Commit graph

515 commits

Author SHA1 Message Date
Mikulas Florek 78652c670e properly handle texture compression 2021-03-30 20:37:40 +02:00
Mikulas Florek 72715eec6d no dither lod on grass 2021-03-30 00:44:11 +02:00
Mikulas Florek 714a10df9c dx fixes 2021-03-30 00:28:02 +02:00
Mikulas Florek dff25f4c9d refactor 2021-03-29 21:32:15 +02:00
Mikulas Florek 231b63d5f9 terrain only decals 2021-03-28 17:37:18 +02:00
Mikulas Florek 8958de4dcd particles WIP 2021-03-28 16:23:36 +02:00
Mikulas Florek d513246c7c indirect specular on transparent objects 2021-03-28 16:05:46 +02:00
Mikulas Florek b4f4dff7c2 fixed default normal texture 2021-03-27 23:54:11 +01:00
Mikulas Florek e8f6abeb1e BC5 normal maps 2021-03-27 13:00:30 +01:00
Mikulas Florek 2fad7d86a9 fixed terrain vertex positions 2021-03-21 17:12:26 +01:00
Mikulas Florek 9e77342b0e ambient occlusion texture 2021-03-20 18:24:46 +01:00
Mikulas Florek ebfd7783a9 navigation refactor 2021-03-13 13:01:48 +01:00
Mikulas Florek 4439567fc9 navigation in demo 2021-03-13 12:06:51 +01:00
Mikulas Florek 100015db3c fixed tile rendering 2021-03-13 01:22:52 +01:00
Mikulas Florek 3667a451d8 fixed fxaa in app 2021-03-11 22:47:55 +01:00
Mikulas Florek d5d07201eb fixed demo 2021-03-10 20:03:56 +01:00
Mikulas Florek 7c8c353bf8 grass stiffness 2021-03-07 19:00:19 +01:00
Mikulas Florek 5f036cf70b curve decal shader 2021-03-02 22:42:56 +01:00
Mikulas Florek 0afe417215 ssao influence only indirect lighting 2021-02-22 21:19:03 +01:00
Mikulas Florek 4b4c7d4a92 fixed preview and tiles in dx 2021-02-21 22:21:45 +01:00
Mikulas Florek 7ebe34205a indirect intensity multiplicator in reflection probe lighting 2021-02-21 22:01:22 +01:00
Mikulas Florek 2c493fc194 AO in gbuffer 2021-02-21 21:06:23 +01:00
Mikulas Florek 5ec947ffc2 vegetation is animated differently in shadowpass - fixed; fixed model tile rendering in dx 2021-02-21 19:11:52 +01:00
Mikulas Florek 09f4d7c709 cleanup 2021-02-21 16:12:37 +01:00
Mikulas Florek 68fafa96a7 fixed dx12 2021-02-21 13:45:01 +01:00
Mikulas Florek 88b48ad572 fixed material override 2021-02-18 23:53:52 +01:00
Mikulas Florek d06ce9c76d dx fixes 2021-02-18 22:11:33 +01:00
Mikulas Florek 19c5b95a6e Reflection probes (#1353)
reflection probes in clusters
2021-02-16 21:41:22 +01:00
Mikulas Florek 5f0add7ebd fixed fxaa colors again - #1285 2021-02-15 22:00:54 +01:00
Mikulas Florek b0c1a4f65e PCF on point lights 2021-02-15 21:53:25 +01:00
Mikulas Florek 92e3996755 fixed point lights shadows 2021-02-15 21:37:22 +01:00
Mikulas Florek ad8d13b2c6 fixed terrrain shader - thanks graphite 2021-02-15 20:48:20 +01:00
Mikulas Florek 85ded38246 cleanup 2021-02-14 22:23:11 +01:00
Mikulas Florek 8e552a0eda better noise to place grass - fixes #1352 2021-02-14 20:35:59 +01:00
Mikulas Florek e77dc4631f decal projects in y axis - better default 2021-02-14 14:48:46 +01:00
Mikulas Florek 90e0c786a6 fixed grass shadow 2021-02-14 14:16:34 +01:00
Mikulas Florek 5da065765d decal improvements 2021-02-09 00:02:23 +01:00
Mikulas Florek 434a12cd89 grass placing is much faster 2021-02-08 22:03:21 +01:00
Mikulas Florek a1f6e2683c impostor shading better matching 3d model shading 2021-02-08 00:29:25 +01:00
Mikulas Florek 9195b1d96d fixed impostor rendering 2021-02-08 00:21:10 +01:00
Mikulas Florek a3458feb92 grass is only darken if it has VEGETATION enabled 2021-02-07 22:49:15 +01:00
Mikulas Florek 3effb98603 render grass in shadowmap 2021-02-07 20:12:33 +01:00
Mikulas Florek 4c66d357e6 grass is animated only when VEGETATION define is on = 'grass' can be rigid, e.g. rocks 2021-02-07 19:13:49 +01:00
Mikulas Florek 7b6d5c7d17 fixed decal rendering if camera is inside decal volume 2021-02-07 17:42:23 +01:00
Mikulas Florek 75af297f14 improved terrain rendering 2021-02-07 16:16:48 +01:00
Mikulas Florek d2ac6d4a09 improved appearance of grass 2021-02-07 14:15:09 +01:00
Mikulas Florek 49a6ceb452 translucency 2021-02-06 22:17:03 +01:00
Mikulas Florek 7b919e4e38 terrain improvements 2021-02-05 23:50:12 +01:00
Mikulas Florek 33de2a78ca fixed terrain rendering; improved terrain editor cursor 2021-02-04 21:24:49 +01:00
Mikulas Florek 73567e9b54 single directory with probes for all universes 2021-02-01 20:44:21 +01:00
Mikulas Florek 8324237078 terrain - blend between detail and satellite 2021-01-31 16:55:26 +01:00
Mikulas Florek d85f6ea9fb indirect specular is influenced by indirect intensity set in environment component 2021-01-31 01:24:35 +01:00
Mikulas Florek c93cd167bb NaN in shader - fixed 2021-01-30 00:42:02 +01:00
Mikulas Florek bc0b16362e createRenderbuffer - point filter option 2021-01-06 15:07:54 +01:00
Mikulas Florek b3c57c53f2 removed bindRenderbuffers 2020-12-03 22:39:36 +01:00
Mikulas Florek ea4d210267 removed bindRawTexture 2020-12-02 19:40:40 +01:00
Mikulas Florek eb362f0ea0 fixed demo 2020-12-01 19:14:07 +01:00
Mikulas Florek e299c2920f removed text mesh 2020-11-28 23:41:23 +01:00
Mikulas Florek b96a3c137a 3d gui - closes #1225 2020-11-28 23:33:49 +01:00
Mikulas Florek 0686c3c439 scene versions 2020-11-28 20:31:29 +01:00
Mikulas Florek 98ea90a2c9 Model reflection 2020-11-28 16:41:38 +01:00
Mikulas Florek 5bb31ccd1f debug draw skeleton 2020-11-28 14:44:54 +01:00
Mikulas Florek 4a4d95f71d app fixes 2020-11-23 23:43:14 +01:00
Mikulas Florek d4e0a040e5 render plugin - opaque and transparent passes 2020-11-23 21:03:36 +01:00
Mikulas Florek e8c2aaeba1 animation node flags 2020-11-22 23:09:45 +01:00
Mikulas Florek 4ef8d5eaad imported improvements; crash fixes 2020-11-22 17:26:15 +01:00
Mikulas Florek 2c10feec14 fixed log; improved demo level 2020-11-21 17:39:27 +01:00
Mikulas Florek f9c18a3ee5 particles depth fixed 2020-11-21 15:53:22 +01:00
Mikulas Florek f04d2ad88c particles wip 2020-11-17 20:33:22 +01:00
Mikulas Florek c346800d0c particles wip 2020-11-17 20:03:21 +01:00
Mikulas Florek fa5dd46a54 improved particles 2020-11-17 13:15:42 +01:00
Mikulas Florek 054710ed54 demo level 2020-11-10 21:04:54 +01:00
Mikulas Florek 550cd6c524 cleanup 2020-11-09 21:00:48 +01:00
Mikulas Florek 7764426a44 dx fix 2020-11-08 20:53:42 +01:00
Mikulas Florek 3e0502a619 model tile improvements 2020-11-04 20:19:22 +01:00
Mikulas Florek 287646b7ef fixed black outline on impostors 2020-11-01 16:57:31 +01:00
Mikulas Florek 6ce2dfc9d1 fixed rotated or scaled impostors 2020-11-01 16:50:14 +01:00
Mikulas Florek 253efd745e fixed grass rendering 2020-10-31 23:15:07 +01:00
Mikulas Florek 1ebbe9ec52 improved fur appearance 2020-10-31 18:54:56 +01:00
Mikulas Florek 2ed5c4cd6b fur 2020-10-31 17:43:08 +01:00
Mikulas Florek c9ac2f52ab refactored pipeline so it's possible to insert new stuff in buckets before sorting the commands 2020-10-30 21:22:08 +01:00
Mikulas Florek 32a3b4c325 shader refactor 2020-10-28 21:33:02 +01:00
Mikulas Florek 1436766377 LOD transition 2020-10-28 19:29:22 +01:00
Mikulas Florek f9cea5edab fixed impostor shadow 2020-10-25 22:14:47 +01:00
Mikulas Florek ae6a7c7d6e impostors - view from top 2020-10-25 15:03:33 +01:00
Mikulas Florek 257cd5df0f impostors WIP 2020-10-25 02:13:55 +02:00
Mikulas Florek c349b9d517 improved impostors 2020-10-24 23:49:05 +02:00
Mikulas Florek 60d0ac0c71 improved shadows 2020-10-24 15:07:06 +02:00
Mikulas Florek 4bf5727c3d shadow tweaks 2020-10-23 02:04:33 +02:00
Mikulas Florek 1a8f3f6ca8 improved soft shadows 2020-10-22 23:32:42 +02:00
Mikulas Florek d9f9a9c91e improved soft shadows 2020-10-22 23:22:35 +02:00
Mikulas Florek d5623a1fda shadow tweaks 2020-10-22 00:26:49 +02:00
Mikulas Florek e5b47d8fca fixed impostor rotation 2020-10-21 23:07:00 +02:00
Mikulas Florek 3637a40a90 lua api; fixed crash when paiting many entities on terrain; added missing shader 2020-10-19 23:38:25 +02:00
Mikulas Florek 3c2c30742b improved impostors WIP 2020-10-18 18:17:52 +02:00
Mikulas Florek 06c9743785 removed detail height from terrain, will be done with parallax mapping instead 2020-10-17 17:55:00 +02:00
Mikulas Florek 26e22da8f1 cleanup 2020-10-10 21:20:21 +02:00
Mikulas Florek 3a924964ae fixed dx11 warnings 2020-10-10 21:19:51 +02:00
Mikulas Florek bef7627e15 do not use '/' as empty paths in resources 2020-10-10 19:35:16 +02:00
Mikulas Florek 5382009650 render plugin 2020-10-07 19:58:17 +02:00
Mikulas Florek 12fd312904 refactor 2020-10-03 15:07:28 +02:00
Mikulas Florek 4c9ea2ce23 cleanup 2020-10-02 00:15:05 +02:00
Mikulas Florek d284b271f4 cleanup 2020-09-29 19:56:03 +02:00
Mikulas Florek 103d7d577f cleanup 2020-09-26 02:46:54 +02:00
Mikulas Florek cd4d1d5111 autoexposure uses histogram 2020-09-23 01:09:09 +02:00
Mikulas Florek 31fd5830df cleanup 2020-09-20 19:08:02 +02:00
Mikulas Florek 242c1c3508 improved bloom 2020-09-20 14:03:06 +02:00
Mikulas Florek 3561083ac1 bloom wip 2020-09-17 02:02:18 +02:00
Mikulas Florek a7c2a92b47 pipeline refactor 2020-09-15 13:54:33 +02:00
Mikulas Florek e50e35b71f pipeline refactor 2020-09-15 13:22:14 +02:00
Mikulas Florek 298dbbc12e bloom 2020-09-15 13:10:22 +02:00
Mikulas Florek 867df9d240 pipeline refactor 2020-09-15 11:41:53 +02:00
Mikulas Florek a049c7bad6 fog wip 2020-09-14 23:47:04 +02:00
Mikulas Florek 37f802490f terrain fixes 2020-09-11 12:56:17 +02:00
Mikulas Florek 31fc8100ea fixed grass placing 2020-09-11 11:27:40 +02:00
Mikulas Florek d20ac5966c replace sky with atmo shader 2020-09-09 15:58:50 +02:00
Mikulas Florek 152e1f4409 volumetric clouds WIP 2020-09-09 15:54:50 +02:00
Mikulas Florek c807f74dff fixed grass popping 2020-09-06 21:07:08 +02:00
Mikulas Florek ad774b36cd dx changes 2020-09-06 19:02:03 +02:00
Mikulas Florek f015db5758 do not use gl_NumWorkGroups because there's no hlsl equivalent 2020-09-06 15:21:19 +02:00
Mikulas Florek c29efb234b fxaa breaks colors - fixes #1285 2020-09-06 13:27:11 +02:00
Mikulas Florek 6835c145bf inifite far plane - closes #1333 2020-09-06 03:13:57 +02:00
Mikulas Florek 32cc40663f atmosphere on objects 2020-09-06 02:40:03 +02:00
Mikulas Florek e277bc38ac color properties in lua 2020-09-05 22:04:27 +02:00
Mikulas Florek f7b83ee2ca atmo optimization 2020-09-05 20:52:20 +02:00
Mikulas Florek 727835ae26 atmo wip 2020-09-05 14:01:05 +02:00
Mikulas Florek 238e7ef28a atmo WIP 2020-09-03 23:49:39 +02:00
Mikulas Florek ece5412b5c precompute atmo - wip 2020-09-03 01:28:05 +02:00
Mikulas Florek 4741718756 improved shading 2020-09-02 01:07:15 +02:00
Mikulas Florek 2a767745fc atmo wip 2020-09-01 23:18:40 +02:00
Mikulas Florek 957ff7ce6e fixed selection outline 2020-09-01 14:52:49 +02:00
Mikulas Florek a6b3169b21 esm -> pcf 2020-09-01 14:41:54 +02:00
Mikulas Florek 5172ca28dd dx11 support 2020-09-01 01:50:18 +02:00
Mikulas Florek 730a953160 lighting fixes; random grass scale 2020-08-29 14:42:27 +02:00
Mikulas Florek 6a3b74e680 grass rotation modes 2020-08-28 20:11:25 +02:00
Mikulas Florek ea42bc485d grass culling uses real radius 2020-08-28 19:59:10 +02:00
Mikulas Florek 3dd6671dbf grass WIP 2020-08-28 00:00:43 +02:00
Mikulas Florek 7f21bf17e2 fixed terrain shader 2020-08-17 21:09:02 +02:00
Mikulas Florek 900895fafe refactor shader so it works with glslang + spirv-cross 2020-07-26 12:56:29 +02:00
Mikulas Florek 825201cd35 refactor 2020-07-05 17:45:07 +02:00
Mikulas Florek 00de5597ff shader refactor 2020-06-29 00:30:26 +02:00
Mikulas Florek 0472dd080e local lights work with transparent materials 2020-06-23 22:45:26 +02:00
Mikulas Florek 0323ccba1e point light shadow atlas - tiles with different sizes 2020-06-16 23:51:54 +02:00
Mikulas Florek 419fee7101 smooth torus 2020-06-09 20:13:04 +02:00
Mikulas Florek 7b77548df5 fixed normalmaps 2020-06-09 20:13:04 +02:00
Mikulas Florek f32c3036f8 pvs fixes; physics mesh rigid actor wip 2020-06-06 14:45:18 +02:00
Mikulas Florek 6a8048e47e cleanup 2020-06-05 19:37:36 +02:00
Mikulas Florek 0d74a20860 point light shadows use atlas instead of texture array to support different sized tiles (still WIP) 2020-06-03 22:51:28 +02:00
Mikulas Florek 60b210767a fixed assert 2020-05-31 14:38:41 +02:00
Mikulas Florek cee0b39c69 fixed transparent objects 2020-05-30 14:35:29 +02:00
Mikulas Florek 51d7f15eac mikktspace tangents - closes #1325 2020-05-30 14:18:14 +02:00
Mikulas Florek d48e53853b Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
Mikulas Florek ec5ac74188 fixed leak 2020-05-28 00:45:46 +02:00
Mikulas Florek d6d464b960 reflection probe blending 2020-05-27 21:29:57 +02:00
Mikulas Florek 6cd34905b5 reverted accidentally commited stuff 2020-05-25 20:45:52 +02:00
Mikulas Florek dfe99b5036 replaced cmft with inhouse solution 2020-05-25 20:40:11 +02:00
Mikulas Florek 8d54c90b56 better gpu api for dx version 2020-05-24 14:54:00 +02:00
Mikulas Florek 896630f941 fixed property on scripts 2020-05-23 22:39:08 +02:00
Mikulas Florek 64b818a9f1 reflection probe filter WIP 2020-05-23 13:52:45 +02:00
Mikulas Florek f0bea037f9 probes split into reflection (specular) and environment (diffuse) #1323 2020-05-19 23:11:17 +02:00
Mikulas Florek 33ef9a05e7 dx11 clustered lighting fixed 2020-05-14 22:52:34 +02:00
Mikulas Florek 9b8e87ce00 refactor because of DX11 2020-05-14 21:27:46 +02:00
Mikulas Florek 4a2bd6e0c1 pcf option 2020-05-08 23:34:16 +02:00
Mikulas Florek fbdd28f2ca clustered shading WIP #1323 2020-05-08 13:00:27 +02:00
Mikulas Florek c715a6185a fixed shading 2020-05-03 19:52:37 +02:00
Mikulas Florek cbda03f908 fixed terrain rendering 2020-05-03 19:28:13 +02:00
Mikulas Florek 56ca992244 fixed shortcut mappings for terrain editor 2020-05-02 19:02:41 +02:00
Mikulas Florek aae0e1c756 shift+move duplicate entities 2020-05-01 13:48:37 +02:00
Mikulas Florek 9c06136925 minor editor improvements 2020-05-01 03:43:50 +02:00
Mikulas Florek f2c1d617e5 minor editor improvements 2020-05-01 03:24:16 +02:00
Mikulas Florek 7b4caae58f minor editor improvements 2020-05-01 02:54:20 +02:00
Mikulas Florek 46a32284bc removed permanent orbit camera; new studio_default.ini 2020-05-01 02:06:51 +02:00
Mikulas Florek f1df15fe16 fixed pixel holes in terrain 2020-04-26 15:26:22 +02:00
Mikulas Florek d0939ad0b2 improved editor usability 2020-04-23 18:59:01 +02:00
Mikulas Florek ddb7f5dd5b fixed 9patch rendering 2020-04-16 20:26:34 +02:00
Mikulas Florek 8688aca1c8 film grain uses texture as a source of noise 2020-04-09 01:00:08 +02:00
Mikulas Florek 97e92010c9 lightint is not calculated on emtpy background 2020-04-08 23:51:14 +02:00
Mikulas Florek b84f881d2c fixed postprocess reload 2020-04-07 20:07:00 +02:00
Mikulas Florek abe85439d4 Revert "dynamic properties - boolean type"
This reverts commit 7e9e1f52f8.
2020-04-07 20:04:38 +02:00
Mikulas Florek 7e9e1f52f8 dynamic properties - boolean type 2020-04-07 20:03:08 +02:00
Mikulas Florek 569a49b6fb basic shapes 2020-03-20 21:06:44 +01:00
Mikulas Florek 8357b20c08 fixed setting lua property type 2020-02-23 00:11:51 +01:00
Mikulas Florek 799dde49e9 app rendering something 2020-02-05 18:08:37 +01:00
Mikulas Florek d33182587c fixed lua error in app 2020-02-04 22:09:04 +01:00
Mikulas Florek ee504d765c imgui.ini 2020-01-14 18:55:50 +01:00
Mikulas Florek 56c5ac6b8b cleanup 2019-12-12 20:22:37 +01:00
Mikulas Florek fe60cc5a29 light probe grid WIP 2019-11-17 19:45:54 +01:00
Mikulas Florek 364adff90e probes using SH 2019-11-14 22:26:43 +01:00
Mikulas Florek 7d55df316a fixed main pipeline 2019-11-11 21:53:37 +01:00
Mikulas Florek 58f1c5c9b0 improved indirect lighting 2019-11-10 18:48:47 +01:00
Mikulas Florek f558f7c4a3 cleanup 2019-11-09 15:11:29 +01:00
Mikulas Florek 8eacf02f65 Revert "pcss"
This reverts commit d2ff547ee4.
2019-11-09 00:01:13 +01:00
Mikulas Florek d2ff547ee4 pcss 2019-11-08 23:59:50 +01:00
Mikulas Florek e9bd31910a fixed dx 2019-11-08 20:58:11 +01:00
Mikulas Florek 539296f2e4 DX fixes 2019-11-06 22:55:20 +01:00
Mikulas Florek 64adfa50cc DX fixes 2019-11-06 21:56:02 +01:00
Mikulas Florek 33aa1d76f1 don't have two different structures used for the same uniform buffer 2019-11-06 18:24:19 +01:00
Mikulas Florek bc3f5bba6d cleanup for dx plugin 2019-11-06 00:32:28 +01:00
Mikulas Florek 6d212d6d69 cleanup 2019-11-05 19:11:59 +01:00
Mikulas Florek 977a4f9e51 water WIP 2019-11-02 01:29:10 +01:00
Mikulas Florek de85276366 save anim editor in imgui.ini 2019-11-01 21:48:26 +01:00
Mikulas Florek 8f5d8fe93c dx fixes 2019-11-01 03:16:02 +01:00
Mikulas Florek 3644890539 dx fixes 2019-10-31 22:58:41 +01:00
Mikulas Florek b302b059c4 cleanup 2019-10-27 20:21:05 +01:00
Mikulas Florek 57da0a7e9c terrain secondary layer wip 2019-10-27 10:55:50 +01:00
Mikulas Florek 712c64383c terrain shader does not use geometry shader anymore 2019-10-24 22:41:01 +02:00
Mikulas Florek 836f89ac92 don't do hashmap lookup in render thread 2019-10-23 23:17:23 +02:00
Mikulas Florek 971dd162ee terrain detail WIP 2019-10-23 01:23:35 +02:00
Mikulas Florek f6cf95b1b7 detail textures on terrain WIP #1292 2019-10-20 14:36:41 +02:00
Mikulas Florek 9998745d31 fixed crash when creating impostor 2019-10-19 00:06:16 +02:00
Mikulas Florek 813b8a2a43 better default sun size 2019-10-18 23:03:53 +02:00
Mikulas Florek 9a3a66c671 fixed error in cubemap script without sky texture 2019-10-18 22:58:51 +02:00
Mikulas Florek 875fa3345d translucency; selection outline is matches selected object even for vegetation 2019-10-18 22:37:08 +02:00
Mikulas Florek 1e55c6312e fixed esm 2019-10-18 22:00:28 +02:00
Mikulas Florek 8f7952933e grass gradually disappears 2019-10-15 21:41:39 +02:00
Mikulas Florek 3bb51e9457 support impostor rotations 2019-10-14 22:28:06 +02:00
Mikulas Florek e2caf182a2 vegetation shader WIP 2019-10-14 22:28:06 +02:00
Mikulas Florek d79ecc9d39 fixed normals on scaled terrains 2019-10-14 22:28:06 +02:00
Mikulas Florek 594489478d cubemap sky 2019-10-14 22:28:06 +02:00
Mikulas Florek 900a936de3 fixed position of terrain's vertices 2019-10-14 22:28:06 +02:00
Mikulas Florek f7a0aaf316 wireframe mode 2019-10-14 22:28:06 +02:00
Mikulas Florek 5bdf4d1e70 sky shader - fog 2019-10-14 22:28:06 +02:00
Mikulas Florek c36f678869 fixed crash when removing entities from terrain; fixed rendering of scaled terrains 2019-10-14 22:28:06 +02:00
Mikulas Florek c2e1e56cfa fixed dof, film grain and fxaa not working with multiple pipelines - closes #1293 2019-10-14 22:28:06 +02:00
Mikulas Florek 2b56f75f30 fog 2019-10-14 22:28:06 +02:00
Mikulas Florek 2276849d07 fixed film grain shader 2019-10-14 22:28:06 +02:00
Mikulas Florek 83394584cb fixed selection outline disappearing in distance 2019-10-14 22:28:06 +02:00
Mikulas Florek 5e941c9bfc impostors beta 2019-10-14 22:28:06 +02:00
Mikulas Florek 50894fd60b impostors WIP 2019-10-14 22:28:06 +02:00
Mikulas Florek 982d4ba523 debug albedo 2019-10-14 22:28:06 +02:00
Mikulas Florek 848176fdce gbuffer normals debug view 2019-10-14 22:28:06 +02:00
Mikulas Florek 4528ccd350 model tiles have gray background 2019-10-14 22:28:06 +02:00
Mikulas Florek 5034dc6ea3 fixed handling heightmaps with different size than 1024 2019-10-14 22:28:06 +02:00
Mikulas Florek 482a2f85f9 editor icons are darker when they are behind some scene geom 2019-10-14 22:28:06 +02:00
Mikulas Florek dc8aca9af6 ssao 2019-10-14 22:28:06 +02:00
Mikulas Florek 9410c27263 enable/disable icons 2019-10-14 22:28:06 +02:00
Mikulas Florek 10e0de5366 dof configurable from editor 2019-10-14 22:28:06 +02:00
Mikulas Florek 516bda8464 decal 2019-10-14 22:28:06 +02:00
Mikulas Florek b4665e00da fixed shadows 2019-10-14 22:28:06 +02:00
Mikulas Florek b25c35d2b0 bindTextures in lua 2019-10-14 22:28:06 +02:00
Mikulas Florek 664e7b6e0b fixed shadowmap debug view 2019-10-14 22:28:06 +02:00
Mikulas Florek 053f3419cd probes bounces in pipeline 2019-10-14 22:28:06 +02:00
Mikulas Florek 1a0a12bad0 fixed icon scale 2019-10-14 22:28:06 +02:00
Mikulas Florek ab93c7ec83 cleanup 2019-08-21 21:11:51 +02:00
Mikulas Florek 32d4529c55 ingame gui; fullscreen; 4K screenshot; cleanup 2019-08-14 18:04:15 +02:00
Mikulas Florek 9bd32bd6bb cleanup 2019-08-12 18:10:01 +02:00
Mikulas Florek 36b114f4c4 cleanup 2019-08-11 20:32:21 +02:00
Mikulas Florek c1e07a541d cleanup 2019-08-10 12:01:05 +02:00
Mikulas Florek 90e287d75a refactor 2019-08-09 17:12:39 +02:00
Mikulas Florek 5238816ec4 removed setuniform API 2019-08-09 09:55:19 +02:00