at Last' slightly easier. Also, Dela is no longer
invulnerable but cannot be assassinated easily.
* Legend of Wesmere:
* removed gold overlay when defeating both leaders
* Reduced the difficulty of scenario 14 and improved the AI of the ally.
* Liberty:
* Increased the difficulty in 'Glory' by making the defenders behave more
intelligently.
* Language and i18n:
* Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
Vietnamese
* Flushed image cache when changing language
* Miscellaneous and bug fixes:
* Ensured graceful failure when encountering broken [advancefrom] tag.
* Handled ToD areas in a LIFO way, so that it is possible
to override them without first removing them
* Avoided displaying an empty menu and therefore choosing
a random weapon, when there is none
* Added detection for server replays, as they are missing the core [lua] tags
* Fixed attack_end event not raised for uncommon swarm attacks
* Added test for invalidated death due to positive hp after the 'die' event
* 1.9 syntax creeped into 1.8.x causing segfaults
* Fixed petrifying in multiround combats
* Fixed reference binded to a temporary, possibly the cause of the failure
on arklinux
* Never allow uploading *.pbl files (case-insensitive) to the add-ons
server from the regular game client
* Fixed revision.hpp generation with cmake 1.8(.2)
* Fixed usage of first PKG_CHECK_MODULES inside a shell conditional
* Fixed broken attack animatio
simulator framework for the development and pursuit of interesting flight
simulator ideas. This package contains the data files (textures, models, etc).
Changes 2.0.0:
* This is primarily a bug fix release.
games/flightgear-base has been renamed to games/flightgear-data,
to trigger/signal a rebuild for the transition 5.10.1 -> 5.12.1.
The list of packages is computed by finding all packages which end
up having either of PERL5_USE_PACKLIST, BUILDLINK_API_DEPENDS.perl,
or PERL5_PACKLIST defined in their make setup (tested via
"make show-vars VARNAMES=..."), minus the packages updated after
the perl package update.
sno@ was right after all, obache@ kindly asked and he@ led the
way. Thanks!
Version 1.50
* 11 new logic games, 4 new calculation trainers, 13 verbal analogies
* Usability enhancements from Alexandre Laplante and Jeff Stewart, students from University of Ottawa
* Unit testing for the gbrainy.Core
* Ability to define external logic puzzles using an xml file (games.xml)
* Command line support
* 7 bug fixes
2010-08-12 -- Version 0.7.3 released, with a critical fix that only
affects multiplayer games (no need to upgrade from 0.7.2 if you
only play against the AI).
2010-08-12 -- Version 0.7.2 released, with several bug fixes related
to takeovers and Alien Oort Cloud Refinery.
2010-08-03 -- Version 0.7.1 (still beta) released, with many bug
fixes (including a very nasty one related to Galactic Scavengers).
2010-08-02 -- Version 0.7.0 (beta) released, with support for The
Brink of War expansion, and online multiplayer. There are several
known bugs in this release, but they should only occur with certain
combinations of cards and/or goals.
* Fix build on 64 bits system
Changes 0.9.2:
* The rope of grapple no longer gets stuck in ground.
* Network games between specific computers which didn't work properly before
should work now.
* A bug has been fixed which prevented the bugzilla team to have more then
three players.
* Poisoned characters die now when they have to less health.
BZFlag 2.0.16 "No Foolin'" (2010-04-01)
----------------------------------------
* Fix command line options in Windows launcher - Scott Wichser
* Fix regression in protocol handling by server - Jeff Makey, Scott Wichser
* Add bullet tails as seen out the viewport - trepan
* Add observer mouse controls for roaming and tracking modes - trepan
* Add the /forceradar client-side command for observers - trepan
* Minor cleanup of source and build system - Jeff Makey
* Explicitly link to the dl library when needed - Jeff Makey
* Remove unused dependency on Xi library - Jeff Makey
* Clarify copyright assignment terms for developers - Jeff Myers
* Allow only one Enter message per player instance - Jeff Makey
* Add TimeLimit plugin - Steven Mertens
* Remove broken vocaliser and obsolete torBlock plugins - Jeff Myers
BZFlag 2.0.14 "This isn't the release you are looking for." (2010-02-15)
-------------------------------------------------------------------------
* Add Options -> Display -> AntiFlicker option - trepan
* Add Options -> Input -> Confine Mouse (MotionBox) - trepan
* Adjust advanced ground rendering for texture flicker - trepan
* Change the default stencil bitplanes to 1 to fix stencil shadows and various
other stencil features - trepan
* Backport fix for /idbanlist and /hostbanlist crashes - trepan
* Add support for gcc-4.4 and libtool-2.2 - Jeff Makey
* Update to Microsoft Visual C++ 9 from 8.0 - Jeff Myers
* Update to directInput 8 from 7 - Jeff Myers
* Fix player ghosting failure - Steven Mertens
* Provide API support for using bz_moveFlag on team flags - Scott Wichser
* Add pushstats plugin for future statistics gathering system - Jeff Myers
* Increase restrictions on incompletely joined players - Jeff Myers, Scott W.
* Announce saved file name in recordmatch plugin - Jeff Makey
* Fix buffer overflow in menu subsystem - Jeff Myers
* Fully support glob-style wildcards in hostbans and make name comparisons
case insensitive - Bryan Jennings
* Properly limit maximum message size in /showgroup command - Jeff Makey
* Reset team scores in case of a capture during a countdown - Jeff Makey
* Block spoofed /me messages - Scott Wichser
* Keep flags within the world boundary - Jeff Makey
* Add the "roamView" BZDB variable - trepan
* Change fonts to DejaVu - Jeff Myers, Tim Riker
* Source cleanup - Tim Riker
Several bugs in encoding and refreshing in Konsole have been fixed
A couple of crashes in Okular's PDF viewer have been fixed
Alarms have received some fixes in KDE PIM
The changelog lists more, if not all improvements since KDE SC 4.4.4.
* added configurable key shortcuts for snap+direction player actions
(probably most useful for recording tool-assisted speedrun (TAS)
tapes using the single-step mode of the tape recorder)
Fixes a security vulnerability. (SA40078)
Changelog:
--- 2.1.x - 2.2.0
* Built-in editor
* Expanded ruleset format:
* Unit classes
* Movement restrictions
* Can limit which terrains a unit can enter
* River-boats
* Wheeled units
* Which units another unit can transport
* Migration
* Plague
* Bases
* Calendar effects
* Changes to gameplay with default ruleset:
* New terrains:
o Deep Ocean (as Ocean but no specials and cannot be transformed)
o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
* Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles
* Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get
* Triremes and Carriers can no longer attack land units
* Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts)
* New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision.
* Ruins (left behind by destroyed cities, no effect on gameplay currently)
* New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production
* Trade route value now depends on size of cities, not on trade generated in them
* New national borders system
* Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy)
* No restrictions on specialists in small cities
* Terrain within working range of a city can no longer remain unknown
* Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100%
* New nations
* AI difficulty level: Cheating
* New server options:
* foggedborders: visibility of borders is subject to fog of war
* borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them
* endspaceship controls whether spaceship reaching Alpha Cen ends the game
* trademindist controls the minimum distance for trade routes between your cities
* Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns)
* simultaneousphases renamed to phasemode and gains new options
* Client interface changes:
* Menus and shortcut keys revamped; notable changes include:
o Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I
o City Report: F1 to F4
o Go/Airlift to City: Shift+L to T
o Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S)
o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization
* Scripting improvements
* Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames
* Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles
--- 2.2.0 - 2.2.1
* Stability fixes and refactoring. GNA#15305 GNA#15356 GNA#15432 GNA#15426 GNA#15332 GNAPATCH#1465 GNA#15348 GNA#15442 GNA#15468 GNA#15469 GNA#15480 GNA#15483 GNA#15456 GNA#15500 GNAPATCH#1490 GNA#15582 GNAPATCH#1513 GNAPATCH#1515 GNA#15661 GNAPATCH#1537 GNA#15450 GNA#15671 GNA#15714 GNA#15643 GNA#15734 GNA#15741 GNA#15730 GNAPATCH#1544 GNA#15377 GNA#15778 GNAPATCH#1598 GNA#15709 GNA#15844 GNA#15857 GNA#15908 GNA#15899 GNA#15983 GNA#16003
* client-sdl: Push the maximal resolution to 3200x2400 in options. GNA#15346
* Make impossible to change the server settings trademindist when the game is running. GNA#15405
* Fixed the display of workable tiles when investigating foreign cities. GNA#15411 GNA#15944
* Improved server logging. GNA#15404 GNA#15336 GNA#15460 GNA#15333 GNA#15523 GNAPATCH#1498 GNA#15923
* client-gtk2: Canceling server logon takes you back to the main menu. GNA#15388
* Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances. GNA#15439
* Internationalization and string fixes. GNA#15443 GNA#15403 GNA#15427 GNA#15457 GNA#15440 GNA#15455 GNA#15467 GNA#15478 GNA#15477 GNA#15484 GNA#15487 GNA#15585 GNA#15665 GNAPATCH#1569 GNA#15790 GNA#15809 GNA#15808 GNA#15802 GNA#15890
* Fixed bugs with voting. GNA#15451
* client-gtk2 Use city id instead of name in the goto dialog. GNA#15435
* Fixed a bug where air bases wouldn't work on certain tiles. GNA#15446
* Improved city illness. GNA#15373 GNA#15394 GNA#15422 GNA#15499
* Do not show new city dialog if city cannot be built GNA#15328
* client-gtk2: Made the unit info label scrollable to prevent the map view to resize. GNA#15504
* Do not show team name in victory message in the case there's only one team member. GNA#15511
* Improved documentation. GNA#13848 GNA#15667 GNA#15345
* Fixed goto turn time calculations. GNA#15503 GNA#15722
* Fixed a bug where the -M <metaserver> command line parameter was ignored. GNA#15538
* Improvements to Lua scripting. GNAPATCH#1503 GNA#15531 GNA#15586 GNA#15596 GNA#15602 GNA#15606 GNA#15612 GNAPATCH#1526 GNAPATCH#1531 GNAPATCH#1532 GNAPATCH#1533 GNAPATCH#1535 GNA#15675 GNA#15624 GNAPATCH#1553 GNAPATCH#1554 GNAPATCH#1552 GNA#15705 GNA#15706 GNA#15707 GNAPATCH#1599 GNA#13709 GNA#13709 GNAPATCH#1621 GNA#15725 GNA#15860 GNAPATCH#1617 GNA#15586 GNA#15696
* Fixed configuration and compilation warnings. GNA#15549 GNA#15575
* Added a column for plague risk in city report. GNA#15376
* Fixed bugs with loading saved games. GNA#15520 GNA#15581 GNA#15660
* Fixed the display of global warming / nuclear winter in the client. GNA#15563
* Disallowed paradrops inside peaceful foreign borders. GNA#15569
* Give a palace to nations split off by civil war. GNA#15548
* Fixed editor UI bugs. GNA#15578 GNA#15579 GNA#15605
* client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile. GNA#15611
* Introduced Lake terrain in more scenario maps. GNA#15610
* Fixed minor issues with isotrident and amplio tilesets. GNA#15621 GNA#15777
* client-gtk2: Made the pregame player context menu stay open with one click. GNA#15593
* Disallowed transporter units to load into themselves. GNA#15616
* Don't close client dialogs when switching tileset. GNA#15620
* client-gtk2: Made client work with GTK versions older than 2.6. GNA#15637
* client-gtk2: Added tooltips for columns in the city report. GNA#15603
* Made improvement upkeep visible in "Info" column of worklist editor. GNAPATCH#1563
* Fixed mangled server "help options" output. GNA#15723
* client-gtk2: Improved the "Start Scenario Game" page. GNA#15663
* client-gtk2: Center map view at start of first game. GNA#15738
* Show pillage activity in middle-click map popup. GNAPATCH#1566
* Create ruins for disbanded cities. GNAPATCH#1570
* Avoid getting migrants that starve to death instantly. GNA#15760 GNAPATCH#1579
* client-gtk2: Improvements diplomacy dialog. GNA#15776
* client-gtk2: Sort the science dialog technologies in alphabetical order. GNA#15779
* Do not require an extra endline at the end of ruleset files. GNA#15816
* client-sdl: Fixed bug where popups were not displayed. GNA#13493
* Fixes to freedesktop.org file. GNA#15878
* Avoid transforming a city tile to a terrain that won't support the city. GNA#15630
* Fixed a bug with the France scenario that caused trouble building improvements the first few turns. GNA#15892
* Fixed bugs with the CMA UI. GNA#15909
* Reworked pillaging. GNA#15744 GNA#15742
* Changed the build system to work better with shared libraries. GNA#15973
* Fixed typos in civil war nations. GNA#15378
* Made linking work with binutils-gold. GNA#15400
* Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian
(missed those and *emacs* the first time round because they pull
in their png dependencies via default-on options; they were included
in the test bulk build though)
POWDER is a roguelike game.
"Roguelike" is a term applied to a wide variety of games which
share a common inspiration from the game Rogue. A non-exhaustive
list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II),
Moria, and Angband.
* fixed missing memory allocation in SP engine when saving engine data
for non-SP game engine snapshots (which also stores SP engine part)
* fixed problem with scrolling in native EM engine in multi-user mode
(this bug was just introduced with the experimental viewport stuff)
* fixed animation of splashing acid in EM engine with classic artwork
* fixed animation of cracking nut in EM engine with classic artwork
* fixed (implemented) single step mode in native EM and SP engines
* fixed "latest_engine" flag in classic levels (moved to single sets)
* updated SDL library DLLs for Windows to the latest release versions
(this fixed some mysterious crashes of the game on Windows systems)
* replaced EM and SP set in classic level set with native level files
* finally added a newly written "CREDITS" file to the game package
* removed sampled music loops from classic music set
* Several bugs in filename sorting in the Dolphin file manager have been
fixed
* Issues with encoded filenames in ZIP archives have been fixed
* A number of bugs in games, such as KMines, KNetwalk and LSkat and
KSpaceDuel have been fixed
The changelog lists more
Numerous fixes in Konsole, KDE's terminal emulator, among them two possible
crashers in session management
Flash plugin support in KHTML has been enhanced to work with newest Youtube
skins
Case-sensitivity in renaming fixes in KIO, KDE's network-transparent I/O
library
Hiding the mouse cursor in some special cases in presentation mode and two
possible crashers have been fixed
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language.
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of
the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes.
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command
'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island SegaCD.
For 4.4.0 major new technologies have been introduced, including social
networking and online collaboration features, a new netbook-oriented
interface and infrastructural innovations such as the KAuth authentication
framework. According to KDE's bug-tracking system, 7293 bugs have been
fixed and 1433 new feature requests were implemented.
KDE SC 4.4.1 has a number of improvements:
A performance problem in KMail when sending emails has been fixed
Various fixes in Plasma widgets and other addons, such as the analog clock
and the picture frame
A number of fixes in Konsole, KDE's powerful terminal application
KDE SC 4.4.2 has a number of improvements:
Possible crashes in Plasma, Dolphin and Okular have been fixed
The Microblog applet now shows the correct time in the timeline
The audioplayer KRunner plugin has been fixed to not freeze the KRunner UI
anymore
fails.
Version 1.40
* 2 new logic games
* Deprecated Glade and moved to Builder
* Mouse support
* Better RTL support
* Updated and new translations
* Remove dead and legacy code
* 12 Bug fixes
- Bugfixes:
* Fix shoot key handling when user exceeds the weapon max strength
* Fix: Do not apply damage from explosion twice
* Fix rope size check when attaching
* Fix some memory leaks
* And some others...
- One new skin: bugzilla
- One new map: chess map
- 4 new musics: circux, diabolicux, exoticux and woodlux
- Menu improvement: better management of tabs on small screen.
- Cleaner code
- Update translations
TyrQuake is meant to be a fairly conservative branch of the Quake source
code. It's intended to support Quake and Quakeworld in both software and
GL versions, as well as the Quakeworld Server. It only contains bug fixes,
and does does not change the look or feel of the game by adding lots of
rendering enhancements, etc.
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple
goal: destroy all green tiles! There are infinite undos and no time
limits -- you just have to find a way to destroy all the green
tiles and step on a safe tile at the end.
XXX: It looks as if it expects to be able to write to its installed data,
XXX: and it can't. I haven't changed the behavior; it needs further
XXX: investigation. More details are noted in the header of patch-al.
* Artificial Intelligence! No more hidden feature AI-stupid.
The new AI is smart.
* Improved quality of network games
* Two new teams: Postfix and Hexley
* Add 3 new maps. Delete 3 old ones.
* Some display and gameplay improvements
* A lot of other improvements and bug fixes
Version 1.3
* Re-architectured for better multiplatform support
* Personal records tracking
* Improved player scoring algorithm
* Better accessibility
* 9 new verbal analogies and a new logic puzzle
* Mallard documentation
* More HIG compliant
* Bug fixes
* A number of bugs in KIO have been squashed, making updating of shown
directories work again and solving some other stability issues
* A crash when creating an avatar from the webcam in Kopete has been fixed
* kded taking 100% CPU time in certain situations has been cured
changes:
-A few fixes; a fix for a critical Sudoku crasher
-translation updates
(this belongs to gnome-2.28.2 which didn't make it before the pkgsrc
freeze)
<stdarg.h> available... this is not the case with even vaguely recent
gcc on Solaris.
Build fixed, Man page installation stays broken on Solaris as it is a
different (and more general) problem.
Kanatest is a Japanese kana (Hiragana and Katakana) simple flashcard tool.
You can learn, or remind yourself about kana chars in quick and easy way!
List of key features:
* Fifteen lessons (groups of kana chars)
* Lesson can be fully customizable by user
* Repeating wrongly-answered questions mode
* Built-in kana chart
* Advanced statistics
During test the Kanatest displays randomly selected kana char (respecting
mode and lesson) and waits for user answer expected as romaji equivalent.
This process continues until all questions will be answered or all questions
will be answered correctly (depends on options). At the end of test a short
info about drilling time and correctness ratio is displayed.
The results are stored and user can review his performance in any time.
cgoban1 has a new maintainer and has moved to sourceforge.
Changes from 1.9.13 to 1.9.14:
Notes:
First release under new maintainer
Changes:
- bugfixes
- added RPM .spec file
- docu changes to match new maintainer
Changes from 1.9.12 to 1.9.13:
Notes: First sourceforge release.
Changes:
- Added support for displaying MA[] SGF parameters.
- Fixed an issue on IGS with the way that games are completed.
Changes from 3.3.25 to 3.3.26:
Updated Bulgarian and Italian translations.
Fixed (well, greatly improved) the midnight GMT lag caused by updating
the graphs.
Fixed bug in GTP client when tournament entrants don't support the
cleanup command.
OK rh@
KDE SC 4.3.4 has a number of improvements:
* A bugfix in Plasma's pixmap cache makes the workspace more responsive
* Okular, the document viewer improved stability in certain situations
* Marble, the desktop globe has seen some polish
* Passphrases with non-ASCII characters have been fixed in the KGpg
encryption tool
pkgsrc changes:
The neverball script is no more. To run neverball, use the neverball
binary. To run neverputt, use the neverputt binary. Sanity restored.
Upstream changes:
Updated maps, textures, zillions of bugfixes and small enhancements.
A few highlights:
* Split off limited lives and set high-scores to a separate "Challenge"
game mode.
* Middle mouse button toggles between chase/manual views
* Allow view rotation using second gamepad stick
* Add a ball configuration screen
* Bound camera rotation keys to S and D by default.
* Make mouse buttons configurable (full view control)
* Rewrote audio code, eliminating SDL_mixer dependency.
* Rewrote image handling, eliminating SDL_image dependency.
New Ports:
- Added MotoEZX and MotoMAGX ports.
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
KDE 4.3.3 has a number of improvements that will make your life just a
little bit better. Some of KWin's effects have been smoothed and freed
of visual glitches, JuK should now be more stable, KDE PIM has seen its
share of improvements while in the back-rooms of KDE, the developers are
working hard on porting all applications to the new Akonadi storage and
cache.
Single mouse clicks to toggle individual grid edges stopped working
in r8414 as a side effect of reorganisation in interpret_move().
Reinstate them.
Add a couple of missing checks in validate_desc(), without which
bogus game IDs were getting as far as new_game() and failing
assertions.
Minor rewording and typo-correction.
Aha, I've managed to prove that my inadequate error highlighting is
actually just about adequate after all. Large comment added
containing some discussion and the proof.
Error-highlighted trees look nicer with a different-coloured trunk.
Also added a comment worrying about the universality of my error
highlighting mechanism.
Redo Mines and Inertia's mine graphics using an actual circle rather
than an approximating octagon, to improve the look when zoomed to
high resolution.
Tweak to the promptness of error highlighting display.
About time I got round to this: error highlighting for Tents.
Fix width/height braino introduced in r5844.
This switches to the gnome-2.28 release branch.
(Thanks to obache for updating the clutter pkgs. Used by the tetris
game only for now, but I wouldn't like to kick that out.)
KDE 4.3.2 brings a nice number of bugfixes, some critical, some just
fixing small annoyances:
* Many crashers have been fixed in KDE's core libraries, bringing more
stability to all applications
* KWin's window compositing effects have been further stabilized by fixing
a number of bugs in effect plugins such as the famous coverswitch window
switcher
* The biggest number of bugs for this release has been fixed in KMail,
KDE's email client, making it more reliable and usable by correcting a
number of display issues
* Saving files over themselves works again in Okular, KDE's document viewer
* Fix handling of key event during the game
* Fix new sound player warning
* Fix several network bugs related to random generator
* Fix keep-alive connexion to index server when hosting a server from the game
* Fix crash when invalid display resolution requested
* Fix "play in loop" options for network games
* Refresh the public network games list
* Multi-layer sky
* Camera enhancement
* Weapon behavior: gnu, supertux and polecat now explode when pressing space,
M16 repeats shoot
* Lefthand-operated mouse option
* Small skin animation enhancements
* Automatically create personal directories for maps, teams and game_mode
* New maps
* Do not overlink index server and game server binaries
* Translation updates
build. s/pre-build/post-patch/ and suddenly this package no longer
installs binaries into games/ but in bin/, as expected by the PLIST.
Bump PKGREVISION to 1.
PKG_DEVELOPER=yes is your friend.
problem wiz stumbled upon only occurs if py-imaging is installed and
py-imagingtk is not. pysolfc assumed that if py-imaging was installed,
py-imagingtk was also installed. patch-ac corrects this by simply
disabling the runtime detection of these optional dependencies.
The real issue, it seems to me, is that py-imaging installs ImageTk.py,
which needs py-imagingtk to be useful. This is why pysolfc got
confused. pkgsrc should probably be changed to install ImageTk.py in
the py-imagingtk package instead, but I'd rather not audit all
py-imaging users right now, so I'll leave that for someone else.
Bump PKGREVISION to 4.
2007-09-02
Powermanga 0.90
- the sounds were updated to replace non-free sounds
- joystick support was added
- scale2x, scale3x, and scale4x effects were added
- the order text was changed to support both plain text and keystrokes file
- the source code files were renamed
- the code was considerably cleaned up and rewritten
- comments and variables were translated to the English language
- all C++ code was removed and the remaining code was made to conform with C99
- the license was changed to the GPLv3
- resources files were renamed
- volume control was added
- GP2X and PSP patches were merged
- the high-score file format was changed
2006-03-27
Powermanga 0.80
- compile with GCC 4.0.3
- fix palette conversion in 16 bits RGB color mode (non-IA32 architecture)
- add config file
- add french language support
- various bugs fixes
- compile, run, and test the project on AMD64 (Ubuntu Dapper Drake)
- compile, run, and test the project on Win32 (Patrice Duhamel)
- upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
You are captain of the cargo ship Chromium B.S.U., responsible for
delivering supplies to our troops on the front line. Your ship has a
small fleet of robotic fighters which you control from the relative
safety of the Chromium vessel.
(Incredibly slow even on a fast machine -- turn off details and make
the window small if you want to play it.)
General:
- Change: Add the ability of allied players to share sensors (ticket:636,
r7900)
- Change: Stop rotation when "Continue" is pressed after winning a
multiplayer/skirmish game (r7887)
- Change: Show when a game was saved in a tooltip on the loading screen.
(r7864, ticket:682)
- Fix: Cannot display more than one game from lobby. Also fix a lobby display
issue. (r7839, ticket:691)
- Fix: Various checks and workarounds to make game run more stable (r7836,
r7894, r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759)
- Fix: Crash due to path length overflow (r7916, ticket:738, ticket:765)
- Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer
since they were considered cheats (r7856)
- Fix: Verify that our "target" is still around before doing fire support
with it. (r7910, ticket:759)
- Fix: Fix crash length overflow by capping path lengths to max 255 nodes.
(r7916, ticket:738)
- Fix: Fix a typo, we wanted to display "???" when ping is >=2000 (r7922)
- Fix: Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757)
- Fix: General order/action code cleanup (r7926)
- Fix: Fix segfault when trying to read target of droid with no target in
aiUpdateStructure (r7928)
- Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility.
(r7972, ticket:818)
- Fix: Add correct linker flags for openbsd to configure. (r7974, ticket:819)
- Fix: Disable locales without translation. (r7969, ticket:813)
- Fix: NTW updated to 1.8.7 (r7998 - r8009)
- Fix: When babas are burning, we always play the scream now. (r8025,
ticket:830)
- Fix: Make sure we have a valid color choice for our SP game, when we are
coming from a MP game. (r8032)
Translations:
- Fix: Commit Portuguese translation. (r7943, ticket:783)
- Fix: Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861)
Graphics:
- Fix: Increase video buffer size from 4K to 256K. This fixes playback of
videos with a bitrate larger than ~2000kbps. (r7981)
- Change: Add a north pointer for the rotating radar. (r8013, ticket:769)
Sound:
- Fix: Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)
2009-06-21: Version 2.2.1
* General:
* Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569)
* Fix: Various crashes related to failing orders (r7699)
* Fix: Show translations for finished research display (r7730)
* Change: Add more information to the crash dump file (r7740, 7745)
* Fix: Mac users can read in .wz files (r7754)
* Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761)
* Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716)
* Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568)
* Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779)
* Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Change: When host drops from the lobby, abort the game. (r7787 ticket:583)
* Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515)
* AI:
* Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597)
* Campaign:
* Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596)
* Translations:
* Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615)
* Build system:
* Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640)
* Graphics:
* Fix: No more ugly texture seams (r7718, r7724, r7757)
2009-05-31: Version 2.2.0
* General:
* Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586)
* Fix: Launching the game from installer now works (r7568 ticket:364)
* Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398)
* New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239)
* Change: Allow up to 36 savegame 'slots' (r7535)
* Change: add 'mod/music' directory to be use for custom music. (r7557)
* Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526)
* Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523)
* Change: remove 'autoload' handling. (r7474)
* Fix: Fix windows crash dump output (r7473)
* Fix: Fix handling of limbo & expand missions (r7454)
* Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412)
* Change: translation of ru.po by Maxim (r7444, ticket:347)
* Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493)
* Fix: pl.po file by Makary (r7423, ticket:241)
* New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392)
* Fix: pt_BR.po update by Tucalipe (r7421 ticket:350)
* Fix: Clear out old effects (prevents burning lasting between missions) (r7416)
* Fix: Don't allow the transporter to be controlled in SP games. (r7414)
* Fix: Remember player number and tech level for map selection screen (r7400)
* Gameplay:
* Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
* Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561)
* Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562)
* Graphics:
* Fix: Fix issue with radar / mini-map. (r7458, ticket:333)
* Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441)
* Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434)
* Network:
* Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543)
2009-05-10: Version 2.2_rc1
* General:
* New: Windows installer has option to download and install videos (enabled by default). (r7328)
* Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
* Change: Flash the intel button when we get new intel. (r7317)
* Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
* Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
* Fix: Let's not underflow a unsigned variable. (r7335)
* Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463)
* Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
* Gameplay:
* New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
* Change: Multi-turret units have been removed due to graphics bugs. (r7274)
* Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
* Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
* Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
* Fix: Trucks will not help enemies build structures. (r7234, patch #413)
* Fix: Multi-turret units will always shoot with both weapons. (r7261)
* Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
* GUI:
* Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
* Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274)
* Graphics:
* Change: Do not use texture compression for interface textures. (r7348)
* Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)
* Network:
* Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
* Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)
2009-05-01: Version 2.2_beta2
* General:
* New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340)
* Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991)
* Change: No longer requires the texture rectangle OpenGL extension to play video (r7022)
* Change: F10 is now always the screenshot key (r6993)
* Change: New config directory (r6995)
* Network:
* Add: Version checking added of connecting clients (r6992)
* Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
* Change: Games can now be password protected (r7078)
2009-04-01: Version 2.2_beta1
* General:
* New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064)
* New: Original sound tracks added (r5261)
* New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46)
* New: Fonts are now configurable (r5841, patch #1095)
* Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode.
* Graphics:
* Change: The skybox texture is now more easily moddable.
* Fix: The map is now properly capped on the edges.
* Fix: The "deity" cheat now correctly shows the area that was cheated visible.
* Fix: The background in the loading screen no longer flickers.
* GUI:
* New: Add mouse menu option.
* New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option.
* New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410)
* Commandline options:
* New: Use --join <host> to join into a game lobby directly from the commandline.
* New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen.
* Fix: Difficulty now works when you start the campaign with the --game parameter.
* Fix: --nosound works correctly with videos now.
* Gameplay:
* New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work.
* Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode.
* Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm.
* Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range.
* AI:
* Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217)
* Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97)
* Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096)
* Buildsystem:
* Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130)
* Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32
* Tools:
* New: OBJ to PIE format converter (r5774)
* Map:
* New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286)
* Engine:
* New: Support for naval propulsion type (r5803)
2009-04-01: Version 2.1.3
* General
* Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915)
* Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857)
* Multiplayer:
* Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890)
* Maps:
* New: New map 4c-Urban-Chaos (r6827)
* Fix: Water tiles on little egypt map fixed (r6825, bug #9658)
2009-03-07: Version 2.1.2
* General:
* Fix: No longer crash if more than six players join a game (r6658, ticket:273)
* Fix: Fix crash when too many maps are available (r6742)
* Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744)
* Sound:
* Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM
* Buildsystem:
* Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557)
* Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
it from installing config files into /etc at pkg install time
(We could do better, save the information and do it later from
the INSTALL script, but I didn't anything ggz-like to work, the
game servers didn't respond, so I don't know how to test it.)
Shared directories can now be created independently by the pacakges
needing them and will be removed automatically by pkg_delete when empty.
Packages needing empty directories can use the @pkgdir command in PLIST.
Discussed and ok'd in thread starting at
http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
puzzle games by Simon Tatham.
This package contains a collection of small computer programs which
implement one-player puzzle games. All of them run natively on Unix
(GTK), on Windows, and on Mac OS X; they can also be played on the
web, as Java applets.
Simon Tatham wrote this collection because he thought there should
be more small desktop toys available: little games you can pop up
in a window and play for two or three minutes while you take a
break from whatever else you were doing. And he was also annoyed
that every time he found a good game on (say) Unix, it wasn't
available the next time he was sitting at a Windows machine, or
vice versa; so he arranged that everything in my personal puzzle
collection will happily run on both those platforms and more. When
he finds (or perhaps invent) further puzzle games that he likes,
they'll be added to this collection and will immediately be available
on both platforms. And if anyone feels like writing any other front
ends - Mac OS pre-10, PocketPC, or whatever it might be - then all
the games in this framework will immediately become available on
another platform as well.
Version 1.6.4:
* Language and translations
* Updated translations: Finnish, French, German, Lithuanian, Polish,
Serbian, Swedish.
* User interface
* Fixed Bug with team labels (bug #13831).
* Miscellaneous and bugfixes
* Fixed networking code regression that could lead to "Client disconnected"
errors when creating a MP game
Version 1.6.3:
* Campaigns
* The Hammer of Thursagan:
* Updated portraits for Ratheln, Angarthing.
* Language and translations
* Updated translations: British English, Chinese (Traditional), Czech,
Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak.
* User interface
* Fixed the MP password textbox handling of special characters.
* Increase the lineheight in the new dialogs.
2009-06-25 version 0.7.1:
- internet lobby window size adjusted for netbook resolution 1024x600
- bigger window icon
- pokerth.desktop translation update
- Bugfix: compatibility fix for qt 4.4.3
2009-06-20 version 0.7.1-beta:
- Refactored the network engine using boost::asio to improve scalability
of the server
- Reduced per-game memory usage of the server, which enables playing with
several hundred players on a low-end vserver
- New internet games list filter to just show e.g. open games, password-free
games etc.
- New large chip count delimiter: 1000000 -> 1.000.000
- New "join any game" button behaviour - joins the game with the most
players connected
- Styles handling enhancements (e.g. no activation needed any more)
- Readd the option to hide splashscreen
- IP address bans now automatically expire
- Bugfix: incorrect handling of maximum number of players in network games
2009-05-03 version 0.7:
- enabled sorting of private/public games in the internet game lobby
- size of the lobby dialog was decreased for netbook resolution 1024x600
- default action pictures were adjusted for better readable card index
- portuguese (portuguese) translation was added
- bugfix: bet input lenght was adjusted
2009-04-25 version 0.7-beta2:
- Fixed problems with paths which contain special (non-ascii) characters
- Timeout animation moved so it no longer hides sets
- Improved bet slider handling for higher start cash like $1000000
- Minimum blinds adjusted for higher start cash
- Remember last styles directory
- New stay-on-table animation when a user is inactive but not disconnected
- Avatar uploads are logged (because of possible legal issues)
2009-04-15 version 0.7-beta1:
- Supporting up to 10 players on a table
- Easily choose different table and card styles
- Create your own style in simple steps
- Online style gallery
- Netbook support with minimum 1024x600
- Automatically restore game table geometry (including fullscreen)
- Server IP-address bans and nick bans based on regular expressions
- Server list supports multiple server entries
- bugfix(#0000009): No pause after first hand when starting a fresh local game
- bugfix(#0000010): Strange side pot behaviour after all-in
2009-03-22 version 0.6.4:
- enhanced server performance
- optional external avatar system to improve scalability
- feature-request(#0000008): sorting of columns in the gamelist of the
lobby is saved
- bugfix(#0000007): Improved highlighting of the cards on split pot
- bugfix(#0000003): Correctly pick low straight flush (with A)
- bugfix: doubleclicking "join game" in the lobby no longer causes an error
Version 1.11 is a minor release that introduces the following enhancements:
* Updates Italian, Dutch, Brazilian Portuguese, Slovak, Spanish, Basque,
British English translations and introduces a new Czech translation.
* Full screen mode support
* 3 Bug fixes
Version 1.6.2:
* Campaigns
* Eastern Invasion
* Fixed the liches not being revealed properly in 'Weldyn Besieged'.
* Heir to the Throne
* The Scepter of Fire
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall (bug #13377).
* Under The Burning Suns
* Properly team-color caged merfolk (bug #13367).
* Scepter of Fire
* Properly conditionalize some dialog (bug #13343).
* Graphics
* New portrait for Huntsman.
* Language and translations
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak, Swedish.
* User interface
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360).
* Miscellaneous and bugfixes
* Fixed missing unit graphics when loading a start-of-scenario savegame.
Version 1.6.1:
* Campaigns
* Sceptre of Fire
* Fixed a crash at the very end of 'Caverns of Flame'.
* Graphics
* New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
Ogre/Young Ogre, Trapper, Ranger, Huntsman.
* Language and translations
* New translations: Icelandic.
* Updated translations: British English, Catalan, Chinese (Simplified),
Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian,
Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish.
* Multiplayer
* Fixed missing faction column and misplaced player's name column
(but faction column is still missing if the host uses 1.6.0)
* Miscellaneous and bugfixes
* Fix a lock-up issue when no music could be played.
* Limit the maximum length of the mp command dialog as workaround for
a 'crash'. (Windows and Mac only.)
* Fixed crash due to gcc 4.x optimization bug. (#40610)
* Fixed island generator rivers and double-continent bug. (#15947, #17435)
* Fixed auto-explore not respecting borders. (#40570)
* Fixed stack teleporting exploit. (#40658)
* Fixed crash when doing irrigation-connect on a mine. (#40676)
* Fixed update bug for the city report total buy cost label. (#40695)
* Fixed memory leak in server scan code. (#40707)
* Fixed data type conversion bug affecting unit power factor. (#40746)
* Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725)
* Changed the save file name format to <savename>-T<turn>-Y<year>.sav. (#40681)
* Changed the selection rectangle drawing method to speed up map drawing. (#40646)
* Changed the city report concise rapture symbols back to * and X. (#40700)
* Changed mass unit selection to include units with order or units under AI control. (#40727)
* Changed the default metaserver for both client and server to the one at cazfi.net. (#40752)
* Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825)
* Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717)
* Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727)
* Improved automatic chatline scrolling. (#40721)
* Added option to disable mouse cursor changing. (#40678)
* Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668)
* Added option to prefix client chat messages with the current time. (#40706)
* Added option to preferentially select cities over units with the selection rectangle. (#40703)
* Added option to show production buy cost in the city descriptions. (#40702)
* Added option to not clear unit orders when units are selected. (#40724)
* Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705)
* Added option to disable the automatic caravan arrival popup. (#40730)
* Added client shortcut b for buying production in selected cities. (#40704)
* Added a list view in the network page showing current players on a server. (#40707)
* Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719)
* Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680)
* Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729)
* Added multiplayer allies-only chat toggle button. (#40487)
* Added more information to map popup info window. (#40488)
* Added a toplevel menu item for the Governor menu in the city report. (#40677)
* Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679)
* Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.
to user-destdir.
Changes since last release (pkgsrc had a newer snapshot):
* Ports to new platforms
* Off-server data downloads (http redirection) via HTTP and
FTP with cURL
* OpenAL sound rendering allowing for surround (5.1 and 7.1)
speaker layouts and generally improved sound quality. Especially
on the Windows Vista Operating System.
* Ogg Vorbis audio decoding.
* In-engine VOIP support, with optional Mumble player-location
(positional audio) support.
* IPV6 Networking. We're ready to frag on the net of the
future!
* SDL backend for the OpenGL context, window management, and
input. This also improves portability.
* Anaglyph stereo rendering (for viewing with 3D glasses)
* Full x86-64 architecture support
* Rewritten PowerPC JIT compiler, with ppc64 support
* New SPARC JIT compiler, with support for both sparc32 and
sparc64
* Compilation with MinGW and cross-compilation for Windows
from Linux
* Improved console command auto-completion
* Persistent console command history
* Improved QVM (Quake Virtual Machine) tools
* Colored terminal output on POSIX operating systems
* GUID System
* Multiuser support on Windows systems (user-specific game
data is stored in their respective Application Data folders)
* PNG format support for textures
* Numerous security fixes
gnome-games 2.26.1
==================
This release brings a handful of translation updates and a few fixes to
non-critical bugs. The smclient changes are to support newer 2.26-style
session management; they are sync'd from upstream libegg. We also have a
few crash fixes: GLChess and Nibbles. Sudoku is also better at handling
bad save game files. Full shortlog below (duplicates compressed).
amitakhya (2):
Updated assamese translations
aronxu (2):
Added Simplified Chinese translations by M Zhang <mymzhang at gmail dot com>
bcicek (1):
Updated Turkish translation
chpe (2):
Make desktop files validate without warnings.
Update smclient from libegg
djihed (1):
Updated Arabic translation
frolix68 (2):
Added Greek translation by Jennie Petoumenou
Added el to languages
jclinton (5):
Branched for 2.26
Add glchess to list of need_ggz. Fixes build with --enable-games=glchess
Resync libegg smclient per mclasen request
Re-apply our custom patches to smclient.
don't kill worm by pressing backwards. Patch by Roger Light. Fixes bug #516992
jorgegonz (1):
Updated Spansih translation
kennethn (1):
Added Danish translation of manual by Joe Hansen
kkrothap (2):
Updated Changelog entry
Updated Telugu Translations
kmaraas (1):
Updated Norwegian bokmål translation.
mariobl (2):
2009-03-19 Mario Blättermann <mariobl@svn.gnome.org>
ogmaciel (1):
Updated Brazilian Portuguese translation.
rancell (1):
Fix crash when undoing a pawn promotion (Chris Ball, Bug #577395)
simos (44):
Added Greek translation, figures (Marios Zindilis)
Added figures (Fotis Tsamis)
Updated Greek translation (Jennie Petoumenou)
Added el to DOC_LINGUAS
Updated Greek translation (Marios Zindilis)
Added screenshot (Fotis Tsamis)
Updated Greek translation
sprasad (2):
updated kn.po
thomashpa (3):
Only allow one number picker at a time. Bug #530778
Ignore malformed savegames. Bug #516491
Reverting changes to ChangeLog.old. Please don't make changes to this file
were moved or renamed.
This was for some from 2008 and 2009 and one from 2001.
Also I noticed that a CHANGES entry was wrong as said "Renamed"
when should have said "Moved" (lua-OSBF) because PKGBASE stayed the
same.
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
* New skins with new animations
* New sounds thanks to Bebelious
* Better team menu editor
* New game interface
* Small AI enhancements
* Fix crash when leaving options menu during a game
* Fix crash when checking for new version without internet connection
* Fix some small graphical bugs
What's New in Wesnoth 1.6
We have many new features for your enjoyment this time around,
including a new mainline campaign, two new multiplayer scenarios and
another refresh of the user interface.
For Players
Campaigns
There is a new mainline campaign, The Legend of Wesmere, with new
gameplay features including (in one scenario) the ability to use the
game AI as your commander for an allied side, setting its objectives as
you like. Search for this hidden feature by right-clicking on your
allied commanders during scenario 7. This campaign was imported from
the Wesnoth-UMC-Dev project, where it spent a few months being
adapted for mainline.
Almost all mainline campaigns now use a different method of carrying
over gold from scenario to scenario: the amount of gold retained is now
40% instead of 80%, but it is added to the minimum starting gold of the
next scenario instead of only replacing it if higher.
Many mainline campaigns have improved storyline prose and new cutscenes
or epilogs. Several have improved and redrawn campaign maps. All now
have dates in the Wesnoth history timeline, and almost all have journey
animations on their campaign maps. The history and geography of Wesnoth
have been developed in more depth and detail: More campaigns now
include references to events in the overall history, adding depth and
richness to the narration.
Multiplayer
The multiplayer server can now be logged onto using the username and
password of a Wesnoth forum account. However, registration is not
required and one can continue to use an unregistered username.
The multiplayer lobby has been improved to allow easier management of
the friends and ignores list by double-clicking on the player list.
Notable changes to default era balancing include:
* Increased the cost of the Goblin Spearman from 8 to 9.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Added the traits weak, slow and dim and made goblins each receive
one of them instead of two standard traits.
* Added the marksman special to the ranged attack of the Orcish
Assassin line.
* Increased the cost of the Walking Corpse from 7 to 8.
* Decreased the cost of the Bowman from 15 to 14.
* Decreased the melee attack of the Bowman from 6-2 to 4-2.
General
The game graphics have been improved with a whole new range of unit
portraits. Many more units have full animations and team coloring.
There is a new basic terrain type, coastal reef, which gives most
land-based units slightly higher defense than in regular shallow water,
and 70% defense to most water-based units such as mermen and nagas.
Forests get more variety with graphics for spring/summer, fall and
winter deciduous forest terrains. There are new village graphics for
human cities and primitive tribal areas.
Our composers have added five new original background tracks: Heroes'
Rite, Siege of Laurelmor, Suspense, The Dangerous Symphony and The Deep
Path. Also, the game now plays special music clips for victory and
defeat events.
The game interface has continued to evolve, especially in making more
dramatic use of portraits. Unit recall dialogs now display useful
information about your veterans' traits. Add-ons now display their
category when you browse them on the download server.
New game translations include Arabic, Croatian, Friulian, Latvian,
Macedonian and Marathi. Existing translations have been extensively
updated and revised.
For Content Developers
The map editor was much improved (thank you, Google Summer of Code). It
can be started from within the game now. You can toggle overlay
displays of terrain codes and map coordinates while editing. The editor
can handle multiple maps in a session, and you can take screenshots of
full maps. There's also a new interactive editing tool for animated
journey tracks.
There are some new core units available everywhere: Troll Shaman, Royal
Warrior and Dread Bat.
Less visible changes include improvements in the game AI, including a
new formula-based AI that allows more flexible setting of objectives
and an improved pathfinding algorithm. As usual, WML has grown more
powerful with many new tags and attributes to extend the range of what
campaign authors can do. The GUI engine is under heavy development;
these changes will allow the entire GUI to be configured from WML. The
first steps have been made, but the project is not finished yet and
will continue in the 1.7 development cycle.
The support for writing Python AIs has been removed because the feature
opened a serious security hole. However, we hope to build an even more
powerful AI-scripting feature, possibly using a different and safer
extension language, in 1.7.
Set _TOOLS_USE_PKGSRC.flex so that really the pkgsrc version is pulled in,
the NetBSD base version is too old.
Avoid recreating the .po files because somehow we end up with
msgctxt lines in the files.
All buildfixes, so no PKGREVISION++ for now.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
gnom-games 2.26.0
=================
This release is the first stable release in the Gnome 2.26 desktop
module. Other than translation updates, three bugs were fixed:
Aisleriot:
- When using Clutter, draw Aisleriot card movement animations to empty
stacks correctly (Neil Roberts)
Sudoku:
- Fix crasher bug where the a dict was being changed in one thread while
another was iterating over the dict. (Thomas H.P. Andersen, Bug
#529792)
- Fixes a crasher bug when numpy is not installed. (Thomas H.P.
Andersen, Bug #416249)
Translations:
aklapper (2):
Updated Czech translation by Petr Pulc.
aman (2):
updating for Gnome Punjabi Translation by A S Alam
amitakhya (1):
Updated assamese translations
claudep (3):
Fixed wrong term and typo.
Updated French translation by Bruno Brouard and Claude Paroz.
Updated French translation (synced edit with aisleriot help)
dnloreto (1):
Updated Portuguese translation
gforcada (2):
Updated Catalan translation by Joan Duran
gintas (2):
Updated Lithuanian translation.
hendrikr (1):
Updated German translation.
icq (1):
Updated Galician Translation by Suso Baleato.
ifelix (1):
tamil translation updated
kelemeng (2):
Hungarian translation updated
kennethn (1):
Updated Danish translation by Ask. H. Larsen
kkrothap (2):
Updated Telugu Translation
mateju (2):
Updated Slovenian translation
mgiri (2):
Updated Oriya Translation.
Added entries for Oriya language Translation updation.
miloc (4):
Updated Italian translation
nshmyrev (2):
Updated Russian translation.
pwithnall (10):
Added British English manual translation by Jen Ockwell
Updated British English translation.
Added British English translations by Jen Ockwell
Added British English to DOC_LINGUAS.
Added British English manual translations.
rranjan (1):
hindi update by Rajesh Ranjan
sandeeps (1):
Updated Marathi Translations
sprasad (1):
updated kn.po
tvainika (1):
Added initial Finnish translation of manual by Valto Wirkola
wbolster (1):
Updated Dutch translation by Tino Meinen.
yairhr (1):
updated hebrew translation
gnome-games 2.25.92
==================
This release fixes a castling bug in chess, drops gnome.help and bumps the
clutter dependency when building with --enable-clutter.
Aisleriot:
- Add creator of "Tango" card set to Artists tab in the Credits dialogue
(Christian Persch)
Chess:
- Stop king castling when blocked by pawn (Robert Ancell)
- Use gtk.show_uri to show help (Thomas H.P. Andersen)
Gnometris:
- Bump the required version of clutter to 0.8.8 (Jason Clinton)
Sudoku:
- Use gtk.show_uri to show help (Thomas H.P. Andersen)
Translations:
- bg: Alexander Shopov
- ca: Gil Forcada, Joan Duran
- el: Marios Zindilis
- en_GB: Philip Withnall
- eu: Inaki Larranaga Murgoitio
- fi: Ilkka Tuohela
- fr: Claude Paroz, Bruno Brouard
- gu: Sweta Kothari
- it: Milo Casagrande
- ja: Takeshi AIHANA
- ml: Abhishek Jacob
- pl: wadim dziedzic
- pt_BR: Vladimir Melo
- sv: Daniel Nylander
- th: Theppitak Karoonboonyanan
gnome-games 2.25.91
==================
This second beta release brings many bugfixes to aisleriot and also many
code cleanups all over the place. Bugs from bugbuddy are now sent to a new
component 'BugBuddyBugs' to help manage the bug flow. The new Gnometris rendering
engine based on Clutter is feature complete, though a few bugs remain to be
squashed. The engine was massively revamped to make it more responsive to
keyboard controls. This rendering engine will be the default in 2.27. For now,
it is enabled with --enable-clutter. Due to limitations in Mesa software
rendering, you cannot currently play this engine without hardware acceleration.
General:
- Send bug from bugbuddy to new component 'BugBuddyBugs' (Jason Clinton,
Thomas H.P. Andersen)
- Rewrite of GamesFrame (Christian Persch)
- Code cleanups (Christian Persch, Thomas H.P. Andersen)
- Autogenerate changelogs in po/ from commitlogs (Christian Persch)
Aisleriot:
- Fix cards disappearing without pairs in Thirteen (Vincent Povirk)
- Be more strict about allowing drops in Valentine (Vincent Povirk)
- Fix crash when clicking an empty stock in Sir Tommy (Vincent Povirk)
- Always reshuffle the deck properly in Scuffle (Vincent Povirk)
- Respect the temporary slot setting in the hint code in Ten Across (Vincent
Povirk)
Chess:
- Fixed a translator comment (Claude Paroz)
Gnometris:
- New clutter rendering engine (Jason Clinton)
Translations:
- da: Ask H. Larsen
- de: Hendrik Richter
- es: Daniel Mustieles, Jorge Gonzalez
- eu: Inaki Larranaga Murgoitio
- he: Yair Hershkovitz, Mark Krapivner
- hu: Gabor Kelemen
- ro: Adi Roiban
- sv: Daniel Nylander
- vi: Clytie Siddall
- zh_HK: Chao-Hsiung Liao
- zh_TW: Chao-Hsiung Liao
gnome-games 2.25.90
==================
This is the first beta release of gnome-games. Starting the stabilization period
this release includes fixes for two crasher bugs introduced in 2.25 as well as
some compiler warnings. Mahjongg got a scalable icon and lots of translations
were updated.
General:
- Separate needed CFLAGS into each games makefile (Thomas H.P. Andersen)
- Fix warnings with -DGDK_PIXBUF_DISABLE_DEPRECATED (Thomas H.P. Andersen)
Aisleriot:
- Fix compiler warnings (Christian Persch)
Chess:
- Fix GGZ config file exception handler typo (Robert Ancell)
Gnometris:
- Translate renderer-noclutter.cpp not renderer.cpp (Jason Clinton)
- Fix for crash when setting background image by dnd (Thomas H.P. Andersen)
Mahjongg:
- Add scalable icon (Andreas Nilsson, Robert Ancell)
Translations:
- de: Mario Blättermann
- el: Jennie Petoumenou
- es: Jorge Gonzalez
- fi: Ilkka Tuohela
- ko: Changwoo Ryu
- mr: Sandeep Shedmake
- pl: Joanna Mazgaj
gnome-games 2.25.5
==================
The gnome-games team is proud to release another version with lots of nice
improvements. Many of the changes are under the hood but the users can look
forward to lower mem usage and a new game in aisleriot, possibility to add
network profiles in chess, and also undo support in chess. We hope you'll love
it :)
General:
- Move GThread and gettext initialisation into games_runtime_init() (Christian
Persch)
- Refactored card themes code (Christian Persch)
- Change xml entities to utf-8 (Jason Clinton)
- Fixed typoed XML files (Jason Clinton)
- Allow ChangeLog from git-svn (Jason Clinton)
- Distcheck and warning fixes (Thomas H.P. Andersen)
- Add msg context to translations (Christian Persch)
Aisleriot:
- Reduce memory usage in aisleriot/clutter by only caching the
card textures and not the GdkPixbufs (Christian Persch)
- Reduce graphics memory usage by drawing highlighted cards with
a different colour instead of creating a separate texture for it (Christian
Persch)
- New game "Accordion" (by Ed Sirett in #526392)
- Fix Treize in click-to-move mode (Christian Persch)
Chess:
- Add ability to resign AI vs. AI games (Robert Ancell)
- Made GGZ config writable so dialogs can update it (Robert Ancell)
- Added dialog to add new network profiles (Robert Ancell)
- Added undo support (Robert Ancell)
Translations:
- de: Andre Klapper
- el: Marios Zindilis
- es: Jorge González
- nb: Kjartan Maraas
- sv: Daniel Nylander
gnome-games 2.25.4
==================
This release brings the beginnings of an implementation of Clutter-based
Gnometris and a few minor tweaks to GLChess.
Gnometris renders with Clutter in an extremely rudamentary way, as a first
milestone on the way to a fully-canvas driven game engine. Right now, it's just
two ClutterCairo surfaces, background and foreground, which are used as
compositors. These two actors will end up staying: background for--eh--the
background, and foreground for display of Pango text. An intermediate layer will
be introduced on which game pieces are actually animated, rotated and exploded.
Sadly, even this stupid way of rendering is faster than the old method.
This pre-alpha 'leaks' memory like gang-busters, also. I do not know if it is
merely a i915 driver bug or something more fundamental. It's not a 'leak' in the
traditional sense: all the textures that are 'leaked' are still reachable in the
i915 driver code. It leaks on the order of 1MB of memory per frame of animation.
This will be fixed either by doing things the Right Way or mitigating i915 leaks
by avoiding the use of texture uploads at all costs (a tile cache).
Hopefully, the final rendering infrastructure will be in place by the next
development release.
Gnometris:
- Implement Clutter-based rendering surfaces (Jason D. Clinton)
GLChess:
- Catch keyboard interrupts in AI monitor process
- Apply antialias setting on new game (Robert Ancell, Bug #565743)
- Ignore unexpected messages from the GGZ server (Robert Ancell, Bugs #559193,
#562482)
- Fix UI bug when players join a room (Robert Ancell)
- Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable
LANG (Robert Ancell, Bug #565402)
- Describe reason for GGZ disconnection (Robert Ancell, Bug #564515)
- Mark load game filters as translatable (Claude Paroz, Bug #565162)
Translations:
- nb: Kjartan Maraas
- es: Daniel Mustieles
- fr: Claude Paroz
- el: Evgenia Petoumenou, Marios Zintilis
- de: Mario Blättermann
gnome-games 2.25.3
==================
This release brings a few UI improvements to the games. Beating the high score
in a game is now congratulated in the high score dialog and gtali now defaults to
the name of the player who won if there are multiple human players. Chess got
its "New Game" dialog cleaned up and mahjongg saw numerous great improvements.
General:
- Move the card textures cache to libgames-support (Christian Persch)
- Move clutter-embed to libgames-support. (Christian Persch)
- Use different message for getting the top score versus getting a score in
the top ten (Robert Ancell)
- Use g_timeout_add_seconds where possible (Thomas H.P. Andersen)
Aisleriot:
- Add setting to enable animations (Christian Persch)
Chess:
- Removed icons from new game dialog for a cleaner design (Andreas Nilsson)
Gnometris:
- Use GamesClutterEmbed instead of ClutterGtkEmbed (Christian Persch)
Gtali:
- Make the High score table allow the user to change name to someone other
than their username. (Geoff Buchan)
Mahjongg:
- Reword the change map dialog (Robert Ancell)
- Use selected tile for hint if possible (Robert Ancell)
- Refactor new game code so all state is correctly reset (Robert Ancell)
- Add new game button when no more moves (Claude Paroz, Robert Ancell)
- When cannot shuffle tiles don't display shuffle button in 'no moves' dialog
(Robert Ancell)
- Update documentation to correct the description of the high score dialog
(Robert Ancell)
Translations:
- de: Mario Blättermann
- sk: Marcel Telka
gnome-games 2.25.2
==================
Lots of exciting new things in this release. The most user visible stuff are
the addition of Terrace aka Queen of Italy to aisleriot, anti-aliasing support
for Chess and fewer wakeups in Five or more, Iagno and Same-gnome.
The beginning scafolding for gnometris clutter support has also been added;
this is a compile-time option enabled by --enable-clutter. Note that none of the
game logic has been checked in yet.
General:
- Code cleanups and warnings (Robert Ancell, Christian Persch, Thomas Andersen,
Zhang Sen)
- High score lists are now always selectable (Thomas Andersen, Jason Clinton)
- Makefile modernisation (Christian Persch)
- Use games-runtime to locate files (Christian Persch)
- Clean up linking in networked game servers (Robert Light)
Aisleriot:
- Move hint code to AisleriotGame (Christian Persch)
- Only update the game options once when chaning a radio option
(Vincent Povirk)
- Add Terrace aka Queen of Italy (Vincent Povirk, David Rogers)
- Be more strict about rules in Seahaven (Vincent Povirk)
- Rewrite Baker's Game rules (Vincent Povirk)
Blackjack:
- window-state-event callback needs to return gboolean, not void.
(Christian Persch)
Chess:
- Added anti-aliasing support (Robert Ancell)
Glines, iagno, same-gnome:
- Only run animation timer during animation (Robert Ancell)
Gnibbles:
- Change Gnibbles to Nibbles in user visible strings (Thomas Andersen)
Gnometris:
- Scafolding for clutter support (Jason Clinton)
- Use correct name in g_set_application_name (Jason Clinton)
Sudoku:
- Fix crasher bugs: #523062, #436275, #486385, #421487, #532937 (Robert Ancell)
- Handle errors loading stock icons (Robert Ancell)
- Show highlighter at game launch (Zhang Sen)
Translations:
- cs: Marek Lisy
- de: Mario Blättermann, Ulf Ehlert
- es: Jorge Gonzalez, Daniel Mustieles
gnome-games 2.25.1
==================
This is the first 2.26 development release.
A huge amount of kudos should go out to Neil for his work on clutter and Thomas
for his work on killing off libgnome.
** ATTENTION **
Gnome Games now optionally depends on clutter. We have run some preliminary
testing of clutter rendering on Intel, NVidia and ATI hardware and are
satisfied with the hardware accelerated state of things with regard those
specific hardware use cases. However, a wide range of graphics hardware still--
in 2008--doesn't have OpenGL acceleration. We have tested software-based
rendering with Mesa 7.2 and clutter and found it a little lacking, even on a
modern CPU.
Therefore, at this time, we recommend that clutter only be enabled by default
by distributors that ensure that OpenGL acceleration is working for hardware
from the three major vendors: Intel, NVidia and ATI.
We hope that in the future, low-hanging fruit in the Mesa software rendering
pipeline can be fixed enabling even software-fallback to work optimally for the
subset of OpenGL functions needed for rendering a clutter stage.
** END ATTENTION **
All games:
- GTK req. bumped to 2.14.0 for libgnome killoff (thomashpa, chpe)
- Remove directory defines from CPPFLAGs (chpe)
- Kill off libgnome usage (thomashpa, chpe) YAY! All games now start faster!
- Whitespace cleanups
- All games now build with gtk-only. libxml now checked for independently.
(chpe)
- -lSM is now only added in the XSMP case (chpe)
- ggz-gtk dropped libgnome requirement, also.
- GNOME_MAINTAINER_MODE_DEFINES enabled, maintainer_mode also (chpe)
- ggz-gtk now builds better when out of srcdir (chpe)
- Update libegg, add egg_sm_client (thomashpa, chpe)
- -Wformat-security fixups (chpe)
- -Werror fixups (chpe)
- games-runtime: add runtime directory provider (thomashpa)
- Refactor accel map loading code to load the accel map from
.config/gnome-games/${game}.accels even in the HAVE_GNOME case, if the game
doesn't use GnomeProgram (e.g. aisleriot). (chpe)
- Scores: use g_get_user_name when g_get_real_name returns empty. Patch by
Morita Sho in bug #544376 (chpe)
- Read saved window configuration from correct GConf group (affects gnometris,
gnibbles, gnobots) (Bug #544389) (rancell)
Sudoku:
- GUI sensitivity fixups (thomashpa)
- Guard against accidental dancer activation Patch by Zhang Sen. (thomashpa)
- Add, not overwrite, time and also remember to actually save the time in the
file. Fixes bug #556155 (thomashpa)
- Correct typo in error message that led to an exception. Patch by Zhang Sen
in bug #530380 (thomashpa)
Iagno:
- Fix warning (thomashpa)
- Fix SM issue with -lSM
Aisleriot:
- Aisleriot now optionally animated and accelerated in OpenGL through the use
of clutter. Try it with --enable-clutter to configure. (Neil Roberts)
- A littel clutter cleanup (chpe)
- Check for HAVE_GNOME again (thomashpa)
- Remove duplicate include (thomashpa)
- Build with *_DISABLE_DEPRECATED and *_DISABLE_SINGLE_INCLUDES. Add some
missing includes. (chpe)
GLChess:
- Don't display failed to claim draw dialog when successfully claimed draw
(rancell)
- Added support for Figurine Algebraic Notation (FAN) (Bug #556803) (rancell)
- Fix crash in error handler when GGZ connection closed (Bug #553982)
(rancell)
- Fix crash in empty scene when no AI engines available (Bug #551844)
(rancell)
- Implement GGZ config parser instead of using Python config parser which does
not handle '%' characters as GGZ does (Bug #554108) (rancell)
- Ignore GGZ server remove player/table for unknown players/tables
(Bug #545155) (rancell)
- Handle exceptions loading OpenGL textures (Bug #548916) (rancell)
- Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
(rancell)
- Only allow one new/load game dialog to be visible at once. (Bug #546702)
(rancell)
- Fix incorrect function call for single buffered 3D display (Bug #555567)
(rancell)
- Fix errors detected by pychecker (rancell)
- Handle fork() errors in AI processes (Bug #530425) (rancell)
GTali:
- Use games-runtime to locate its files (thomashpa)
- Undoing 5 of a kind reduces the score by 50 as there might be multiple
scores (Geoff Buchan, Bug #537673) (rancell)
Gnomine:
- Fix memory leak (thomashpa)
- Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
(rancell)
Gnotravex:
- Stop game immediately completing when started from high score dialog
(bug #558904, rancell)
- Stop paused tiles becoming visible after changing colour settings
(Bug #550023) (Damian Peterson)
GLines:
- Use games-runtime to locate its files (thomashpa)
Gnibbles:
- Fix missing prototypes warnings. (chpe)
- Reclassify Gnibbles as Arcade game not logic game (Bug #553484) (rancell)
Gnometris:
- Fix constant string cast insanity (thomashpa)
Blackjack:
- Port game rules to GKeyFile
Mahjongg:
- Use games-runtime to locate its files (thomashpa)
Translations:
- ca: Joan Duran
- de: Mario Blättermann, Hendrik Richter
- es: Jorge Gonzalez
- et: Ivar Smolin
- fr: Claude Paroz
- fi: Timo Jyrinki
- gl: Ignacio Casal Quinteiro
- nb: Kjartan Maraas
- pt_BR: Leonardo Ferreira Fontenelle
- sl: mateju
- ta: Felix
- zh_HK: Chao-Hsiung Liao
- zh_TW: Chao-Hsiung Liao
Many games - same-gnome, gnothello, solitaire, tetravex, tetris, others...
This package contains extra data files for the gnome-games package. At
the moment this is almost entirely extra themes and artwork for the
games.