Mikulas Florek
|
78652c670e
|
properly handle texture compression
|
2021-03-30 20:37:40 +02:00 |
|
Mikulas Florek
|
72715eec6d
|
no dither lod on grass
|
2021-03-30 00:44:11 +02:00 |
|
Mikulas Florek
|
714a10df9c
|
dx fixes
|
2021-03-30 00:28:02 +02:00 |
|
Mikulas Florek
|
dff25f4c9d
|
refactor
|
2021-03-29 21:32:15 +02:00 |
|
Mikulas Florek
|
231b63d5f9
|
terrain only decals
|
2021-03-28 17:37:18 +02:00 |
|
Mikulas Florek
|
8958de4dcd
|
particles WIP
|
2021-03-28 16:23:36 +02:00 |
|
Mikulas Florek
|
d513246c7c
|
indirect specular on transparent objects
|
2021-03-28 16:05:46 +02:00 |
|
Mikulas Florek
|
b4f4dff7c2
|
fixed default normal texture
|
2021-03-27 23:54:11 +01:00 |
|
Mikulas Florek
|
e8f6abeb1e
|
BC5 normal maps
|
2021-03-27 13:00:30 +01:00 |
|
Mikulas Florek
|
2fad7d86a9
|
fixed terrain vertex positions
|
2021-03-21 17:12:26 +01:00 |
|
Mikulas Florek
|
9e77342b0e
|
ambient occlusion texture
|
2021-03-20 18:24:46 +01:00 |
|
Mikulas Florek
|
ebfd7783a9
|
navigation refactor
|
2021-03-13 13:01:48 +01:00 |
|
Mikulas Florek
|
4439567fc9
|
navigation in demo
|
2021-03-13 12:06:51 +01:00 |
|
Mikulas Florek
|
100015db3c
|
fixed tile rendering
|
2021-03-13 01:22:52 +01:00 |
|
Mikulas Florek
|
3667a451d8
|
fixed fxaa in app
|
2021-03-11 22:47:55 +01:00 |
|
Mikulas Florek
|
d5d07201eb
|
fixed demo
|
2021-03-10 20:03:56 +01:00 |
|
Mikulas Florek
|
7c8c353bf8
|
grass stiffness
|
2021-03-07 19:00:19 +01:00 |
|
Mikulas Florek
|
5f036cf70b
|
curve decal shader
|
2021-03-02 22:42:56 +01:00 |
|
Mikulas Florek
|
0afe417215
|
ssao influence only indirect lighting
|
2021-02-22 21:19:03 +01:00 |
|
Mikulas Florek
|
4b4c7d4a92
|
fixed preview and tiles in dx
|
2021-02-21 22:21:45 +01:00 |
|
Mikulas Florek
|
7ebe34205a
|
indirect intensity multiplicator in reflection probe lighting
|
2021-02-21 22:01:22 +01:00 |
|
Mikulas Florek
|
2c493fc194
|
AO in gbuffer
|
2021-02-21 21:06:23 +01:00 |
|
Mikulas Florek
|
5ec947ffc2
|
vegetation is animated differently in shadowpass - fixed; fixed model tile rendering in dx
|
2021-02-21 19:11:52 +01:00 |
|
Mikulas Florek
|
09f4d7c709
|
cleanup
|
2021-02-21 16:12:37 +01:00 |
|
Mikulas Florek
|
68fafa96a7
|
fixed dx12
|
2021-02-21 13:45:01 +01:00 |
|
Mikulas Florek
|
88b48ad572
|
fixed material override
|
2021-02-18 23:53:52 +01:00 |
|
Mikulas Florek
|
d06ce9c76d
|
dx fixes
|
2021-02-18 22:11:33 +01:00 |
|
Mikulas Florek
|
19c5b95a6e
|
Reflection probes (#1353)
reflection probes in clusters
|
2021-02-16 21:41:22 +01:00 |
|
Mikulas Florek
|
5f0add7ebd
|
fixed fxaa colors again - #1285
|
2021-02-15 22:00:54 +01:00 |
|
Mikulas Florek
|
b0c1a4f65e
|
PCF on point lights
|
2021-02-15 21:53:25 +01:00 |
|
Mikulas Florek
|
92e3996755
|
fixed point lights shadows
|
2021-02-15 21:37:22 +01:00 |
|
Mikulas Florek
|
ad8d13b2c6
|
fixed terrrain shader - thanks graphite
|
2021-02-15 20:48:20 +01:00 |
|
Mikulas Florek
|
85ded38246
|
cleanup
|
2021-02-14 22:23:11 +01:00 |
|
Mikulas Florek
|
8e552a0eda
|
better noise to place grass - fixes #1352
|
2021-02-14 20:35:59 +01:00 |
|
Mikulas Florek
|
e77dc4631f
|
decal projects in y axis - better default
|
2021-02-14 14:48:46 +01:00 |
|
Mikulas Florek
|
90e0c786a6
|
fixed grass shadow
|
2021-02-14 14:16:34 +01:00 |
|
Mikulas Florek
|
5da065765d
|
decal improvements
|
2021-02-09 00:02:23 +01:00 |
|
Mikulas Florek
|
434a12cd89
|
grass placing is much faster
|
2021-02-08 22:03:21 +01:00 |
|
Mikulas Florek
|
a1f6e2683c
|
impostor shading better matching 3d model shading
|
2021-02-08 00:29:25 +01:00 |
|
Mikulas Florek
|
9195b1d96d
|
fixed impostor rendering
|
2021-02-08 00:21:10 +01:00 |
|
Mikulas Florek
|
a3458feb92
|
grass is only darken if it has VEGETATION enabled
|
2021-02-07 22:49:15 +01:00 |
|
Mikulas Florek
|
3effb98603
|
render grass in shadowmap
|
2021-02-07 20:12:33 +01:00 |
|
Mikulas Florek
|
4c66d357e6
|
grass is animated only when VEGETATION define is on = 'grass' can be rigid, e.g. rocks
|
2021-02-07 19:13:49 +01:00 |
|
Mikulas Florek
|
7b6d5c7d17
|
fixed decal rendering if camera is inside decal volume
|
2021-02-07 17:42:23 +01:00 |
|
Mikulas Florek
|
75af297f14
|
improved terrain rendering
|
2021-02-07 16:16:48 +01:00 |
|
Mikulas Florek
|
d2ac6d4a09
|
improved appearance of grass
|
2021-02-07 14:15:09 +01:00 |
|
Mikulas Florek
|
49a6ceb452
|
translucency
|
2021-02-06 22:17:03 +01:00 |
|
Mikulas Florek
|
7b919e4e38
|
terrain improvements
|
2021-02-05 23:50:12 +01:00 |
|
Mikulas Florek
|
33de2a78ca
|
fixed terrain rendering; improved terrain editor cursor
|
2021-02-04 21:24:49 +01:00 |
|
Mikulas Florek
|
73567e9b54
|
single directory with probes for all universes
|
2021-02-01 20:44:21 +01:00 |
|
Mikulas Florek
|
8324237078
|
terrain - blend between detail and satellite
|
2021-01-31 16:55:26 +01:00 |
|
Mikulas Florek
|
d85f6ea9fb
|
indirect specular is influenced by indirect intensity set in environment component
|
2021-01-31 01:24:35 +01:00 |
|
Mikulas Florek
|
c93cd167bb
|
NaN in shader - fixed
|
2021-01-30 00:42:02 +01:00 |
|
Mikulas Florek
|
bc0b16362e
|
createRenderbuffer - point filter option
|
2021-01-06 15:07:54 +01:00 |
|
Mikulas Florek
|
b3c57c53f2
|
removed bindRenderbuffers
|
2020-12-03 22:39:36 +01:00 |
|
Mikulas Florek
|
ea4d210267
|
removed bindRawTexture
|
2020-12-02 19:40:40 +01:00 |
|
Mikulas Florek
|
eb362f0ea0
|
fixed demo
|
2020-12-01 19:14:07 +01:00 |
|
Mikulas Florek
|
e299c2920f
|
removed text mesh
|
2020-11-28 23:41:23 +01:00 |
|
Mikulas Florek
|
b96a3c137a
|
3d gui - closes #1225
|
2020-11-28 23:33:49 +01:00 |
|
Mikulas Florek
|
0686c3c439
|
scene versions
|
2020-11-28 20:31:29 +01:00 |
|
Mikulas Florek
|
98ea90a2c9
|
Model reflection
|
2020-11-28 16:41:38 +01:00 |
|
Mikulas Florek
|
5bb31ccd1f
|
debug draw skeleton
|
2020-11-28 14:44:54 +01:00 |
|
Mikulas Florek
|
4a4d95f71d
|
app fixes
|
2020-11-23 23:43:14 +01:00 |
|
Mikulas Florek
|
d4e0a040e5
|
render plugin - opaque and transparent passes
|
2020-11-23 21:03:36 +01:00 |
|
Mikulas Florek
|
e8c2aaeba1
|
animation node flags
|
2020-11-22 23:09:45 +01:00 |
|
Mikulas Florek
|
4ef8d5eaad
|
imported improvements; crash fixes
|
2020-11-22 17:26:15 +01:00 |
|
Mikulas Florek
|
2c10feec14
|
fixed log; improved demo level
|
2020-11-21 17:39:27 +01:00 |
|
Mikulas Florek
|
f9c18a3ee5
|
particles depth fixed
|
2020-11-21 15:53:22 +01:00 |
|
Mikulas Florek
|
f04d2ad88c
|
particles wip
|
2020-11-17 20:33:22 +01:00 |
|
Mikulas Florek
|
c346800d0c
|
particles wip
|
2020-11-17 20:03:21 +01:00 |
|
Mikulas Florek
|
fa5dd46a54
|
improved particles
|
2020-11-17 13:15:42 +01:00 |
|
Mikulas Florek
|
054710ed54
|
demo level
|
2020-11-10 21:04:54 +01:00 |
|
Mikulas Florek
|
550cd6c524
|
cleanup
|
2020-11-09 21:00:48 +01:00 |
|
Mikulas Florek
|
7764426a44
|
dx fix
|
2020-11-08 20:53:42 +01:00 |
|
Mikulas Florek
|
3e0502a619
|
model tile improvements
|
2020-11-04 20:19:22 +01:00 |
|
Mikulas Florek
|
287646b7ef
|
fixed black outline on impostors
|
2020-11-01 16:57:31 +01:00 |
|
Mikulas Florek
|
6ce2dfc9d1
|
fixed rotated or scaled impostors
|
2020-11-01 16:50:14 +01:00 |
|
Mikulas Florek
|
253efd745e
|
fixed grass rendering
|
2020-10-31 23:15:07 +01:00 |
|
Mikulas Florek
|
1ebbe9ec52
|
improved fur appearance
|
2020-10-31 18:54:56 +01:00 |
|
Mikulas Florek
|
2ed5c4cd6b
|
fur
|
2020-10-31 17:43:08 +01:00 |
|
Mikulas Florek
|
c9ac2f52ab
|
refactored pipeline so it's possible to insert new stuff in buckets before sorting the commands
|
2020-10-30 21:22:08 +01:00 |
|
Mikulas Florek
|
32a3b4c325
|
shader refactor
|
2020-10-28 21:33:02 +01:00 |
|
Mikulas Florek
|
1436766377
|
LOD transition
|
2020-10-28 19:29:22 +01:00 |
|
Mikulas Florek
|
f9cea5edab
|
fixed impostor shadow
|
2020-10-25 22:14:47 +01:00 |
|
Mikulas Florek
|
ae6a7c7d6e
|
impostors - view from top
|
2020-10-25 15:03:33 +01:00 |
|
Mikulas Florek
|
257cd5df0f
|
impostors WIP
|
2020-10-25 02:13:55 +02:00 |
|
Mikulas Florek
|
c349b9d517
|
improved impostors
|
2020-10-24 23:49:05 +02:00 |
|
Mikulas Florek
|
60d0ac0c71
|
improved shadows
|
2020-10-24 15:07:06 +02:00 |
|
Mikulas Florek
|
4bf5727c3d
|
shadow tweaks
|
2020-10-23 02:04:33 +02:00 |
|
Mikulas Florek
|
1a8f3f6ca8
|
improved soft shadows
|
2020-10-22 23:32:42 +02:00 |
|
Mikulas Florek
|
d9f9a9c91e
|
improved soft shadows
|
2020-10-22 23:22:35 +02:00 |
|
Mikulas Florek
|
d5623a1fda
|
shadow tweaks
|
2020-10-22 00:26:49 +02:00 |
|
Mikulas Florek
|
e5b47d8fca
|
fixed impostor rotation
|
2020-10-21 23:07:00 +02:00 |
|
Mikulas Florek
|
3637a40a90
|
lua api; fixed crash when paiting many entities on terrain; added missing shader
|
2020-10-19 23:38:25 +02:00 |
|
Mikulas Florek
|
3c2c30742b
|
improved impostors WIP
|
2020-10-18 18:17:52 +02:00 |
|
Mikulas Florek
|
06c9743785
|
removed detail height from terrain, will be done with parallax mapping instead
|
2020-10-17 17:55:00 +02:00 |
|
Mikulas Florek
|
26e22da8f1
|
cleanup
|
2020-10-10 21:20:21 +02:00 |
|
Mikulas Florek
|
3a924964ae
|
fixed dx11 warnings
|
2020-10-10 21:19:51 +02:00 |
|
Mikulas Florek
|
bef7627e15
|
do not use '/' as empty paths in resources
|
2020-10-10 19:35:16 +02:00 |
|
Mikulas Florek
|
5382009650
|
render plugin
|
2020-10-07 19:58:17 +02:00 |
|
Mikulas Florek
|
12fd312904
|
refactor
|
2020-10-03 15:07:28 +02:00 |
|
Mikulas Florek
|
4c9ea2ce23
|
cleanup
|
2020-10-02 00:15:05 +02:00 |
|
Mikulas Florek
|
d284b271f4
|
cleanup
|
2020-09-29 19:56:03 +02:00 |
|
Mikulas Florek
|
103d7d577f
|
cleanup
|
2020-09-26 02:46:54 +02:00 |
|
Mikulas Florek
|
cd4d1d5111
|
autoexposure uses histogram
|
2020-09-23 01:09:09 +02:00 |
|
Mikulas Florek
|
31fd5830df
|
cleanup
|
2020-09-20 19:08:02 +02:00 |
|
Mikulas Florek
|
242c1c3508
|
improved bloom
|
2020-09-20 14:03:06 +02:00 |
|
Mikulas Florek
|
3561083ac1
|
bloom wip
|
2020-09-17 02:02:18 +02:00 |
|
Mikulas Florek
|
a7c2a92b47
|
pipeline refactor
|
2020-09-15 13:54:33 +02:00 |
|
Mikulas Florek
|
e50e35b71f
|
pipeline refactor
|
2020-09-15 13:22:14 +02:00 |
|
Mikulas Florek
|
298dbbc12e
|
bloom
|
2020-09-15 13:10:22 +02:00 |
|
Mikulas Florek
|
867df9d240
|
pipeline refactor
|
2020-09-15 11:41:53 +02:00 |
|
Mikulas Florek
|
a049c7bad6
|
fog wip
|
2020-09-14 23:47:04 +02:00 |
|
Mikulas Florek
|
37f802490f
|
terrain fixes
|
2020-09-11 12:56:17 +02:00 |
|
Mikulas Florek
|
31fc8100ea
|
fixed grass placing
|
2020-09-11 11:27:40 +02:00 |
|
Mikulas Florek
|
d20ac5966c
|
replace sky with atmo shader
|
2020-09-09 15:58:50 +02:00 |
|
Mikulas Florek
|
152e1f4409
|
volumetric clouds WIP
|
2020-09-09 15:54:50 +02:00 |
|
Mikulas Florek
|
c807f74dff
|
fixed grass popping
|
2020-09-06 21:07:08 +02:00 |
|
Mikulas Florek
|
ad774b36cd
|
dx changes
|
2020-09-06 19:02:03 +02:00 |
|
Mikulas Florek
|
f015db5758
|
do not use gl_NumWorkGroups because there's no hlsl equivalent
|
2020-09-06 15:21:19 +02:00 |
|
Mikulas Florek
|
c29efb234b
|
fxaa breaks colors - fixes #1285
|
2020-09-06 13:27:11 +02:00 |
|
Mikulas Florek
|
6835c145bf
|
inifite far plane - closes #1333
|
2020-09-06 03:13:57 +02:00 |
|
Mikulas Florek
|
32cc40663f
|
atmosphere on objects
|
2020-09-06 02:40:03 +02:00 |
|
Mikulas Florek
|
e277bc38ac
|
color properties in lua
|
2020-09-05 22:04:27 +02:00 |
|
Mikulas Florek
|
f7b83ee2ca
|
atmo optimization
|
2020-09-05 20:52:20 +02:00 |
|
Mikulas Florek
|
727835ae26
|
atmo wip
|
2020-09-05 14:01:05 +02:00 |
|
Mikulas Florek
|
238e7ef28a
|
atmo WIP
|
2020-09-03 23:49:39 +02:00 |
|
Mikulas Florek
|
ece5412b5c
|
precompute atmo - wip
|
2020-09-03 01:28:05 +02:00 |
|
Mikulas Florek
|
4741718756
|
improved shading
|
2020-09-02 01:07:15 +02:00 |
|
Mikulas Florek
|
2a767745fc
|
atmo wip
|
2020-09-01 23:18:40 +02:00 |
|
Mikulas Florek
|
957ff7ce6e
|
fixed selection outline
|
2020-09-01 14:52:49 +02:00 |
|
Mikulas Florek
|
a6b3169b21
|
esm -> pcf
|
2020-09-01 14:41:54 +02:00 |
|
Mikulas Florek
|
5172ca28dd
|
dx11 support
|
2020-09-01 01:50:18 +02:00 |
|
Mikulas Florek
|
730a953160
|
lighting fixes; random grass scale
|
2020-08-29 14:42:27 +02:00 |
|
Mikulas Florek
|
6a3b74e680
|
grass rotation modes
|
2020-08-28 20:11:25 +02:00 |
|
Mikulas Florek
|
ea42bc485d
|
grass culling uses real radius
|
2020-08-28 19:59:10 +02:00 |
|
Mikulas Florek
|
3dd6671dbf
|
grass WIP
|
2020-08-28 00:00:43 +02:00 |
|
Mikulas Florek
|
7f21bf17e2
|
fixed terrain shader
|
2020-08-17 21:09:02 +02:00 |
|
Mikulas Florek
|
900895fafe
|
refactor shader so it works with glslang + spirv-cross
|
2020-07-26 12:56:29 +02:00 |
|
Mikulas Florek
|
825201cd35
|
refactor
|
2020-07-05 17:45:07 +02:00 |
|
Mikulas Florek
|
00de5597ff
|
shader refactor
|
2020-06-29 00:30:26 +02:00 |
|
Mikulas Florek
|
0472dd080e
|
local lights work with transparent materials
|
2020-06-23 22:45:26 +02:00 |
|
Mikulas Florek
|
0323ccba1e
|
point light shadow atlas - tiles with different sizes
|
2020-06-16 23:51:54 +02:00 |
|
Mikulas Florek
|
419fee7101
|
smooth torus
|
2020-06-09 20:13:04 +02:00 |
|
Mikulas Florek
|
7b77548df5
|
fixed normalmaps
|
2020-06-09 20:13:04 +02:00 |
|
Mikulas Florek
|
f32c3036f8
|
pvs fixes; physics mesh rigid actor wip
|
2020-06-06 14:45:18 +02:00 |
|
Mikulas Florek
|
6a8048e47e
|
cleanup
|
2020-06-05 19:37:36 +02:00 |
|
Mikulas Florek
|
0d74a20860
|
point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
|
2020-06-03 22:51:28 +02:00 |
|
Mikulas Florek
|
60b210767a
|
fixed assert
|
2020-05-31 14:38:41 +02:00 |
|
Mikulas Florek
|
cee0b39c69
|
fixed transparent objects
|
2020-05-30 14:35:29 +02:00 |
|
Mikulas Florek
|
51d7f15eac
|
mikktspace tangents - closes #1325
|
2020-05-30 14:18:14 +02:00 |
|
Mikulas Florek
|
d48e53853b
|
Cluster point light shadows WIP (#1327)
|
2020-05-30 13:28:57 +02:00 |
|
Mikulas Florek
|
ec5ac74188
|
fixed leak
|
2020-05-28 00:45:46 +02:00 |
|
Mikulas Florek
|
d6d464b960
|
reflection probe blending
|
2020-05-27 21:29:57 +02:00 |
|
Mikulas Florek
|
6cd34905b5
|
reverted accidentally commited stuff
|
2020-05-25 20:45:52 +02:00 |
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Mikulas Florek
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dfe99b5036
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replaced cmft with inhouse solution
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2020-05-25 20:40:11 +02:00 |
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Mikulas Florek
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8d54c90b56
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better gpu api for dx version
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2020-05-24 14:54:00 +02:00 |
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Mikulas Florek
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896630f941
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fixed property on scripts
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2020-05-23 22:39:08 +02:00 |
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Mikulas Florek
|
64b818a9f1
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reflection probe filter WIP
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2020-05-23 13:52:45 +02:00 |
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Mikulas Florek
|
f0bea037f9
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probes split into reflection (specular) and environment (diffuse) #1323
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2020-05-19 23:11:17 +02:00 |
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Mikulas Florek
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33ef9a05e7
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dx11 clustered lighting fixed
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2020-05-14 22:52:34 +02:00 |
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Mikulas Florek
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9b8e87ce00
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refactor because of DX11
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2020-05-14 21:27:46 +02:00 |
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Mikulas Florek
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4a2bd6e0c1
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pcf option
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2020-05-08 23:34:16 +02:00 |
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Mikulas Florek
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fbdd28f2ca
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clustered shading WIP #1323
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2020-05-08 13:00:27 +02:00 |
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Mikulas Florek
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c715a6185a
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fixed shading
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2020-05-03 19:52:37 +02:00 |
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Mikulas Florek
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cbda03f908
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fixed terrain rendering
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2020-05-03 19:28:13 +02:00 |
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Mikulas Florek
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56ca992244
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fixed shortcut mappings for terrain editor
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2020-05-02 19:02:41 +02:00 |
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Mikulas Florek
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aae0e1c756
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shift+move duplicate entities
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2020-05-01 13:48:37 +02:00 |
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Mikulas Florek
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9c06136925
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minor editor improvements
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2020-05-01 03:43:50 +02:00 |
|
Mikulas Florek
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f2c1d617e5
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minor editor improvements
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2020-05-01 03:24:16 +02:00 |
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Mikulas Florek
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7b4caae58f
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minor editor improvements
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2020-05-01 02:54:20 +02:00 |
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Mikulas Florek
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46a32284bc
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removed permanent orbit camera; new studio_default.ini
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2020-05-01 02:06:51 +02:00 |
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Mikulas Florek
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f1df15fe16
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fixed pixel holes in terrain
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2020-04-26 15:26:22 +02:00 |
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Mikulas Florek
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d0939ad0b2
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improved editor usability
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2020-04-23 18:59:01 +02:00 |
|
Mikulas Florek
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ddb7f5dd5b
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fixed 9patch rendering
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2020-04-16 20:26:34 +02:00 |
|
Mikulas Florek
|
8688aca1c8
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film grain uses texture as a source of noise
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2020-04-09 01:00:08 +02:00 |
|
Mikulas Florek
|
97e92010c9
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lightint is not calculated on emtpy background
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2020-04-08 23:51:14 +02:00 |
|
Mikulas Florek
|
b84f881d2c
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fixed postprocess reload
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2020-04-07 20:07:00 +02:00 |
|
Mikulas Florek
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abe85439d4
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Revert "dynamic properties - boolean type"
This reverts commit 7e9e1f52f8 .
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2020-04-07 20:04:38 +02:00 |
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Mikulas Florek
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7e9e1f52f8
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dynamic properties - boolean type
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2020-04-07 20:03:08 +02:00 |
|
Mikulas Florek
|
569a49b6fb
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basic shapes
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2020-03-20 21:06:44 +01:00 |
|
Mikulas Florek
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8357b20c08
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fixed setting lua property type
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2020-02-23 00:11:51 +01:00 |
|
Mikulas Florek
|
799dde49e9
|
app rendering something
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2020-02-05 18:08:37 +01:00 |
|
Mikulas Florek
|
d33182587c
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fixed lua error in app
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2020-02-04 22:09:04 +01:00 |
|
Mikulas Florek
|
ee504d765c
|
imgui.ini
|
2020-01-14 18:55:50 +01:00 |
|
Mikulas Florek
|
56c5ac6b8b
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cleanup
|
2019-12-12 20:22:37 +01:00 |
|
Mikulas Florek
|
fe60cc5a29
|
light probe grid WIP
|
2019-11-17 19:45:54 +01:00 |
|
Mikulas Florek
|
364adff90e
|
probes using SH
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2019-11-14 22:26:43 +01:00 |
|
Mikulas Florek
|
7d55df316a
|
fixed main pipeline
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2019-11-11 21:53:37 +01:00 |
|
Mikulas Florek
|
58f1c5c9b0
|
improved indirect lighting
|
2019-11-10 18:48:47 +01:00 |
|
Mikulas Florek
|
f558f7c4a3
|
cleanup
|
2019-11-09 15:11:29 +01:00 |
|
Mikulas Florek
|
8eacf02f65
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Revert "pcss"
This reverts commit d2ff547ee4 .
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2019-11-09 00:01:13 +01:00 |
|
Mikulas Florek
|
d2ff547ee4
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pcss
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2019-11-08 23:59:50 +01:00 |
|
Mikulas Florek
|
e9bd31910a
|
fixed dx
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2019-11-08 20:58:11 +01:00 |
|
Mikulas Florek
|
539296f2e4
|
DX fixes
|
2019-11-06 22:55:20 +01:00 |
|
Mikulas Florek
|
64adfa50cc
|
DX fixes
|
2019-11-06 21:56:02 +01:00 |
|
Mikulas Florek
|
33aa1d76f1
|
don't have two different structures used for the same uniform buffer
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2019-11-06 18:24:19 +01:00 |
|
Mikulas Florek
|
bc3f5bba6d
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cleanup for dx plugin
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2019-11-06 00:32:28 +01:00 |
|
Mikulas Florek
|
6d212d6d69
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cleanup
|
2019-11-05 19:11:59 +01:00 |
|
Mikulas Florek
|
977a4f9e51
|
water WIP
|
2019-11-02 01:29:10 +01:00 |
|
Mikulas Florek
|
de85276366
|
save anim editor in imgui.ini
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2019-11-01 21:48:26 +01:00 |
|
Mikulas Florek
|
8f5d8fe93c
|
dx fixes
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2019-11-01 03:16:02 +01:00 |
|
Mikulas Florek
|
3644890539
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dx fixes
|
2019-10-31 22:58:41 +01:00 |
|
Mikulas Florek
|
b302b059c4
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cleanup
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2019-10-27 20:21:05 +01:00 |
|
Mikulas Florek
|
57da0a7e9c
|
terrain secondary layer wip
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2019-10-27 10:55:50 +01:00 |
|
Mikulas Florek
|
712c64383c
|
terrain shader does not use geometry shader anymore
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2019-10-24 22:41:01 +02:00 |
|
Mikulas Florek
|
836f89ac92
|
don't do hashmap lookup in render thread
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2019-10-23 23:17:23 +02:00 |
|
Mikulas Florek
|
971dd162ee
|
terrain detail WIP
|
2019-10-23 01:23:35 +02:00 |
|
Mikulas Florek
|
f6cf95b1b7
|
detail textures on terrain WIP #1292
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2019-10-20 14:36:41 +02:00 |
|
Mikulas Florek
|
9998745d31
|
fixed crash when creating impostor
|
2019-10-19 00:06:16 +02:00 |
|
Mikulas Florek
|
813b8a2a43
|
better default sun size
|
2019-10-18 23:03:53 +02:00 |
|
Mikulas Florek
|
9a3a66c671
|
fixed error in cubemap script without sky texture
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2019-10-18 22:58:51 +02:00 |
|
Mikulas Florek
|
875fa3345d
|
translucency; selection outline is matches selected object even for vegetation
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2019-10-18 22:37:08 +02:00 |
|
Mikulas Florek
|
1e55c6312e
|
fixed esm
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2019-10-18 22:00:28 +02:00 |
|
Mikulas Florek
|
8f7952933e
|
grass gradually disappears
|
2019-10-15 21:41:39 +02:00 |
|
Mikulas Florek
|
3bb51e9457
|
support impostor rotations
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
e2caf182a2
|
vegetation shader WIP
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
d79ecc9d39
|
fixed normals on scaled terrains
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2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
594489478d
|
cubemap sky
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
900a936de3
|
fixed position of terrain's vertices
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
f7a0aaf316
|
wireframe mode
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
5bdf4d1e70
|
sky shader - fog
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
c36f678869
|
fixed crash when removing entities from terrain; fixed rendering of scaled terrains
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
c2e1e56cfa
|
fixed dof, film grain and fxaa not working with multiple pipelines - closes #1293
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2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
2b56f75f30
|
fog
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
2276849d07
|
fixed film grain shader
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
83394584cb
|
fixed selection outline disappearing in distance
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
5e941c9bfc
|
impostors beta
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
50894fd60b
|
impostors WIP
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
982d4ba523
|
debug albedo
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
848176fdce
|
gbuffer normals debug view
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
4528ccd350
|
model tiles have gray background
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
5034dc6ea3
|
fixed handling heightmaps with different size than 1024
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
482a2f85f9
|
editor icons are darker when they are behind some scene geom
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
dc8aca9af6
|
ssao
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
9410c27263
|
enable/disable icons
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
10e0de5366
|
dof configurable from editor
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
516bda8464
|
decal
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
b4665e00da
|
fixed shadows
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
b25c35d2b0
|
bindTextures in lua
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
664e7b6e0b
|
fixed shadowmap debug view
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
053f3419cd
|
probes bounces in pipeline
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
1a0a12bad0
|
fixed icon scale
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
ab93c7ec83
|
cleanup
|
2019-08-21 21:11:51 +02:00 |
|
Mikulas Florek
|
32d4529c55
|
ingame gui; fullscreen; 4K screenshot; cleanup
|
2019-08-14 18:04:15 +02:00 |
|
Mikulas Florek
|
9bd32bd6bb
|
cleanup
|
2019-08-12 18:10:01 +02:00 |
|
Mikulas Florek
|
36b114f4c4
|
cleanup
|
2019-08-11 20:32:21 +02:00 |
|
Mikulas Florek
|
c1e07a541d
|
cleanup
|
2019-08-10 12:01:05 +02:00 |
|
Mikulas Florek
|
90e287d75a
|
refactor
|
2019-08-09 17:12:39 +02:00 |
|
Mikulas Florek
|
5238816ec4
|
removed setuniform API
|
2019-08-09 09:55:19 +02:00 |
|