Version 2.2
* New games: 3 new logic games, 2 calculation games and 17 new verbal analogies
* Improved the graphics of 10 puzzles
* More mouse support in some old puzzles
* Sound support
* 3 bug fixes
Pushover is a faithful reimplementation of the game with the same
name published in 1992 by Ocean. It contains the original levels;
the graphics and sound are very similar when compared with the
original game.
The task of the game is to rearrange the dominoes on the different
platforms so that you can start a chainreaction that makes all
dominoes topple over. You may rearrange all dominoes (except for
one kind of domino) and place them wherever suitable (except in
front of a door).
- Fix compilation error with newer GCC versions.
- Backport changes from Debian by Vincent Legout, Martin Michlmayr.
- Fix bad interaction between edit board and preference dialog box.
- Fix bad interaction between edit board and toolbar.
- Fix midgame search when the game finishes without filling the board.
Add patch-Makefile.in to fix PR pkg/34215
Remove patch-book.cc patch-game.cc patch-log__proc.h as:
Change from Debian port by Martin Michlmayr <tbm@cyrius.com>
* book.cc, game.cc, log_proc.h: Include <cstdlib>.
File too long (should be no more than 24 lines).
Line too long (should be no more than 80 characters).
Trailing empty lines.
Trailing white-space.
Trucated the long files as best as possible while preserving the most info
contained in them.
COMMENT should not be longer than 70 characters.
COMMENT should not begin with 'A'.
COMMENT should not begin with 'An'.
COMMENT should not begin with 'a'.
COMMENT should not end with a period.
COMMENT should start with a capital letter.
pkglint warnings. Some files also got minor formatting, spelling, and style
corrections.
Upstream changes summary (only Japanese log available)
20130317
- fix a bug introduced in 20130223, failure of loading savefile
when there are too many characters in the backlog text buffer
Upstream changes summary (only Japanese log available)
20130223
- fix bug of game insn that resets loaded default cursor
- fix bug that backlog doesn't show all text due to buffer overflow
in some case
20130216
- implement luacall reset
- fix bug in definereset insn that resets global variables even during
globalon insn is active
- make definereset insn load system.lua
- handle >255 values for sprite transparent value
20130203
- fix iOS SDK bug
20130202
- implement checkkey insn
- implement NL_dofile, NSGetSkip, NSGetWindowSize, NSTimer, NSGetKey,
NSUpdate, NSSpClear, NSSpGetInfo, NSSpGetPos, NSSpLoad, NSSpMove,
and NSSpVisible insns for NSLua
- update Android SDK
Upstream changes summary (only Japanese log available)
20130120
- fix a timer bug introduced in 20130112 that cause too fast animation
20130119
- fix bugs in definereset and reset insns
20130118
- fix bug that can't get right hight of character sprite
20130112
- fix event loop handlers to make NSLua work correctly
- fix a bug around text new line
- improve yesnobox and okcancelbox button drawing
- add Lua support to Android SDK