Mupen64Plus is a plugin-based N64 emulator for Linux, FreeBSD which is capable
of accurately playing many games. Included are four MIPS R4300 CPU emulators,
with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary
plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and
input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and
Glide64.
WWW: http://code.google.com/p/mupen64plus/
It is intended for use in:
* Allows CPMTOOLS use of emulator .DSK images.
* Emulator tools - converting between real floppy disks and disk images,
as CPCTRANS / PCWTRANS do under DOS.
* Floppy controller emulation backend
* Data transfer from/to real CP/M systems via serial line.
LIBDSK has drivers for:
Raw files (including /dev/fdn), .DSK files (CPCEMU, JOYCE and other
Sinclair/Amstrad emulators), MYZ80 hard drive image, NanoWasp floppy image,
.CFI (Compressed Floppy Image, as created by FDCOPY.COM under DOS),
Linux floppy drive (supports CPC System and Data formats, which the standard
"Raw file" driver does not), Windows 3.x/95/98/ME/NT/2000 floppy drive,
DOS floppy drive (via the PC BIOS), CopyQM files (read-only),
TeleDisk files (read-only), APRIDISK image files,
rcpmfs - makes a Unix/Windows directory appear to be a CP/M disc image.
WWW: http://www.seasip.demon.co.uk/Unix/LibDsk/
PR: ports/120179
Submitted by: Sven Klose <pixel@hugbox.org>
manage your configuration files very easily, which are needed by
DOSBox. In addition it's also possible to create gameprofiles to
generate different configuration files
WWW: http://chmaster.freeforge.net/dboxfe-project.htm/
PR: ports/118495
Submitted by: Max Brazhnikov <makc at issp.ac.ru>
speed under FreeBSD. It is based on QEMU, a partially open, partially
closed source emulator package. However, Win4BSD offers many advantages,
including much greater speed, ease of use, more seamless integration with
the host OS, and "grabless" mouse transition between the host and Windows
guest.
Win4BSD is the latest port of a product that has previously been known as
Win4lin and SCO Merge.
This port downloads, extracts and installs the contents of the Win4BSD
package. It will work with or without a Win4BSD license. If you do not
have a license, Win4BSD will function for a 3 week trial period.
WWW: http://www.win4bsd.com/
PR: ports/116492
Submitted by: Jason W. Bacon <bacon at smithers.neuro.mcw.edu>
Dynagen is a front-end for use with the Dynamips Cisco router
emulator. It uses an INI-like configuration file to provision
Dynamips emulator networks. It takes care of specifying the right
port adapters, generating and matching up those pesky NIO descriptors,
specifying bridges, frame-relay, ATM switches, etc. It also provides
a management CLI for listing devices, suspending and reloading
instances, etc.
WWW: http://dyna-gen.sourceforge.net/
PR: ports/116343
Submitted by: Pavel I Volkov <pol@opk.ru>
Linux, Solaris or other Unix systems easier. Wine-doors is essentially a
package management tool for windows software on Linux systems. Most Linux
desktop users are familiar with package management style application delivery,
so it made sense to apply this model to windows software.
WWW: http://www.wine-doors.org/
PR: ports/114630
Submitted by: ports at mcdermottroe.com
This project aims to develop a fast emulator for the
TI89(titanium), 92(+), and V200PLT calculators. This emulator
started on the Jonas Minnberg's (X)Tiger emulator which is
based on UAE (the Universal Amiga Emulator). It was deeply
reworked and improved thus it's very different now.
TiEmu uses the GDK library (GTK component) for display. The
GUI has been written with GTK+ (the Gimp ToolKit).
WWW: http://lpg.ticalc.org/prj_tiemu/
PR: ports/116154
Submitted by: Naram Qashat <cyberbotx@cyberbotx.com>
parallel port. It appears as a keyboard: buttons on the controllers send key
strokes to the operating system. snespp works under both the system console
and X windows, using the microseq interface to reduce overhead.
WWW: http://www.cse.unsw.edu.au/~tbourke/software/snespp.html
PR: ports/111721
Submitted by: Timothy Bourke <timbob at bigpond.com>
2007-03-28 graphics/hobbes-icons-xpm: Archaic port
2007-04-10 japanese/firefox-ja: Incomplete pkg-plist
2007-04-10 japanese/lookup-xemacs: Does not install
2007-04-10 lang/linux-hla: Does not compile
2007-04-10 mail/vmailmgr: Incomplete pkg-plist
2007-04-10 multimedia/qvamps: Touches filesystem prior to 'make install'
2007-03-10 net-mgmt/sting: Broken on all supported versions of FreeBSD
2007-04-10 net-mgmt/tas: Incomplete pkg-plist
2007-04-10 net-p2p/verlihub-plugins: Does not configure, it needs at least verlihub 1.0
2007-04-10 news/inn-stable: Fails to patch
2007-04-10 palm/malsync: Does not build with new pilot-link
2007-04-10 russian/elm.language: Leaves behind files on deinstall
2007-04-10 russian/pine.language: Leaves behind config file on deinstall
2007-04-01 science/py-scipy03: Replaced by py-scipy
2007-04-10 security/php4-cryptopp: Does not compile
2007-03-07 emulators/grustibus: Project was abandoned 6 years ago and expects an old version of xmame (0.37b4), please use other frontends instead (like gxmame)
2007-03-10 graphics/drm-kmod: Broken on all supported versions of FreeBSD
of one of the first XMAME GUI frontends available on this planet called
QMamecat (derived from MAMECAT, which was text-only).
QMamecat was based upon Qt 2; its development was frozen in 2003. QMC2 has
been rebuilt from scratch as a Qt 4 project. Parts of the design and code were
inspired by its predecessor, but it's not just a remake. We tried to make the
new design as flexible as possible to minimize dependencies from frontend- and
CLI-related MAME changes, which was a major deficiency of QMamecat. QMC2 now
uses a template based MAME configuration scheme, which can easily be enhanced
with additional command line options (defined in an XML template file).
As a result of this flexible design, we are able to support multiple MAME
targets - currently XMAME and SDLMAME!
WWW: http://www.mameworld.net/mamecat/
It has the following features:
- Preview Screenshot.
- Game List built from available ROMs.
- ROM status verification.
- Capture window for XMAME output detail.
- Random Game feature to start a random (working) game.
WWW: http://www.parallelrealities.co.uk/xmamegui.php
Loemu is a free application that provides a simple frontend for various game
emulators.
Features:
- Currently it supports game emulation with xmame, sdlmame and snes9x.
- Browse games using dynamic list. This allows to browse in a list generated
with some categories (and it has other advantages).
- Finds games quickly. Using a specific dialog that looks for a game in all
the gamelist.
- The generation of the dynamic list filtering the gamelist is very fast.
- It has been developed with PyGTK + Glade.
- Released under GNU General Public License.
The design of loemu allows the support of more emulators adding specific
emulator configuration files.
WWW: http://loemu.pegueroles.com/
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports, and we also maintain
what I call "Firefox compatibilty" where learning a major app only needs to
be done once per application, and it then applies across many operating
systems. If you can use the command-line Win32 MESS, you already know how
to use SDLMESS on any platform you may encounter it on.
2) MESS developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MESS code, and we offer native implementations of MESS's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports such as MacMAME, and we
also maintain what I call "Firefox compatibilty" where learning a major app
only needs to be done once per application, and it then applies across many
operating systems. If you can use the command-line Win32 MAME, you already
know how to use SDLMAME on any platform you may encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MAME code, and we offer native implementations of MAME's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
emulator.
It runs in Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library. The main features are:
* Auto update of the rom info.
* Vertical and horizontal orientation.
* Support for any TV/Arcade Monitor like AdvanceMAME but it's good also for a
normal PC monitor.
* Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192
images at the same time!
* Sound preview. (MP3/WAV). You can select a special sound for every game
played when the cursor move on it.
* Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in
background.
* Sound effects (MP3/WAV) for key press, program start, game start, program
exit...
* Support for zipped images and sounds archives.
* Screensaver. A slide show of the game images.
* Selectable background and help images with translucency.
WWW: http://advancemame.sourceforge.net/
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
WWW: http://advancemame.sourceforge.net/
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
WWW: http://advancemame.sourceforge.net/
It supports many homebrew nds rom demos as well as a handful
of wireless multiboot demo nds roms. It also runs DSLinux,
the port of Linux to the Nintendo DS
WWW: http://desmume.sourceforge.net/
PR: ports/108903
Submitted by: Stefan Sperling <stsp at stsp.in-berlin.de>
for computer emulation. Right now it can emulate Sun 2/120 and
3/150.
WWW: http://theory.lcs.mit.edu/~fredette/tme/
PR: ports/106839
Submitted by: trasz <trasz at pin.if.uz.zgora.pl>
richer API and capability set than the simple POSIX async I/O facility.
This library, libaio, provides the Linux-native API for async I/O.
The POSIX async I/O facility requires this library in order to provide
kernel-accelerated async I/O capabilities, as do applications which
require the Linux-native async I/O API.
PR: ports/106994
Submitted by: Simun Mikecin <numisemis at yahoo dot com>
2006-12-01 audio/xmms-rateplug: Project disappeared from the internet
2006-12-01 chinese/iiimf-le-chewing: fails to install (dependency problem)
2006-12-01 deskutils/mhc-xemacs21-mule: hangs during build
2006-12-01 devel/alleyoop: Does not compile
2006-12-01 devel/hs-crypto: is incompatible with current GHC, needs updating
2006-12-01 editors/gedit-autocomplete-plugin: Not compatible with gedit versions >= 2.14
2006-12-01 emulators/basiliskII: Does not compile
2006-12-01 emulators/vmware-tools2: Unfetchable
2006-12-01 emulators/vmware2: Unfetchable
2006-12-03 finance/ccard: Project disappeared from the internet
On this page, you'll find command line programs which can replace and/or
supplement the VMware's official VMwareTools.
These programs use VMware's undocumented and therefore not officially
supported feature to communicate with VMware (see VMware Backdoor I/O Port).
Information on these functions have come entirely from my personal research
and quite a few contributions by fellow VMware users.
These programs are intended partly as illustrative examples of how to use the
VMware backdoor function and I have cut many corners writing them.
* vmw: generic backdoor access program
* vmshrink: virtual disk shrink program
* vmftp: host-guest file transfer program
WWW: http://chitchat.at.infoseek.co.jp/vmware/vmtools.html
emulator. It uses an INI-like configuration file to provision
Dynamips emulator networks. It takes care of specifying the right
port adapters, generating and matching up those pesky NIO descriptors,
specifying bridges, frame-relay, ATM switches, etc. It also provides
a management CLI for listing devices, suspending and reloading
instances, etc.
WWW: http://dyna-gen.sourceforge.net/
PR: ports/105282
Submitted by: trasz <trasz@pin.if.uz.zgora.pl>
Z80 TI calculators (73, 82, 83, 83+, 83+ SE, 84+, 84+ SE, 85, and 86) except
for TI-81, and all known ROM/OS versions.
WWW: http://lpg.ticalc.org/prj_tilem/
front end for the M.A.M.E. arcade game emulator, and has been designed with
arcade cabinet controls & projects in mind.
WWW: http://www.anti-particle.com/wahcade.shtml
PR: ports/102525
Submitted by: Nathaniel Roark <robb_force@holybuffalo.net>
Yabause is a Sega Saturn emulator. It currently runs on GNU/Linux, FreeBSD and
is being ported to Microsoft Windows and Mac OS X. It is also ported to the
Sega Dreamcast as a separate project. It is written in C using the SDL and
OpenGL libraries with support for cdrom and iso files.
WWW: http://yabause.sourceforge.net/
Approved by: garga (mentor)
Pyxmame is a free application that provides a simple frontend for the xmame,
developed with PyGTK
WWW: http://pegueroles.com/Pyxmame/
Approved by: garga (mentor)
supports many HP calculators models introduced between 1972 and
1982. Simulation fidelity is achieved through the use of the actual
microcode of the calculators, thus in most cases the simulation
behavior exactly matches that of the real calculator.
WWW: http://nonpareil.brouhaha.com/
PR: ports/100834
Submitted by: trasz <trasz at pin.if.uz.zgora.pl>
(DEC) Pro 350 computer, a PDP-11-based machine that was sold in the
early to mid-'80's. Xhomer is based on the PDP-11 CPU core from
the SIMH simulator, and is written entirely in C.
PR: ports/97803
Submitted by: trasz <trasz (at) pin.if.uz.zgora.pl>
multi-system emulator with many advanced features. The Atari Lynx, GameBoy,
GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16), and SuperGrafx
are emulated. Mednafen has the ability to remap hotkey functions and virtual
system inputs to a keyboard, a joystick, or both simultaneously. Save states
are supported, as is real-time game rewinding. Screen snapshots may be taken at
the press of a button, and are saved in the popular PNG file format.
Mednafen is distributed under the terms of the GNU GPL.
Due to the threaded model of emulation used in Mednafen, and limitations of SDL
a joystick is preferred over a keyboard to play games, as the joystick will have
slightly less latency, although the latency differences may not be perceptible
to most people.
WWW: http://mednafen.com/
PR: ports/94006
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
emulator for the GNU/Linux, FreeBSD system (and may be some other Unices). Both
are free softwares released under the GNU GPL license.
XGngeo is written in Python and uses the PyGTK library to provide a complete,
pratical, and user-friendly GTK+ interface over Gngeo!
With XGngeo multiple configuration panels, designed in an intuitive way,
emulator behaviour can be regulated both precisely and easily; while Rom
selection is made simple thanks to a full featured list with preview image and
various game information, etc.
WWW: http://www.choplair.org/xgngeo.en.html
PR: ports/95761
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
the build
- don't provide a var/log directory -> use the native one [1]
Submitted by: Boris Samorodov <bsam@ipt.ru>
Suggested by: netchild [1]
Repocopy by: marcus
padJoy is a PSEmu Pro joystick plugin.
This is the Linux version, tested with emulators/linux-ePSXe.
WWW: http://download.ammoq.com/
Hint by: Timothy Beyer <beyert@cs.ucr.edu>
the current linux_base-8 port).
You should only switch to this port if you know what you are doing.
You may or may not have problems with installing other linux related
ports after switching to it. Success or failure reports welcome.
To switch:
- echo "OVERRIDE_LINUX_BASE_PORT=fc3" >> /etc/make.conf
- portupgrade -fo emulators/linux_base-fc3 linux_base-8
News and changes (from submitter with some small changes by me):
- based on linux_base-8 port;
- don't use linux rpm binary to install. The whole source tree is
created at ${WRKDIR} and then installed (using cpio);
- removes some files and directories (etc/passwd, etc/group,
usr/local, ...) to ensure using FreeBSD original files;
- introduces etc/nsswitch.conf.dist and etc/yp.conf.sample files,
uses correct install/deinstall behaviour with etc/nsswitch.conf
and etc/yp.conf files;
- doesn't do [u]mounting while install/deinstall process.
Thus it is possible to use jails while building packages.
But since linprocfs is not automounted, special measures should be
taken at package building for those ports which need a mounted
linprocfs (i.e. for linux JDK building);
- uses linux ldconfig in the pkg-install file (as opposed to using in
the Makefile). It is needed when upgrading (i.e. when other linux
libraries are present in the system) and when installing by packages.
Submitted by: Boris Samorodov <bsam@ipt.ru> (some small changes by me)
ODS-2-READER reads files VMS Files-11 (ODS-2) file systems.
Features:
- Copies files from VMS (ODS-2) file systems.
- Files may be copied to disk or to stdout.
- Supports "text" and "image" transfer modes.
- Produces directory listings for VMS file systems.
WWW: http://vms.process.com/scripts/fileserv/fileserv.com?ODS-2-READER
PR: ports/92125
Submitted by: Jeffrey H. Johnson <CPE1704TKS@bellsouth.net>
Note: this port sets RESTRICTED because the Neo-Geo BIOS
must be downloaded manually and can not be redistributed.
So ports/LEGAL should be updated. These are the file names:
"neo-geo.rom", "ng-lo.rom", "ng-sfix.rom", and "ng-sm1.rom".
These files are also listed in the "NGBIOS" variable in the
Makefile of the port.
GnGeo is a NeoGeo emulator for Linux (and maybe some other
UNIX). It use the following cpu core:
* The 68k core from the generator project by James Ponder.
* Starscream 680x0 emulation library by Neill Corlett
* Raze Z80 emulator by Richard Mitton.
* Z80 Mame core from the Mame project.
* YM2610 Mame core by Tatsuyuki Satoh.
WWW: http://m.peponas.free.fr/gngeo/
PR: ports/85327
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
P2000 Emulator
- P2000T or P2000M model (P2000M emulation is buggy)
- Support for 1 ROM cartridge
- User-definable amount of RAM
- One tape drive
- Sound through PC Speaker or SoundBlaster (MS-DOS version), or
USS(/Lite) /dev/dsp (Linux/SVGALib and Unix/X versions)
- SAA5050 character rounding emulated in high resolution mode
The tape files should be writable, otherwise the emulator won't load them.
WWW: http://www.komkon.org/~dekogel/m2000.html
PR: ports/85263
Submitted by: Edwin Groothuis <edwin@mavetju.org>
integrated simulation environment in Linux and Windows. SkyEye environment
simulates typical Embedded Computer Systems (Now it supports Atmel AT91 board
based on ARM7TDMI CPU, board based on ARM720T CPU, board based on StrongARM
(SA1100/SA1110). You can run some Embedded Operation System such as ARM Linux,
uClinux, uc/O
PR: ports/83770
Submitted by: Ruan Wei <iamayan@gmail.com>
Pete's XGL2 GPU is a PSEmu Pro GPU plugin using a hardware-accelerated
modern OpenGL renderer.
This is the Linux version, tested with emulators/linux-ePSXe.
WWW: http://www.pbernert.com/
GXemul is a free instruction-level machine emulator, emulating not only the
CPU, but also other hardware components, making it possible to use the emulator
to run unmodified operating systems such as NetBSD, OpenBSD, or Linux.
A few different machine types are emulated. The following machine types are
emulated well enough to run at least one "guest OS":
* DECstation 5000/200 ("3max"): serial controller (including keyboard and
mouse), ethernet, SCSI, and graphical framebuffers.
* Acer Pica-61 (an ARC machine): serial controller, "VGA" text console, and
SCSI.
* NEC MobilePro 770, 780, 800, and 880 (HPCmips machines): framebuffer,
keyboard, and a PCMCIA IDE controller.
* Cobalt: serial controller and PCI IDE.
WWW: http://gavare.se/gxemul/
PR: ports/81048
Submitted by: Janni <jannisan@t-online.de>
This is a version of UAE, the Ubiquitous Amiga Emulator, with an
emulation core based on WinUAE 0.8.27. It attempts to bring many of
the great features of WinUAE to non-Windows platforms.
PR: ports/74717
Submitted by: Miguel Mendez <flynn at energyhq.es.eu.org>
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
description: A XFree86 4.x driver module for VMware guests
maintainer: ports@FreeBSD.org
status: IGNORE
deprecated because: This module is now part of XFree86 as of 4.1.0
expiration date: 2004-08-20
PearPC is an architecture-independent PowerPC platform emulator capable of
running most PowerPC operating systems.
WWW: http://pearpc.sourceforge.net/
PR: ports/67034
Submitted by: Roman Bogorodskiy
This is a set of tools that allow access to HFS+ formatted
volumes. HFS+ is a modernized version of Apple Computers HFS
Filesystem. In addition in contains the library "libhfsp" which you
may use for your own experiments, all the tools are based on this
library. (A bit of understanding is still needed however).
Author: Klaus Halfmann <klaus.halfmann@t-online.de>
PR: 59200
Submitted by: Josh Elsasser <jre@vineyard.net>
fuse is a free version of a ZX Spectrum emulator. It emulates
the 48K/128K/+2/+2A/+3 Speccy and Timex TC2048 machine, supports
loading from .tzx files, has sound and kempston joystick emulation,
and emulates various printers you could attach to the Spectrum.
It supports the new RZX input recording file format.
Author: Philip Kendall <pak21-spectrum@srcf.ucam.org>
WWW: http://www.srcf.ucam.org/~pak21/spectrum/fuse.html
PR: 58639
Submitted by: Alexey V. Antipovsky <kemm@in-line.ru>
libspectrum is a fairly simple library designed to make the handling
of various ZX Spectrum emulator-related file formats easy.
So far it handles:
* Snapshots: .z80, .szx, .sna (all read/write), .zxs, .sp.,
.snp and +D snapshots (read only)
* Tape images: .tzx, .tap (read/write) and Warajevo .tap (read only)
* Input recordings: .rzx (read/write)
* Timex cartridges: .dck (read only)
There are also some subsidiary functions which may be generally useful
for Spectrum-related utilities.
Author: Philip Kendall <pak21-spectrum@srcf.ucam.org>
WWW: http://www.srcf.ucam.org/~pak21/spectrum/libspectrum.html
PR: 58638
Submitted by: Alexey V. Antipovsky <kemm@in-line.ru>
lib765 is an emulation of the uPD765a (AKA Intel 8272) Floppy Disc Controller
[FDC] as used in Amstrad computers such as the PCW, CPC and Spectrum +3. At
present it is not a "full" 765; features not used in the PCW BIOS (such as:
DMA; multisector reads/writes; multitrack mode) are either left unimplemented
or incomplete.
lib765 is released under the GNU Library GPL.
Author: John Elliott <jce@seasip.demon.co.uk>
WWW: http://www.seasip.demon.co.uk/Unix/LibDsk/
PR: 58637
Submitted by: Alexey V. Antipovsky <kemm@in-line.ru>
platforms, distributed under GPL. It is based upon Bero's original
FCE source code. Current features include good PPU, CPU, pAPU,
expansion chip, and joystick emulation.
PR: 45166
Submitted by: HIYAMA Takeshi <cbc06942@pop06.odn.ne.jp>
New port containing an ITS RP06 filesystem image for KLH10
PDP-10 emulator. Now's your chance to see firsthand what
was happening at MIT in the 60s through the early 90s. Run
the original versions of Emacs on TECO and Maclisp, etc.
PR: ports/39912
Submitted by: Ken Stailey <kstailey@speakeasy.net>
This is Pete's MesaGL GPU, a PSEmu Pro GPU plugin.
Tested on the above system with emulators/linux-ePSXe (ports/46240).
PR: ports/46482
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Hercules is an open source software implementation of the mainframe
System/370 and ESA/390 architectures, in addition to the new 64-bit
z/Architecture.
Submitted by: Miguel Mendez <flynn@energyhq.homeip.net>
PR: ports/34488
which probably isn't supposed to be removed is misc/instant-workstation,
which had a dependency on audio/xamp (being removed), so I removed that
dependency and bumped PORTREVISION. All other ports are real dependents
upon Qt 1.x, including KDE 1.x stuff.
Code in bsd.kde.mk supporting these ports is also removed or adjusted.
Also, some adjustments made to accomodate Qt3/KDE3 ports, which will be
committed Real Soon Now (TM), pending repo-copies.
This commit made in impending view of Qt3/KDE3 entering ports tree.