Commit graph

4759 commits

Author SHA1 Message Date
prlw1
4179463156 Update qqwing to 1.3.4
* Added hasUniqueSolution() method to the API
2015-06-11 08:47:29 +00:00
wiz
dfdba4743d Update to 2.23:
LGOGDownloader 2.23
- Option to show wishlist is no longer saved to config file
- Added simple login check as a fallback to current complex HTTP login check
* This fallback method should work even if GOG changes the site layout as long as account page location remains the same
- Fixed error with login when cookies didn't exist but API login worked because config.cfg contained valid secret and token

LGOGDownloader 2.22
- Added option to download files by using file id
* --download-file "gamename/fileid"
- Fixed multiple DLCs when using cache (patch by: Ismo Toijala)
- Made progressbar display 10 second average download speed instead of average for the whole download
- Added support for new account page layout
- Added --wishlist option to show wishlist
- Makefile change: "make install" will now install debug build if it has been built
2015-05-27 06:49:59 +00:00
joerg
6d9ae0f5fc Regenerate. 2015-04-27 16:04:51 +00:00
spz
d9337002cf Update to Freeciv 2.5. The qt client would be qt5; it is not enabled
in pkgsrc yet.

Upstream ChangeLog is at http://freeciv.wikia.com/wiki/NEWS-2.5.0,
excerpt:
 What's changed since 2.4

 The main changes in Freeciv 2.5 are the inclusion of the 'civ2civ3'
 ruleset, a new Qt client, and much more flexibility for those
 creating their own rulesets. The AI has also had some improvements.

 As is usual for major releases, 2.5 clients cannot interoperate with
 pre-2.5 servers, and vice versa. Pre-2.5 savegames can however be
 loaded into 2.5, and in most cases, the supplied rulesets have not
 changed so much as to make it difficult to complete a game started
 with 2.4.x's rules.
2015-04-26 19:19:42 +00:00
wiz
a1a551d323 Add MESSAGE file, forgotten in recent update. 2015-04-25 23:05:11 +00:00
tnn
9ee4b877fb Recursive revbump following MesaLib update, categories g through n. 2015-04-25 14:22:51 +00:00
joerg
7df63c13e6 Fix C++. 2015-04-25 00:56:03 +00:00
agc
04d8b93bd6 Revert previous upgrade to 20150422 sources, and just use the sources
from 20150206

When there's a clear consensus for the new acronyms being wanted, this
package can be updated.  Until then, it stays on 20150206.  As agreed
with the PMC.
2015-04-23 17:16:29 +00:00
rodent
5da0e7ebad Sync with upstream who sync'd with us. 2015-04-23 03:07:46 +00:00
joerg
d906c5db03 Package creation can take a very long time to compress over 1GB of data.
Give it a chance.
2015-04-21 17:02:51 +00:00
wiz
3cf92b089d + exult-audio. 2015-04-19 19:36:11 +00:00
wiz
b1cb05f33b Import exultaudio-1.0 as games/exult-audio.
All-In-One Audio Data pack containing sfx and music for Exult.

Provided by Nikolay Burkov in PR 49801.
2015-04-19 19:35:53 +00:00
wiz
e60ecd21ac Update to 1.4.9rc1. Provided by Nikolay Burkov in PR 49800.
Changes:

10/21/10	v1.4.9rc1

Compatible with the stricter permissions of Windows Vista and
Windows 7
Rewrite of the Graphics system to allow switching to full screen
on modern systems
Better integration into Mac OS X with default location for the
supported games
Smooth scrolling (disabled by default, though)
Aspect correction is now supported
More data from the original has been decoded and thus improved
gameplay and combat
Two mods developed by our team member Marzo
- Keyring for BG which adds a large quest to obtain a SI-style
keyring, as well as a lot of other enhancements such as meditating
in the shrines and viewing the Codex
- SIfixes for SI which corrects many mistakes in the game, for
example
   you can now cure Cantra when you play with this mod
In-game Notebook with support for automatic notes (notes created
by usecode)
Integrated Pentagram(tm) Audio system which means
- Real Roland MT32 device support
- Roland MT32 Emulation support
- Fluidsynth support
Removed dependency of the Audio system on SDL_Mixer
New shapes for paperdoll
Multi-map support for new games
Increased limits on resource sizes (shapes, frames, etc)
Moved hard-coded information to datafiles
Greatly improved compiler tools to ease new game development
Tons of work on our map editor Exult Studio and the ability to
develop new games and mods
Tons of bugfixes
2015-04-19 19:30:12 +00:00
wiz
518c32e5af Update to 2.21:
- Make sure that file is regular file when getting local hash
- Fixed crash in Downloader::checkStatus
- Ignore extras without filename
  These are usually extras that haven't been released yet so they
  can't be downloaded anyway
- Changed jsoncpp include path from <jsoncpp/json/json.h> to
  <json/json.h>
- Added support for saving serial keys
  Serials are saved to "serials.txt" when using --save-serials with
  --download and listed in the output when used with --list-details
- Show more info on HTTP error in API::getResponse when using debug
  build
- Added option to skip fast platform detection
  --no-platform-detection skips the initial fast platform detection
  and detects the supported platforms from game details which is
  slower but more accurate.
  Useful in case platform identifier is missing for some games in
  the game shelf.
- Fixed downloader skipping some files because of uncleared API
  error state
- Show url in http error messages
2015-04-19 18:08:00 +00:00
joerg
7222fce1ea Allow building on NetBSD/arm. 2015-04-18 20:44:08 +00:00
joerg
6f31dee37a Use uname -m output for NetBSD/ARM in the PLIST as the package does. 2015-04-18 20:43:19 +00:00
joerg
4b11e81000 Add long long overloads to help ILP32 targets. 2015-04-18 20:42:39 +00:00
adam
4606c07235 Revbump after updating devel/boost-libs 2015-04-17 15:52:56 +00:00
adam
e154f39d07 Changes 1.12.2:
This is a maintenance release for the stable 1.12.x series including a critical security fix, as well as an assortment of other bug fixes and improvements over version 1.12.1. We urge users of all previous versions to upgrade immediately.
2015-04-17 15:02:43 +00:00
adam
9071d6b787 Revbump after updating textproc/icu 2015-04-06 08:17:13 +00:00
wiz
f61838cd80 Recursive bump for vala-0.28.0 update. 2015-04-03 07:38:34 +00:00
rodent
a938146003 +wtf - packaged originally in pkgsrc-wip by pho@cielonegro.org. 2015-04-02 23:14:36 +00:00
rodent
86730c00fd Import wtf-20150206 as games/wtf.
This is a convenient way to get the "wtf" programme and also its acronyms
database outside of NetBSD source tree. wtf is little shell script which
translates acronyms for you.
2015-04-02 23:12:55 +00:00
joerg
b9a150fa57 Dereferencing va_list is not portable and broken when using a
non-pointer type.
2015-03-31 15:40:03 +00:00
joerg
c3766d02ce Needs libXxf86vm. 2015-03-31 15:39:07 +00:00
joerg
b7f2d9f23b va_copy does not have const on the source list, so don't use const
structures containing the va_list either.
2015-03-31 15:38:49 +00:00
prlw1
6b20236c1e Update hitori to 3.14.3
3.14.3:
* Translations:
** cs (Marek Cernocky)
** el (Efstathios Iosifidis)
** en_GB (Philip Withnall)
** eo (Daniel PUENTES, Kristjan SCHMIDT)
** es (Daniel Mustieles)
** eu (Inaki Larranaga Murgoitio)
** fr (Gerard Baylard, Erwan GEORGET)
** he (Yosef Or Boczko)
** hu (Balazs Ur)
** gl (Fran Dieguez)
** nb (Kjartan Maraas)
** pl (Piotr Drag, Aviary.pl)
** ru (Ivan Komaritsyn, Yuri Myasoedov)
** sk (Dusan Kazik)
** sl (Matej Urbancic)
** sv (Anders Jonsson)
** zh_TW (Chao-Hsiung Liao)

3.14.2.1:
* Revert string freeze break

3.14.2:
* Translations:
** hu (Gabor Kelemen)
** tr (Necdet Yucel, Muhammet Kara)
2015-03-27 01:21:16 +00:00
joerg
08e21a905f Use explicit conversion to bool. 2015-03-22 20:05:28 +00:00
tnn
191bf6936b needs gzip(1) during compilation 2015-03-17 14:05:01 +00:00
tnn
52dd57ebac update master site 2015-03-14 17:53:55 +00:00
tsutsui
808acae6ac Update onscripter to 20150208.
Upstream changes (no English changelog):

20150208:
 - fix a bug in textgosub insn with "_" clockstr insn strings

20150207:
 - fix a bug that delay insn doesn't read an argument (enbugged in 20150102)
 - implement textcolor insn
 - fix a bug in textgosub insn that doesn't show text when there are multiple
   charactors specified by clickstr insn

20150112:
 - iOS 8 SDK changes
2015-03-14 15:09:00 +00:00
tnn
004780c315 Uses pax -z, so needs gzip(1) tool 2015-03-14 13:33:46 +00:00
tnn
672d2c1235 needs ncurses 2015-03-13 16:53:40 +00:00
tnn
02fda4ea69 requires pthreads 2015-03-12 16:33:32 +00:00
joerg
4d8c74e7b6 Fix build on ARM. 2015-03-10 13:59:29 +00:00
mef
34caa69847 (pkgsrc)
- drop two patches, upstream corrected.
    (the comments on patches were):
    The key argument of std::map must not be const as it can't be assigned
    internally otherwise.
  - Add buildlink to audio/libvorbis, sysutils/dbus
  - Add sysutils/desktop-file-utils/desktopdb.mk to include
  - Add post-patch: target to removed patched *.orig files
    (otherwise those are installed)
  - Adjust several REPLACE_PYTHON and REPLACE_BASH
  - Add patch to correct missing shebang lines necessary for REPLACE_.*

Update 1.10.7 to 1.12.1
-----------------------
  - changelog is too huge to list here, instead pick only for 1.12.1
    from: http://www.wesnoth.org/

Wesnoth 1.12.1

Sunday, January 25 2015

Wesnoth 1.12.1 is now available. This is a maintenance release
for the stable 1.12.x series and, as such, it delivers an
assortment of bug fixes and other improvements over version
1.12.0. Check the forum thread for a list of the most notable
changes in this version.

As on previous occasions, we also offer two versions of the
changelog: a trimmed-down players changelog including only
those items considered to be relevant in regular gameplay, and
a more technical full changelog for enthusiasts and content
creators.

The source code, Windows, and Apple OS X packages are already
available on the downloads page. You may also find packages
for other platforms there as they become available.  You may
comment on this release in the forums.
2015-03-10 05:16:28 +00:00
tnn
2f2557ca6c fix master site 2015-03-06 19:54:09 +00:00
joerg
8e50ffaa74 LLVM's correlated value propagation pass is known to require a lot of
memory and CPU time for certain input. Provide a variable
(CLANG_NO_VALUE_PROPAGATION_PASS) for selectively disabling it in those
places known to trigger it.
2015-03-02 19:59:06 +00:00
wiz
3ffa145725 Update to 2.3.0:
Version 2.3.0 (feb.18th 2015)
  New features:
    * Grinder can now find the CA[] property (ChAracter set, e.g. "CA[big5]") in
        the sgf and decode the file appropriate. However, some decodings are not
        supported by Java, e.g. HZ / CA[hz-gb-2312] / ~{NbGeT49mJV~}
    * When reading a file with no "CA[]" property set, we use the default of the
        jvm to read the sgf (this was and is the default behaviour). You can set
        a different character set as preferred default in the settings window.
        The selection of a default decoding (settings) helps decoding files, if
        MyGoGrinder is used in portable mode on different OSs: Linux and Mac
        usually use UTF-8, while Windows uses the local decoding/encoding.
    * If comments of sgf files are not displayed correctly, you can set the
        decoding manually: you can switch the decoding ("View" menu -> "Change
        text decoding") and you can also set this for all files of the current
        folder - without subdirectories (Grinder will remember this).
    * The settings file (mygrinder.ini) is now saved and read always with UTF-8
        encoding, so that it doesn't matter which default decoding the machine
        uses.
    * Log files are now also always written with UTF-8 encoding, so that
        messages with Russian, Chinese, Hebrew and Inuktitut characters can be
        read side by side with Latin (ASCII) characters. The old logs and
        settings are backed up.
    * When importing tags from a file, you can select the decoding.
    * You can let Grinder automatically move defect and unusable files to the
        folders "defect" resp. "notsupported"; activate this manually in the
        settings file (mygrinder.ini)! This will deactivate editing of defect
        files.
    * Changed display order of directories in the selection window: Java's file
        lists were not sorted, when got from some file system: FAT32 (thumb
        drive), ext4 (Linux). NTFS file systems gave an ordered list, so
        possibly you didn't ever observe this. You can switch sorted display
        off, if you liked the old unsorted list.
    * If you want to use the wgf editor, you need to activate it's main window's
        menue entry manually in the settings file: WGFFRAME.ENABLED=true
        I took the check box out of the settings window.
  Tweaks, bug fixes:
    * I reduced the count of warning messages, if starting a new profile.
    * "\" and "]" are now also handled correctly in the comment area of the main
        window
    * If there is an error in the sgf code or the file was not found (moved or
        deleted), instead of "Exit" we use now a default code, so that the
        program can continue normally.
    * Refresh the directories view in the selection window without closing the
        program
    * While working on the code, I remembered a behaviour in Linux: if you make
        a soft link to an external problems collection in your problems folder,
        these problems are used as if they were inside your problems folder. So
        stats files are created (but defect files cannot be moved). This doesn't
        work in Windows!
    * Sometimes, when deleting a tag in the selection window, the tags list was
        suddenly empty (shock). This was just a refresh-display-problem -
        seemingly solved
    * I threw the MYGG_DEBUG... system variables out.
    * ... and some more small tweaks and fixes, which I don't remember
2015-02-21 08:10:13 +00:00
snj
6dba5ce774 Update MASTER_SITES. 2015-02-10 22:32:03 +00:00
snj
036306531d Update to 0.30c.
Changes:
- Miscellaneous minor gameplay improvements
- Fixes a crash with python 2.7
- Removes support for savefiles older than 0.28
- Rewrite of the graphics system (new widgets and dialogs, etc.)
- Various minor bugfixes
- Translation improvements
2015-02-10 22:25:24 +00:00
snj
75458f8ec9 Update tyrquake to the latest git snapshot, since a proper release does
not appear to be forthcoming.

Various code cleanup, minor bugfixes, etc.  Audio now works on Banana Pi
if started with -sndspeed 44100.
2015-02-10 22:10:33 +00:00
snj
9d62617e79 Update to 3.0.6. Freshen up HOMEPAGE and MASTER_SITES. Add LICENSE.
Changes:
* Added support for MacBinary resource files
* Updated README.joystick to reflect joystick support
* Fixed volume lockup bug on MacOS X
* Fixed network bug with more than one player
2015-02-09 21:53:10 +00:00
snj
c339e464a5 Update to 0.2.1. This game has the best intro music ever.
release 0.2.1 (2011/03/15)
- added missing music playback to PC-CD SEQ cutscenes
- fixed some palette and sprite issues with Amiga data
release 0.2.0 (2011/03/11)
- added support for PC-CD SEQ cutscenes
- added support for Amiga data files (experimental)
- fixed minor sound glitches
release 0.1.9 (2007/03/16)
- fixed minor glitches in cutscenes
- fixed several Conrad moves
- fixed fast mode
- made game version autodetection defaulting to English
- added support for SegaCD speech files
release 0.1.8 (2005/08/31)
- fixed crash in MOD player
- fixed minor glitch with in-game save switches
release 0.1.7 (2005/08/24)
- improved in-game menu
- added autodetection for language of the game
- added support for Amiga music files
- added support for the protection screen (disabled by default)
2015-02-09 20:22:55 +00:00
snj
cdc4625564 Update to 0.0.12.
CHANGES SINCE 0.0.11
* Sound playing function could segfault.  Fixed.
 (Example: hitting [Down] in main menu!)

CHANGES SINCE 0.0.10
* Converted all BMPs to indexed (256 colors or less), reducing image files
  by 1MB and removing white artifacts seen on 24bpp and 32bpp displays.
* Made some unloadable BMPs loadable again.
* Added configuration for joystick buttons and axes to Options screen.
  (Values stored in config file (e.g., ~/.defendguinrc))
* Now keeps track of your highest score.
* Displays labels ("Player 1" and "Player 2") above score/levels on
  main menu.
* Displays highest score on main menu.
* Does not display Player 2 stats on main menu after a 1-player game.
* Last scores and levels and high score are saved-to and
  loaded-from ~/.defendguinrc
* Points awarded for shooting boss.  Large bonus awarded for beating game.
2015-02-09 09:51:26 +00:00
snj
eff7ba548a Update neverball to 1.6.0.
Changes:
* An OpenGL ES-compatible renderer.
* Port to SDL 2.
* Graphics performance improvements.
* Mapping documentation
* Configurable responsiveness of all three cameras via camera_*_speed
* Intelligent manual rotation behavior.
* Reworked configuration via joystick_axis_* and joystick_button_*
  options in neverballrc.
* Configurable tilt responsiveness via mouse_response and joystick_response
  options in neverballrc.  Accustomed keyboard users may want to set
  joystick_response to 50 to restore previous arrow key responsiveness.
* Move default camera keys from F1-F3 to 1-3.
* Automatically invalidate scores for older levels.
* Adjustable replay playback speed using the mouse wheel.
* Interpolate game state between updates for smooth display.
* Simulation and collision detection-related fixes.
* Rotating platforms!
* NeverballPack gamepack for Radiant:
    * Tailored defaults.
    * Built-in entity documentation.
    * Custom Build menu options.
* Ability to load levels in standalone mode from the command line.
* Recognize .pk3 (a renamed .zip) as a package extension for Radiant
  compatibility.
* Limit entity timer precision to milliseconds to fix a number of
  timing-related bugs.
* New level sets / courses:
    * Tones Levels, a level set by Ian Walker.
    * Golf Jambalaya, a golf course by vidski.
    * Reshaun's Easy-Putt, a golf course by Reshaun Francis.
* Updated level sets:
    * Countless highscore and bug fixes.
    * Some completely reworked levels.
    * Four all-new Nevermania levels.
* New balls:
    * Rift Ball, Octocat Ball, Melon Ball, Orange Ball, Diagonal Ball,
      Cheese Ball, Catseye Ball, UFO Ball.
* Updated balls:
    * Eyeball, Blinky.
* Countless translation updates.
* Language selection screen.
* Support for custom GUI themes. A GUI theme can be installed as any
  Neverball package and selected via the theme option in neverballrc.
* Lighting adjustments to improve visibility in levels.
* Error logging to a text file in the user folder.
* Incremental loading of replays.
2015-02-09 09:02:12 +00:00
snj
8066de410a Recursive bump for SDL2-using packages. 2015-02-09 08:43:13 +00:00
snj
a908f5a132 Update chromium-bsu to 0.9.15.1.
Condensed changes:
* Translation updates
* Various code cleanup
* Fix movement using the diagonal keys on keypads
* Initialise the horizontal key movement speed properly
* Documentation improvements
* Add support for playing on a keyboard to the SDL backend.
* Add a new fourth level
* Various minor bugfixes
* Change the high scores file from a memory dump to plain text.
  Users with an existing high scores file in memory dump format will
  have their high scores file converted to plain text on startup.
2015-02-04 08:01:49 +00:00
snj
530f3102df Update bomberclone to 0.11.9.
Changes:

Version 0.11.9
==============

- changed: opengamecache had to move to my own server. New address: ogc.gulpe.de:11111

- fixed: on certain networks, recvfrom hasen't returned. Even select
         returns with data aviable recvfrom got stuck because of no data.
         Added MSG_DONTWAIT here as flag. (only on linux)

- fixed: counter pkg_lastid became > 32767 almost messages are lost
         in cache managment
         patch from: Michel Bernay

- fixed: bug with selecting a player gfx.

- got a big patch file from Michel Bernay which fixes:
  fixed: bug about compute points of the winner in multiplayer mode
  fixed: bug for server for coputing point (Suppress all process in
         reception of playerdata)
  fixed: bug in cache managment (lot of messages lost by function
         rscachedel)
  added: function to find who player is owner of explosion to compute
         the killer
  added: function in debug for display player statistics
  changed: display points on general menu
  changed: scorring now a unique players wins a round add 1 point
           (bonus for victory) and numer of player killed by thge
           winner

- Added Warning if a game get startet with only one player selected
  Patch send in by: Carles Pina i Estany

- Added Joystick support - Patch send in by: Patrick Kirsch
  Chenges i made to the patch: I open only once the joystick device.
  Since after the patch the joystick got opened a few times without
  closing it again. The setupmenu will display now the number of the
  button which is selected for the function.

- Fixed BUG found by Lars Poeschel
  One player could join without problems and if a second player joined
  this network game, the server crashed in do_contest() accessing
  illegal memory. The problem is that a contest packet is received with
  to -1 and from 1. Then in the line
	players[ct_pkg->to].net.flags &= (0xFF - NETF_firewall);
  obviously illegal memory is accessed.
  Fixed the check of the to parameter from the contest packet. The
  server ignores now a to value of -1.


Version 0.11.8
================
14.12.2007

- Changed Docdir to $prefix/share/doc (Felipe Rafailov)

- Added some more resolutions. (requested by some users)

- Fixed BUG shown in: http://bugzilla.novell.com/show_bug.cgi?id=242031
  (patch from: Petr Gajdos)
  In network game i wanted to use all the time a different bomb
  instead of the first free aviable. In the code i forgot to modify
  some values. This patch should fix it now.
  (player.c:player_findfreebomb) changed i to nr.

- Fixed some drawing issues with flying bombs.

- The last special item use was lost on clients in a network game.
  special.use (was reset during special_clean)
  special.clean variable added to save the cleaning state.
      tested and works.

- Fixed: kicked bombs can travel in time. (map.bfield was set too early)
  rewrote full bomb kicked system.

- Fixed: compile warning: packets.c(635): error #592: variable "s_mod" is
  used before its value is set (reported by: David Binderman)

- Fixed: Special settings will be saved into the config file.

- Changed: all data will have thier own Makefile. So "make install" and
  "make dist" won't copy the CVS dirs.

- Fixed: Second Player Problem
  this fix includes that if a second player was used the game got somehow
  very instable, because there have been no reset of all the game data.
  playerselection works now much better. There have been problems with
  some keys for the second player.

- Fixed: problem on slow networks with the loop that the selected player
  gfx gots selected and deselected. (infinite loop on the network)

- Fixed: problem with overwriting the servers address on clients.
  problem only seen on server who gets connected from two differen ip
  addresses.
2015-02-03 20:54:19 +00:00
snj
e7c983d8e3 Update quakespasm to 0.90.0.
Changes in 0.90.0

Fix issues on Windows systems with DPI scaling.
Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
Revised keyboard input code.
Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"
Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.
Console speed now resolution-independent.
Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.
PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.
Support for opengl non-power-of-two-textures extension (disable with command line: "-notexturenpot".)
Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models (disable with command line: "-novbo".)
Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
Fence textures support.
Dynamic light speedup. Speedup loading of tga and pcx external images.
Brush model drawing speedup.
Support for BSP2 and 2PSB map formats.
Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
Better Hor+ field of view (FOV) scaling behavior.
Better cross-map demo playback support.
Fix screenshots when screen width isn't a multiple of 4.
Fix a lighting glitch due to floating point precision.
Fix a looping sounds glitch.
Fix a vulnerability in file extension handling. Tighten path handling safety.
Initialize opengl with 24-bit depth buffer at 32 bpp.
Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
Fix cvar cycle command not working sometimes.
Host_Error upon missing models. (Prevents segmentation faults.)
Change sv_aim default value to 1 (i.e. turn off autoaim)
Add 'prev' and 'next' keywords to the 'cd' command.
Work around a linux cdrom issue (playback might not start for a while after a stop).
Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
Version bumped to 0.90.0 (because Quakespasm has a decent life of its own)
Other fixes and clean-ups.

Changes in 0.85.9

Fixes for several undefined behaviors in C code (gcc-4.8 support.)
Implemented Hor+ style field of view (FOV) scaling, useful for widescreen resolutions. Configured by new cvar fov_adapt: set it to 1 and your fov will be scaled automatically according to the resolution. Enabled by default.
Adjusted string buffers for PR_ValueString and friends to fix crashes with excessively long global strings seen in some rude mods.
Toned down warning messages from PF_VarString() a bit.
Fixed Fitzquake's map existence check in changelevel (used to leak file handles which would end up in a Sys_Error() due to consuming all free handles if many maps reside not in pak files.)
Fixes/cleanups in chat mode handling. Client no longer gets stuck in chat mode upon disconnect.
Mouse grab/key_dest fixes and key cleanups.
The "speedkey" now acts as "slowkey" when "always run" is on.
Support for demo recording after connection to server. (thanks to Baker for a patch)
Corner case fixes in COM_Parse() for quoted strings and support for C-style /*..*/ comments.
Changed lightmaps to GL_RGBA instead of GL_RGB.
Better parse for opengl extensions list (from quakeforge.)
Vsync saving/loading fixes.
Fixed pointfile loading.
Multiple cleanups in gl_vidsdl.c.
Opus music decoding support (as an optional patch only.)
Several other minor fixes/cleanups.

Changes in 0.85.8

Made Quake shareware 1.00 and 1.01 versions to be recognized properly.
Fixed control-character handling in unicode mode. Keyboard input tweaks.
Made the keypad keys to send separate key events in game mode.
Text pasting support from OS clipboard to console. (Windows and Mac OS X.)
Support for the Apple (Command) key on Mac OS X.
Fixed increased (more than 32) dynamic lights.
Music playback: Made sure that the file's channels count is supported.
Support for Solaris.
Switched to using libmad instead of libmpg123 for MP3 playback on Mac OS X.
Better support for building the Mac OS X version using a makefile, support for cross-compiling on Linux.
Fixed a minor intermissions glitch.
Increased string buffer size from 256 to 384 for PF_VarString to work around broken mods such as UQC.
Restored original behavior for Quake registered version detection.
Minor demo recording/playback tweaks.
Minor tweaks to the scale menu option.
unbindall before loading stored bindings (configurable by new cvar cfg_unbindall, enabled by default.)
New icon.
Miscellaneous source code cleanups.

Changes in 0.85.7

Added support for cross-level demo playback
gl_texturemode is reimplemented as a cvar with a callback and the setting is automatically saved to the config
Fixed execution of external files without a newline at the end
Reduced memory usage during reloading of textures
Fixed compilation on GNU/kFreeBSD (Debian bug #657793)
Fixed backspace key on Mac OS X
Disable mouse acceleration in Mac OS X
Worked around recursive calling of the anisotropic filter callback
Console word wrap and long input line fixes
Verified correct compilation by clang (using v3.0)
Several other small changes mostly invisible to the end-user

Changes in 0.85.6

More work for string buffer safety
Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods)
Several cleanups/changes in the cvar layer
Minor SDL video fixes.

Changes in 0.85.5

SDL input driver updated, adding native keymap and dead key support to the console
Fixed a crash in net play in maps with extended limits
Verified successful compilation using gcc-4.6.x
Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'
Read video variables early so that a vid_restart isn't necessary after init
mlook and lookspring fixes
Added support for loading external entity files, controlled by new cvar 'external_ents'
Made mp3 playback to allocate system memory instead of zone
Some updates to the progs interpreter code
Fixed r_nolerp_list parsing code of fitzquake
Made sure that deathmatch and coop are not set at the same time
Several code updates from uHexen2 project, several code cleanups.

Changes in 0.85.4

Implemented music (OGG, MP3, WAV) playback
A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"
Added support for mouse buttons 4 and 5
Fixed the "unalias" console command
Restored the "screen size" menu item
Fixed an erroneous protocol check in the server code
Raised the default zone memory size to 384 kb
Raised the default max_edicts from 1024 to 2048
Revised lit file loading, the lit file must be from the same game directory as the map itself or from a searchpath with a higher priority
Fixed rest of the compiler warnings
Other minor sound and cdaudio updates
Other, mostly user-invisible changes

Changes in 0.85.3

Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
Much needed OSX framework stuff from Kristian
Add a persistent history feature (thanks Baker)
Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)
Allow player messages longer than 32 chars
Sockaddr fix for FreeBSD/OSX/etc networking
Connect status bar size to the scale slider
Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems
Enumerate options menus
Add a "prev weapon" menu item (from Sander)
Small fix to Sound Block/Unblock on win32
Lots of code fixes (some from uhexen2)
Sys_Error calls Host_Shutdown
Added MS Visual Studio support
Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks.

Changes in 0.85.2

Replace the old "Screen size" slider with a "Scale" slider
Don't constantly open and close condebug log
Heap of C clean-ups
Fix mapname sorting
Alias the "mods" command to "games"
Block/Unblock sound upon focus loss/gain
NAT fix (networking protocol fix)
SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.
Accept commandline options like "+connect ip:port"
Add OSX Makefile (tested?)
2015-02-02 22:24:48 +00:00
mef
c17310ef20 recursive revbump due to net/adns update 1.4 to 1.5.0 2015-01-29 09:53:29 +00:00
jnemeth
6ed40b6bda sort 2015-01-29 04:50:11 +00:00
jmcneill
c714e38152 use SDL for input and audio 2015-01-28 17:11:28 +00:00
wiz
9604c61da7 This uses speex (in particular, now speexdsp), so include the corresponding
buildlink3.mk.
Noted broken by joerg.
2015-01-25 13:30:03 +00:00
jmcneill
ddf20d0c45 + ioquake3-raspberrypi 2015-01-22 12:51:27 +00:00
jmcneill
ce520ca64b Import ioquake3-raspberrypi-20150118 as games/ioquake3-raspberrypi.
ioquake3 is a game engine project which aims to build upon id Software's Quake
3 source code release. The source code was released on August 20, 2005 under
the GPL.

The project's goal is to create a bug-free, enhanced open source Quake 3
source code distribution upon which new games and projects can be based, as
well as an improved version (in relation to the original binaries) of the
engine for playing Quake III: Arena, the Team Arena expansion pack and all the
popular mods.

This version of the package is optimized for the Raspberry Pi.
2015-01-22 12:51:00 +00:00
joerg
fa9be95d75 Simplify scons mangle: fully preserve environment, add CPPPATH/LIBPATH
correctly. Fixes build with cwrappers.
2015-01-21 15:19:31 +00:00
prlw1
2b895b28c1 Revbump for cogl 1.18.2 2015-01-17 14:36:11 +00:00
wiz
e4994afc46 Try making this parallel jobs safe for joerg. 2015-01-10 20:25:57 +00:00
tsutsui
9c68cf921c Update onscripter to 20150102.
Upstream changes (no English changelog):

20150102:
 - fix bug that bgm doesn't stop if game is saved during bgmfadeout
 - change button drawing when mouse is moved out of window
 - fix bug in delay insn that causes extra wait during skip
 - fix bug that settings of kidokumode insn in envdata is overwritten
   by kidokuskip insn at the next startup

20150101:
 - fix bug of bdown insn
 - fix bps insn to ignore undefined lsp
 - fix spbtn insn to ignore undefined lsp
 - fix infinite loop bug during skip by CTRL-key
 - fix segfaults when loading images fails
 - fix bug that skip by CTRL-key doesn't stop when it's released during
   SMPEG is played
 - fix buffer overflow in ScriptHandler.cpp
 - fix bexec insn that can't use number 0
 - allow spaces or tabs before labels in game script
 - update bps insn to handle third arg (mouse bottun event)
2015-01-10 12:27:29 +00:00
joerg
775b36c4e9 Not MAKE_JOBS_SAFE. 2015-01-09 14:29:10 +00:00
joerg
c7b050024e Now that this is build on amd64, hard-code former ${MACHINE_ARCH}. 2015-01-07 00:15:22 +00:00
dholland
e9f63409a3 Fix pkgsrc configury and lift bogus ONLY_FOR_PLATFORM.
Bump PKGREVISION as a precaution.
2015-01-04 06:58:44 +00:00
dholland
f208d65ed5 These packages are already limited by the emulation framework to
platforms that can run i386-linux binaries; we don't need to set
ONLY_FOR_PLATFORM as well. (And especially not more restrictively than
necessary, such as excluding Linux.)
2015-01-04 06:19:05 +00:00
dholland
152156a4d6 Update MASTER_SITES and HOMEPAGE from parent knightcap package. 2015-01-04 06:11:03 +00:00
dholland
2e9f151cc6 Document ONLY_FOR_PLATFORM after investigating, and improve the range
of platforms accepted: the situation is that the upstream file is
binary and only semi-portable. It in particular won't work on netbsd-6
and up, regardless of machine type, because it uses time_t.

If anyone feels like improving the situation, get upstream to
distribute a portable file...
2015-01-04 06:10:19 +00:00
dholland
e64df78d3c Use BROKEN_ON_PLATFORM with LP64PLATFORMS 2015-01-04 03:08:30 +00:00
dholland
7f182d8f42 Systematize handling of 32-on-64 binaries.
XXX: We need common infrastructure for this; there's more of them than
XXX: I realized.
2015-01-04 03:07:51 +00:00
dholland
bca5692769 Remove obsolete NOT_FOR_PLATFORM. 2015-01-04 03:04:27 +00:00
dholland
baca868030 Remove obsolete NOT_FOR_PLATFORM originally dating from 1998. 2015-01-04 02:59:11 +00:00
dholland
8b2871e594 USE_GAMESGROUP, not SETGIDGAME 2015-01-04 02:57:17 +00:00
dholland
1755c7f887 Use BROKEN_ON_PLATFORM for "broken on..." 2015-01-04 02:55:02 +00:00
wiz
7e64fbe4f1 Update to 5.02:
SL(1) 5.02 Release includes several fixes for compiler warnings,
indentation, typos, etc.

Based on patch in PR 49531 in Jonathan Buschmann.
2015-01-03 15:42:58 +00:00
joerg
7b1e73fdc7 Regen. 2014-12-25 21:32:31 +00:00
ryoon
be6f92ba57 Update to 0.5.0
* Update opengfx data to 0.5.0

Changelog:
* Add splites support
2014-12-20 21:53:11 +00:00
ryoon
e414a3b489 Update to 1.4.4
Changelog:
1.4.4 (2014-10-21)
------------------------------------------------------------------------
(None)


1.4.4-RC1 (2014-10-08)
------------------------------------------------------------------------
- Fix: Image widgets stored 32bit SpriteID in uint16 (r26971)
- Fix: Owner of road depot road types were not properly changed upon bankruptcy [FS#6126] (r26955)
- Fix: Compilation on HAIKU (r26922)
- Fix: Crash when enabling 'Full animation' if multiplayer chat text is on screen [FS#6096] (r26919)
- Fix: Height computation of game script text in town GUI did not consider margins [FS#6119] (r26859)
- Fix: [Squirrel] Debian lintian issues (r26853)
- Fix: Compilation of strgen on various platforms like Solaris (r26850)
- Fix: Better display of refit information for articulated vehicles [FS#6113] (r26849, r26848)
- Fix: Do not assign a next hop when returning cargo [FS#6110] (r26847)
- Fix: The ok-button in the OSK for the signs list should just close the OSK [FS#6116] (r26827)


1.4.3 (2014-09-23)
------------------------------------------------------------------------
(None)


1.4.3-RC2 (2014-09-14)
------------------------------------------------------------------------
- Fix: Crashes on joining a server with pending order backups [FS#6112] (r26819)
- Fix: Crashes on start due to dereferencing the -1 index of the file names array of music files (r26809)


1.4.3-RC1 (2014-09-07)
------------------------------------------------------------------------
- Fix: TC_NO_SHADE did not work for 32bpp text rendering (r26792)
- Fix: Loading a game with order backups leaked Orders and left unreachable items in the pool (r26787)
- Fix: Buffer overrun in SQCompiler::Error (r26764)
- Fix: Desync due to not always properly restoring game state from the savegame (r26753)
- Fix: [Script] Crashes and infinite loops when using lists in item-descending order [FS#6085] (r26744)
- Fix: Incorrect CFLAGS when enabling gprof profiling (r26737, r26735)
- Fix: Do not reset the last selected airport or layout, unless it is really necessary [FS#6083] (r26732)
- Fix: Use the normal search path to look for xdg-open at Unix [FS#6077] (r26724)
- Fix: Properly check for cargo acceptance of houses [FS#5997] (r26723)


1.4.2 (2014-08-16)
------------------------------------------------------------------------
(None)


1.4.2-RC2 (2014-08-03)
------------------------------------------------------------------------
- Change: Use awk instead of trying to convince cpp to preprocess nfo files (r26708)
- Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes (r26716)
- Fix: [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were not skipped during drawing (r26713)
- Fix: [OSX] Compilation fails with some lzo2 versions, if __LP64__ is defined to 0 instead of checking whether it is defined [FS#6069] (r26709)
- Fix: Wrong breakdown sound was played for ships [FS#6015] (r26706)
- Fix: Integer overflows in acceleration code causing either too low acceleration or too high acceleration [FS#6067] (r26702)
- Fix: Discard incorrectly saved order backups when clients join [FS#6066] (r26700)
- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all (r26699)
- Fix: Slovak uses space as group separator in numbers [FS#6064] (r26695)
- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters (r26685)


1.4.2-RC1 (2014-07-03)
------------------------------------------------------------------------
- Fix: CargoPacket::SourceStation() returns a StationID (r26660)
- Fix: Days in dates are not represented by ordinal numbers in all languages [FS#6047] (r26657)
- Fix: Production cheat cannot be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously [FS#6044] (r26656)
- Fix: Make sure an 'abs' is used that supports int64 when using 'abs' on those variables (r26651)
- Fix: Support save/load chunk lengths of up to (1 << 32) - 1 [FS#6041] (r26650)
- Fix: Incorrect usage of string commands in the base language [FS#6037] (r26642, r26640, r26639, r26632)
- Fix: Segmentation fault when encountering a .obg/.obs/.obm with empty string/zero length MD5 checksums [FS#6038] (r26637)
- Fix: The 'Load' button was not properly enabled/disabled for old savegames without NewGRF information (r26634)
- Fix: If the video driver fails to supply a list of resolutions, display an error message [FS#6012] (r26629)


1.4.1 (2014-06-02)
------------------------------------------------------------------------
- Fix: First send packages about new company, then clients joining it to admin port [FS#6025] (r26616)


1.4.1-RC2 (2014-05-18)
------------------------------------------------------------------------
- Fix: Save/load issues on big endian machines (r26593, r26590, r26589)
- Fix: Consider multiheaded trains in station refits [FS#5995] (r26586)
- Fix: Game script could be changed in game by double clicking [FS#5974] (r26583)
- Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580)
- Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576)
- Fix: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables [FS#6001] (r26577)


1.4.1-RC1 (2014-05-04)
------------------------------------------------------------------------
- Change: Remove demand calculation based on tiles (r26484)
- Change: Use pkg-config for libpng as well (r26435, r26433, r26432)
- Change: Use better distance metric for link graph [FS#5941] (r26411)
- Fix: [Windows] Crash when the operating system performs the "paint" callback during window creation [FS#5994] (r26539, r26538)
- Fix: OpenBSD compilation [FS#5992] (r26523)
- Fix: prevent from ever reading huge (or negative) amounts of data in strgen (r26521)
- Fix: Severity rating of dedicated server messages during world generation (r26518)
- Fix: Buffer overruns in handling of symbolic links inside tars (r26514)
- Fix: Incorrect usage of strecpy (r26505, r26485)
- Fix: Reading console input on dedicated server relied on unspecified behaviour (r26496)
- Fix: Allow single-vehicle consists to station-refit in a meaningful way (r26483)
- Fix: Prevent comparing to NULL when strndup could not allocate memory (r26476)
- Fix: Potentially undefined shifts in NewGRF code (r26475)
- Fix: Make sure there is no uninitialised sprite data (r26473)
- Fix: Draw text shadow for ellipses (r26467)
- Fix: Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites (r26463)
- Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448)
- Fix: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445)
- Fix: Load button for heightmap list was missing [FS#5953] (r26428)
- Fix: Do not crash when supplying an invalid filename without extension to cmd parameter -q (r26423)
- Fix: Some road constructions used the rail sound effect [FS#5946] (r26422)
- Fix: Goal GUI failed to shade [FS#5948] (r26420)
- Fix: Shares button state was not appropriately updated when switching setting or company [FS#5947] (r26416)


1.4.0 (2014-04-01)
------------------------------------------------------------------------
(None)


1.4.0-RC1 (2014-03-18)
------------------------------------------------------------------------
- Feature: [Script] APIs to get cargo waiting from/via other station (r26396)
- Fix: Do not explain "symmetric" cargodist mode when the setting does not allow it [FS#5939] (r26394)
- Fix: Update distances between link graph nodes when station sign is moved (r26393)
- Fix: No need to call OnFocus twice [FS#5933] (r26392)
- Fix: Select a specific font size when freetype fails to select one automatically [FS#5885] (r26389)
- Fix: Return correct values from ICU iterators in case of leading or trailing whitespace [FS#5924] (r26384)
- Fix: All goal commands invalidated the goal list of company 0 [FS#5932] (r26382)


1.4.0-beta5 (2014-02-25)
------------------------------------------------------------------------
- Feature: Warn the user about empty setting search results, and about missing setting search results due to filtering (r26322, r26321)
- Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
- Feature: Allow map sizes up to 4096x4096 (r26319)
- Feature: [NoGo] Allow GS to hide story page date (r26307)
- Feature: [NoGo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate (r26306)
- Feature: [NoGo] ScriptStoryPageElementList() - a list of all story page elements for a given page (r26305)
- Feature: [NoGo] ScriptStoryPageList() - a list of all story pages (r26303)
- Change: improve the performance of map generation (r26313, r26312, r26311, r26310, r26309, r26308)
- Fix: Station sizes > 8 were always allowed [FS#5929] (r26375)
- Fix: [NewGRF] Mixed up callback mask flags in station inspect window [FS#5928] (r26374)
- Fix: Calling DoCommandP during the gameloop cleared pending persistent storage changes [FS#5831] (r26371)
- Fix: [Windows] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks (r26367)
- Fix: [Windows] Protect the whole video driver from concurrent access (r26366)
- Fix: [Windows] Do not draw the cursor when its sprite is not ready and set _screen.dst_ptr immediately when the buffer changes [FS#5867] (r26365)
- Fix: Writing out of the bounds of the rail type map [FS#5892] (r26364)
- Fix: Reset the default window size icon size just like all the other cached icon sizes [FS#5906] (r26362)
- Fix: ClientSizeChanged is only called via WndProcGdi which already has the mutex [FS#5922] (r26360)
- Fix: Some order options do not combine with others, e.g. go via + full load [FS#5845] (r26357)
- Fix: Protect all VideoDriver_SDL methods with the (now recursive) _draw_mutex (r26351)
- Fix: Make sure link graph jobs can delete themselves after SLA_NULL [FS#5898] (r26347)
- Fix: Call Layouter::ReduceLineCache from GenerateTownName in all cases to keep cache size in check [FS#5870] (r26346)
- Fix: Rewrite SmallStack so that it does not use a pool and is re-entrant (r26343)
- Fix: Reroute cargo when automatic distribution is switched off [FS#5902] (r26341)
- Fix: Do not redraw the link graph overlay if it is empty [FS#5908] (r26338)
- Fix: Some inconsistencies regarding link graph (job) IDs (r26331)
- Fix: The case of rerouting cargo from one VehicleCargoList to another (r26330)
- Fix: Take care of next_station when reassigning from MTA_DELIVER to MTA_TRANSFER [FS#5901] (r26327)
- Fix: when autosaving the message about a save already happening could be shown, even though the code's intention was to not show it [FS#5871] (r26326)
- Fix: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropriately if they are allowed to [FS#5897] (r26317)
- Fix: The giant-screenshot confirmation window only triggered for ridiculously big screenshots, not for ludicrously big ones [FS#5899] (r26314)


1.4.0-beta4 (2014-02-06)
------------------------------------------------------------------------
- Change: [NewGRF] Make vehicle variable 61 return 'not available' instead of zero when using it in invalid callback contexts (r26294)
- Feature: Display speed limit also for road bridges in the TileInfo window [FS#5849] (r26277)
- Fix: [NoGo] Invalid DoCommand return callback for method returning bool (r26298)
- Fix: Correctly identify opposite ends of bridges and tunnels when converting rails [FS#5866, FS#5888] (r26291)
- Fix: Prevent infinite recursion also in RefreshLinks [FS#5878] (r26283)
- Fix: [NoAI] Some RemoveRail methods required to set a valid railtype, though it was not used anyway. Remove the need to set one [FS#5853] (r26279)
- Fix: Do not spawn link graph jobs for link graphs with only one node [FS#5874] (r26276)
- Fix: [NewGRF] If NewGRF provided the same station name for different industry types, stations would end up with same name. So also consider the provided name, not only the industry type (r26275)


1.4.0-beta3 (2014-01-21)
------------------------------------------------------------------------
- Feature: Several small performance improvements with the SSE blitters (r26260, r26259, r26256, r26255, r26254)
- Feature: [NewGRF] Add StringCodes 9A 1B, 9A 1C and 9A 1D to display amounts of cargo (r26244)
- Fix: Do not run into infinite recursion when getting next stopping station [FS#5865] (r26267, r26263)
- Fix: Update smallmap overlay if player joins different company and make sure company masks are valid [FS#5860] (r26266)
- Fix: Do not rebuild the link graph overlay cache twice in a row (r26265)
- Fix: Custom currency was reset on game start (r26262)
- Fix: Possible out of bounds reads with the SSE blitters [FS#5854, FS#5855] (r26247)
- Fix: Do not over reserve after autorefit, but do reserve mail for aircraft (r26236)
- Fix: Decimal and digit separators were swapped for Korean language (r26235)


1.4.0-beta2 (2014-01-07)
------------------------------------------------------------------------
- Feature: Blitter autoselection is now based on full animation state, so a non-animated specialised blitter will generally be chosen when animation is turned off (r26217)
- Feature: Specialised animated SSE4 blitter, and non-animated SSE4.1, SSSE3 and SSE2 blitters, improving the blitting significantly in many situations (r26214, r26213, r26212, r26211)
- Feature: Specialised SSE 4.1 sprite sorter, improving the sorting performance significantly (r26205)
- Fix: Validate everything from ini, obg, obs, obs, ... files [FS#5829] (r26206)
- Fix: Allow refitting at station if cargo has already been reserved (r26187)
- Fix: Visual effects did not work for articulated RV parts (r26180)


1.4.0-beta1 (2013-12-24)
------------------------------------------------------------------------
- Feature: [NewGRF] Vehicle variable 4D for determining the position within an articulated vehicle (r26157)
- Feature: [NewGRF] Invalidate vehicle colour palette when leaving a station [FS#5669] (r26027)
- Feature: [NoGo] New goal type that show a story page when clicked (r26012)
- Feature: Optional filter parameter to the 'content state' console command, to limit the content list to only content where the name match the filter (r26000)
- Feature: When calling the 'content select' console command without args, display all selected content (r25999)
- Feature: XDG base directory support [FS#5385] (r25975)
- Feature: [Script] ScriptTown::GetFundBuildingsDuration (r25969)
- Feature: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate (r25968)
- Feature: [NoGo] GSTown::TOWN_GROWTH_NORMAL to reset a town growth rate set previously via GSTown::SetGrowthRate (r25967)
- Feature: [NewGRF Debugging] Inspecting other vehicles in a chain (r25946)
- Feature: [NewGRF] Object property 0x18 to allow specifying the number of objects of that type being placed upon map creation (r25878)
- Feature: [NewGRF] Object property 0x10, bit 13 indicating that object amount scales with water content of map border (e.g. used for lighthouses) (r25874)
- Feature: Highlight active goto item in order list dropdown [FS#5784] (r25859)
- Feature: [Admin] Send info on bankruptcy quarters also in ADMIN_PACKET_SERVER_COMPANY_INFO [FS#5756] (r25845)
- Feature: Increase maximum number of object instances on the map from 64k to about 16M (r25844)
- Feature: Increase the total number of object types from 256 to 64000 (r25835)
- Feature: [NewGRF] Increase the object class limit from 32 to 255 (r25831)
- Feature: Toggle button for wrapping lines in the textfile GUI [FS#5748] (r25816)
- Feature: [NoGo] Game Scripts can now charge fees and give money to companies (r25788)
- Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns (r25785)
- Feature: Add keywords to the openttd.desktop.in file (r25783)
- Feature: Sticky and shade buttons for jukebox window [FS#5743] (r25776)
- Feature: Additional layered main toolbar arrangements (r25772)
- Feature: Allow implicit orders even if no explicit ones are given (r25735)
- Feature: [OSX] Pinch gesture support for zooming [FS#4760] (r25666)
- Feature: Split unit localisation choice into a choice per type of unit, and move it to the advanced settings (r25508)
- Feature: Have tractive effort in imperial (lbf) and metric (kgf) units, have weights and volumes in imperial units (short tons, gallons) [FS#5482] (r25508)
- Feature: Differentiate between total waiting cargo count and available (not reserved) cargo count in the station list and sort based on the cargo count, not the cargo value (r25405)
- Feature: Timetable spreading of vehicles by Ctrl+Click when setting a start date (r25377)
- Feature: Allow opening a goal list and story window specific to a company (r25372, r25369)
- Feature: Show cargo by next hops and final destinations in the station GUI (r25365)
- Feature: Consider cargo waiting at other stations for rating at the origin station (r25362)
- Feature: Distribute cargo according to plan given by linkgraph (r25361)
- Feature: [NoGo] GUI for viewing story pages (r25344)
- Feature: Add industry list to scenario editor's map menu (r25335)
- Feature: [NoGo] Allow more concurrent goals in a game (r25299)
- Feature: [NoGo] Goals can now have a progress text and/or be marked as completed (r25296)
- Feature: Allow saving window sizes as default sizes (r25295)
- Feature: Add another button to window title bars to resize the window to its default size (r25294)
- Feature: Save stickyness of windows when Ctrl+Clicking the sticky button (r25292)
- Feature: When opening the object-build window, restore the object build-window to the previous state (r25284)
- Feature: Show the approximate monthly supply to a station of the different cargoes (r25272)
- Feature: [Win32] Driver param for the DirectMusic driver to specify the output port to use [FS#5552] (r25269)
- Feature: Linkgraph overlay over main viewport (r25264)
- Feature: Linkgraph overlay for smallmap (r25262)
- Feature: Display imminent closure of an industry in its view window (r25238)
- Feature: [NewGRF] Expose sprite base of foundation and shore sprites via Action D Game Variables (r25230)
- Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) (r25229)
- Feature: [Script] ScriptStation::HasRating [FS#5514] (r25150)
- Feature: Add sorting on rating for the town directory window [FS#5288] (r25097)
- Feature: Introduce dropdown for selecting the sort criterion in the town directory window (r25094)
- Feature: Georgian Lari and Iranian Rial as currencies [FS#5212] (r25076)
- Feature: Collapse subtypes in the refit GUI and only expand them after selecting the cargo type (r25044)
- Feature: Only display subtypes in the refit GUI which are available for all selected vehicles. Also add a generic list item to refit while keeping the subtypes of individual vehicles [FS#3764] (r25043)
- Feature: Show the amount of cargo that has already been reserved by full loading vehicles in the station (r25013)
- Change: [NewGRF] Reset the temporary storage registers for every sprite resolving (r26173)
- Change: Improve layout of build-airport GUI [FS#5832] (r26165)
- Change: Make it slightly more clear what ports are coming from where in the debug output when listening (r25997)
- Change: Preselect the current replacement in the right-side list of the autoreplace GUI, instead of selecting the first resp. previous item [FS#5734] (r25919)
- Change: Unify behaviour when clicking on different items in the goto dropdown list when giving orders (r25894)
- Change: Do not offer subsidies for auto-distributed cargo [FS#5766] (r25882)
- Change: Allow to remove unowned objects unless they have the 'unremovable' flag (r25879)
- Change: In scenario editor allow to build all objects which were available at any point in the past to support building scenarios with historic items (r25875)
- Change: Display the cost to upgrade a bridge at the end of bridge that was clicked and not the other end, which could be outside of the screen in some cases (r25854)
- Change: [NewGRF] Lower the limit of airport tile types, house types, industry tile types and object types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen (r25841, r25839, r25837, r25834)
- Change: Clarify the relevance of the permissible palettes (r25792)
- Change: [NewGRF] Invalidate vehicle recolour palette during (un)loading [FS#5669] (r25648)
- Change: If an editbox is configured to be cleared with ESC, but the editbox is already empty, unselect the editbox instead (r25647)
- Change: Make the bridge and object picker not restore their previous size, but the previously saved size (r25543)
- Change: Right align the infrastructure statistics [FS#5595] (r25515)
- Change: Clarify the meaning of the server advertisement settings (r25252)
- Fix: Unify the time a RV needs to travel through a curve [FS#5831] (r26169)
- Fix: Certain hotkeys crashed the content GUI when the list was empty [FS#5834] (r26167)
- Fix: Backup data of altered persistent storage arrays was freed twice [FS#5830] (r26161)
- Fix: [Script] Various API functions did not check whether ScriptRoad::SetCurrentRoadType was called appropriately [FS#5825] (r26149)
- Fix: [Script] API failed for vehicles with only implicit orders [FS#5824] (r26148)
- Fix: Several fixes found by static code analysis (r26132, r26130-r26097, r26091-r26077, r26073-r26046)
- Fix: Invalidate vehicle colour palette again when rearranging consist, reversing, etc (r26026)
- Fix: [NoGo] Properly validate the range of the growth rate passed to GSTown::SetGrowthRate, instead of masking it to 16 bit (r25966)
- Fix: [Admin] The frame of a command packet was not set for the packets that were sent via the admin interface (r25770)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25657)
- Fix: Under certain circumstances a track type change would make the end-of-line-is-red setting ineffective [FS#5216] (r25609)
- Fix: Highlight the right entry in the sorting selector in station view window (r25426)
- Fix: Suppress focusing editboxes which are not visible (r25413)
- Fix: Add missing compatibility settings in afterload (r25390)
- Fix: Allow changing GS settings in-game via the AI/GS config window [FS#5507] (r25104)
- Fix: [NewGRF] Do not compare GRF local cargo subtype IDs from different GRFs (r25042)
- Remove: Ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case [FS#3764] (r25041)


1.3.3 (2013-11-29)
------------------------------------------------------------------------
- Fix: Aircraft crashing near the map's border due to a lack of airports could trigger a crash [CVE-2013-6411] [FS#5820] (r26134)


1.3.3-RC2 (2013-11-24)
------------------------------------------------------------------------
- Fix: [Script] Prevent scripts from crashing OpenTTD when they send text with command codes to user editable texts such as sign and station names [FS#5818] (r26093, r26092)
- Fix: Occasional hanging when client joins [FS#5811] (r26043)
- Fix: Multi line text was handled incorrectly causing glitches [FS#5809] (r26037, r26036)


1.3.3-RC1 (2013-11-17)
------------------------------------------------------------------------
- Fix: Crash when the ICU layouter thinks a font is corrupted [FS#5711] (r26029, r26018, r26017, r26016, r26015)
- Fix: Make the installer warning about Windows XP SP3 not trigger on the 64 bit Windows XP which is not really Windows XP to start with [FS#5773] (r26028)
- Fix: Only forward key presses to the IME system if an edit box has the input focus (r26023, r25693, r25691, r25689, r25686, r25684, r25682, r25681, r25667)
- Fix: Having trains miss a platform that is just being modified is less of a problem than having trains stop twice without moving [FS#5684] (r26013)
- Fix: --help text of ./configure for packages that require pkg-config (r26011)
- Fix: The AI/GS library name to use in Import, is not the name given by GetName but GetInstanceName [FS#5662] (r26010)
- Fix: [Windows] Conditional expression with enumeral with non-enumeral type (r26009)
- Fix: Game script showing vehicle on e.g. a goal, then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger [FS#5804] (r26007, r26006)
- Fix: Crash when transferring savegame from server to client [FS#5478] (r26005)
- Fix: [OSX] Text input into an edit box would trigger hotkeys [FS#5705] (r26003, r25743, r25671)
- Fix: Comma key collided with F12 key for hotkeys; also remove '+' as that is generally not a key (the '+' on the numpad is a separate one) [FS#5679] (r25973)
- Fix: Rail laying sounds of others could be heard in multiplayer [FS#5665] (r25972)
- Fix: [SDL] Recursive mutex locking when changing blitter [FS#5787] (r25970)
- Fix: The wrong vehicle would be taken in a shared order vehicle list window when the ID >= 65536, causing assertions triggering later on [FS#5800] (r25965)
- Fix: [OSX] Compilation under OSX 10.9 [FS#5797] (r25962, r25951, r25950, r25913)
- Fix: [NewGRF] A powered rail type implies it is compatible as well, but some NewGRF did not state that causing the path reservation code to bail out in some cases because there was no compatible path [FS#5779] (r25961)
- Fix: Temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs [FS#5772] (r25956)
- Fix: Train's 'force proceed' status gets reset when the track on the other side of the tile has a signal [FS#5723] (r25955)
- Fix: Wrong signal conversions for savegames from before 0.4.5 [FS#5731, FS#5732] (r25954, r25953)
- Fix: Do not skip numbers when skipping spaces and other sorting 'improving' characters [FS#5719] (r25952)
- Fix: Text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right [FS#5683] (r25949)
- Fix: NewGRF inspect window in RTL mode (r25943)
- Fix: [NoGo] Preserve the relative town growth progress when changing the town growth rate [FS#5786] (r25931)
- Fix: Several drawing overflows in the signal GUI [FS#5733] (r25929, r25928, r25927)
- Fix: Centre the edit sign window like all query windows (r25918)
- Fix: Initialisation of default objects swapped cost and dates (r25868)
- Fix: Use the actual sprite dimensions for sizing the dropdown arrow of dropdown widgets (r25864)
- Fix: If the child widgets of a NWidgetHorizontal container do not fill the complete container, align them according to text direction [FS#5686] (r25862, r25729)
- Fix: When clearing font cache, also clear layout cache [FS#5737] (r25860)
- Fix: Goto button in order window was not always lowered when it should [FS#5783] (r25858, 25857)
- Fix: Searching for a suitable font failed, if one of the fonts had no '?' glyph, and no baseset is installed [FS#5704] (r25822, r25820)
- Fix: Sprite 0 was considered available, even if no baseset was loaded (r25821)
- Fix: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble [FS#5750] (r25818)
- Fix: [GS] Handle savegames which contain GS translations for languages with empty name more gently [FS#5750] (r25817)
- Fix: [Script] ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area [FS#5754] (r25815)
- Fix: [Script] Decoding JSON data with an empty array from Admin port failed (r25809)
- Fix: Ensure the vehicle bar is high enough for the start/stop vehicle graphics [FS#5740] (r25805)
- Fix: Lower sprite and text at the vehicle bar if it is pressed [FS#5739] (r25804)
- Fix: Draw start/stop graphics of the vehicle bar at the right place in RTL mode [FS#5738] (r25803)
- Fix: [NewGRF] Do not allow changing palette when it is set by the NewGRF (r25794, r25793, r25972)
- Fix: Some spelling corrections to Catalan and Latin American town names [FS#5746] (r25775, r25774)
- Fix: If old savegames contain bridges over owned land, keep on drawing the bridges nevertheless [FS#5725] (r25753)
- Fix: Several RTL alignment issues [FS#5692] (r25733, r25732, r25731)
- Fix: NWidgetMatrix used pip_pre and pip_post inconsistently and incorrectly, causing misalignment for RTL [FS#5686] (r25727)
- Fix: Right side of object class string was misaligned (r25726)
- Fix: [OSX] Do not pass -mmacosx-version-min to compilers that do not support it (r25706)
- Fix: Autoreplace/renew also refits free wagons [FS#5700] (r25698)
- Fix: Textbuf caret rendering for complex scripts (e.g. Tamil) (r25696, r25694, r25652, r25651, r25092, r25091)
- Fix: Vehicle::MarkDirty must be called for the front engine [FS#5700] (r25695)
- Fix: [Win32] Several issues regarding conversion of characters (r25677, r25676, r25675, r25674, r25673)
- Fix: [Win32] Handle Unicode characters from outside the BMP correctly (r25672, r25670, r25669, r25668)
- Fix: [OSX] Crash when unhiding the main window [FS#4689] (r25665)
- Fix: [OSX] Bootstrap downloading of a baseset did not work [FS#4847] (r25664)
- Fix: [OSX] Monospace font detection [FS#4857] (r25663, r25662)
- Fix: [OSX] Rework font detection to work even if no default font sprites are present [FS#4847] (r25661)
- Fix: [OSX] The name is OpenTTD, not OTTD (r25660)
- Fix: [OSX] System mouse cursor could become visible during dragging [FS#4420] (r25659)
- Fix: [OSX] The mouse cursor would sometimes jump near the window borders [FS#4392] (r25658)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25656)
- Fix: [OSX] Mouse cursor was not displayed properly after switching to fullscreen on 10.7+ (r25655)
- Fix: Improve character and word deletion for CJK languages and complex scripts (r25654, r25653)
- Fix: [OSX] Define version constants before they are used (r25643)
- Fix: Some icu_config scripts are too stupid to separate two ldflags by spaces, thus only call it with one (r25642, r25638)
- Fix: Do not suggest a start date for the game when there will be no vehicles available at all (r25640, r25639)
- Fix: City list sort of population and rating are reversed compared to the icon [FS#5666] (r25630)
- Fix: [Script] Give a slightly less generic error when removing nonexistent rail [FS#5651] (r25614)
- Fix: [Script] Do not return ERR_UNKNOWN when trying to move an order to its current location [FS#5648] (r25612)
- Fix: Various misreferences in AI and GS changelog [FS#5649] (r25607)
- Fix: [Script] If a NewGRF returned station type that could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station [FS#5641] (r25605)
- Fix: Only the front engine's date of last service was updated [FS#5550] (r25604)
2014-12-20 21:52:38 +00:00
ryoon
11e5339eee Fix build with MesaLib 10 (under recent NetBSD/amd64 7.99.3). 2014-12-20 20:21:12 +00:00
mef
adf179ca5b Update MASTER_SITES to ${MASTER_SITE_SOURCEFORGE:=enigma-game/} 2014-12-19 08:44:50 +00:00
mef
492e766c0d Update MASTER_SITES (was Unknown site). 2014-12-19 06:50:16 +00:00
joerg
d6c64af398 Fix template use. 2014-12-11 22:10:04 +00:00
joerg
3cc4544c17 Tell it where to find X to avoid depending on implicit ${PREFIX}/lib
addition.
2014-12-11 22:08:53 +00:00
wiz
7247ab16b4 Update to 2.2.0:
Version 2.2.0             (DECEMBER 2014)
  Bugs fixed:
    * The WGF-editor didn't take the new board size in some circumstances
        (introduced with the work on the parser)- repaired
    * play stone was also registered on the invisible part of the board (already
        in 1.02)
    * Splash screen: was too much white - repaired
  Bug or feature?:
    * When the "Apply Tag..." button has the focus, a key pressed sets the tag
        with this first letter, so key "c" or "C" would set "Corner" but if you
        type "cu", the code would set "Corner" AND "Cut"! This is not clean, as
        you would need to delete "Corner", if this isn't wanted. This is an old
        "feature": I found it also in version 1.02
  Further:
    * PathToSettings can now be set by environment variable (path needs to exist
        and be write enabled) - so you can have a 2nd, 3rd etc. profile for
        the same user
    * Environment variable: same goes with toggle stacktrace on for SGF-errors
        and set path to doc (help files)
        --> see SysVariables.txt
    * The same with log level for SGF errors (0-3, default is 1)
        --> see SysVariables.txt
    * Grinder can now recognize the location of the program's .jar file (usually
        it expects the help files in the program's subdirectory "doc" - this was
        a problem, when Grinder was started with a desktop script, which didn't
        cd to Grinder's program folder before)
    * Startup: shortened the display of the scanned path - now it fits better in
        the splash screen
    * Error messages concerning SGF code: they can now show the affected code
        and highlight it (loglevel 2 and 3)
    * DEMO.WGF moved to doc folder (where the help files reside) (Grinder tries
        to find it there, but falls back to load it from the program's folder)
    * File size is now restricted to files with up to ~100kby (default); this
        can be overridden in the settings file or with setting a system variable
        --> see SysVariables.txt
    * Set some system variables to control the behaviour of the program:
        MYGG_DOCPATH, MYGG_SETTINGS, MYGG_LOG_LVL,
        MYGG_SGF_MAX_SZ (and some more)
    * you get a warning, if one of the log files grows too big (default is ~1mby,
        change that in the settings file)
    * I thought, that the price for my works in the parser is more time
        consumption when parsing. I did a small test with ~1000 files, one time
        with GoGrinder 1.14, one time with MyGoGrinder 2.1.1: nothing remarkable!
        both needed around 45 seconds!
    * Portable - use the command line switch -p or -portable to run Grinder with
        sgf and settings in Grinder's program folder: this still needs some
        polishing: switching to the next problem takes too long.
2014-12-11 15:27:03 +00:00
joerg
90ac3fbfa9 Needs itstool 2014-12-09 13:20:43 +00:00
wiz
e0d10ab04e Update to 2.20:
LGOGDownloader 2.20
- Added priority handling of platforms and languages (patch by: Gael Le Mignot)
- Made config and cookie files only readable/writable by the owner
- Fixed using --update-cache with --use-cache
- Fixed regex alias "all" for cached details
- Made the downloader continue on API error instead of breaking off in Downloader::getGameDetails
- Made progress bar adapt to terminal width
* Progress bar gets smaller if there isn't enough space to display the full progress bar
* Progress bar isn't drawn if the terminal window is too small
2014-12-07 09:20:19 +00:00
mef
40bf7ae9a0 Update 1.0 to 1.1
Version 1.1 2013-03-09
        - Automatically redraw when the terminal size changes
        - Added fish hook, swan, ducks and dolphins
        - Updated GPL license file
2014-12-07 02:51:35 +00:00
joerg
5d607af402 Needs itstool 2014-12-03 13:59:33 +00:00
prlw1
db0d810a7b Add gnome-sudoku 3.14.2
Self explanatory...
2014-11-29 14:16:47 +00:00
prlw1
b48ea911bf Add hitori 3.14.1
Logic game similar to Sudoku
2014-11-29 13:55:16 +00:00
prlw1
8709cdac8a Add qqwing 1.3.3
QQwing is software for generating and solving Sudoku puzzles.
2014-11-29 13:42:30 +00:00
wiz
812424225a Drop maintainership. 2014-11-27 11:19:18 +00:00
markd
db892d6f4f Commit the updated distinfo 2014-11-15 01:53:03 +00:00
markd
51b8d683ff Update to KDE SC 4.14.3 2014-11-14 21:55:49 +00:00
markd
eb5224175b Update to KDE SC 4.14.3 2014-11-14 08:49:37 +00:00
wiz
88c09daf78 Update to 2.1.0:
Version 2.1.0 (oct.29th 2014)
  Bugs fixed:
    * The switch -sysinfo worked only in Windows - in Linux (?also in Mac?) the
        clipboard is deleted on exit
    * extensive work in the SGF-parser, "\" and "]" are handled correct IN THE
        PARSER (not yet in the display)
  Further:
    * SGF FF[3] files (AddWhite, SiZe, DaTe, CiRcle, ...) are now processed and
        displayed!!
    * Files from a defect version of Hibiscus 2.1 (LB[yy:0]...) are now displayed
    * Many defect SGF files get now a suitable error message; a stacktrace is
        only shown for debugging (internal switch "DEBUG2"). Normal file errors
        shouldn't give a stack trace. (If you have a defect sgf file, which
        doesn't get an sppropriate error message - let me know!)
    * Grinder has now an extra log file for SGF file errors: sgf-log.txt
2014-11-13 17:06:18 +00:00
adam
8e3b70e314 Revbump after updating boost 2014-11-07 19:39:24 +00:00
tsutsui
f6f8d388a5 Update onscripter to 20140817.
Upstream changes (no English changelog):

20140817:
 - fix a bug which fails on playing movie on Android L (Preview)
   on emulator

20140816:
 - fix ONScripter and SDK for Android L (Preview) ART environment
   on emulator
 - reflect screen size and global variable informations even if
   they are not defined at the top of the script
 - allow ":c/2;" format instead of ":c/2,0,3;" for animation
   in graphic file
 - fix a bug of incorrect trap insn behavior on btnwait and at
   the end of text

20140505:
 - fix SDK for Xcode 5.1.1 + iOS 7.1.1
2014-11-02 19:56:35 +00:00
wiz
d2526ada6e Update to 1.10.7:
Version 1.10.7:
 * Add-ons server:
   * Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
     underlines, and alphanumerical characters. Previously uploaded add-ons
     are exempt from this change.
 * Graphics:
   * New portraits for HttT
 * Language and i18n:
   * Updated translations: Chinese (Traditional), French, Galician, Indonesian,
     Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
     Scottish Gaelic, Vietnamese
 * Networking:
   * Handle an exception in the SDL_net-based network code (bug #20205)
 * User interface:
   * Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
     text box overflow occurs.
   * Fix viewport centering issues with actions such as the Next Unit command,
     and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
 * WML engine:
   * Fixed invalid memory access issues caused by subnamespaced persistent WML
     variables (bug #20385).
   * Fixed incorrect image path function name in error messages generated by
     using ~CROP() with negative coordinates.
 * Miscellaneous and bug fixes
   * Improved: Autorevision based revision numbers in CMake.
   * Fixed the recall list sometimes getting confused when dismissing a recall.
   * Prevent unchecked memory access in cut_surface()
   * Fixed bug #20853 ("WML child missing yet untested for" when loading some
     replays).
   * Backported several bugfixes for wmllint (Windows-unfriendliness on the
     command line, unusual crashers, underscores stripped from keys).
2014-10-28 13:17:32 +00:00
wiz
a962a83fb4 Update to 2.19:
- Better handling of empty %platform% in Util::filepathReplaceReservedStrings
- Fixed setting filepath for language packs
* I forgot to set the filepath for language packs which caused some problems
- Added support for caching game details
* --update-cache creates and updates the cache.
* --use-cache enables loading game details from cache.
* --cache-valid specifies how long cached game details are considered valid
- Fixed login issue
* Regex in Downloader::HTTP_Login matched wrong auth url after GOG
made some changes to website
2014-10-26 08:43:32 +00:00
wiz
b179a12748 Update to 20141021.r10286:
Stop using NSApp in the OS X front end.
2014-10-23 11:42:14 +00:00
alnsn
bdc6025cdf Revbump after lang/lua51 update. 2014-10-19 22:27:43 +00:00
snj
4ed233a3ef update HOMEPAGE 2014-10-10 21:44:46 +00:00
wiz
cda18437be Remove pkgviews: don't set PKG_INSTALLATION_TYPES in Makefiles. 2014-10-09 14:05:50 +00:00
wiz
ee6164ddf1 Update to 10282:
Fix antialiasing artifacts around edges of Bridges islands.
2014-10-08 22:04:27 +00:00
adam
243c29c4cc Revbump after updating libwebp and icu 2014-10-07 16:47:10 +00:00
wiz
8b765c474f Fix ``Please add a line "# used by foo/bar/Makefile" here.'' warnings. 2014-10-05 16:41:05 +00:00
wiz
5b36aaf5c8 Update to 2.18:
LGOGDownloader 2.18

- Added better login check
* Allows user to login with username instead of email
* Prints some info on failed login with debug build
- Fixed login issues caused by case sensitivity
- Added PREFIX and MANPREFIX to Makefile
- Allowed unrecognized options in config file
- Added --no-cover option back
- Listing games with --list now only displays games that support the platforms specified with --platform
- Made Downloader::HTTP_Login print some more info
- File hashing changes to Util::createXML
* File hash is updated in the same loop that chunk hashes are calculated (gives the user better indication of the hashing progress)
- Avoid touching $HOME when displaying help or version (patch by: Stephen Kitt)
* This fixes main() to handle --help and --version before doing anything to the filesystem
- Fixed spelling mistake in message displayed when downloading files (patch by: Neil Ramsbottom)
- Changed --report option to allow setting the filename of report
- Old files are now renamed instead of deleted during --repair --download
- Renamed old files now contain date in filename (filename.ext.YYYYMMDDTHHMMSS.old where T is the date-time separator)
- Added support for setting subdirectories
* Allows user to specify subdirectories for games, installers, extras, patches, language packs and dlc
* You can use templates "%gamename%", "%platform%" and "%dlcname%" which are replaced by the relevant info
* New options: --subdir-installers, --subdir-extras, --subdir-patches, --subdir-language-packs, --subdir-dlc, --subdir-game
2014-10-02 09:27:23 +00:00
wiz
623ddd14f6 Update to r10274:
Provide a static version.h for development builds.
2014-10-01 23:36:34 +00:00
wiz
e0150ad848 Recursive bump for ffmpeg2 shared library major version bump. 2014-10-01 16:09:34 +00:00
wiz
943b1a4a85 Update to 20140925.r10264:
Remove the MD5-based manifest file system.
Remove dependencies on Subversion.
Improve connectedness-error highlighting in Singles.
2014-10-01 09:41:50 +00:00
jperkin
f056b879c2 Apply some patches to get the build further on SunOS. May build
depending on compiler.
2014-09-25 13:47:59 +00:00
jperkin
5a47ea00ae Ensure we use a sane shell. Fixes build on SunOS. 2014-09-25 12:57:04 +00:00
jperkin
eccd856c16 Fix build on SunOS. Make it more likely that other OPSYS can build this
package too.
2014-09-25 12:25:07 +00:00
jperkin
c6d34736e6 Use portable find constructs. 2014-09-24 22:24:50 +00:00
jperkin
66125dd5b5 Don't include termcap.h on SunOS. 2014-09-23 22:21:43 +00:00
jperkin
4fff5a02b8 SunOS needs -lsocket -lnsl. 2014-09-23 18:55:24 +00:00
shattered
c932c7c59d Add prboom-plus 2014-09-13 15:18:44 +00:00
shattered
8a84b09c34 Import prboom-plus-2.5.1.3 as games/prboom-plus.
PrBoom+ is a modified version of id Software's classic game DOOM.  It
runs on several platforms (including Win32 and Unixes) and features many
additions to the original game.  It also supports multiplayer games.
2014-09-13 12:55:06 +00:00
dholland
2e2aa0052c Rev the distfile patch.
- roll in patch-xfile.hc
  - fix build with the solaris compiler
  - use snprintf instead of sprintf (mostly)
  - tidy a few things

There is a problem between this thing's precompiler and clang such
that clang builds fail with spurious errors about unterminated string
constants. I don't see what's wrong.

Also, in the course of doing the snprintf changes I discovered that
this depends on both csh and netpbm existing at runtime, so add the
necessary bits.

PKGREVISION -> 4.
2014-09-13 07:30:15 +00:00
wiz
29dc9777d3 + atque. 2014-09-12 23:20:01 +00:00
wiz
b6ea58681b Import atque-1.1.2 as games/atque, packaged for wip by Tim Larson.
Atque is a tool for merging/splitting resources to Marathon scenarios
compatible with Aleph One.
2014-09-12 23:19:48 +00:00
shattered
e5026206b5 Update to 1.0.19 (2013). Changes:
- reset key states when unpausing to prevent unwanted movement
2014-09-12 22:01:27 +00:00
jperkin
09070ec240 Add LICENSE=public-domain 2014-09-11 17:08:00 +00:00
jperkin
6523d8f379 Update package for newer exchess book generation arguments. 2014-09-11 17:03:11 +00:00
jperkin
92a5c8efa0 Update package for newer exchess book generation arguments. 2014-09-11 17:01:10 +00:00
jperkin
d14a02d152 Update games/exchess to v7.31beta, this package's first update in 14 years.
The primary motivator for the upgrade is to improve the book generation
time, which is now several times faster (builds were failing with CPU ulimit
of 1 hour on 3GHz Xeon E5's with the previous version).  This new version
even supports multiple cores, though that isn't enabled at this time.

There appear to have been many other updates, but there is no ChangeLog
and there aren't even any intermediate versions for download (hence using
the current beta version).  Upstream unfortunately makes it as difficult
as possible to see the history of this package.
2014-09-11 16:59:16 +00:00
wiz
c4a775edd8 Update to 10223:
Improve connectedness-error highlighting in Range.

The previous approach of scanning the grid by depth-first search was
fine for deciding whether it was connected, but not so good for
pointing out where the mistake was in the grid. Replaced that code
with a dsf-based version, which identifies all connected components so
that an easy followup pass can highlight all but the largest as
erroneous.
2014-09-10 06:08:13 +00:00
wiz
1e8e9840fe Update to 0.4.3. Changes not found. 2014-09-07 20:33:59 +00:00
tron
d7a015101f Fix installation under Mac OS X. 2014-09-03 12:56:06 +00:00
wiz
ef5e78bef6 Update to 2.0.3:
Version 2.0.3 (sept.2nd 2014)
  Bugs fixed:
    * corrected command line help und command line sysinfo
    * save wgf file was defect since several weeks
    * split sgf (with more than one problem) was defect (since v.2.0)

Version 2.0.2 (aug.26th 2014)
  Bugs fixed:
    * Test/start editor uses now the editor's program directory as working directory
    * When a program's path is handed over from the file selection window, and the
        path for the executable contains spaces: encase the path with quotation marks
    * When at first startup a "default.sgf" is written, it has now (;GM[1]... as GaMe type
        GM[0] is wrong and impossible (CGoban gave me the hint)
2014-09-03 10:27:21 +00:00
wiz
b89547653c Update to 2.17:
LGOGDownloader 2.17
- Made the downloader work with the new GOG layout
- The API implementation now uses boost regex if gcc/g++ version
   < 4.9.0
* Fixes issues caused by incomplete std::regex support on earlier
  versions
- Makefile changes by Carsten Teibes
* Add DESTDIR variable to Makefile to allow easier packaging
* Add explicit dependency to install target to ensure all needed
  files have been built
- The downloader now uses remote xml data for patches
- Explicitly set the file names in Makefile for install
- Fixed language check for patches in Downloader::listGames
- Added --cover-list option to set url for cover list
* Default: https://sites.google.com/site/gogdownloader/covers.xml
2014-08-31 07:15:53 +00:00
rodent
b7922190f4 Solarus 1.3.1 (2014-08-25)
_________________________________

Bug fixes for the 1.3 release.

Solarus Quest Editor changes
----------------------------

* Fix opening an empty sprite (#581).
* Sort resources in the quest tree by natural order (#579).

_______________________________

Solarus 1.3.0 (2014-08-21)
_______________________________

The sprite editor release!

Engine changes
--------------

* Fix a crash when creating a timer from game:on_started() (#575).
* Fix hero:save_solid_ground having no effect on water/lava/prickles (#567).

Lua API changes
---------------

Changes that do not introduce incompatibilities:

* Add mouse functions and events.
* Add a method sprite:get_animation_set_id() (#552).
* Add a method sprite:has_animation() (#525).
* Add a method sprite:get_num_directions().
* Add a method hero:get_solid_ground_position() (#572).
* Add a method switch:get_sprite().
* Allow to customize the sprite and sound of switches (#553).
* Add a method enemy:get_treasure() (#501).
* Fix the write directory not having priority over the data dir since 1.1.
* Fix pickable/destructible:get_treasure() returning wrong types.
* Fix custom entity collision detection when the other is not moving (#551).
* Allow to call map methods even when the map is not running.

Data files format changes
-------------------------

You can use the script
editor/resources/tools/data_files_conversion/1.2_to_1.3/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Maps: New properties sprite, sound for switches (#553).
* Maps: The subtype of switches is now a string.
* Tilesets: The id of a tile pattern is now a string (#559).

Solarus Quest Editor changes
----------------------------

* Add a sprite editor (#135). By Maxs.
* Add a zoom level of 400%. By Maxs.
* Add keyboard/mouse zoom features to sprites and tilesets. By Maxs.
* Add Lua syntax coloring (#470). By Maxs.
* Add a close button on tabs (#439). By Maxs.
* Rework the quest tree to show the file hierarchy and Lua scripts. By Maxs.
* Add specific icons for each resource type in the quest tree.
* Move the entity checkboxes to the map view settings panel. By Maxs.
* Allow to change the id of a tile pattern in the tileset editor (#559).
* Don't initially maximize the editor window.
* Fix converting quests to several versions in one go.
2014-08-29 02:12:31 +00:00
wiz
589f16d8ee Update to 0.9.4:
Version 0.9.4 released, which includes BGG user borgemik's interface
changes patch, as well as bug fixes for good consumption from
Tranship Point.
2014-08-25 18:32:00 +00:00
wiz
6541b685c2 Update to 2.16: GOG has Linux support, now this tool has it too. 2014-08-23 06:13:33 +00:00
wiz
ae075e6d55 Bump PKGREVISION for ilmbase shlib major bump. 2014-08-22 11:24:25 +00:00
jperkin
eca223ca45 SunOS needs explicit -lintl -lsocket. Package is still broken due to
recent boost fallout.
2014-08-21 17:50:35 +00:00
jperkin
8b30114566 Fix build on SunOS (needs explicit -lm). 2014-08-21 16:20:43 +00:00
jperkin
22bc939f9f Fix build on SunOS (needs explicit -liconv). 2014-08-21 15:54:53 +00:00
jperkin
7337e2f2e3 Fix build on SunOS (needs explicit -lX11 -lm). 2014-08-21 14:08:04 +00:00
jperkin
fb07653866 Fix build on SunOS (needs socket libs, use BSD_INSTALL). 2014-08-21 11:47:17 +00:00
jperkin
a6d6716e62 Fix build on SunOS (needs explicit -lm). 2014-08-21 09:52:47 +00:00
jperkin
10b197b84a Fix build on SunOS (needs explicit -lX11). 2014-08-21 08:52:09 +00:00
jperkin
e8f419a2db Fix build on SunOS (needs explicit -lm -lstdc++). 2014-08-21 08:44:09 +00:00
wiz
9e58b47715 Update to 2.0.1:
Version 2.0.1 (aug.20th 2014)
  Bugs fixed:
    * The Mac resize thing doesn't anymore look ugly
        (but still: if you close the program with apple-q, it doesn't save settings)
    * Set default language by command line switch works now as planned
    * Repaired a bug in the settings window
  Further:
    * One .jar file for both Java 5 and Java 6+
    * Validate files works now better, but you still get a long stack trace for every defect file
    * some small corrections
2014-08-21 07:54:08 +00:00
joerg
5022417b69 Find & use the right Lua. 2014-08-19 13:33:30 +00:00
joerg
a07159a5b8 Fix build against C++11 STL implementation. 2014-08-19 13:32:46 +00:00
wiz
3cb9717a03 Update to 0.9.3:
Version 0.9.3 released, which fixes a few bugs in Alien Artifacts
cards and enables campaign mode.
2014-08-17 17:38:54 +00:00
wiz
38348ba273 Mark it as needing java. 2014-08-13 19:16:41 +00:00
wiz
3a79f2fb25 + jin. 2014-08-13 18:57:40 +00:00
wiz
79a651bf2b Import jin-2.14.1 as games/jin.
Jin is an open source, cross platform, graphical client for chess
servers, written in Java. Jin can run either as a standalone
application or as an applet, directly from your browser.

Currently supported servers are the Internet Chess Club and the
Free Internet Chess Server.
2014-08-13 18:57:27 +00:00
wiz
4521fc85df Fix help display. Bump PKGREVISION. 2014-08-13 13:04:28 +00:00
adam
72ed0307eb Revbump after boost-libs update 2014-08-13 10:57:32 +00:00
wiz
6744ad3cea PKGREVISION bump for xine-lib ffmpeg1->ffmpeg2 change. 2014-08-13 08:24:50 +00:00
wiz
e5b13a59c5 Update to 0.9.2:
Version 0.9.2 released, with support for the cards from Alien
Artifacts.
2014-08-10 14:52:17 +00:00
wiz
8669000581 + MyGoGrinder 2014-08-10 13:12:45 +00:00
wiz
7d9d8b9096 Import MyGoGrinder-2.0.0.J6 as games/MyGoGrinder.
MyGoGrinder is a Java program to solve Go (Weiqi, Baduk) problems.
This work is based on GoGrinder.
2014-08-10 13:12:31 +00:00
wiz
1ce660dd61 + py-easyAI 2014-08-09 22:27:16 +00:00
wiz
38ccd77ebc Import py27-easyAI-0.0.0.4 as games/py-easyAI.
EasyAI is a pure-Python artificial intelligence framework for
two-players abstract games such as Tic Tac Toe, Connect 4, Reversi,
etc.  It makes it easy to define the mechanisms of a game, and play
against the computer or solve the game.  Under the hood, the AI is
a Negamax algorithm with alpha-beta pruning and transposition
tables.
2014-08-09 22:26:50 +00:00
rodent
b26cfa1df5 Bug fixes for the 1.2 release.
Engine changes
--------------

* Fix entity:is_in_same_region() giving wrong results
* Fix custom_entity:set_can_traverse() giving opposite results.
* Fix custom_entity:on_interaction() not always called.
* Fix custom_entity sprite collision issues with some entities
* Fix a crash in enemy:restart() when the enemy is dying
* Fix hero:set_tunic_sprite_id() resetting the direction to right
* Fix timer:get_remaining_time() always returning 0
* Fix declaring global variables from a map script
* Fix the hero sometimes moving while no keys are pressed
* Fix on_joypad events not always working
* Add an error when a hero sprite animation is missing

Solarus Quest Editor changes
----------------------------

* Fix corrupted image in quest created by Quest > New quest
* Fix tiles created on invisible layer
* Fix crash when an NPC sprite does not have 4 directions
2014-08-07 02:18:57 +00:00
adam
fadc5b01ee Changes 1.7.0:
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.

General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
  libpng, which are faster and can handle more images.
  (NOTE: The change to libpng was done in version 1.6.0, but it was not
  added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
  engines.

SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
  allows for arbitrary output sizes. However, it does not support special
  filters like AdvMAME, HQ, etc.

AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
  was apparently a bug in the original game. It is currently unknown if
  other versions still have the same problem.)

Broken Sword 1:
- Added back support for MPEG-2 videos.

Broken Sword 2:
- Added back support for MPEG-2 videos.

CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.

Gob:
- Improved video quality in Urban Runner.

Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.

Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.

SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
  version of King's Quest 6. Portraits should now be much more expressive
  when talking.
- Added support for simultaneous speech and subtitles in the CD versions
  of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
  "Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
  KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
  properly.

SCUMM:
- Changed the saved game naming scheme of HE games to always contain
  the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
  This makes sound effects like, for example, the typewriter and waterfall
  in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
  Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
  the Windows and the Macintosh versions are supported.

TONY:
- Savegames in Tony Tough now work on big-endian systems.

Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.

Android port:
- Added experimental support for the OUYA console.

PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
  progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.

Tizen port:
- The BADA port has been merged/updated into Tizen.
2014-07-31 06:52:22 +00:00
wiz
de6fe9a0e4 Update to 2.15: GOG supports Linux, now lgogdownloader does too. 2014-07-25 23:35:21 +00:00
jperkin
f14ef752ea Mark as not for SunOS. 2014-07-25 15:39:00 +00:00
wiz
3f7897b3eb Fix packaging. 2014-07-23 06:31:51 +00:00
wiz
b784adc189 Update to 10196:
Fix vertically misaligned text in Javascript puzzles.
2014-07-22 12:45:42 +00:00
wiz
80c14766c6 Update to 0.4.2. Changes not found. 2014-07-22 10:16:15 +00:00
jperkin
c75bf25dba Recursive revbump for textproc/tinyxml update. 2014-07-08 14:59:40 +00:00
wiz
9d1f0731c6 Update to 2.13. Replace two patches with SUBST statements to make updates
easier.

LGOGDownloader 2.13
- Fixed some characters in extra filenames by url decoding the links
- Patches now use duplicate handler
- Added support for DLCs
- Fixed segfault when downloading non-dlc patches (patch by: Geoffrey Biggs)
- Fixed a login issue
- Downloader::getResponse now prints more verbose error messages
- Use secure.gog.com to get "buk" value for login form
- Check orphans regex matches the file path instead of filename
- Fixed using local xml for hashes in Downloader::downloadFile
- Use remote XML for languagepacks (patch by: Ismo Toijala)
- Only hash file if remote XML is available (patch by: Ismo Toijala)
- Added retry support to Downloader::getResponse
- Subdirectories for DLCs are created based on the DLC gamename
* gamename/dlc/dlc_gamename
- Added --wait option to set delay for http requests
- Removed language id/code from urls because GOG no longer requires it
2014-07-06 14:34:15 +00:00
dholland
5c43948d98 Fix tautological comparison and (maybe) macos build. 2014-06-29 04:10:55 +00:00
adam
cd84d22da4 Changes 3.3.1.2:
- fixed bug that prevents running the game on Mac OS X "Mavericks"
- improved behaviour on restart after failing on a broken level set
- improved general error handling with reference to error message file
2014-06-14 10:13:46 +00:00
wiz
164b86411d Install fonts into default installation path. Bump PKGREVISION. 2014-06-01 16:52:08 +00:00
wiz
2e6d566acf Update reference to font installation path. Bump PKGREVISION. 2014-06-01 16:48:50 +00:00
tsutsui
5b1e0dd09e Update onscripter to 20140504.
Upstream changes (no English changelog):

20140504:
 - fix a bug that can't read in label information in some particular cases
 - fix warnings by gcc-4.7.2

20140422 (serious bug fix):
 - fix a bug slippled in 20140406 that prevents save from mouse
   right click menu

20140406:
 - fix incorrect movie URLs on Android version
 - fix a bug in savegame insns that handles a 32 bit integer
   for save data differently from the original nscripter
 - improve bgm and mp3loop insns to support
   "(time from the start of bgm)filename" format for loop bgm
 - fix a bug in skip insn that causes infinite loop when 0 is passed
 - implement menu_clock_def and menu_click_page insns
 - fix a bug in textgosub insn that doesn't return to the labeled insn
   specfied by "return *label" format
2014-06-01 15:50:21 +00:00
joerg
846b456779 Clang for some reason is not a GCC release, but trust it to work anyway. 2014-05-30 11:32:56 +00:00
wiz
7eeb51b534 Bump for perl-5.20.0.
Do it for all packages that
* mention perl, or
* have a directory name starting with p5-*, or
* depend on a package starting with p5-
like last time, for 5.18, where this didn't lead to complaints.
Let me know if you have any this time.
2014-05-29 23:35:13 +00:00
rodent
d422e0a4cf Updated to latest release, 1.2.0. Requires LuaJIT2 and the SDL2 verions of
the SDL packages. From ChangeLog:

Engine changes
--------------

* Upgrade to SDL 2 (#262). Thanks Vlag.
* Accelerate video operations in GPU if available. Expect huge speedups.
* Add the hq2x, hq3 and hq4x pixel filter algorithms as new video modes.
* Make the window resizable (#338).
* Use LuaJIT if available instead of vanilla Lua for better performance.
* New map entity type: custom entities, fully scripted (#323).
* Conveyor belts are now called streams and can be non-blocking (#288).
* Collision rules of streams (conveyor belts) are now like holes.
* Rewrite the main loop with a constant timestep (#351).
* Show a dialog box in case of fatal error.
* The "wide" video modes do not exist anymore. SDL2 does the job now.
* Fix enemy:on_hurt() that was wrongly called when immobilized.
* Fix life and money exceeding the max when the max changes (#355).
* Make stairs sounds optional (#364).
* Make more checks in sprite files to avoid crashes (#357).
* Fix RandomMovement speed that was not taken into account (#361).
* Set the default speed of StraightMovement to 32 instead of 0 (#343).
* The size of all map entities must be a multiple of 8 (#358).
* Thrown entities (pots, bombs...) can now fall to a lower layer (#349).
* Running into a crystal or a solid switch now activates it (#193).
* The hero can now jump over distant crystal blocks (#42).
* The shield no longer protects while using the sword or carrying (#192).
* Fix collisions detected on disabled entities (#455).
* Fix pixel collisions coordinates when sprites move (#372).
* Fix a slowness when loading maps (#374).
* Fix crash when accessing a map not active anymore (#371).
* Fix crash when changing the movement of the hero (#392).
* Fix crash when calling hero:start_treasure() with wrong parameters (#391).
* Fix crash when calling game:has/get/set_ability() with wrong name (#408).
* Fix a crash when creating two entities with the same name (#370).
* Fix issues with unobtainable treasures.
* Fix the starting location wrongly saved with special destinations (#375).
* Fix map:set_tileset() sometimes moving the hero near the map border (#400).
* Fix enemies stuck on blocks (#360).
* Fix enemies stuck on crystal blocks (#41).
* Fix human NPCs not automatically showing "walking" when moving (#336).
* Fix the hero leaving the grabbing state even while the game is suspended.
* Fix low walls in dynamic tiles behaving like normal walls.
* Fix wrong collisions of right-up and left-down diagonal jumpers.
* Fix jumpers that could be traversed sideways (#481).
* Fix blocks no longer stopping when aligned on the grid since Solarus 0.9.3.
* Fix entities not always shown when they have no optimization distance.
* Call hero:on_removed() and stop hero timers when stopping the game (#421).
* Don't die if the map or destination saved no longer exists (#301).
* Don't die if a map has no destination. Show an error and go to 0,0 instead.
* Don't die if hero:teleport() attempts to go to a non-existing place.
* Don't die if attempting to start a game without map.
* Don't die if attempting to start a non-existing dialog.

Data files format changes
-------------------------

You can use the script tools/data_files_conversion/1.1_to_1.2/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Languages: New syntax of strings.dat easier to read and parse (#170).
* Maps: The world property is now optional (#128).
* Maps: Destructibles no longer have subtypes, they are customizable (#270).
* Maps: Rename entity shop_item to shop_treasure.
* Maps: Rename entity conveyor_belt to stream with new features (#288).
* Maps: Teletransporters transition property is now a string (#402).
* Maps: Walls have a new property "stops_projectiles".
* Sounds: Running into a wall now plays a sound other than "explosion" (#297).

Lua API changes
---------------

Changes that introduce incompatibilities:

* Video mode names have changed: no more wide, fullscreen ou windowed names.
* sol.video.switch_mode() no longer changes the fullscreen flag.
* surface:set_transparency_color() no longer exists. Use surface:clear().
* sol.audio.play_music("none") is replaced by sol.audio.play_music(nil).
* on_key_pressed() and on_character_pressed() are now both called (#344).
* Destructible objects no longer show hardcoded dialogs (#270).
* map:create_destructible() has no hardcoded subtypes anymore (#270).
* map:create_teletransporter(): the transition is now a string (#402).
* map:create_shop_item() is replaced by map:create_shop_treasure().
* map:create_conveyor_belt() is replaced by map:create_stream() (#288).
* The state "conveyor belt" no longer exists in hero:get_state() (#288).
* The built-in strength of the sword has changed (#426).
* Bosses are not initially disabled anymore (#448).
* Call enemy:on_hurt() before enemy:on_dying() (#325).
* enemy:on_hurt() no longer takes a life_lost parameter (#426).
* The built-in defense of the tunic has changed (#428).
* enemy:get/set_magic_damage() no longer exists (#428).
* hero:start_hurt() no longer takes a magic parameter (#428).
* hero:start_hurt() now hurts the hero even when enemies cannot.
* Enemies have now a default size of 16x16 and origin of 8,13 (#354).
* The size of enemies must be a multiple of 8 (#358).
* item:on_pickable_movement_changed replaced by pickable:on_movement_changed.
* pickable:get_treasure() now returns the item instead of the item's name.
* Timers: returning true in the callback now repeats the timer (#152).
* sol.timer.start() now always returns the timer, even if its delay is zero.

Changes that do not introduce incompatibilities:

* New Lua type and methods for custom map entities.
* New API of destructible objects, fully customizable now (#270).
* Colors now take an optional alpha value as fourth component.
* New functions sol.video.get/set/reset_window_size().
* New method surface:clear().
* Add loop and callback features to sol.audio.play_music() (#280).
* New function sol.main.get_metatable(), allows to implement shared behaviors.
* The lifetime of a menu can now be another menu.
* New method menu:is_started().
* Attempt to stop a menu already stopped is no longer an error.
* New method map:get_hero() (#362).
* map:get_world() can now return nil because the world is now optional (#128).
* map:create_wall() accepts a new property "stops_projectiles".
* Entity names are now auto-incremented to simplify their creation.
* New method entity:get_game() (#363).
* New methods entity:bring_to_front() and entity:bring_to_back() (#273).
* entity:test_obstacles() now takes an optional layer parameter.
* New methods enemy:get_attack_consequence(), get_attack_consequence_sprite().
* The event entity:on_created() is now called for all types of entities.
* New event enemy:on_hurt_by_sword() to customize the sword strength (#426).
* New event enemy:on_attacking_hero() to customize attacks (#356).
* New event enemy:on_hurting_hero() to customize hurting the hero (#428).
* New event hero:on_hurt() to customize the defense of the equipment (#428).
* hero:start_hurt() now takes an optional entity and sprite (#417).
* New methods hero:is/set_invincible() and hero:is/set_blinking() (#418).
* New methods hero:get/set_animation() to set custom animations (#155).
* New methods hero:get/set_sword_sound_id() to change the sword sound (#155).
* New methods to set custom tunic, sword and shield sprites (#155).
* New event sensor:on_left() (#339).
* New event block:on_moving() (#334).
* New functions to get/set the properties of teletransporters (#403).
* New functions to get/set the properties of blocks.
* New methods to simulate game commands, by mrunderhill (#382).
* New event sensor:on_left() (#339).
* New event block:on_moving() (#334).
* New event teletransporter:on_activated() (#312).
* New event destination:on_activated() (#312).
* movement:on_position_changed() now takes x and y parameters (#342).
* Fix movement:start() raising an error if the optional callback is nil.
* Fix random_movement:get_max_radius() that was not working.
* Check the parameter sign in game:add/remove life/money/magic (#416).
* Check the parameter sign in item:add/remove_amount.
* Fix timer:is_suspended_with_map() that was not working.
* Fix crash when calling timer:set_suspended_with_map() without game started.
* New methods timer:get/set_remaining_time.
* New function sol.main.get_elapsed_time() to get the simulated time (#424).
* New function sol.input.get_key_modifiers() to get the key modifiers state.

Solarus Quest Editor changes
----------------------------

* The editor is now built with Maven (#365).
* Multiple entities can now be resized at the same time (#405).
* Copy-pasting entities now pastes them at the cursor (#404).
* The map view can now be dragged using the middle mouse button (#413).
* Zoom in/out in the map view using the middle mouse wheel (rekcah1986).
* Add buttons to edit or refresh the tileset from the map view (#425).
* The tileset view can now be dragged using the middle mouse button (#427).
* Selecting a tile now highlights its pattern in the tileset view (#290).
* Ctrl/Shift+click even on an entity now starts a selection rectangle (#410).
* Tile patterns can now be moved in the tileset editor (#422).
* The id and name of a new resource and now asked in a single dialog (#321).
* Show the old value in the dialog to change an id/name (#468) (rekcah1986).
* The order of resources in the quest tree can now be changed (#319).
* Increase the stepsize when scrolling the map view.
* Center the dialog of editing an entity (#443).
* Add a scroller to dialogs that are too high (#437) (rekcah1986).
* Show the map or tileset name in the "do you want to save" dialog.
* Show quest name and resource ids in the tree view (thanks rekcah1986).
* Don't place new tiles below other entities if there are some (#461).
* Fix hidden entities getting selected when clicked (#460).
* Fix selecting entities losing their order when changing the layer.
* Fix NullPointerException when canceling the Open Project dialog.
* Fix freeze if tiles don't exist when changing the tileset of a map.
* Fix the tree not refreshing when deleting a resource (#335).
* Fix the tileset editor not always showing the save dialog on closing.
* Fix the num_columns property of sprites wrongly parsed.
* Fix wrong displaying of right-up and left-down diagonal jumpers.
* Switches, crystals and crystal blocks now show their actual sprite (#376).
2014-05-18 20:22:19 +00:00
wiz
3faf991a33 Bump applications PKGREVISIONs for python users that might be using
python3, since the default changed from python33 to python34.

I probably bumped too many. I hope I got them all.
2014-05-17 16:10:41 +00:00
adam
28bb94d01f Revbump after updating graphics/giflib 2014-05-15 14:41:45 +00:00
dholland
03dca5f0a7 Fall back to fixed (like elsewhere in the program) if helvetica is
missing, instead of bombing. Helps if people forget to install X
fonts, or if their native X fonts are messed up. PKGREVISION -> 8
2014-05-11 02:19:04 +00:00
wiz
c1b44346cd Mark packages that are not ready for python-3.3 also not ready for 3.4,
until proven otherwise.
2014-05-09 07:36:53 +00:00
ryoon
60806aa001 Recursive revbump from x11/pixman
Fix PR pkg/48777
2014-05-05 00:47:34 +00:00
alnsn
aedfc77e1e Revbump for Lua multiversion support. 2014-05-03 13:14:36 +00:00
wiz
8665a92a2c Update to 10180, bugfixes 2014-05-02 11:26:40 +00:00
joerg
13cedfe54e Fix egg name. 2014-04-21 18:15:09 +00:00
wiz
f9f68029c1 + lgogdownloader. 2014-04-19 08:19:44 +00:00
wiz
bde25076fa Import lgogdownloader-2.12 as games/lgogdownloader.
LGOGDownloader is unofficial downloader to GOG.com for Linux users.
It uses the same API as the official GOGDownloader.
2014-04-19 08:19:31 +00:00
obache
1335204923 recursive bump from ilmbase shlib version change. 2014-04-10 06:21:18 +00:00
obache
ed661cd5ca recursive bump from x264-devel builld number change (i.e. API change). 2014-04-10 05:39:14 +00:00
obache
d8fc20e0b0 recursive bump from icu shlib major bump. 2014-04-09 07:26:56 +00:00
spz
eda9888d85 build fix following the freetype2 update 2014-03-23 08:14:23 +00:00
jperkin
45bc40abb4 Remove example rc.d scripts from PLISTs.
These are now handled dynamically if INIT_SYSTEM is set to "rc.d", or
ignored otherwise.
2014-03-11 14:04:57 +00:00
tsutsui
1906461b1e Update onscripter to 20131223.
Upstream Changes (only Japanese log available)

20131223:
 - fix bugs that dialog characters are not drawn correctly
   if -DPDA_AUTOSIZE, -DPDA_WIDTH or -DBPP16 options are specified
 - fix a bug that doesn't load saved data from the directory specified
   by savedir instruction on startup
2014-02-28 16:17:22 +00:00
joerg
271e0194ea Simplify and unbreak. 2014-02-24 16:16:11 +00:00
wiedi
1c498ab8f6 Needs -lm on SunOS 2014-02-24 12:28:35 +00:00
joerg
dd6aa89587 Fix build with Clang. Use normal cmake rules. 2014-02-21 20:25:27 +00:00
wiz
c59d18d75b Update to 10116: bug fixes. 2014-02-20 09:49:30 +00:00
tron
73d05e2276 Recursive PKGREVISION bump for OpenSSL API version bump. 2014-02-12 23:17:32 +00:00
wiedi
50ad96acf7 fix freeciv-client on SunOS by using c99 2014-02-09 18:08:44 +00:00
wiedi
a2cad2f150 fix "sqrt(int) is ambiguous" on SunOS 2014-02-09 17:12:33 +00:00
wiedi
2cad61d2e8 Fix build on SunOS (lots of ambiguous math) 2014-02-09 17:09:03 +00:00
wiedi
db0e15f47d Fix build on SunOS (u_int64_t usage and ambigous math) 2014-02-09 16:50:45 +00:00
wiedi
95002fc6a6 Add missing network libs on SunOS 2014-02-08 17:45:29 +00:00