Commit graph

4078 commits

Author SHA1 Message Date
wiz
7ded1e2add Fix build with png-1.5. 2011-01-31 23:52:18 +00:00
adam
f93dfaf6e1 Removed games/wormux successor games/warmux 2011-01-27 18:02:26 +00:00
adam
0df96a1248 Have the mascots of your favorite free software battle in the Warmux arena.
Using dynamite, grenades, baseball bat and others weapons... exterminate your
opponent in a 2D toon style scenery and a funny environment.

Each player (2 minimum, on the same PC) controls the team of his choice (tux,
gnu, firefox, wilber,...) and must destroy his adversary using more or less
casual weapons. Although a minimum of strategy is required to vanquish, Warmux
is pre-eminently a "convivial mass murder" game where, turn by turn, each
member of each team attempts to produce a maximum of damage to his opponents.

Changes 11.01:
* Name and numbering (year.month) change!
* Android port
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed
  "urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display
  touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard
  shortcuts, can be clicked to move around faster
* Custom teams
* Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
2011-01-27 18:00:48 +00:00
wiz
208f47bc3d Add upstream bug report URL. 2011-01-24 16:43:26 +00:00
markd
2d92c179cd Update to KDE SC 4.5.5
bugfixes and translation updates
2011-01-23 07:55:12 +00:00
wiz
fac78e2b09 Update to 9076. Fix About-dialog to include version number.
Two new games "range" and "signpost" and bug fixes.
2011-01-21 23:15:39 +00:00
wiz
012b09695e Update to 1.61:
Version 1.61
* 5 bug fixes
* Updated and new translations
2011-01-21 22:52:56 +00:00
wiz
1d68ff86ab Update to 115:
* The delete key should work on Macs. (Konstantin Stupnik)
    * Typos in the animate forest description fixed. (Paul Nguyen,
    Kender)
    * You can no longer petrify or stone to flesh quest items.
    (Lorenzo Batallones)
    * Items that fall in a hole will not be revealed up on the next
    level's map. (Kender)
    * Zapping a wand of invisibility at yourself when you are
    already invisible from a permament source no longer reports
    "You are invisible." (Kender)
    * No longer falsely get system shock if a creature you possessed,
    but released when it was polymorphed, is finally slain. (Mental
    Mouse)
    * The Regenerate spell now works for creatures with No
    Regeneration, as was intended. (Mental Mouse)
    * Flesh golems can once more regenerate. (They lost this in
    the no-regen sweep) (Mental Mouse)
    * Giant Spiders have defences better fitting their explevel.
    (Mental Mouse)
    * The earth hammer is now made from stone as you'd expect.
    (Kender)
    * The spell Summon Daemon now spells Daemon like the rest of
    POWDER. (Mental Mouse)
    * Typo fixed in Golden Tridude description. (Mental Mouse)
    * Clarify cave troll description. (Metnal Mouse)
    * s/byte/sting/ for scorpion description. (Mental Mouse)
    * Clarify butcher skill description. (Mental Mouse)
    * Water elementals no longer leave corpse.
    * Eaten intrinsicly poisonous corpses now has a significantly
    shorter timeout. (Kender)
    * Attacks which deal multiple types of damage in the same hit
    will have damage reduction applied to each of the types, rather
    than only to the first type. (Mental Mouse)
    * Vampire bats will no longer chase players which they aren't
    interested in. (Kender)
    * Option to email character dumps on the iPhone to get them
    out of the black box.
    * Searching due to intrinsics will put Searching on the status
    line, and multiple manual searches will report Seached x10.
    * Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
    when in landscape mode on the iPhone.
    * Makefiles for Linux have $(LDFLAGS) added.
    * The torches in the Lomaka tiles have been fixed to show up
    in the correct hand. (Martin Rittweger)
    * The Wish command now includes the ability to take on a
    monster's form and stats, so you can play as a monster if you
    wish. (Robert Barber)
    * On level up, the number of Piety points you have in each
    class is displayed beside the class name so you can better
    judge which class to pick. (Matthew Wyatt)
2011-01-21 22:01:36 +00:00
wiz
8b3de92892 Fix build with png-1.5. 2011-01-20 23:37:36 +00:00
kefren
7972f8e1b7 SUBDIR+= pingus 2011-01-19 19:49:57 +00:00
kefren
57362ae377 Initial import of pingus 0.7.3 - a Lemmings(TM) clone 2011-01-19 19:47:58 +00:00
wiz
4a85d9393e png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:53:23 +00:00
wiz
af3596f984 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:36:05 +00:00
wiz
29a7e90082 Mention which files include this.
Comment out PATCHDIR, it currently does not exist.
2011-01-12 10:36:43 +00:00
drochner
5ef74729b7 update to 2.6.2
changes: many new levels, bugfixes, i18n...
2011-01-11 20:20:53 +00:00
drochner
f043dfa03e update to 1.0
changes: cleanup
2011-01-11 15:40:57 +00:00
obache
363ef7c4a8 limits.h is more porable way for get PATH_MAX.
PR#44334.
2011-01-08 13:11:13 +00:00
obache
d5879c2a6c require termcap to build. 2011-01-03 15:06:38 +00:00
obache
565ff6ad99 Update HOMEPAGE to currently maintained one, and change MASTER_SITES
to mirror of old one.
2011-01-03 14:54:34 +00:00
wiz
17ecb33700 Set LICENSE, clean up pkglint warnings. 2010-12-29 19:08:39 +00:00
dholland
d54923a7eb Needs makeinfo; from PR 44290. 2010-12-29 02:19:10 +00:00
obache
1a242c585d simplify. 2010-12-25 09:59:25 +00:00
obache
f2b7426e85 intN_t and uintN_t should be provided by stdint.h for porability.
fixes PR#44278.
2010-12-25 09:48:09 +00:00
adam
158d47206b Changes 1.2.1:
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
2010-12-24 14:51:43 +00:00
dsainty
1f40f3a084 Mechanically replace references to graphics/jpeg with the suitable
alternative from mk/jpeg.buildlink3.mk

This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).

The mechanical edits were applied via the following script:

#!/bin/sh
for d in */*; do
  [ -d "$d" ] || continue
  for i in "$d/"Makefile* "$d/"*.mk; do
    case "$i" in *.orig|*"*"*) continue;; esac
    out="$d/x"
    sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
        -e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
        < "$i" > "$out"
    if cmp -s "$i" "$out"; then
      rm -f "$out"
    else
      echo "Edited $i"
      mv -f "$i" "$i.orig" && mv "$out" "$i"
    fi
  done
done
2010-12-23 11:44:24 +00:00
wiz
b16c29a1fc Add upstream bug report URL. 2010-12-17 09:26:23 +00:00
wiz
4a1c2397b0 + supertuxkart. 2010-12-17 09:21:22 +00:00
wiz
c4f55464bf Initial import of supertuxkart-0.6.2a:
SuperTuxKart is a free 3d kart racing game; we want to make the
game fun more than we want to make it realistic. You can play with
up to 4 friends on one PC, racing against each other or just try
to beat the computer.

See the great lighthouse or drive through the sand and visit the
pyramids. Race underground or in space, watching the stars passing
by. Have some rest under the palms on the beach (watching the other
karts overtaking you :) ). But don't eat the bananas! Watch for
bowling balls, plungers, bubble gum and cakes thrown by opponents.

You can do a single race against other karts, compete in one of
several Grand Prix, try to beat the high score in time trials on
your own, play battle mode against your friends, and more!
2010-12-17 09:20:52 +00:00
obache
880707dc5b Bump PKGREVISION from icu shlib major bump. 2010-12-17 07:36:08 +00:00
wiz
4996725e67 Update to 1.60:
Version 1.60
* Better I18N (string concatenation and plurals)
* 7 new logic games, 1 calculation and 16 verbal analogies
* PDF export support
* 14 bug fixes
* Updated and new translations
2010-12-15 13:31:46 +00:00
adam
2817553d2a Added games/openttd-data version 0.3.1 2010-12-08 17:50:36 +00:00
adam
89faf0c634 OpenGFX, OpenMSX, and OpenSFX are an open source replacement for the original
Transport Tycoon Deluxe (TTD) graphics, music and base sounds used by OpenTTD.
The main goal therefore is to provide a set of free files which make it
possible to play OpenTTD without requiring the (copyright protected) files from
the TTD CD. This potentially increases the OpenTTD fanbase and makes it a true
free game (with "free" as in both "free beer" and "open source").
2010-12-08 17:49:40 +00:00
adam
5581795685 Changes 1.0.5:
* Fix: Reading (very) recently freed memory [CVE-2010-4168]
* Fix: Default service interval for ships/aircraft got switched
* Fix: Size of sort buttons for save/load and build vehicle list gui could be
  too small
* Fix: [NewGRF] Crash when disabling static NewGRFs (when joining/starting
  a server)
* Fix: Upper limit for snowline was too low
* Fix: Wrong (maximum) value shown for generation seed in the in-game console
* Fix: [Windows] Make sure to be upgraded openttd is not running when installing
* Fix: Under some circumstances the file handle of the downloaded savegame
  would not be closed, and validity of the handled was not checked in all cases
* Fix: [NewGRF] Crash when getting an industry ID at an offset that uses some
  'old' style industry tile
2010-12-08 17:47:50 +00:00
markd
0f243f7be1 don't add python include dir to include path as causes eg kolf to pick
up wrong versions of header files and build to fail.
2010-12-08 11:24:34 +00:00
wiz
6ce4f4c64d Include pyversion.mk so that PYPKGPREFIX is defined. 2010-12-07 14:09:55 +00:00
markd
e564c0dc06 Note dependencies of kajongg 2010-12-07 10:40:17 +00:00
markd
c92ceaebe1 Update to KDE SC 4.5.4
4.5.4 brings bugfixes and translation updates
2010-12-06 11:43:38 +00:00
drochner
b369e4db90 update to 1.0.15
changes:
-desktop menu/icon support
-fixes
-translation updates
2010-12-03 18:49:22 +00:00
drochner
f54faa15f9 update to 2.32.1
This switches to the gnome-2.32 release branch.
2010-11-28 13:04:09 +00:00
abs
9987fa4b3a PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnome 2010-11-15 22:56:08 +00:00
shattered
3b05a61c76 Follow HTTP redirects to new HOMEPAGEs and/or MASTER_SITES. 2010-11-13 21:08:54 +00:00
dholland
31759fc520 Fix crash on LP64 platforms, caused by improper mixing of integer types
and no type safety in XtVa[GS]etValues(). PKGREVISION <- 6
2010-11-13 00:08:55 +00:00
markd
d219d2320d Update to KDE SC 4.5.3
4.5.3 brings a number of improvements:

    * KSharedDataCache has cache invalidation bug fixed that caused stability
           when daylight saving time changed.
    * Icon overlays in Dolphin are now positioned correctly after adjusting
      the zoom level.
    * Okular, KDE's universal document viewer has seen improvements in the
      DjVu and XPS backends.
2010-11-03 20:07:33 +00:00
wiz
d181a9e465 Reset maintainer. 2010-11-01 00:08:09 +00:00
adam
d9df34f106 Changes 1.2.0:
* New Games: Added support for Fascination.
* New Games (Sierra SCI0 - SCI1.1).
* New Ports: Android, Dingux, Caanoo, OpenPandora.
* Removed the outdated PalmOS port.
* Switched to the "fast" DOSBox OPL emulator.
* Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
* Added support for more original media layouts.
* Added support for GUI localization.
* Improved GUI by adding tooltips and radiobuttons.
* Improved GUI usability by hiding more irrelevant options not supported by
  specific games.
2010-10-27 07:14:48 +00:00
markd
547720d8ee Update to KDE SC 4.5.2
4.5.2
translation updates, performance and stability improvements and other
bugfixes.

4.5.0
new versions of the Plasma Workspaces, the KDE Applications and the KDE
Development Platform in version 4.5.0. While focus within this release
cycle lay on stability, the overall polish and performance gain is well
noticable. Features such as the reworked notification area, Marble's map
routing and support for WebKit in Konqueror round up this release.
2010-10-25 20:55:22 +00:00
wiz
38954f8343 Update to 1.52:
Version 1.52
* 3 bug fixes
* Updated and new translations
2010-10-16 16:07:30 +00:00
joerg
09419c4366 Fix build on i386. 2010-10-12 17:20:10 +00:00
obache
b4265ea726 convert 8 spaces with a tab for gmake-3.82. 2010-10-03 10:43:02 +00:00
obache
de419aa80c convert custom do-{build,install} target to usual usage. 2010-10-03 10:42:00 +00:00
obache
b5328eee43 Fixes build failure on recent NetBSD with fmax()/fmin(). 2010-10-03 08:53:00 +00:00
wiz
4d24b9b8ad More PKGREVISION bumps for pixman update. 2010-09-14 11:13:10 +00:00
wiz
200e3c4a04 Bump dependency on pixman to 0.18.4 because cairo-1.10 needs that
version, and bump all depends.

Per discussion on pkgsrc-changes.
2010-09-14 11:00:44 +00:00
wiz
751af7783c Update to 0.7.5:
Many bug fixes and some minor GUI improvements for clarity.
2010-09-12 21:55:55 +00:00
adam
f3ffcfaeac Changes 2.2.2:
* Fixed crash bugs.
* GTK2 client - improved city dialog.
* GTK2 client - made interface more usable on netbook class displays.
* GTK2 client - improved city bar.
* Fixed bug where two bases could not be built on the same tile on the same
  turn.
* Allowed settler and worker units in custom rulesets to become veterans.
* Fixed bug where an editor window was displayed on startup.
* Fixed bug where settler/worker progress was lost upon loading a saved game.
* Fixed bug where the effect of the Great Wall wonder was not limited to units
  in cities.
* Added current city size to "needs an improvement to grow further" messages.
* Removed outdated and unused debian watch file.
* Changed name prefix of savefiles from civgame to freeciv.
* Added deep ocean graphics to some bundled tilesets.
* Updated translations: Ukrainian, Catalan, French, British English, Swedish,
  Spanish, Italian
2010-09-11 14:19:56 +00:00
wiz
6f214b557e Update to 1.51:
Version 1.51
* 5 bug fixes
* Updated and new translations
2010-09-04 11:45:47 +00:00
adam
e4581c095e Minor update in patch-ag, following Wesnoth bug http://gna.org/bugs/?16576 2010-08-30 19:29:25 +00:00
wiz
bc681cc629 Update to 0.7.4:
Many multiplayer improvements and several minor bug fixes
2010-08-29 14:42:43 +00:00
wiz
2b13566e26 Fix typo in comment. 2010-08-29 10:51:29 +00:00
adam
33a46b8abf Fix buildling on MacOSX 2010-08-29 08:53:12 +00:00
wiz
4a049b48be Some cleanup. Use python2.6. Ride update to 1.8.4. 2010-08-28 21:28:09 +00:00
adam
97b0b0dad3 Changes 1.8.4:
* AI:
  * Fixed bug #16102: Made AI cancel attacks if a previously valid attack
    was made invalid by WML event after move in move+attack sequence.
  * Allowed custom eras to define Lua AI modifications for games played with
    this era.
* Campaigns:
  * Delfadors Memoirs:
    * Make Lionel's portrait in Delfador's Memoirs story
      screens the same as his unit portrait since there doesn't seem to be a
      current higher-res version available
  * Descent into Darkness:
    * Made 'Alone at Last' slightly easier. Also, Dela is no longer
      invulnerable but cannot be assassinated easily.
  * Legend of Wesmere:
    * removed gold overlay when defeating both leaders
    * Reduced the difficulty of scenario 14 and improved the AI of the ally.
  * Liberty:
    * Increased the difficulty in 'Glory' by making the defenders behave more
      intelligently.
* Language and i18n:
  * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
    Vietnamese
  * Flushed image cache when changing language
* Miscellaneous and bug fixes:
  * Ensured graceful failure when encountering broken [advancefrom] tag.
  * Handled ToD areas in a LIFO way, so that it is possible
    to override them without first removing them
  * Avoided displaying an empty menu and therefore choosing
    a random weapon, when there is none
  * Added detection for server replays, as they are missing the core [lua] tags
  * Fixed attack_end event not raised for uncommon swarm attacks
  * Added test for invalidated death due to positive hp after the 'die' event
  * 1.9 syntax creeped into 1.8.x causing segfaults
  * Fixed petrifying in multiround combats
  * Fixed reference binded to a temporary, possibly the cause of the failure
    on arklinux
  * Never allow uploading *.pbl files (case-insensitive) to the add-ons
    server from the regular game client
  * Fixed revision.hpp generation with cmake 1.8(.2)
  * Fixed usage of first PKG_CHECK_MODULES inside a shell conditional
  * Fixed broken attack animatio
2010-08-28 20:08:40 +00:00
wiz
525b0ec55d Since commit message said this requires simgear>=2, let pkgsrc require
it as well.
2010-08-27 10:00:49 +00:00
adam
163f9ab3ad FlightGear is a free, open-source, multi-platform, and sophisticated flight
simulator framework for the development and pursuit of interesting flight
simulator ideas. This package contains the data files (textures, models, etc).

Changes 2.0.0:
* This is primarily a bug fix release.

games/flightgear-base has been renamed to games/flightgear-data,
2010-08-27 08:02:05 +00:00
adam
e0ef58fed9 flightgear-base moved to flightgear-data 2010-08-27 07:59:13 +00:00
adam
1cf34e2598 Changes 2.0.0:
This is primarily a bug fix release.
(Requires SimGear-2.0.0 if compiling from source.)
2010-08-27 07:54:22 +00:00
adam
f3a79729be Changes 2.0.0:
* No changelog available.
2010-08-27 06:11:50 +00:00
seb
c3f1e700ad Bump the PKGREVISION for all packages which depend directly on perl,
to trigger/signal a rebuild for the transition 5.10.1 -> 5.12.1.

The list of packages is computed by finding all packages which end
up having either of PERL5_USE_PACKLIST, BUILDLINK_API_DEPENDS.perl,
or PERL5_PACKLIST defined in their make setup (tested via
"make show-vars VARNAMES=..."), minus the packages updated after
the perl package update.

sno@ was right after all, obache@ kindly asked and he@ led the
way. Thanks!
2010-08-21 16:32:42 +00:00
wiz
1086f10784 Update to 1.50:
Version 1.50
* 11 new logic games, 4 new calculation trainers, 13 verbal analogies
* Usability enhancements from Alexandre Laplante and Jeff Stewart, students from University of Ottawa
* Unit testing for the gbrainy.Core
* Ability to define external logic puzzles using an xml file (games.xml)
* Command line support
* 7 bug fixes
2010-08-16 13:22:18 +00:00
wiz
0b1a5cb21d Update to 0.7.3:
2010-08-12 -- Version 0.7.3 released, with a critical fix that only
affects multiplayer games (no need to upgrade from 0.7.2 if you
only play against the AI).
2010-08-12 -- Version 0.7.2 released, with several bug fixes related
to takeovers and Alien Oort Cloud Refinery.
2010-08-03 -- Version 0.7.1 (still beta) released, with many bug
fixes (including a very nasty one related to Galactic Scavengers).
2010-08-02 -- Version 0.7.0 (beta) released, with support for The
Brink of War expansion, and online multiplayer. There are several
known bugs in this release, but they should only occur with certain
combinations of cards and/or goals.
2010-08-15 19:57:12 +00:00
adam
4cb957d3d3 Changes 0.9.2.1:
* Fix build on 64 bits system

Changes 0.9.2:
* The rope of grapple no longer gets stuck in ground.
* Network games between specific computers which didn't work properly before
  should work now.
* A bug has been fixed which prevented the bugzilla team to have more then
  three players.
* Poisoned characters die now when they have to less health.
2010-07-26 10:01:45 +00:00
obache
281a1280d3 Update bzflag to 2.0.16.
BZFlag 2.0.16  "No Foolin'" (2010-04-01)
----------------------------------------

* Fix command line options in Windows launcher - Scott Wichser
* Fix regression in protocol handling by server - Jeff Makey, Scott Wichser
* Add bullet tails as seen out the viewport - trepan
* Add observer mouse controls for roaming and tracking modes - trepan
* Add the /forceradar client-side command for observers - trepan
* Minor cleanup of source and build system - Jeff Makey
* Explicitly link to the dl library when needed - Jeff Makey
* Remove unused dependency on Xi library - Jeff Makey
* Clarify copyright assignment terms for developers - Jeff Myers
* Allow only one Enter message per player instance - Jeff Makey
* Add TimeLimit plugin - Steven Mertens
* Remove broken vocaliser and obsolete torBlock plugins - Jeff Myers


BZFlag 2.0.14  "This isn't the release you are looking for." (2010-02-15)
-------------------------------------------------------------------------

* Add Options -> Display -> AntiFlicker option - trepan
* Add Options -> Input -> Confine Mouse (MotionBox) - trepan
* Adjust advanced ground rendering for texture flicker - trepan
* Change the default stencil bitplanes to 1 to fix stencil shadows and various
  other stencil features - trepan
* Backport fix for /idbanlist and /hostbanlist crashes - trepan
* Add support for gcc-4.4 and libtool-2.2 - Jeff Makey
* Update to Microsoft Visual C++ 9 from 8.0 - Jeff Myers
* Update to directInput 8 from 7 - Jeff Myers
* Fix player ghosting failure - Steven Mertens
* Provide API support for using bz_moveFlag on team flags - Scott Wichser
* Add pushstats plugin for future statistics gathering system - Jeff Myers
* Increase restrictions on incompletely joined players - Jeff Myers, Scott W.
* Announce saved file name in recordmatch plugin - Jeff Makey
* Fix buffer overflow in menu subsystem - Jeff Myers
* Fully support glob-style wildcards in hostbans and make name comparisons
  case insensitive - Bryan Jennings
* Properly limit maximum message size in /showgroup command - Jeff Makey
* Reset team scores in case of a capture during a countdown - Jeff Makey
* Block spoofed /me messages - Scott Wichser
* Keep flags within the world boundary - Jeff Makey
* Add the "roamView" BZDB variable - trepan
* Change fonts to DejaVu - Jeff Myers, Tim Riker
* Source cleanup - Tim Riker
2010-07-25 13:13:25 +00:00
drochner
5e8d37d8a5 update to 2.30.2
This switches to the gnome-2.30 release branch.
2010-07-14 16:30:34 +00:00
sbd
d823d74afa Recursive PKGREVISION bump for the net/mDNSResponder update 2010-07-14 11:11:13 +00:00
jmmv
3b922a2b77 Transfer ownership to pkgsrc-users. pancake's address is not valid any
more and he has agreed in private mail to drop maintainership.
2010-07-06 10:17:11 +00:00
markd
b1a20e5a84 Update to KDE SC 4.4.5.
Several bugs in encoding and refreshing in Konsole have been fixed
A couple of crashes in Okular's PDF viewer have been fixed
Alarms have received some fixes in KDE PIM
The changelog lists more, if not all improvements since KDE SC 4.4.4.
2010-07-04 11:02:32 +00:00
adam
7b21bf52f6 Changes 3.3.0.1:
* added configurable key shortcuts for snap+direction player actions
  (probably most useful for recording tool-assisted speedrun (TAS)
  tapes using the single-step mode of the tape recorder)
2010-07-03 07:24:44 +00:00
joerg
404cacc78a Drop a 6 year old patch that doesn't make any sense at all and breaks
compilation with LP64. DESTDIR ready. Bump revision.
2010-07-02 16:48:54 +00:00
joerg
c8e13b6bd0 DESTDIR support 2010-06-25 22:47:50 +00:00
joerg
779305fd27 Full DESTDIR support. Bump revision. 2010-06-25 22:38:40 +00:00
joerg
c1edb3dadd DESTDIR suport. SETGIDGAME. Bump revision. 2010-06-25 22:12:31 +00:00
spz
6e8a5391e5 update of the freeciv packages to the latest version.
Fixes a security vulnerability. (SA40078)

Changelog:
--- 2.1.x - 2.2.0
* Built-in editor
* Expanded ruleset format:
	* Unit classes
	* Movement restrictions
		* Can limit which terrains a unit can enter
		* River-boats
		* Wheeled units
		* Which units another unit can transport

	* Migration
	* Plague
	* Bases
	* Calendar effects

* Changes to gameplay with default ruleset:
	* New terrains:
		o Deep Ocean (as Ocean but no specials and cannot be transformed)
		o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
	* Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles
	* Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get
	* Triremes and Carriers can no longer attack land units
	* Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts)
	* New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision.
	* Ruins (left behind by destroyed cities, no effect on gameplay currently)
	* New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production
	* Trade route value now depends on size of cities, not on trade generated in them
	* New national borders system
	* Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy)
	* No restrictions on specialists in small cities
	* Terrain within working range of a city can no longer remain unknown
	* Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100%
	* New nations

* AI difficulty level: Cheating
* New server options:
	* foggedborders: visibility of borders is subject to fog of war
	* borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them
	* endspaceship controls whether spaceship reaching Alpha Cen ends the game
	* trademindist controls the minimum distance for trade routes between your cities
	* Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns)
	* simultaneousphases renamed to phasemode and gains new options

* Client interface changes:
	* Menus and shortcut keys revamped; notable changes include:
		o Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I
		o City Report: F1 to F4
		o Go/Airlift to City: Shift+L to T
		o Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S)
		o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization
	* Scripting improvements
	* Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames
	* Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles

--- 2.2.0 - 2.2.1
* Stability fixes and refactoring. GNA#15305 GNA#15356 GNA#15432 GNA#15426 GNA#15332 GNAPATCH#1465 GNA#15348 GNA#15442 GNA#15468 GNA#15469 GNA#15480 GNA#15483 GNA#15456 GNA#15500 GNAPATCH#1490 GNA#15582 GNAPATCH#1513 GNAPATCH#1515 GNA#15661 GNAPATCH#1537 GNA#15450 GNA#15671 GNA#15714 GNA#15643 GNA#15734 GNA#15741 GNA#15730 GNAPATCH#1544 GNA#15377 GNA#15778 GNAPATCH#1598 GNA#15709 GNA#15844 GNA#15857 GNA#15908 GNA#15899 GNA#15983 GNA#16003
* client-sdl: Push the maximal resolution to 3200x2400 in options. GNA#15346
* Make impossible to change the server settings trademindist when the game is running. GNA#15405
* Fixed the display of workable tiles when investigating foreign cities. GNA#15411 GNA#15944
* Improved server logging. GNA#15404 GNA#15336 GNA#15460 GNA#15333 GNA#15523 GNAPATCH#1498 GNA#15923
* client-gtk2: Canceling server logon takes you back to the main menu. GNA#15388
* Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances. GNA#15439
* Internationalization and string fixes. GNA#15443 GNA#15403 GNA#15427 GNA#15457 GNA#15440 GNA#15455 GNA#15467 GNA#15478 GNA#15477 GNA#15484 GNA#15487 GNA#15585 GNA#15665 GNAPATCH#1569 GNA#15790 GNA#15809 GNA#15808 GNA#15802 GNA#15890
* Fixed bugs with voting. GNA#15451
* client-gtk2 Use city id instead of name in the goto dialog. GNA#15435
* Fixed a bug where air bases wouldn't work on certain tiles. GNA#15446
* Improved city illness. GNA#15373 GNA#15394 GNA#15422 GNA#15499
* Do not show new city dialog if city cannot be built GNA#15328
* client-gtk2: Made the unit info label scrollable to prevent the map view to resize. GNA#15504
* Do not show team name in victory message in the case there's only one team member. GNA#15511
* Improved documentation. GNA#13848 GNA#15667 GNA#15345
* Fixed goto turn time calculations. GNA#15503 GNA#15722
* Fixed a bug where the -M <metaserver> command line parameter was ignored. GNA#15538
* Improvements to Lua scripting. GNAPATCH#1503 GNA#15531 GNA#15586 GNA#15596 GNA#15602 GNA#15606 GNA#15612 GNAPATCH#1526 GNAPATCH#1531 GNAPATCH#1532 GNAPATCH#1533 GNAPATCH#1535 GNA#15675 GNA#15624 GNAPATCH#1553 GNAPATCH#1554 GNAPATCH#1552 GNA#15705 GNA#15706 GNA#15707 GNAPATCH#1599 GNA#13709 GNA#13709 GNAPATCH#1621 GNA#15725 GNA#15860 GNAPATCH#1617 GNA#15586 GNA#15696
* Fixed configuration and compilation warnings. GNA#15549 GNA#15575
* Added a column for plague risk in city report. GNA#15376
* Fixed bugs with loading saved games. GNA#15520 GNA#15581 GNA#15660
* Fixed the display of global warming / nuclear winter in the client. GNA#15563
* Disallowed paradrops inside peaceful foreign borders. GNA#15569
* Give a palace to nations split off by civil war. GNA#15548
* Fixed editor UI bugs. GNA#15578 GNA#15579 GNA#15605
* client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile. GNA#15611
* Introduced Lake terrain in more scenario maps. GNA#15610
* Fixed minor issues with isotrident and amplio tilesets. GNA#15621 GNA#15777
* client-gtk2: Made the pregame player context menu stay open with one click. GNA#15593
* Disallowed transporter units to load into themselves. GNA#15616
* Don't close client dialogs when switching tileset. GNA#15620
* client-gtk2: Made client work with GTK versions older than 2.6. GNA#15637
* client-gtk2: Added tooltips for columns in the city report. GNA#15603
* Made improvement upkeep visible in "Info" column of worklist editor. GNAPATCH#1563
* Fixed mangled server "help options" output. GNA#15723
* client-gtk2: Improved the "Start Scenario Game" page. GNA#15663
* client-gtk2: Center map view at start of first game. GNA#15738
* Show pillage activity in middle-click map popup. GNAPATCH#1566
* Create ruins for disbanded cities. GNAPATCH#1570
* Avoid getting migrants that starve to death instantly. GNA#15760 GNAPATCH#1579
* client-gtk2: Improvements diplomacy dialog. GNA#15776
* client-gtk2: Sort the science dialog technologies in alphabetical order. GNA#15779
* Do not require an extra endline at the end of ruleset files. GNA#15816
* client-sdl: Fixed bug where popups were not displayed. GNA#13493
* Fixes to freedesktop.org file. GNA#15878
* Avoid transforming a city tile to a terrain that won't support the city. GNA#15630
* Fixed a bug with the France scenario that caused trouble building improvements the first few turns. GNA#15892
* Fixed bugs with the CMA UI. GNA#15909
* Reworked pillaging. GNA#15744 GNA#15742
* Changed the build system to work better with shared libraries. GNA#15973
* Fixed typos in civil war nations. GNA#15378
* Made linking work with binutils-gold. GNA#15400
* Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian
2010-06-21 07:53:14 +00:00
wiz
057264b5f7 Use REPLACE_BASH for some files. 2010-06-19 13:32:06 +00:00
wiz
3e267471e1 Update to 1.42:
Version 1.42
* 14 bug fixes
* Updated and new translations
* Updated Mallard documentation
2010-06-15 11:01:06 +00:00
wiz
f45a09f8f6 PKGREVISION bump for png-1.4.x shlib change.
(missed those and *emacs* the first time round because they pull
in their png dependencies via default-on options; they were included
in the test bulk build though)
2010-06-14 15:33:12 +00:00
wiz
e8d8834f6a Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
2010-06-13 22:43:46 +00:00
wiz
a04b48ed4f + powder. 2010-06-08 08:46:40 +00:00
wiz
3c91604869 Initial import of powder-114:
POWDER is a roguelike game.

"Roguelike" is a term applied to a wide variety of games which
share a common inspiration from the game Rogue. A non-exhaustive
list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II),
Moria, and Angband.
2010-06-08 08:45:38 +00:00
adam
1c709d81fd Changes 3.3.0.0:
* fixed missing memory allocation in SP engine when saving engine data
  for non-SP game engine snapshots (which also stores SP engine part)
* fixed problem with scrolling in native EM engine in multi-user mode
  (this bug was just introduced with the experimental viewport stuff)
* fixed animation of splashing acid in EM engine with classic artwork
* fixed animation of cracking nut in EM engine with classic artwork
* fixed (implemented) single step mode in native EM and SP engines
* fixed "latest_engine" flag in classic levels (moved to single sets)
* updated SDL library DLLs for Windows to the latest release versions
  (this fixed some mysterious crashes of the game on Windows systems)
* replaced EM and SP set in classic level set with native level files
* finally added a newly written "CREDITS" file to the game package
* removed sampled music loops from classic music set
2010-06-06 08:41:44 +00:00
sno
27eeb8b993 Updating games/xskat from 3.4nb2 to 4.0:
- added option to use separate downloadable altenburger cards

Upstream changes:
- AI improved
- UI improved
2010-06-03 16:27:43 +00:00
markd
0c9976ffdf Update to KDE SC 4.4.4
* Several bugs in filename sorting in the Dolphin file manager have been
  fixed
* Issues with encoded filenames in ZIP archives have been fixed
* A number of bugs in games, such as KMines, KNetwalk and LSkat and
  KSpaceDuel have been fixed
The changelog lists more
2010-06-02 10:14:14 +00:00
dholland
4bafffc4f7 Fix build on MacOS; noted by Edgar Fuss in PR 41539, fix is obvious. 2010-05-31 23:53:36 +00:00
dillo
6c23ad82b8 Add destdir support. 2010-05-29 14:31:23 +00:00
adam
a31160710d Removed duplicates in PLIST 2010-05-16 05:28:48 +00:00
adam
6a7f615860 Changes 20100424:
* Bug-fix release.
2010-05-15 09:11:40 +00:00
adam
d923848680 Revision bump after updating boost-libs to 1.43.0 2010-05-15 07:17:16 +00:00
markd
5f15c1e399 Update to KDE SC 4.4.3
Numerous fixes in Konsole, KDE's terminal emulator, among them two possible
crashers in session management
Flash plugin support in KHTML has been enhanced to work with newest Youtube
skins
Case-sensitivity in renaming fixes in KIO, KDE's network-transparent I/O
library
Hiding the mouse cursor in some special cases in presentation mode and two
possible crashers have been fixed
2010-05-08 22:13:56 +00:00
drochner
e495211210 update to 0.9.4
fixes issues running Kye with newer versions of GTK and librsvg
2010-05-05 18:33:25 +00:00
adam
1e5d1b9cb8 Changes 1.1.1:
General:
- Fixed several minor bugs here and there.

Drascula:
- Fixed regression that caused some texts to always be in English, even when
  using another language.

KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
  AdLib music is selected.

LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
  actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of
  the caves

Tinsel:
- Fix video playback regression in Discworld 2.

Parallaction:
- Fix several crashes and other regressions in Nippon Safes.
2010-05-03 06:30:40 +00:00
wiz
6467d9f73e Update to 1.41:
Version 1.41
* 18 bug fixes
* Updated and new translations
2010-05-02 11:08:06 +00:00
dholland
f08441123b Patch getline() -> get_line() for current (thanks, POSUX) 2010-04-29 00:48:48 +00:00
zafer
4db7180889 remove discontinued mirror. 2010-04-17 16:03:02 +00:00
zafer
b466655353 remove discontinued mirrors. 2010-04-17 16:01:56 +00:00
zafer
1406208088 remove dead mirror. 2010-04-17 15:48:22 +00:00
adam
35bbff3369 Changes 1.1.0:
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.

General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
  compile on modern systems.

CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.

KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
  (sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.

SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
  The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command
  'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island SegaCD.
2010-04-11 08:22:06 +00:00
markd
24c82a1fd6 Update KDE to 4.4.2
For 4.4.0 major new technologies have been introduced, including social
networking and online collaboration features, a new netbook-oriented
interface and infrastructural innovations such as the KAuth authentication
framework. According to KDE's bug-tracking system, 7293 bugs have been
fixed and 1433 new feature requests were implemented.

KDE SC 4.4.1 has a number of improvements:
 A performance problem in KMail when sending emails has been fixed
 Various fixes in Plasma widgets and other addons, such as the analog clock
  and the picture frame
 A number of fixes in Konsole, KDE's powerful terminal application

KDE SC 4.4.2 has a number of improvements:
 Possible crashes in Plasma, Dolphin and Okular have been fixed
 The Microblog applet now shows the correct time in the timeline
 The audioplayer KRunner plugin has been fixed to not freeze the KRunner UI
  anymore
2010-04-10 02:45:02 +00:00
asau
00708ce7e3 Recursive revision bump for GMP update. 2010-03-24 19:43:21 +00:00
joerg
8e0fc67a2b Avoid overlap between custom library and system libutil. 2010-03-24 15:53:09 +00:00
joerg
b562cc66f0 DESTDIR support.
XXX still doesn't pass the world-writeable file check
2010-03-23 16:02:39 +00:00
wiz
a4eec2f4cc Reset maintainer, developer lost his commit bit. 2010-03-21 16:29:38 +00:00
wiz
ca3d862682 Update to 1.40. Mark as not make-jobs-safe, since installation sometimes
fails.

Version 1.40

* 2 new logic games
* Deprecated Glade and moved to Builder
* Mouse support
* Better RTL support
* Updated and new translations
* Remove dead and legacy code
* 12 Bug fixes
2010-03-15 11:19:22 +00:00
adam
5e244ecf8b Changes 0.9.1:
- Bugfixes:
 * Fix shoot key handling when user exceeds the weapon max strength
 * Fix: Do not apply damage from explosion twice
 * Fix rope size check when attaching
 * Fix some memory leaks
 * And some others...
- One new skin: bugzilla
- One new map: chess map
- 4 new musics: circux, diabolicux, exoticux and woodlux
- Menu improvement: better management of tabs on small screen.
- Cleaner code
- Update translations
2010-03-14 14:00:35 +00:00
snj
dd3942a50f Add tyrquake. 2010-03-09 23:20:36 +00:00
snj
1ca096f492 Add tyrquake:
TyrQuake is meant to be a fairly conservative branch of the Quake source
code.  It's intended to support Quake and Quakeworld in both software and
GL versions, as well as the Quakeworld Server.  It only contains bug fixes,
and does does not change the look or feel of the game by adding lots of
rendering enhancements, etc.
2010-03-09 23:20:01 +00:00
snj
b9efb34b72 Add ioquake3-pk3. 2010-03-09 22:09:06 +00:00
snj
61f6bc6934 Add ioquake3-pk3:
These are newer pk3 files from id point release patches. They are required
to play Quake III: Arena on ioquake3.
2010-03-09 22:05:53 +00:00
snj
68fab0c67f Add quakespasm. 2010-03-08 22:01:17 +00:00
snj
51f8f1a8ad Add quakespasm 0.85.1, an enhanced Quake engine, based on FitzQuake and
using SDL.
2010-03-08 22:00:31 +00:00
wiz
f5f9d2d281 Fix build with latest jpeg. 2010-03-03 07:07:40 +00:00
wiz
e79b4df806 + hex-a-hop. 2010-03-01 11:16:03 +00:00
wiz
aaf8f865c7 Initial import of hex-a-hop-1.1.0:
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple
goal: destroy all green tiles! There are infinite undos and no time
limits -- you just have to find a way to destroy all the green
tiles and step on a safe tile at the end.
2010-03-01 11:15:47 +00:00
wiz
aeaceb273d Reset maintainer for developers who gave back their commit bit. 2010-02-26 10:28:30 +00:00
wiz
de13f3e30a Fix PLIST for nb4, noted by Steven Drake. 2010-02-23 06:11:34 +00:00
wiz
86aba597f0 + doom1. 2010-02-22 22:13:23 +00:00
wiz
9adb0ab8c6 Depend on doom1 instead of providing doom wad.
Bump PKGREVISION.
2010-02-22 22:13:09 +00:00
wiz
40985a5c0a Initial import of doom1.
This package contains the shareware level data for Doom,
ID software's famous 3D shooter.
2010-02-22 22:12:52 +00:00
wiz
7792acc469 Merge INSTALLATION_DIRS lines. 2010-02-22 22:07:48 +00:00
wiz
5ea5107654 Re-add xdoom, requested by drochner.
Address PR 24024 by marking it as not-for-lp64platforms.
2010-02-22 21:58:47 +00:00
wiz
b9d2df79e3 Remove xdoom, use prboom instead, which also works on 64bit machines
(see PR 24024).
2010-02-21 16:17:12 +00:00
joerg
31b9b846cc Fix ownership. Bump revision. 2010-02-19 22:04:25 +00:00
joerg
915e789fa0 SETGIDGAME. Fix ownership. Bump revision. 2010-02-19 22:02:04 +00:00
joerg
20db27897c SETGIDGAME. Bump revision. 2010-02-19 21:57:51 +00:00
joerg
12fd6ca66b Fix ownership. Bump revision. 2010-02-19 21:48:28 +00:00
joerg
62e560c2e1 SETGIDGAME. Bump revision. 2010-02-19 21:47:06 +00:00
joerg
dd2797eb04 Fix ownership. 2010-02-19 21:38:42 +00:00
joerg
89c0f8124a Fix ownership. Bump revision. 2010-02-19 21:35:12 +00:00
joerg
265d2bc230 SETGIDGAME. Bump revision. 2010-02-19 20:26:25 +00:00
joerg
6b0bffe548 SETGIDGAME. Bump revision. 2010-02-19 20:14:07 +00:00
joerg
119d7f905e DESTDIR support 2010-02-19 19:30:10 +00:00
joerg
10db461322 Fix ownership of directories. Bump revision. 2010-02-19 19:25:20 +00:00
joerg
dc9cbf78db Do not try to create the highscore file in the home directory of the user,
it might not exist and is not really wanted at this point.
2010-02-15 16:07:27 +00:00
joerg
68104f6513 DESTDIR support 2010-02-14 22:31:30 +00:00
joerg
bc508a8f9a DESTDIR support. SETGIDGAME. Bump revision. 2010-02-14 22:28:55 +00:00
joerg
37f4fccab3 DESTDIR support 2010-02-14 22:21:42 +00:00
joerg
ec92c8adfb DESTDIR support 2010-02-14 22:20:05 +00:00
joerg
abf0f1ec4c DESTDIR support. SETGIDGAME. Use ${VARBASE}. Bump revision. 2010-02-14 22:12:59 +00:00
joerg
37af2fe0bc DESTDIR support 2010-02-14 22:04:01 +00:00
joerg
f63d11298c DESTDIR support. SETGIDGAME. 2010-02-14 21:52:53 +00:00
joerg
21b543835c DESTDIR support 2010-02-14 21:36:26 +00:00
joerg
d1c71352d2 DESTDIR support. Make binary package friendly. Bump revision. 2010-02-14 21:23:50 +00:00
joerg
695b5e6182 DESTDIR ready 2010-02-14 21:13:15 +00:00
joerg
15a17e68ee DESTDIR support 2010-02-14 20:51:23 +00:00
dholland
0b190d7a2b DESTDIR support.
XXX: It looks as if it expects to be able to write to its installed data,
XXX: and it can't. I haven't changed the behavior; it needs further
XXX: investigation. More details are noted in the header of patch-al.
2010-02-14 08:17:11 +00:00
joerg
3a06eb96bf Bump revision for PYTHON_VERSION_DEFAULT change. 2010-02-10 19:17:31 +00:00
adam
dd428aafdc Changes 0.9.0:
* Artificial Intelligence! No more hidden feature AI-stupid.
  The new AI is smart.
* Improved quality of network games
* Two new teams: Postfix and Hexley
* Add 3 new maps. Delete 3 old ones.
* Some display and gameplay improvements
* A lot of other improvements and bug fixes
2010-02-10 12:38:42 +00:00
joerg
46f38a09d9 Fix a shell script to work with classic Bourne shell instead of bash. 2010-02-09 18:08:03 +00:00
heinz
fd7afbd110 Fixed use of ROOT_USER in DESTDIR installations. 2010-02-07 21:04:13 +00:00
heinz
f0ce54c4b5 Added LICENSE information. 2010-02-07 21:02:15 +00:00
heinz
d60f6ed5c8 Adapted for better support of installation to DESTDIR.
Removed use of GAMEOWN/GAMEGRP (thanks to joerg@ for the help).
2010-02-07 20:59:14 +00:00
heinz
826ab64fc1 Added working MASTER_SITES. 2010-02-07 17:32:40 +00:00
wiz
53110bdfbe + marathon-trilogy. 2010-02-03 11:19:50 +00:00
wiz
8b63a95ac9 Initial import of marathon-trilogy-1.0:
The original trilogy from Bungie, playable using the Aleph One game engine.
2010-02-03 11:19:12 +00:00
wiz
df2207baa9 Update to 1.30:
Version 1.3

* Re-architectured for better multiplatform support
* Personal records tracking
* Improved player scoring algorithm
* Better accessibility
* 9 new verbal analogies and a new logic puzzle
* Mallard documentation
* More HIG compliant
* Bug fixes
2010-02-03 11:02:02 +00:00
joerg
1badcb4468 Forgotten patch for DESTDIR support 2010-02-01 03:14:09 +00:00
joerg
7a0a8afefd SETGIDGAME. Fix score handling. Bump revision. 2010-02-01 00:01:50 +00:00
joerg
11dd053767 SETGIDGAME. Fix highscore creation to work for binary packages.
Bump revision.
2010-01-31 23:45:58 +00:00
joerg
fcfd5e9552 Not MAKE_JOBS_SAFE. 2010-01-31 22:09:06 +00:00
joerg
ac7aa0dabc Honour DESTDIR for creating the share/jetpack directory. 2010-01-31 21:45:30 +00:00
joerg
0c9a5fdc3d Don't hard-code ownership 2010-01-31 21:35:47 +00:00
tnn
eb2f0095d0 mark as DESTDIR ready. 2010-01-30 16:23:34 +00:00
tnn
a5072ebb80 fix build, bump rev for ggi update 2010-01-30 16:02:52 +00:00
joerg
7c3ced5528 DESTDIR support 2010-01-29 23:35:57 +00:00
joerg
050160ee88 DESTDIR support. Full dependency on libXt. 2010-01-29 23:33:15 +00:00
joerg
0232cb26d1 Prepare for DESTDIR support 2010-01-29 23:30:43 +00:00
joerg
58fb3c8cf6 DESTDIR support 2010-01-29 23:24:15 +00:00
joerg
08f07c9548 DESTDIR support. SETGIDGAMES. Bump revision 2010-01-29 23:23:21 +00:00
joerg
78505ca8a1 DESTDIR support 2010-01-29 23:01:53 +00:00
joerg
d524368686 DESTDIR support 2010-01-29 22:52:54 +00:00
joerg
c804ad5534 DESTDIR support 2010-01-29 20:40:58 +00:00
joerg
b63e847157 DESTDIR support 2010-01-29 20:26:04 +00:00
joerg
208b5d3e37 DESTDIR support 2010-01-29 20:15:46 +00:00
markd
0e4c4f6b89 Update to kde4 4.3.5
* A number of bugs in KIO have been squashed, making updating of shown
  directories work again and solving some other stability issues
* A crash when creating an avatar from the webcam in Kopete has been fixed
* kded taking 100% CPU time in certain situations has been cured
2010-01-27 10:38:38 +00:00
wiz
91871f449e Second try at jpeg-8 recursive PKGREVISION bump. 2010-01-18 09:58:37 +00:00
wiz
579796a3e5 Recursive PKGREVISION bump for jpeg update to 8. 2010-01-17 12:02:03 +00:00
wiz
834e52ef66 Update to 8839: 4 new games: keen, singles, towers, magnets. 2010-01-16 17:23:50 +00:00
wiz
2355c15130 Update to 0.6.1:
Version 0.6.1 released, with a fix to the two-player advanced game
action selection GUI and a new military strength indicator.
2010-01-16 16:35:04 +00:00
wiz
db60125675 Update to 0.6.0:
Version 0.6.0 released, with several AI improvements, GUI changes,
undo turn support, and load/save support.
2010-01-15 22:11:53 +00:00
drochner
bffd49db9f update to 2.28.2
changes:
-A few fixes; a fix for a critical Sudoku crasher
-translation updates

(this belongs to gnome-2.28.2 which didn't make it before the pkgsrc
freeze)
2010-01-15 20:08:01 +00:00
is
e4663da84b The author assumes defined(__STDC__) && defined(__sun__) results in no
<stdarg.h> available... this is not the case with even vaguely recent
gcc on Solaris.
Build fixed, Man page installation stays broken on Solaris as it is a
different (and more general) problem.
2010-01-07 15:22:49 +00:00
obache
7afc580e4e Update blokus to 1.1.
(v1.0 are not available, no changelog).
2010-01-06 08:04:51 +00:00
abs
8acecfa3eb Fix build when scorefiles is not already present on system (noticed
by joerg)
2010-01-04 20:55:52 +00:00
obache
32d79556f1 HOMEPAGE is redirected from .com to .org. 2010-01-03 12:07:58 +00:00
joerg
419bd1379a + kanatest 2009-12-16 23:57:37 +00:00
joerg
eb1ffdb9bc Import kanatest-0.4.8:
Kanatest is a Japanese kana (Hiragana and Katakana) simple flashcard tool.
You can learn, or remind yourself about kana chars in quick and easy way!

List of key features:

    * Fifteen lessons (groups of kana chars)
    * Lesson can be fully customizable by user
    * Repeating wrongly-answered questions mode
    * Built-in kana chart
    * Advanced statistics

During test the Kanatest displays randomly selected kana char (respecting
mode and lesson) and waits for user answer expected as romaji equivalent.
This process continues until all questions will be answered or all questions
will be answered correctly (depends on options). At the end of test a short
info about drilling time and correctness ratio is displayed.
The results are stored and user can review his performance in any time.
2009-12-16 23:55:13 +00:00
joerg
c35b4c99f9 Recursive bump for libltdl 2009-12-15 21:41:00 +00:00
joerg
51a7401d4c Don't pass empty -I options to the compiler. 2009-12-15 15:05:20 +00:00
pgoyette
97168849f3 Fix a patch that was erroneously fed upstream. This should avoid some
unexpected SIGSEGV crashes.
2009-12-10 22:00:24 +00:00
abs
bb581009c0 Add PKG_DESTDIR_SUPPORT, bump pkgrevision, use pkgsrc infrastructure for
scores
2009-12-10 20:59:22 +00:00
abs
2d1aa5a469 PKG_DESTDIR_SUPPORT, bump pkgrevision 2009-12-10 20:50:15 +00:00
obache
62694e26b5 Update alephone to 20091015, a.k.a. 0.22.1.
Based on maintainer update request by PR 42397.

pkgsrc changes:
* set LICENSE=gnu-gpl-v2
* add user-destdir support
* get back speex support
2009-12-10 06:10:02 +00:00
wiz
cbb5a775d2 Set LICENSE. 2009-12-07 23:57:31 +00:00
bad
f945d71d07 Update to cgoban-1.9.14.
cgoban1 has a new maintainer and has moved to sourceforge.

Changes from 1.9.13 to 1.9.14:
Notes:
First release under new maintainer

Changes:
- bugfixes
- added RPM .spec file
- docu changes to match new maintainer

Changes from 1.9.12 to 1.9.13:
Notes: First sourceforge release.
Changes:
- Added support for displaying MA[] SGF parameters.
- Fixed an issue on IGS with the way that games are completed.
2009-12-05 14:56:38 +00:00
bad
bd9e06a62e Update cgoban-java to 3.3.26.
Changes from 3.3.25 to 3.3.26:

Updated Bulgarian and Italian translations.
Fixed (well, greatly improved) the midnight GMT lag caused by updating
  the graphs.
Fixed bug in GTP client when tournament entrants don't support the
  cleanup command.

OK rh@
2009-12-05 14:53:39 +00:00
markd
51aab3f6b0 update to kde 4.3.4
KDE SC 4.3.4 has a number of improvements:

 * A bugfix in Plasma's pixmap cache makes the workspace more responsive
 * Okular, the document viewer improved stability in certain situations
 * Marble, the desktop globe has seen some polish
 * Passphrases with non-ASCII characters have been fixed in the KGpg
   encryption tool
2009-12-04 22:04:04 +00:00
snj
7e48d41924 Update neverball to 1.5.4. Inspired by PR pkg/41637.
pkgsrc changes:
The neverball script is no more.  To run neverball, use the neverball
binary.  To run neverputt, use the neverputt binary.  Sanity restored.

Upstream changes:
Updated maps, textures, zillions of bugfixes and small enhancements.
A few highlights:
* Split off limited lives and set high-scores to a separate "Challenge"
  game mode.
* Middle mouse button toggles between chase/manual views
* Allow view rotation using second gamepad stick
* Add a ball configuration screen
* Bound camera rotation keys to S and D by default.
* Make mouse buttons configurable (full view control)
* Rewrote audio code, eliminating SDL_mixer dependency.
* Rewrote image handling, eliminating SDL_image dependency.
2009-12-03 06:33:46 +00:00
pgoyette
d2b84fe523 Add SUBDIR for dungeon 2009-11-28 20:30:13 +00:00
pgoyette
fe8152e66b Import of Andrew Plotkin's C-translation of Dungeon 3.2B, using his
"glk" API, and including the gdt (game debugger tool) from the Fortran
version.
2009-11-28 20:25:40 +00:00
adam
615264055e Changes 1.0.0:
New Ports:
- Added MotoEZX and MotoMAGX ports.
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
  Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
2009-11-16 12:33:31 +00:00
wiz
812b39a141 Update to 1.20:
* 6 new games
* Verbal analogies
* New translations
* Bug fixes
2009-11-15 20:37:27 +00:00
dholland
ec89ed03ba DESTDIR support; partly from pkg/40304 2009-11-15 01:29:33 +00:00
wiz
de5e9906b6 Drop maintainership. 2009-11-10 19:03:32 +00:00
markd
2017d98b44 Update to KDE 4.3.3
KDE 4.3.3 has a number of improvements that will make your life just a
little bit better. Some of KWin's effects have been smoothed and freed
of visual glitches, JuK should now be more stable, KDE PIM has seen its
share of improvements while in the back-rooms of KDE, the developers are
working hard on porting all applications to the new Akonadi storage and
cache.
2009-11-04 11:05:50 +00:00
tnn
b228c05ad2 wants to link with -lsmpeg when the SDL option is enabled 2009-11-01 15:46:07 +00:00
tnn
671b7bf0c9 getline -> get_line 2009-10-31 14:24:14 +00:00
wiz
8533b1436d Update to 8692:
Single mouse clicks to toggle individual grid edges stopped working
in r8414 as a side effect of reorganisation in interpret_move().
Reinstate them.

Add a couple of missing checks in validate_desc(), without which
bogus game IDs were getting as far as new_game() and failing
assertions.

Minor rewording and typo-correction.

Aha, I've managed to prove that my inadequate error highlighting is
actually just about adequate after all. Large comment added
containing some discussion and the proof.

Error-highlighted trees look nicer with a different-coloured trunk.
Also added a comment worrying about the universality of my error
highlighting mechanism.

Redo Mines and Inertia's mine graphics using an actual circle rather
than an approximating octagon, to improve the look when zoomed to
high resolution.

Tweak to the promptness of error highlighting display.

About time I got round to this: error highlighting for Tents.

Fix width/height braino introduced in r5844.
2009-10-31 02:07:49 +00:00
drochner
654c3bb803 update to 2.28.1
This switches to the gnome-2.28 release branch.
(Thanks to obache for updating the clutter pkgs. Used by the tetris
game only for now, but I wouldn't like to kick that out.)
2009-10-29 20:40:10 +00:00
joerg
757bdeaafe Pass down X11 location options for modular Xorg. 2009-10-29 20:21:43 +00:00
joerg
904d2c39e4 Be explicit about the options to remove. 2009-10-29 19:10:09 +00:00
wiz
dbfa17323c On NetBSD-4.0, the included make doesn't cope with some of the
dependency lines autogenerated by wesnoth. Use gmake instead.

From Robert Elz in PR 41941.
2009-10-21 13:53:28 +00:00
ahoka
8230148185 Pass PREFIX correctly instead of hacking the qmake files. 2009-10-19 01:53:20 +00:00
wiz
7d7b43d02f Update to 0.5.4:
0.5.4:
Fixes crashes when changing game settings on some machines.
2009-10-11 08:31:04 +00:00
markd
9e92c904e8 Update KDE4 to 4.3.2
KDE 4.3.2 brings a nice number of bugfixes, some critical, some just
fixing small annoyances:
* Many crashers have been fixed in KDE's core libraries, bringing more
  stability to all applications
* KWin's window compositing effects have been further stabilized by fixing
  a number of bugs in effect plugins such as the famous coverswitch window
  switcher
* The biggest number of bugs for this release has been fixed in KMail,
  KDE's email client, making it more reliable and usable by correcting a
  number of display issues
* Saving files over themselves works again in Okular, KDE's document viewer
2009-10-11 08:13:38 +00:00
adam
11f8a12f1c Changes 0.8.5:
* Fix handling of key event during the game
* Fix new sound player warning
* Fix several network bugs related to random generator
* Fix keep-alive connexion to index server when hosting a server from the game
* Fix crash when invalid display resolution requested
* Fix "play in loop" options for network games
* Refresh the public network games list
* Multi-layer sky
* Camera enhancement
* Weapon behavior: gnu, supertux and polecat now explode when pressing space,
  M16 repeats shoot
* Lefthand-operated mouse option
* Small skin animation enhancements
* Automatically create personal directories for maps, teams and game_mode
* New maps
* Do not overlink index server and game server binaries
* Translation updates
2009-10-11 08:12:07 +00:00
joerg
ff3e9081a2 When using modular Xorg, pass down --x-libaries, otherwise -L gets
used without argument.
2009-10-07 15:38:03 +00:00
markd
b373b85f30 Add kdetoys4 and kdegames4 2009-10-02 20:38:00 +00:00
markd
fbf3790857 Import KDE4.3.1 from wip
OKed during freeze by wiz and agc
2009-10-02 20:34:10 +00:00
martin
67729c79a9 Rename getline() to scoregetline() to avoid a conflict on NetBSD-current 2009-09-28 11:29:32 +00:00
snj
7d685f2078 Patches to Makefile.in need to be done before configure, not before
build.  s/pre-build/post-patch/ and suddenly this package no longer
installs binaries into games/ but in bin/, as expected by the PLIST.

Bump PKGREVISION to 1.

PKG_DEVELOPER=yes is your friend.
2009-09-27 15:48:59 +00:00
tnn
85345348a0 include <string.h> for strncpy() 2009-09-23 13:20:36 +00:00
wiz
e250d4ac8b Update to 0.5.3:
Several GUI improvements and some minor bug fixes.
2009-09-22 20:09:05 +00:00
ahoka
038b8733ae Upgrade to 0.7.2.
The changelog is too verbose to include here.
2009-09-22 12:02:36 +00:00
drochner
8422ff086a update to 0.9.1
changes:
-new objects, editor features, levels
-fixes
-ability to record solutions to level files
2009-09-15 11:43:02 +00:00
tron
1045ce0c22 scummvm uses a deprecated audio API that is no longer available under
Mac OS X Snow Leopard. Work around that by building the package using
the Mac OS X Leopard SDK that is provided by Xcode.
2009-09-13 16:12:18 +00:00
snj
a5880799c5 Remove dependency on py-imagingtk. pysolfc works fine without it. The
problem wiz stumbled upon only occurs if py-imaging is installed and
py-imagingtk is not.  pysolfc assumed that if py-imaging was installed,
py-imagingtk was also installed.  patch-ac corrects this by simply
disabling the runtime detection of these optional dependencies.

The real issue, it seems to me, is that py-imaging installs ImageTk.py,
which needs py-imagingtk to be useful.  This is why pysolfc got
confused.  pkgsrc should probably be changed to install ImageTk.py in
the py-imagingtk package instead, but I'd rather not audit all
py-imaging users right now, so I'll leave that for someone else.

Bump PKGREVISION to 4.
2009-09-12 19:45:29 +00:00
wiz
bf5dace567 Add missing dependency (has noone tested this?).
Set LICENSE.

Bump PKGREVISION.
2009-09-12 14:45:57 +00:00
adam
2d7ecfe1c8 Changes 0.8.4:
* Dedicated game server
* Camera improvments
* New sounds
* Key repeat handlings in menu
* Various bug fixes
* Translations updates
2009-09-11 11:49:57 +00:00
wiz
ce8a34326b + rftg. 2009-09-06 12:14:01 +00:00
wiz
70462f35ee Initial import of rftg-0.5.2:
This is a program to play Race for the Galaxy against AI players.
2009-09-06 12:13:27 +00:00
wiz
d07c026341 Remove unneeded patches. 2009-09-02 19:06:54 +00:00
wiz
0a335da3e6 Update to 0.90:
2007-09-02
Powermanga 0.90
- the sounds were updated to replace non-free sounds
- joystick support was added
- scale2x, scale3x, and scale4x effects were added
- the order text was changed to support both plain text and keystrokes file
- the source code files were renamed
- the code was considerably cleaned up and rewritten
- comments and variables were translated to the English language
- all C++ code was removed and the remaining code was made to conform with C99
- the license was changed to the GPLv3
- resources files were renamed
- volume control was added
- GP2X and PSP patches were merged
- the high-score file format was changed

2006-03-27
Powermanga 0.80
- compile with GCC 4.0.3
- fix palette conversion in 16 bits RGB color mode (non-IA32 architecture)
- add config file
- add french language support
- various bugs fixes
- compile, run, and test the project on AMD64 (Ubuntu Dapper Drake)
- compile, run, and test the project on Win32 (Patrice Duhamel)
- upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
2009-09-02 11:38:01 +00:00
wiz
5ce5fb991e Remove kei as maintainer, he resigned. 2009-09-02 08:34:13 +00:00
wiz
e3f4a1c890 + chromium-bsu. 2009-09-01 21:14:15 +00:00
wiz
b22c8e0c7b Initial import of chromium-bsu-0.9.14:
You are captain of the cargo ship Chromium B.S.U., responsible for
delivering supplies to our troops on the front line. Your ship has a
small fleet of robotic fighters which you control from the relative
safety of the Chromium vessel.

(Incredibly slow even on a fast machine -- turn off details and make
the window small if you want to play it.)
2009-09-01 21:13:39 +00:00
wiz
2771d02eb7 Update to 1.12:
Minor release that introduces the following enhancements:

* 3 translations updated
* 2 bug fixes (1 major)
2009-08-31 07:53:44 +00:00
hasso
4d4045abc9 Fix patch for case-sensitive file names. 2009-08-30 05:17:44 +00:00
wiz
7d6f169d91 Change patches for case-sensitive file names.
Reported by hasso.
2009-08-29 19:26:01 +00:00
wiz
94e999f482 Convert to user-destdir. 2009-08-29 11:39:14 +00:00
wiz
b96f9c2410 Update to 8634, put distfile on ftp.NetBSD.org.
Permissions fix for installed file.
2009-08-29 11:37:30 +00:00
sno
2e84c0a7cb bump revision because of graphics/jpeg update 2009-08-26 20:19:17 +00:00
sno
6f7368d4db bump revision because of graphics/jpeg update 2009-08-26 19:56:37 +00:00
hasso
3bc05d5ff7 Update to 2.2.2. Upstream changes:
General:
- Change: Add the ability of allied players to share sensors (ticket:636,
  r7900)
- Change: Stop rotation when "Continue" is pressed after winning a
  multiplayer/skirmish game (r7887)
- Change: Show when a game was saved in a tooltip on the loading screen.
  (r7864, ticket:682)
- Fix: Cannot display more than one game from lobby. Also fix a lobby display
  issue. (r7839, ticket:691)
- Fix: Various checks and workarounds to make game run more stable (r7836,
  r7894, r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759)
- Fix: Crash due to path length overflow (r7916, ticket:738, ticket:765)
- Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer
  since they were considered cheats (r7856)
- Fix: Verify that our "target" is still around before doing fire support
  with it. (r7910, ticket:759)
- Fix: Fix crash length overflow by capping path lengths to max 255 nodes.
  (r7916, ticket:738)
- Fix: Fix a typo, we wanted to display "???" when ping is >=2000 (r7922)
- Fix: Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757)
- Fix: General order/action code cleanup (r7926)
- Fix: Fix segfault when trying to read target of droid with no target in
  aiUpdateStructure (r7928)
- Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility.
  (r7972, ticket:818)
- Fix: Add correct linker flags for openbsd to configure. (r7974, ticket:819)
- Fix: Disable locales without translation. (r7969, ticket:813)
- Fix: NTW updated to 1.8.7 (r7998 - r8009)
- Fix: When babas are burning, we always play the scream now. (r8025,
  ticket:830)
- Fix: Make sure we have a valid color choice for our SP game, when we are
  coming from a MP game. (r8032)

Translations:
- Fix: Commit Portuguese translation. (r7943, ticket:783)
- Fix: Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861)


Graphics:
- Fix: Increase video buffer size from 4K to 256K. This fixes playback of
  videos with a bitrate larger than ~2000kbps. (r7981)
- Change: Add a north pointer for the rotating radar. (r8013, ticket:769)

Sound:
- Fix: Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)
2009-08-26 17:36:45 +00:00
wiz
cf79fe6cb9 Get rid of now unnecessary EXTRACT_OPTS_ZIP. 2009-08-25 11:57:44 +00:00
wiz
109c80313e Change default for zip extraction to leave files as they are.
Previously, zip extraction by default converted to lower case.

Fix some packages that need it and remove -L from some packages
that manually set it.
2009-08-25 11:56:34 +00:00
obache
6cb51dc177 Replace patch code with usual manner. 2009-08-24 11:39:21 +00:00
yyamano
27ac574679 Make this build on Mac OS X. Fixed PR pkg/41538. 2009-08-19 04:04:40 +00:00
wiz
f016d2d9d8 Update to 2.2.1.
2009-06-21: Version 2.2.1
 * General:
   * Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569)
   * Fix: Various crashes related to failing orders (r7699)
   * Fix: Show translations for finished research display (r7730)
   * Change: Add more information to the crash dump file (r7740, 7745)
   * Fix: Mac users can read in .wz files (r7754)
   * Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761)
   * Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716)
   * Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568)
   * Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779)
   * Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599)
   * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
   * Change: When host drops from the lobby, abort the game. (r7787 ticket:583)
   * Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786)
   * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
   * Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515)
 * AI:
   * Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597)
 * Campaign:
   * Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596)
 * Translations:
   * Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615)
 * Build system:
   * Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640)
 * Graphics:
   * Fix: No more ugly texture seams (r7718, r7724, r7757)

2009-05-31: Version 2.2.0
 * General:
   * Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586)
   * Fix: Launching the game from installer now works (r7568 ticket:364)
   * Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398)
   * New: Add a new translation:  zh_TW.po  by chtsau (r7561, ticket:239)
   * Change: Allow up to 36 savegame 'slots' (r7535)
   * Change: add 'mod/music' directory to be use for custom music. (r7557)
   * Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526)
   * Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523)
   * Change: remove 'autoload' handling.  (r7474)
   * Fix: Fix windows crash dump output (r7473)
   * Fix: Fix handling of limbo & expand missions (r7454)
   * Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412)
   * Change: translation of ru.po by Maxim (r7444, ticket:347)
   * Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493)
   * Fix: pl.po file by Makary (r7423, ticket:241)
   * New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392)
   * Fix: pt_BR.po update by Tucalipe (r7421 ticket:350)
   * Fix: Clear out old effects (prevents burning lasting between missions) (r7416)
   * Fix: Don't allow the transporter to be controlled in SP games.  (r7414)
   * Fix: Remember player number and tech level for map selection screen (r7400)
 * Gameplay:
   * Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
   * Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561)
   * Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562)
 * Graphics:
   * Fix: Fix issue with radar / mini-map. (r7458, ticket:333)
   * Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441)
   * Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434)
 * Network:
   * Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543)

2009-05-10: Version 2.2_rc1
 * General:
   * New: Windows installer has option to download and install videos (enabled by default). (r7328)
   * Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
   * Change: Flash the intel button when we get new intel. (r7317)
   * Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
   * Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
   * Fix: Let's not underflow a unsigned variable. (r7335)
   * Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463)
   * Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
 * Gameplay:
   * New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
   * Change: Multi-turret units have been removed due to graphics bugs. (r7274)
   * Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
   * Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
   * Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
   * Fix: Trucks will not help enemies build structures. (r7234, patch #413)
   * Fix: Multi-turret units will always shoot with both weapons. (r7261)
   * Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
 * GUI:
   * Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
   * Change: Add new icons for when player leaves or gets disconnected.  Icons by Zarel.  (r7373, ticket:274)
 * Graphics:
   * Change: Do not use texture compression for interface textures. (r7348)
   * Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)
 * Network:
   * Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
   * Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)

2009-05-01: Version 2.2_beta2
 * General:
   * New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340)
   * Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991)
   * Change: No longer requires the texture rectangle OpenGL extension to play video (r7022)
   * Change: F10 is now always the screenshot key (r6993)
   * Change: New config directory (r6995)
 * Network:
   * Add: Version checking added of connecting clients (r6992)
   * Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
   * Change: Games can now be password protected (r7078)

2009-04-01: Version 2.2_beta1
 * General:
   * New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064)
   * New: Original sound tracks added (r5261)
   * New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46)
   * New: Fonts are now configurable (r5841, patch #1095)
   * Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode.
 * Graphics:
   * Change: The skybox texture is now more easily moddable.
   * Fix: The map is now properly capped on the edges.
   * Fix: The "deity" cheat now correctly shows the area that was cheated visible.
   * Fix: The background in the loading screen no longer flickers.
 * GUI:
   * New: Add mouse menu option.
   * New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option.
   * New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410)
 * Commandline options:
   * New: Use --join <host> to join into a game lobby directly from the commandline.
   * New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen.
   * Fix: Difficulty now works when you start the campaign with the --game parameter.
   * Fix: --nosound works correctly with videos now.
 * Gameplay:
   * New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work.
   * Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode.
   * Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm.
   * Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range.
 * AI:
   * Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217)
   * Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97)
   * Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096)
 * Buildsystem:
   * Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130)
   * Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32
 * Tools:
   * New: OBJ to PIE format converter (r5774)
 * Map:
   * New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286)
 * Engine:
   * New: Support for naval propulsion type (r5803)

2009-04-01: Version 2.1.3
 * General
   * Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915)
   * Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857)
 * Multiplayer:
   * Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890)
 * Maps:
   * New: New map 4c-Urban-Chaos (r6827)
   * Fix: Water tiles on little egypt map fixed (r6825, bug #9658)

2009-03-07: Version 2.1.2
 * General:
   * Fix: No longer crash if more than six players join a game (r6658, ticket:273)
   * Fix: Fix crash when too many maps are available (r6742)
   * Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744)
 * Sound:
   * Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM
 * Buildsystem:
   * Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557)
   * Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
2009-08-16 21:21:51 +00:00
zafer
54d3f4febc update checksum for patch-ad. 2009-08-15 22:28:41 +00:00
snj
88edf82bb3 Apply a patch from Debian to fix CVE-2006-2971. Bump PKGREVISION to 1. 2009-08-15 06:01:13 +00:00
obache
3b11655430 recursive bump for icu shlib version change except already done. 2009-08-12 02:31:18 +00:00
tnn
0803991271 Install man page. From pkgsrc-wip. 2009-08-08 06:09:29 +00:00
wiz
1fede674f2 Bump PKGREVISION for changed help files. 2009-08-05 00:03:14 +00:00
wiz
1f5a846672 Set DIST_SUBDIR -- distfile changed (only help files).
Noted by hasso.
2009-08-05 00:02:54 +00:00
joerg
681143688d MAKE_JOBS_SAFE=no 2009-08-04 13:58:57 +00:00
joerg
1edd3d57eb MAKE_JOBS_SAFE=no 2009-08-03 15:57:45 +00:00
joerg
a64227e77c Fix conditional for games/nethack. 2009-08-03 14:52:01 +00:00
joerg
45c4258f4e Don't segfault on failing shmget because the print routine tries to
access the shared memory segment. Bump revision.
2009-08-03 13:18:37 +00:00
hasso
fc471c9436 Make it build on recent DragonFly. 2009-08-01 05:29:59 +00:00
drochner
4ec4cef24f -redo the scorefile install hacks
-disable ggz config file installation
This avoids installation of files in var and etc at install time.
bump PKGREVISION
2009-07-28 18:52:07 +00:00
drochner
c9112b8dc6 add a makefile snippet to install a wrapper for "ggz-config", preventing
it from installing config files into /etc at pkg install time
(We could do better, save the information and do it later from
the INSTALL script, but I didn't anything ggz-like to work, the
game servers didn't respond, so I don't know how to test it.)
2009-07-28 18:47:14 +00:00
wiz
d0b49a1422 Update to 3.8:
New in 3.8 (since 3.6)

- many small improvements and tuning since 3.6
- experimental Monte Carlo mode (9x9 only)
- support for tiny boards
- GPL v3
2009-07-22 13:30:59 +00:00
wiz
d70523df21 Remove USE_DIRS from pkgsrc.
Shared directories can now be created independently by the pacakges
needing them and will be removed automatically by pkg_delete when empty.

Packages needing empty directories can use the @pkgdir command in PLIST.

Discussed and ok'd in thread starting at
http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
2009-07-22 09:01:16 +00:00
wiz
e966b9a79f + puzzles. 2009-07-20 14:59:29 +00:00
wiz
99c5bce9e3 Grab MAINTAINER. 2009-07-18 18:39:05 +00:00
wiz
7bb75c84a4 Initial import of puzzles-8605, a collection of small one-player
puzzle games by Simon Tatham.

This package contains a collection of small computer programs which
implement one-player puzzle games. All of them run natively on Unix
(GTK), on Windows, and on Mac OS X; they can also be played on the
web, as Java applets.

Simon Tatham wrote this collection because he thought there should
be more small desktop toys available: little games you can pop up
in a window and play for two or three minutes while you take a
break from whatever else you were doing. And he was also annoyed
that every time he found a good game on (say) Unix, it wasn't
available the next time he was sitting at a Windows machine, or
vice versa; so he arranged that everything in my personal puzzle
collection will happily run on both those platforms and more. When
he finds (or perhaps invent) further puzzle games that he likes,
they'll be added to this collection and will immediately be available
on both platforms. And if anyone feels like writing any other front
ends - Mac OS pre-10, PocketPC, or whatever it might be - then all
the games in this framework will immediately become available on
another platform as well.
2009-07-18 18:38:28 +00:00
wiz
5623bdb966 Update to 1.6.4:
Version 1.6.4:
  * Language and translations
    * Updated translations: Finnish, French, German, Lithuanian, Polish,
      Serbian, Swedish.

  * User interface
    * Fixed Bug with team labels (bug #13831).

  * Miscellaneous and bugfixes
    * Fixed networking code regression that could lead to "Client disconnected"
      errors when creating a MP game


Version 1.6.3:
  * Campaigns
    * The Hammer of Thursagan:
      * Updated portraits for Ratheln, Angarthing.

  * Language and translations
    * Updated translations: British English, Chinese (Traditional), Czech,
      Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,
      Polish, Russian, Serbian, Slovak.

  * User interface
    * Fixed the MP password textbox handling of special characters.
    * Increase the lineheight in the new dialogs.
2009-07-18 14:02:24 +00:00
smb
106498bd94 Change getline() to get_line() 2009-07-18 02:49:15 +00:00
joerg
c279b7c1db Not MAKE_JOBS_SAFE. 2009-07-16 14:59:19 +00:00
tnn
731cb29231 drop stale patch checksum 2009-07-15 21:46:17 +00:00
tnn
62ac1eb09d Update to KoboDeluxe-0.5.1. Based on patch posted on #netbsd.se. (thanks!)
Changes since 0.4pre10:
too many to list here. Includes major content updates and bug fixes.
2009-07-15 21:45:47 +00:00
joerg
437e007788 Disable self tests, they require another dependency. 2009-07-15 09:53:11 +00:00
hasso
49502608e8 Update to 0.7.1. Make it build on systems where uname -s is not *BSD.
2009-06-25 version 0.7.1:
- internet lobby window size adjusted for netbook resolution 1024x600
- bigger window icon
- pokerth.desktop translation update
- Bugfix: compatibility fix for qt 4.4.3

2009-06-20 version 0.7.1-beta:
- Refactored the network engine using boost::asio to improve scalability
  of the server
- Reduced per-game memory usage of the server, which enables playing with
  several hundred players on a low-end vserver
- New internet games list filter to just show e.g. open games, password-free
  games etc.
- New large chip count delimiter: 1000000 -> 1.000.000
- New "join any game" button behaviour - joins the game with the most
  players connected
- Styles handling enhancements (e.g. no activation needed any more)
- Readd the option to hide splashscreen
- IP address bans now automatically expire
- Bugfix: incorrect handling of maximum number of players in network games

2009-05-03 version 0.7:
- enabled sorting of private/public games in the internet game lobby
- size of the lobby dialog was decreased for netbook resolution 1024x600
- default action pictures were adjusted for better readable card index
- portuguese (portuguese) translation was added
- bugfix: bet input lenght was adjusted

2009-04-25 version 0.7-beta2:
- Fixed problems with paths which contain special (non-ascii) characters
- Timeout animation moved so it no longer hides sets
- Improved bet slider handling for higher start cash like $1000000
- Minimum blinds adjusted for higher start cash
- Remember last styles directory
- New stay-on-table animation when a user is inactive but not disconnected
- Avatar uploads are logged (because of possible legal issues)

2009-04-15 version 0.7-beta1:
- Supporting up to 10 players on a table
- Easily choose different table and card styles
- Create your own style in simple steps
- Online style gallery
- Netbook support with minimum 1024x600
- Automatically restore game table geometry (including fullscreen)
- Server IP-address bans and nick bans based on regular expressions
- Server list supports multiple server entries
- bugfix(#0000009): No pause after first hand when starting a fresh local game
- bugfix(#0000010): Strange side pot behaviour after all-in

2009-03-22 version 0.6.4:
- enhanced server performance
- optional external avatar system to improve scalability
- feature-request(#0000008): sorting of columns in the gamelist of the
  lobby is saved
- bugfix(#0000007): Improved highlighting of the cards on split pot
- bugfix(#0000003): Correctly pick low straight flush (with A)
- bugfix: doubleclicking "join game" in the lobby no longer causes an error
2009-07-14 15:53:20 +00:00
hasso
d432f02768 Needs msgfmt. 2009-07-14 09:50:29 +00:00
drochner
153c62c802 update to 2.26.3
changes: translation updates
2009-07-09 18:46:37 +00:00
joerg
6476dce3e1 user-destdir support 2009-07-08 17:20:52 +00:00
joerg
e80bc524c9 user-destdir support 2009-07-08 17:15:08 +00:00
joerg
c6412dbfc9 user-destdir support 2009-07-08 17:03:51 +00:00
joerg
941c502c6d destdir support 2009-07-08 17:03:35 +00:00
joerg
d4a50a2966 Provide PY_COMPILE_ALL and PY_COMPILE_O_ALL to compile all Python
sources in a directory (tree) in pversion.mk. Adjust the various places
that called it locally.
2009-07-08 13:55:58 +00:00
joerg
922a3b57b8 Export SDLDIR, otherwise cmake cannot find SDL_image and friends. 2009-07-06 16:09:21 +00:00
joerg
c569c6a51f Mark packages as MAKE_JOBS_SAFE=no that failed in a bulk build with
MAKE_JOBS=2 and worked without.
2009-06-30 00:07:09 +00:00
joerg
dcab07f372 Fix INSTALLATION_DIRS. 2009-06-29 22:42:31 +00:00
joerg
76039544d1 Remove @dirrm related logic. 2009-06-14 22:57:58 +00:00
rillig
09a391719f Fixed pkglint warnings. 2009-06-14 20:31:11 +00:00
wiz
b60009080d Update to 1.11:
Version 1.11 is a minor release that introduces the following enhancements:

* Updates Italian, Dutch, Brazilian Portuguese, Slovak, Spanish, Basque,
British English translations and introduces a new Czech translation.
* Full screen mode support
* 3 Bug fixes
2009-06-14 19:42:12 +00:00
joerg
b4eed73fe5 Convert @exec/@unexec to @pkgdir or drop it. 2009-06-14 19:10:35 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
zafer
86309509e4 update homepage and master site 2009-06-12 22:26:30 +00:00
tnn
826c464bb9 Supports DESTDIR installation. 2009-06-11 10:07:21 +00:00
dsainty
4534e0eba0 Disable PDF/PS documentation generation (it was never in the PLIST). Stops
build breaking if the LaTeX installation is incomplete and not completely
functional (LaTeX is not a dependency).
2009-06-09 03:04:00 +00:00
wiz
04a91edefa Update to 1.6.2:
Version 1.6.2:
 * Campaigns
   * Eastern Invasion
     * Fixed the liches not being revealed properly in 'Weldyn Besieged'.
   * Heir to the Throne
     * The Scepter of Fire
       * Enforce a 7-hex starting castle to prevent units from appearing inside
         a wall (bug #13377).
   * Under The Burning Suns
     * Properly team-color caged merfolk (bug #13367).
   * Scepter of Fire
     * Properly conditionalize some dialog (bug #13343).

  * Graphics
    * New portrait for Huntsman.

  * Language and translations
    * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
      French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
      Polish, Russian, Serbian, Slovak, Swedish.

  * User interface
    * Improved the sorting of the XP and traits columns in the unit list dialog
      (part of bug #13360).

  * Miscellaneous and bugfixes
    * Fixed missing unit graphics when loading a start-of-scenario savegame.


Version 1.6.1:
  * Campaigns
    * Sceptre of Fire
      * Fixed a crash at the very end of 'Caverns of Flame'.

  * Graphics
    * New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
      Ogre/Young Ogre, Trapper, Ranger, Huntsman.

  * Language and translations
    * New translations: Icelandic.
    * Updated translations: British English, Catalan, Chinese (Simplified),
      Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian,
      Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish.

  * Multiplayer
    * Fixed missing faction column and misplaced player's name column
      (but faction column is still missing if the host uses 1.6.0)

  * Miscellaneous and bugfixes
    * Fix a lock-up issue when no music could be played.
    * Limit the maximum length of the mp command dialog as workaround for
      a 'crash'. (Windows and Mac only.)
2009-06-08 15:15:50 +00:00
ahoka
caffca692c Update to 2.1.9:
* Fixed crash due to gcc 4.x optimization bug. (#40610)
    * Fixed island generator rivers and double-continent bug. (#15947, #17435)
    * Fixed auto-explore not respecting borders. (#40570)
    * Fixed stack teleporting exploit. (#40658)
    * Fixed crash when doing irrigation-connect on a mine. (#40676)
    * Fixed update bug for the city report total buy cost label. (#40695)
    * Fixed memory leak in server scan code. (#40707)
    * Fixed data type conversion bug affecting unit power factor. (#40746)
    * Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725)

    * Changed the save file name format to <savename>-T<turn>-Y<year>.sav. (#40681)
    * Changed the selection rectangle drawing method to speed up map drawing. (#40646)
    * Changed the city report concise rapture symbols back to * and X. (#40700)
    * Changed mass unit selection to include units with order or units under AI control. (#40727)
    * Changed the default metaserver for both client and server to the one at cazfi.net. (#40752)

    * Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825)
    * Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717)
    * Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727)
    * Improved automatic chatline scrolling. (#40721)

    * Added option to disable mouse cursor changing. (#40678)
    * Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668)
    * Added option to prefix client chat messages with the current time. (#40706)
    * Added option to preferentially select cities over units with the selection rectangle. (#40703)
    * Added option to show production buy cost in the city descriptions. (#40702)
    * Added option to not clear unit orders when units are selected. (#40724)
    * Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705)
    * Added option to disable the automatic caravan arrival popup. (#40730)
    * Added client shortcut b for buying production in selected cities. (#40704)
    * Added a list view in the network page showing current players on a server. (#40707)
    * Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719)
    * Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680)
    * Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729)
    * Added multiplayer allies-only chat toggle button. (#40487)
    * Added more information to map popup info window. (#40488)
    * Added a toplevel menu item for the Governor menu in the city report. (#40677)
    * Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679)

    * Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.
2009-06-08 09:24:39 +00:00
wiz
e7954c9753 Update to 1.36, based on PR 41527 by Yorick Hardy. While here, convert
to user-destdir.

Changes since last release (pkgsrc had a newer snapshot):
     * Ports to new platforms
     * Off-server data downloads (http redirection) via HTTP and
     FTP with cURL
     * OpenAL sound rendering allowing for surround (5.1 and 7.1)
     speaker layouts and generally improved sound quality. Especially
     on the Windows Vista Operating System.
     * Ogg Vorbis audio decoding.
     * In-engine VOIP support, with optional Mumble player-location
     (positional audio) support.
     * IPV6 Networking. We're ready to frag on the net of the
     future!
     * SDL backend for the OpenGL context, window management, and
     input. This also improves portability.
     * Anaglyph stereo rendering (for viewing with 3D glasses)
     * Full x86-64 architecture support
     * Rewritten PowerPC JIT compiler, with ppc64 support
     * New SPARC JIT compiler, with support for both sparc32 and
     sparc64
     * Compilation with MinGW and cross-compilation for Windows
     from Linux
     * Improved console command auto-completion
     * Persistent console command history
     * Improved QVM (Quake Virtual Machine) tools
     * Colored terminal output on POSIX operating systems
     * GUID System
     * Multiuser support on Windows systems (user-specific game
     data is stored in their respective Application Data folders)
     * PNG format support for textures
     * Numerous security fixes
2009-06-06 22:04:50 +00:00
zafer
6024aa8c32 update master sites. remove l33tgames (filesize mismatch) and flatlands. add gentoo. 2009-06-05 22:33:53 +00:00
hasso
6ff9bc1cf5 Make it build on DragonFly. 2009-06-05 07:08:42 +00:00
hasso
40a624f0c4 Make it build on recent DragonFly. 2009-06-05 07:04:11 +00:00
dholland
de19b3368b DESTDIR support 2009-05-23 15:14:21 +00:00
dholland
1aa0567472 Commit my crash-fix patches from PR 37267. PKGREVISION++ (to 5)
This also fixes the infamous "Bogus call to CARDS_RenderCard!" bug.
2009-05-23 15:02:42 +00:00
snj
349b3e6d28 Conditionally add some Linux files to the PLIST. Fixes PR pkg/37690.
PKGREVISION not bumped as a binary package would not have been generated
before, and all other operating systems are unchanged.
2009-05-22 16:50:00 +00:00
zafer
22ecc07bcb update mirror. 2009-05-21 10:58:05 +00:00
zafer
fc6a57fc63 update master site. 2009-05-21 00:30:54 +00:00
wiz
272d51cc21 Recursive ABI depends update and PKGREVISION bump for readline-6.0 shlib
major change.

Reported by Robert Elz in PR 41345.
2009-05-20 00:58:05 +00:00
wiz
0e6077267f Remove patches that aren't needed (tested on NetBSD-current; please
let me know if you disagree).
2009-05-19 23:40:25 +00:00
wiz
dac5cdf139 Update to 2.26.2:
gnome-games 2.26.2
==================

This release brings just a few translations updates and one bug fix. git
shortlog follows.

Claude Paroz (1):
      Update DOC_FIGURES to match real figures dir content (Bug #579450)

Fotis Tsamis (7):
      Added Greek figures for gnome-sudoku
      Added Greek figures for gnotski
      Added Greek translation for same-gnome
      Updated Greek translation
      Added Greek translation
      Added Greek translation
      updated Greek documentation translation for gnect

Jorge Gonzalez (1):
      Updated Spanish translation

Jorge Gonzalez Gonzalez (1):
      Updated Spanish translation

Marios Zindilis (1):
      Updated Greek translation

Robert Ancell (1):
      Handle gst_element_factory_make() returning NULL (Bug #576745)

Simos Xenitellis (1):
      Updated Greek translation

krishnababu k (1):
      Updated Telugu translation
2009-05-19 11:45:18 +00:00
wiz
60f460ab01 Use standard location for LICENSE line (in MAINTAINER/HOMEPAGE/COMMENT
block). Uncomment some commented out LICENSE lines while here.
2009-05-19 08:59:00 +00:00
wiz
cea8d6207b Update to 2.26.1. Add LICENSE comment, gnu-gpl-v2 AND gnu-fdl-v1.1.
gnome-games 2.26.1
==================

This release brings a handful of translation updates and a few fixes to
non-critical bugs. The smclient changes are to support newer 2.26-style
session management; they are sync'd from upstream libegg. We also have a
few crash fixes: GLChess and Nibbles. Sudoku is also better at handling
bad save game files. Full shortlog below (duplicates compressed).

amitakhya (2):
      Updated assamese translations

aronxu (2):
      Added Simplified Chinese translations by M Zhang <mymzhang at gmail dot com>

bcicek (1):
      Updated Turkish translation

chpe (2):
      Make desktop files validate without warnings.
      Update smclient from libegg

djihed (1):
      Updated Arabic translation

frolix68 (2):
      Added Greek translation by Jennie Petoumenou
      Added el to languages

jclinton (5):
      Branched for 2.26
      Add glchess to list of need_ggz. Fixes build with --enable-games=glchess
      Resync libegg smclient per mclasen request
      Re-apply our custom patches to smclient.
      don't kill worm by pressing backwards. Patch by Roger Light. Fixes bug #516992

jorgegonz (1):
      Updated Spansih translation

kennethn (1):
      Added Danish translation of manual by Joe Hansen

kkrothap (2):
      Updated Changelog entry
      Updated Telugu Translations

kmaraas (1):
      Updated Norwegian bokmål translation.

mariobl (2):
      2009-03-19  Mario Blättermann  <mariobl@svn.gnome.org>

ogmaciel (1):
      Updated Brazilian Portuguese translation.

rancell (1):
      Fix crash when undoing a pawn promotion (Chris Ball, Bug #577395)

simos (44):
      Added Greek translation, figures (Marios Zindilis)
      Added figures (Fotis Tsamis)
      Updated Greek translation (Jennie Petoumenou)
      Added el to DOC_LINGUAS
      Updated Greek translation (Marios Zindilis)
      Added screenshot (Fotis Tsamis)
      Updated Greek translation

sprasad (2):
      updated kn.po

thomashpa (3):
      Only allow one number picker at a time. Bug #530778
      Ignore malformed savegames. Bug #516491
      Reverting changes to ChangeLog.old. Please don't make changes to this file
2009-05-18 10:27:15 +00:00
rillig
b1a6169558 Fixed a pkglint warning. 2009-05-16 05:53:16 +00:00
hasso
b7cec2bb8b Fix install on platforms not using pax tar. Bump PKGREVISION. 2009-05-12 08:27:09 +00:00
jnemeth
5cd6bf59b7 don't hunt for msgfmt; need to use wrapper script 2009-05-08 21:36:09 +00:00
hasso
c01bf5c30a Need msgfmt. 2009-05-04 01:37:43 +00:00
reed
e5e9ad0a4c Add PREV_PKGPATH and/or SUPERSEDES for various packages that
were moved or renamed.

This was for some from 2008 and 2009 and one from 2001.

Also I noticed that a CHANGES entry was wrong as said "Renamed"
when should have said "Moved" (lua-OSBF) because PKGBASE stayed the
same.
2009-05-02 16:21:43 +00:00
zafer
0463309ee6 remove dead mirrors. ok'd by obache. 2009-04-28 21:28:39 +00:00
zafer
08c07c509b remove dead mirror. ok'd by obache. 2009-04-28 21:22:01 +00:00
adam
c0de3d5c14 Changes 0.13.1:
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
  the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
  Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
2009-04-28 06:28:09 +00:00
adam
332e49eac4 Changes 0.8.3:
* New skins with new animations
* New sounds thanks to Bebelious
* Better team menu editor
* New game interface
* Small AI enhancements
* Fix crash when leaving options menu during a game
* Fix crash when checking for new version without internet connection
* Fix some small graphical bugs
2009-04-23 13:10:07 +00:00
hasso
fae889a450 Make it build on DragonFly. 2009-04-22 19:29:26 +00:00
wiz
1d4fe2b2ef Update to 1.1, call it 1.10 to make it newer than 1.01. Set LICENSE.
Version 1.1
* 4 new games
* Use Mono.Addins for extending gbrainy
* New translations
* Bug fixes
2009-04-20 09:25:06 +00:00
rh
eae26d0950 Update cgoban-java to 3.3.25. Changes include:
* Update of several translations.
 * Fixed regression where the SGF map wasn't always updating properly.
 * Added Bulgarian translation.
2009-04-17 22:36:23 +00:00
wiz
3e9c781c89 Mark as MAKE_JOBS_SAFE=no. From Izaac in PR 41228.
While here, remove obsolete USE_X11BASE.
2009-04-17 08:21:18 +00:00
snj
26dadb385a Add ninvaders subdir. 2009-04-11 18:01:52 +00:00
snj
b498936300 Import ninvaders-0.1.1, a curses space invaders clone. 2009-04-11 18:00:42 +00:00
joerg
368d71b62e Remove redundant NO_CHECKSUM and EXTRACT_ONLY definitions. 2009-04-09 00:48:06 +00:00
joerg
2bdd76fc31 Use META_PACKAGE. 2009-04-08 23:02:08 +00:00
drochner
9d309d7472 +xsokoban 2009-04-08 16:33:07 +00:00
drochner
c48e1ab2dd add xsokoban-3.3c, from Aleksey Cheusov per pkgsrc-wip 2009-04-08 16:31:56 +00:00
wiz
6786742bc7 Add URLs to upstream bug reports. 2009-03-30 09:48:53 +00:00
wiz
9eb8d1d354 Update to 1.6, fixing a security problem.
What's New in Wesnoth 1.6

   We have many new features for your enjoyment this time around,
   including a new mainline campaign, two new multiplayer scenarios and
   another refresh of the user interface.

For Players

Campaigns

   There is a new mainline campaign, The Legend of Wesmere, with new
   gameplay features including (in one scenario) the ability to use the
   game AI as your commander for an allied side, setting its objectives as
   you like. Search for this hidden feature by right-clicking on your
   allied commanders during scenario 7. This campaign was imported from
   the Wesnoth-UMC-Dev project, where it spent a few months being
   adapted for mainline.

   Almost all mainline campaigns now use a different method of carrying
   over gold from scenario to scenario: the amount of gold retained is now
   40% instead of 80%, but it is added to the minimum starting gold of the
   next scenario instead of only replacing it if higher.

   Many mainline campaigns have improved storyline prose and new cutscenes
   or epilogs. Several have improved and redrawn campaign maps. All now
   have dates in the Wesnoth history timeline, and almost all have journey
   animations on their campaign maps. The history and geography of Wesnoth
   have been developed in more depth and detail: More campaigns now
   include references to events in the overall history, adding depth and
   richness to the narration.

Multiplayer

   The multiplayer server can now be logged onto using the username and
   password of a Wesnoth forum account. However, registration is not
   required and one can continue to use an unregistered username.

   The multiplayer lobby has been improved to allow easier management of
   the friends and ignores list by double-clicking on the player list.

   Notable changes to default era balancing include:
     * Increased the cost of the Goblin Spearman from 8 to 9.
     * Increased the movement of the Goblin Spearman line from 4 to 5.
     * Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
     * Added the traits weak, slow and dim and made goblins each receive
       one of them instead of two standard traits.
     * Added the marksman special to the ranged attack of the Orcish
       Assassin line.
     * Increased the cost of the Walking Corpse from 7 to 8.
     * Decreased the cost of the Bowman from 15 to 14.
     * Decreased the melee attack of the Bowman from 6-2 to 4-2.

General

   The game graphics have been improved with a whole new range of unit
   portraits. Many more units have full animations and team coloring.

   There is a new basic terrain type, coastal reef, which gives most
   land-based units slightly higher defense than in regular shallow water,
   and 70% defense to most water-based units such as mermen and nagas.
   Forests get more variety with graphics for spring/summer, fall and
   winter deciduous forest terrains. There are new village graphics for
   human cities and primitive tribal areas.

   Our composers have added five new original background tracks: Heroes'
   Rite, Siege of Laurelmor, Suspense, The Dangerous Symphony and The Deep
   Path. Also, the game now plays special music clips for victory and
   defeat events.

   The game interface has continued to evolve, especially in making more
   dramatic use of portraits. Unit recall dialogs now display useful
   information about your veterans' traits. Add-ons now display their
   category when you browse them on the download server.

   New game translations include Arabic, Croatian, Friulian, Latvian,
   Macedonian and Marathi. Existing translations have been extensively
   updated and revised.

For Content Developers

   The map editor was much improved (thank you, Google Summer of Code). It
   can be started from within the game now. You can toggle overlay
   displays of terrain codes and map coordinates while editing. The editor
   can handle multiple maps in a session, and you can take screenshots of
   full maps. There's also a new interactive editing tool for animated
   journey tracks.

   There are some new core units available everywhere: Troll Shaman, Royal
   Warrior and Dread Bat.

   Less visible changes include improvements in the game AI, including a
   new formula-based AI that allows more flexible setting of objectives
   and an improved pathfinding algorithm. As usual, WML has grown more
   powerful with many new tags and attributes to extend the range of what
   campaign authors can do. The GUI engine is under heavy development;
   these changes will allow the entire GUI to be configured from WML. The
   first steps have been made, but the project is not finished yet and
   will continue in the 1.7 development cycle.

   The support for writing Python AIs has been removed because the feature
   opened a serious security hole. However, we hope to build an even more
   powerful AI-scripting feature, possibly using a different and safer
   extension language, in 1.7.
2009-03-30 09:31:00 +00:00
wiz
210df83bc4 Add two missing build dependencies, zip and unzip.
Set _TOOLS_USE_PKGSRC.flex so that really the pkgsrc version is pulled in,
the NetBSD base version is too old.

Avoid recreating the .po files because somehow we end up with
msgctxt lines in the files.

All buildfixes, so no PKGREVISION++ for now.
2009-03-27 06:54:53 +00:00
he
43cafc3804 Bump PKGREVISION following the update of textproc/icu, and the
corresponding change of ABI.

OK'ed by wiz@ (as was the textproc/icu update).
2009-03-25 22:37:12 +00:00
hasso
002231483d Make it build on DragonFly. 2009-03-23 09:57:36 +00:00
wiz
b1076bb765 Remove msgfmtstrip scripts and targets using them, now that the
infrastructure supports this properly (thanks joerg!).
2009-03-22 19:01:37 +00:00
hasso
c05bb725f4 Hack it to build on DragonFly. 2009-03-22 16:39:14 +00:00
bad
041ced013a Remove games/baduki. The author disappeared years ago and it hasn't been
maintained every since.
2009-03-22 12:02:05 +00:00
joerg
2d1ba244e9 Simply and speed up buildlink3.mk files and processing.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
2009-03-20 19:23:50 +00:00
darcy
c5d02c3777 Use pkgsrc-users@NetBSD.org as MAINTAINER for unclaimed packages instead
of pkgsrc-users@pkgsrc.org as per the pkgsrc guide.
2009-03-18 18:20:36 +00:00
jmcneill
a340d8df63 Updated games/gnome-games to 2.26.0.
gnom-games 2.26.0
=================

This release is the first stable release in the Gnome 2.26 desktop
module. Other than translation updates, three bugs were fixed:

Aisleriot:
 - When using Clutter, draw Aisleriot card movement animations to empty
   stacks correctly (Neil Roberts)

Sudoku:
 - Fix crasher bug where the a dict was being changed in one thread while
   another was iterating over the dict. (Thomas H.P. Andersen, Bug
   #529792)
 - Fixes a crasher bug when numpy is not installed. (Thomas H.P.
   Andersen, Bug #416249)

Translations:
aklapper (2):
      Updated Czech translation by Petr Pulc.
aman (2):
      updating for Gnome Punjabi Translation by A S Alam
amitakhya (1):
      Updated assamese translations
claudep (3):
      Fixed wrong term and typo.
      Updated French translation by Bruno Brouard and Claude Paroz.
      Updated French translation (synced edit with aisleriot help)
dnloreto (1):
      Updated Portuguese translation
gforcada (2):
      Updated Catalan translation by Joan Duran
gintas (2):
      Updated Lithuanian translation.
hendrikr (1):
      Updated German translation.
icq (1):
      Updated Galician Translation by Suso Baleato.
ifelix (1):
      tamil translation updated
kelemeng (2):
      Hungarian translation updated
kennethn (1):
      Updated Danish translation by Ask. H. Larsen
kkrothap (2):
      Updated Telugu Translation
mateju (2):
      Updated Slovenian translation
mgiri (2):
      Updated Oriya Translation.
      Added entries for Oriya language Translation updation.
miloc (4):
      Updated Italian translation
nshmyrev (2):
      Updated Russian translation.
pwithnall (10):
      Added British English manual translation by Jen Ockwell
      Updated British English translation.
      Added British English translations by Jen Ockwell
      Added British English to DOC_LINGUAS.
      Added British English manual translations.
rranjan (1):
      hindi update by Rajesh Ranjan
sandeeps (1):
      Updated Marathi Translations
sprasad (1):
      updated kn.po
tvainika (1):
      Added initial Finnish translation of manual by Valto Wirkola
wbolster (1):
      Updated Dutch translation by Tino Meinen.
yairhr (1):
      updated hebrew translation


gnome-games 2.25.92
==================

This release fixes a castling bug in chess, drops gnome.help and bumps the
clutter dependency when building with --enable-clutter.

Aisleriot:
  - Add creator of "Tango" card set to Artists tab in the Credits dialogue
    (Christian Persch)

Chess:
  - Stop king castling when blocked by pawn (Robert Ancell)
  - Use gtk.show_uri to show help (Thomas H.P. Andersen)

Gnometris:
  - Bump the required version of clutter to 0.8.8 (Jason Clinton)

Sudoku:
  - Use gtk.show_uri to show help (Thomas H.P. Andersen)

Translations:
  - bg: Alexander Shopov
  - ca: Gil Forcada, Joan Duran
  - el: Marios Zindilis
  - en_GB: Philip Withnall
  - eu: Inaki Larranaga Murgoitio
  - fi: Ilkka Tuohela
  - fr: Claude Paroz, Bruno Brouard
  - gu: Sweta Kothari
  - it: Milo Casagrande
  - ja: Takeshi AIHANA
  - ml: Abhishek Jacob
  - pl: wadim dziedzic
  - pt_BR: Vladimir Melo
  - sv: Daniel Nylander
  - th: Theppitak Karoonboonyanan

gnome-games 2.25.91
==================

This second beta release brings many bugfixes to aisleriot and also many
code cleanups all over the place. Bugs from bugbuddy are now sent to a new
component 'BugBuddyBugs' to help manage the bug flow. The new Gnometris rendering
engine based on Clutter is feature complete, though a few bugs remain to be
squashed. The engine was massively revamped to make it more responsive to
keyboard controls. This rendering engine will be the default in 2.27. For now,
it is enabled with --enable-clutter. Due to limitations in Mesa software
rendering, you cannot currently play this engine without hardware acceleration.

General:
  - Send bug from bugbuddy to new component 'BugBuddyBugs' (Jason Clinton,
    Thomas H.P. Andersen)
  - Rewrite of GamesFrame (Christian Persch)
  - Code cleanups (Christian Persch, Thomas H.P. Andersen)
  - Autogenerate changelogs in po/ from commitlogs (Christian Persch)

Aisleriot:
  - Fix cards disappearing without pairs in Thirteen (Vincent Povirk)
  - Be more strict about allowing drops in Valentine (Vincent Povirk)
  - Fix crash when clicking an empty stock in Sir Tommy (Vincent Povirk)
  - Always reshuffle the deck properly in Scuffle (Vincent Povirk)
  - Respect the temporary slot setting in the hint code in Ten Across (Vincent
    Povirk)

Chess:
  - Fixed a translator comment (Claude Paroz)

Gnometris:
  - New clutter rendering engine (Jason Clinton)

Translations:
 - da: Ask H. Larsen
 - de: Hendrik Richter
 - es: Daniel Mustieles, Jorge Gonzalez
 - eu: Inaki Larranaga Murgoitio
 - he: Yair Hershkovitz, Mark Krapivner
 - hu: Gabor Kelemen
 - ro: Adi Roiban
 - sv: Daniel Nylander
 - vi: Clytie Siddall
 - zh_HK: Chao-Hsiung Liao
 - zh_TW: Chao-Hsiung Liao

gnome-games 2.25.90
==================

This is the first beta release of gnome-games. Starting the stabilization period
this release includes fixes for two crasher bugs introduced in 2.25 as well as
some compiler warnings. Mahjongg got a scalable icon and lots of translations
were updated.

General:
  - Separate needed CFLAGS into each games makefile (Thomas H.P. Andersen)
  - Fix warnings with -DGDK_PIXBUF_DISABLE_DEPRECATED (Thomas H.P. Andersen)

Aisleriot:
  - Fix compiler warnings (Christian Persch)

Chess:
  - Fix GGZ config file exception handler typo (Robert Ancell)

Gnometris:
  - Translate renderer-noclutter.cpp not renderer.cpp (Jason Clinton)
  - Fix for crash when setting background image by dnd (Thomas H.P. Andersen)

Mahjongg:
  - Add scalable icon (Andreas Nilsson, Robert Ancell)

Translations:
 - de: Mario Blättermann
 - el: Jennie Petoumenou
 - es: Jorge Gonzalez
 - fi: Ilkka Tuohela
 - ko: Changwoo Ryu
 - mr: Sandeep Shedmake
 - pl: Joanna Mazgaj

gnome-games 2.25.5
==================

The gnome-games team is proud to release another version with lots of nice
improvements. Many of the changes are under the hood but the users can look
forward to lower mem usage and a new game in aisleriot, possibility to add
network profiles in chess, and also undo support in chess. We hope you'll love
it :)

General:
  - Move GThread and gettext initialisation into games_runtime_init() (Christian
    Persch)
  - Refactored card themes code (Christian Persch)
  - Change xml entities to utf-8 (Jason Clinton)
  - Fixed typoed XML files (Jason Clinton)
  - Allow ChangeLog from git-svn (Jason Clinton)
  - Distcheck and warning fixes (Thomas H.P. Andersen)
  - Add msg context to translations (Christian Persch)

Aisleriot:
  - Reduce memory usage in aisleriot/clutter by only caching the
    card textures and not the GdkPixbufs (Christian Persch)
  - Reduce graphics memory usage by drawing highlighted cards with
    a different colour instead of creating a separate texture for it (Christian
    Persch)
  - New game "Accordion" (by Ed Sirett in #526392)
  - Fix Treize in click-to-move mode (Christian Persch)

Chess:
  - Add ability to resign AI vs. AI games (Robert Ancell)
  - Made GGZ config writable so dialogs can update it (Robert Ancell)
  - Added dialog to add new network profiles (Robert Ancell)
  - Added undo support (Robert Ancell)

Translations:
 - de: Andre Klapper
 - el: Marios Zindilis
 - es: Jorge González
 - nb: Kjartan Maraas
 - sv: Daniel Nylander

gnome-games 2.25.4
==================

This release brings the beginnings of an implementation of Clutter-based
Gnometris and a few minor tweaks to GLChess.

Gnometris renders with Clutter in an extremely rudamentary way, as a first
milestone on the way to a fully-canvas driven game engine. Right now, it's just
two ClutterCairo surfaces, background and foreground, which are used as
compositors. These two actors will end up staying: background for--eh--the
background, and foreground for display of Pango text. An intermediate layer will
be introduced on which game pieces are actually animated, rotated and exploded.

Sadly, even this stupid way of rendering is faster than the old method.

This pre-alpha 'leaks' memory like gang-busters, also. I do not know if it is
merely a i915 driver bug or something more fundamental. It's not a 'leak' in the
traditional sense: all the textures that are 'leaked' are still reachable in the
i915 driver code. It leaks on the order of 1MB of memory per frame of animation.
This will be fixed either by doing things the Right Way or mitigating i915 leaks
by avoiding the use of texture uploads at all costs (a tile cache).

Hopefully, the final rendering infrastructure will be in place by the next
development release.

Gnometris:
  - Implement Clutter-based rendering surfaces (Jason D. Clinton)

GLChess:
  - Catch keyboard interrupts in AI monitor process
  - Apply antialias setting on new game (Robert Ancell, Bug #565743)
  - Ignore unexpected messages from the GGZ server (Robert Ancell, Bugs #559193,
    #562482)
  - Fix UI bug when players join a room (Robert Ancell)
  - Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable
    LANG (Robert Ancell, Bug #565402)
  - Describe reason for GGZ disconnection (Robert Ancell, Bug #564515)
  - Mark load game filters as translatable (Claude Paroz, Bug #565162)

Translations:
  - nb: Kjartan Maraas
  - es: Daniel Mustieles
  - fr: Claude Paroz
  - el: Evgenia Petoumenou, Marios Zintilis
  - de: Mario Blättermann

gnome-games 2.25.3
==================

This release brings a few UI improvements to the games. Beating the high score
in a game is now congratulated in the high score dialog and gtali now defaults to
the name of the player who won if there are multiple human players. Chess got
its "New Game" dialog cleaned up and mahjongg saw numerous great improvements.

General:
  - Move the card textures cache to libgames-support (Christian Persch)
  - Move clutter-embed to libgames-support. (Christian Persch)
  - Use different message for getting the top score versus getting a score in
    the top ten (Robert Ancell)
  - Use g_timeout_add_seconds where possible (Thomas H.P. Andersen)

Aisleriot:
  - Add setting to enable animations (Christian Persch)

Chess:
  - Removed icons from new game dialog for a cleaner design (Andreas Nilsson)

Gnometris:
  - Use GamesClutterEmbed instead of ClutterGtkEmbed (Christian Persch)

Gtali:
  - Make the High score table allow the user to change name to someone other
    than their username. (Geoff Buchan)

Mahjongg:
  - Reword the change map dialog (Robert Ancell)
  - Use selected tile for hint if possible (Robert Ancell)
  - Refactor new game code so all state is correctly reset (Robert Ancell)
  - Add new game button when no more moves (Claude Paroz, Robert Ancell)
  - When cannot shuffle tiles don't display shuffle button in 'no moves' dialog
    (Robert Ancell)
  - Update documentation to correct the description of the high score dialog
    (Robert Ancell)

Translations:
  - de: Mario Blättermann
  - sk: Marcel Telka

gnome-games 2.25.2
==================

Lots of exciting new things in this release. The most user visible stuff are
the addition of Terrace aka Queen of Italy to aisleriot, anti-aliasing support
for Chess and fewer wakeups in Five or more, Iagno and Same-gnome.

The beginning scafolding for gnometris clutter support has also been added;
this is a compile-time option enabled by --enable-clutter. Note that none of the
game logic has been checked in yet.

General:
  - Code cleanups and warnings (Robert Ancell, Christian Persch, Thomas Andersen,
    Zhang Sen)
  - High score lists are now always selectable (Thomas Andersen, Jason Clinton)
  - Makefile modernisation (Christian Persch)
  - Use games-runtime to locate files (Christian Persch)
  - Clean up linking in networked game servers (Robert Light)

Aisleriot:
  - Move hint code to AisleriotGame (Christian Persch)
  - Only update the game options once when chaning a radio option
    (Vincent Povirk)
  - Add Terrace aka Queen of Italy (Vincent Povirk, David Rogers)
  - Be more strict about rules in Seahaven (Vincent Povirk)
  - Rewrite Baker's Game rules (Vincent Povirk)

Blackjack:
  - window-state-event callback needs to return gboolean, not void.
    (Christian Persch)

Chess:
  - Added anti-aliasing support (Robert Ancell)

Glines, iagno, same-gnome:
  - Only run animation timer during animation (Robert Ancell)

Gnibbles:
  - Change Gnibbles to Nibbles in user visible strings (Thomas Andersen)

Gnometris:
  - Scafolding for clutter support (Jason Clinton)
  - Use correct name in g_set_application_name (Jason Clinton)

Sudoku:
  - Fix crasher bugs: #523062, #436275, #486385, #421487, #532937 (Robert Ancell)
  - Handle errors loading stock icons (Robert Ancell)
  - Show highlighter at game launch (Zhang Sen)

Translations:
  - cs: Marek Lisy
  - de: Mario Blättermann, Ulf Ehlert
  - es: Jorge Gonzalez, Daniel Mustieles

gnome-games 2.25.1
==================

This is the first 2.26 development release.

A huge amount of kudos should go out to Neil for his work on clutter and Thomas
for his work on killing off libgnome.

** ATTENTION **

Gnome Games now optionally depends on clutter. We have run some preliminary
testing of clutter rendering on Intel, NVidia and ATI hardware and are
satisfied with the hardware accelerated state of things with regard those
specific hardware use cases. However, a wide range of graphics hardware still--
in 2008--doesn't have OpenGL acceleration. We have tested software-based
rendering with Mesa 7.2 and clutter and found it a little lacking, even on a
modern CPU.

Therefore, at this time, we recommend that clutter only be enabled by default
by distributors that ensure that OpenGL acceleration is working for hardware
from the three major vendors: Intel, NVidia and ATI.

We hope that in the future, low-hanging fruit in the Mesa software rendering
pipeline can be fixed enabling even software-fallback to work optimally for the
subset of OpenGL functions needed for rendering a clutter stage.

** END ATTENTION **

All games:
  - GTK req. bumped to 2.14.0 for libgnome killoff (thomashpa, chpe)
  - Remove directory defines from CPPFLAGs (chpe)
  - Kill off libgnome usage (thomashpa, chpe) YAY! All games now start faster!
  - Whitespace cleanups
  - All games now build with gtk-only. libxml now checked for independently.
    (chpe)
  - -lSM is now only added in the XSMP case (chpe)
  - ggz-gtk dropped libgnome requirement, also.
  - GNOME_MAINTAINER_MODE_DEFINES enabled, maintainer_mode also (chpe)
  - ggz-gtk now builds better when out of srcdir (chpe)
  - Update libegg, add egg_sm_client (thomashpa, chpe)
  - -Wformat-security fixups (chpe)
  - -Werror fixups (chpe)
  - games-runtime: add runtime directory provider (thomashpa)
  - Refactor accel map loading code to load the accel map from
    .config/gnome-games/${game}.accels even in the HAVE_GNOME case, if the game
    doesn't use GnomeProgram (e.g. aisleriot). (chpe)
  - Scores: use g_get_user_name when g_get_real_name returns empty. Patch by
    Morita Sho in bug #544376 (chpe)
  - Read saved window configuration from correct GConf group (affects gnometris,
    gnibbles, gnobots) (Bug #544389) (rancell)

Sudoku:
  - GUI sensitivity fixups (thomashpa)
  - Guard against accidental dancer activation Patch by Zhang Sen. (thomashpa)
  - Add, not overwrite, time and also remember to actually save the time in the
    file. Fixes bug #556155 (thomashpa)
  - Correct typo in error message that led to an exception. Patch by Zhang Sen
    in bug #530380 (thomashpa)

Iagno:
  - Fix warning (thomashpa)
  - Fix SM issue with -lSM

Aisleriot:
  - Aisleriot now optionally animated and accelerated in OpenGL through the use
    of clutter. Try it with --enable-clutter to configure. (Neil Roberts)
  - A littel clutter cleanup (chpe)
  - Check for HAVE_GNOME again (thomashpa)
  - Remove duplicate include (thomashpa)
  - Build with *_DISABLE_DEPRECATED and *_DISABLE_SINGLE_INCLUDES. Add some
    missing includes. (chpe)

GLChess:
  - Don't display failed to claim draw dialog when successfully claimed draw
    (rancell)
  - Added support for Figurine Algebraic Notation (FAN) (Bug #556803) (rancell)
  - Fix crash in error handler when GGZ connection closed (Bug #553982)
    (rancell)
  - Fix crash in empty scene when no AI engines available (Bug #551844)
    (rancell)
  - Implement GGZ config parser instead of using Python config parser which does
    not handle '%' characters as GGZ does (Bug #554108) (rancell)
  - Ignore GGZ server remove player/table for unknown players/tables
    (Bug #545155) (rancell)
  - Handle exceptions loading OpenGL textures (Bug #548916) (rancell)
  - Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
    (rancell)
  - Only allow one new/load game dialog to be visible at once. (Bug #546702)
    (rancell)
  - Fix incorrect function call for single buffered 3D display (Bug #555567)
    (rancell)
  - Fix errors detected by pychecker (rancell)
  - Handle fork() errors in AI processes (Bug #530425) (rancell)

GTali:
  - Use games-runtime to locate its files (thomashpa)
  - Undoing 5 of a kind reduces the score by 50 as there might be multiple
    scores (Geoff Buchan, Bug #537673) (rancell)

Gnomine:
  - Fix memory leak (thomashpa)
  - Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
    (rancell)

Gnotravex:
  - Stop game immediately completing when started from high score dialog
    (bug #558904, rancell)
  - Stop paused tiles becoming visible after changing colour settings
    (Bug #550023) (Damian Peterson)

GLines:
  - Use games-runtime to locate its files (thomashpa)

Gnibbles:
  - Fix missing prototypes warnings. (chpe)
  - Reclassify Gnibbles as Arcade game not logic game (Bug #553484) (rancell)

Gnometris:
  - Fix constant string cast insanity (thomashpa)

Blackjack:
  - Port game rules to GKeyFile

Mahjongg:
  - Use games-runtime to locate its files (thomashpa)

Translations:
 - ca: Joan Duran
 - de: Mario Blättermann, Hendrik Richter
 - es: Jorge Gonzalez
 - et: Ivar Smolin
 - fr: Claude Paroz
 - fi: Timo Jyrinki
 - gl: Ignacio Casal Quinteiro
 - nb: Kjartan Maraas
 - pt_BR: Leonardo Ferreira Fontenelle
 - sl: mateju
 - ta: Felix
 - zh_HK: Chao-Hsiung Liao
 - zh_TW: Chao-Hsiung Liao
2009-03-18 01:03:36 +00:00
darcy
57ded33aec Correct email address for generic MAINTAINER. 2009-03-17 21:40:44 +00:00
jmcneill
b75cf32b84 add gnome-games-extra-data 2009-03-15 19:31:46 +00:00
jmcneill
9247c4951e Import gnome-games-extra-data version 2.26.0.
Many games - same-gnome, gnothello, solitaire, tetravex, tetris, others...

This package contains extra data files for the gnome-games package. At
the moment this is almost entirely extra themes and artwork for the
games.
2009-03-15 19:31:19 +00:00
jmcneill
596473555c Typo fix 2009-03-15 19:30:46 +00:00
hasso
505070bdf3 Make it build on DragonFly. 2009-03-11 19:11:59 +00:00