Mikulas Florek
|
a049c7bad6
|
fog wip
|
2020-09-14 23:47:04 +02:00 |
|
Mikulas Florek
|
37f802490f
|
terrain fixes
|
2020-09-11 12:56:17 +02:00 |
|
Mikulas Florek
|
31fc8100ea
|
fixed grass placing
|
2020-09-11 11:27:40 +02:00 |
|
Mikulas Florek
|
d20ac5966c
|
replace sky with atmo shader
|
2020-09-09 15:58:50 +02:00 |
|
Mikulas Florek
|
152e1f4409
|
volumetric clouds WIP
|
2020-09-09 15:54:50 +02:00 |
|
Mikulas Florek
|
c807f74dff
|
fixed grass popping
|
2020-09-06 21:07:08 +02:00 |
|
Mikulas Florek
|
ad774b36cd
|
dx changes
|
2020-09-06 19:02:03 +02:00 |
|
Mikulas Florek
|
f015db5758
|
do not use gl_NumWorkGroups because there's no hlsl equivalent
|
2020-09-06 15:21:19 +02:00 |
|
Mikulas Florek
|
c29efb234b
|
fxaa breaks colors - fixes #1285
|
2020-09-06 13:27:11 +02:00 |
|
Mikulas Florek
|
6835c145bf
|
inifite far plane - closes #1333
|
2020-09-06 03:13:57 +02:00 |
|
Mikulas Florek
|
32cc40663f
|
atmosphere on objects
|
2020-09-06 02:40:03 +02:00 |
|
Mikulas Florek
|
e277bc38ac
|
color properties in lua
|
2020-09-05 22:04:27 +02:00 |
|
Mikulas Florek
|
f7b83ee2ca
|
atmo optimization
|
2020-09-05 20:52:20 +02:00 |
|
Mikulas Florek
|
727835ae26
|
atmo wip
|
2020-09-05 14:01:05 +02:00 |
|
Mikulas Florek
|
238e7ef28a
|
atmo WIP
|
2020-09-03 23:49:39 +02:00 |
|
Mikulas Florek
|
ece5412b5c
|
precompute atmo - wip
|
2020-09-03 01:28:05 +02:00 |
|
Mikulas Florek
|
4741718756
|
improved shading
|
2020-09-02 01:07:15 +02:00 |
|
Mikulas Florek
|
2a767745fc
|
atmo wip
|
2020-09-01 23:18:40 +02:00 |
|
Mikulas Florek
|
957ff7ce6e
|
fixed selection outline
|
2020-09-01 14:52:49 +02:00 |
|
Mikulas Florek
|
a6b3169b21
|
esm -> pcf
|
2020-09-01 14:41:54 +02:00 |
|
Mikulas Florek
|
5172ca28dd
|
dx11 support
|
2020-09-01 01:50:18 +02:00 |
|
Mikulas Florek
|
730a953160
|
lighting fixes; random grass scale
|
2020-08-29 14:42:27 +02:00 |
|
Mikulas Florek
|
6a3b74e680
|
grass rotation modes
|
2020-08-28 20:11:25 +02:00 |
|
Mikulas Florek
|
ea42bc485d
|
grass culling uses real radius
|
2020-08-28 19:59:10 +02:00 |
|
Mikulas Florek
|
3dd6671dbf
|
grass WIP
|
2020-08-28 00:00:43 +02:00 |
|
Mikulas Florek
|
7f21bf17e2
|
fixed terrain shader
|
2020-08-17 21:09:02 +02:00 |
|
Mikulas Florek
|
900895fafe
|
refactor shader so it works with glslang + spirv-cross
|
2020-07-26 12:56:29 +02:00 |
|
Mikulas Florek
|
825201cd35
|
refactor
|
2020-07-05 17:45:07 +02:00 |
|
Mikulas Florek
|
00de5597ff
|
shader refactor
|
2020-06-29 00:30:26 +02:00 |
|
Mikulas Florek
|
0472dd080e
|
local lights work with transparent materials
|
2020-06-23 22:45:26 +02:00 |
|
Mikulas Florek
|
0323ccba1e
|
point light shadow atlas - tiles with different sizes
|
2020-06-16 23:51:54 +02:00 |
|
Mikulas Florek
|
7b77548df5
|
fixed normalmaps
|
2020-06-09 20:13:04 +02:00 |
|
Mikulas Florek
|
f32c3036f8
|
pvs fixes; physics mesh rigid actor wip
|
2020-06-06 14:45:18 +02:00 |
|
Mikulas Florek
|
6a8048e47e
|
cleanup
|
2020-06-05 19:37:36 +02:00 |
|
Mikulas Florek
|
0d74a20860
|
point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
|
2020-06-03 22:51:28 +02:00 |
|
Mikulas Florek
|
60b210767a
|
fixed assert
|
2020-05-31 14:38:41 +02:00 |
|
Mikulas Florek
|
cee0b39c69
|
fixed transparent objects
|
2020-05-30 14:35:29 +02:00 |
|
Mikulas Florek
|
d48e53853b
|
Cluster point light shadows WIP (#1327)
|
2020-05-30 13:28:57 +02:00 |
|
Mikulas Florek
|
ec5ac74188
|
fixed leak
|
2020-05-28 00:45:46 +02:00 |
|
Mikulas Florek
|
d6d464b960
|
reflection probe blending
|
2020-05-27 21:29:57 +02:00 |
|
Mikulas Florek
|
6cd34905b5
|
reverted accidentally commited stuff
|
2020-05-25 20:45:52 +02:00 |
|
Mikulas Florek
|
dfe99b5036
|
replaced cmft with inhouse solution
|
2020-05-25 20:40:11 +02:00 |
|
Mikulas Florek
|
8d54c90b56
|
better gpu api for dx version
|
2020-05-24 14:54:00 +02:00 |
|
Mikulas Florek
|
896630f941
|
fixed property on scripts
|
2020-05-23 22:39:08 +02:00 |
|
Mikulas Florek
|
64b818a9f1
|
reflection probe filter WIP
|
2020-05-23 13:52:45 +02:00 |
|
Mikulas Florek
|
f0bea037f9
|
probes split into reflection (specular) and environment (diffuse) #1323
|
2020-05-19 23:11:17 +02:00 |
|
Mikulas Florek
|
33ef9a05e7
|
dx11 clustered lighting fixed
|
2020-05-14 22:52:34 +02:00 |
|
Mikulas Florek
|
9b8e87ce00
|
refactor because of DX11
|
2020-05-14 21:27:46 +02:00 |
|
Mikulas Florek
|
4a2bd6e0c1
|
pcf option
|
2020-05-08 23:34:16 +02:00 |
|
Mikulas Florek
|
fbdd28f2ca
|
clustered shading WIP #1323
|
2020-05-08 13:00:27 +02:00 |
|
Mikulas Florek
|
c715a6185a
|
fixed shading
|
2020-05-03 19:52:37 +02:00 |
|
Mikulas Florek
|
cbda03f908
|
fixed terrain rendering
|
2020-05-03 19:28:13 +02:00 |
|
Mikulas Florek
|
f1df15fe16
|
fixed pixel holes in terrain
|
2020-04-26 15:26:22 +02:00 |
|
Mikulas Florek
|
ddb7f5dd5b
|
fixed 9patch rendering
|
2020-04-16 20:26:34 +02:00 |
|
Mikulas Florek
|
8688aca1c8
|
film grain uses texture as a source of noise
|
2020-04-09 01:00:08 +02:00 |
|
Mikulas Florek
|
97e92010c9
|
lightint is not calculated on emtpy background
|
2020-04-08 23:51:14 +02:00 |
|
Mikulas Florek
|
b84f881d2c
|
fixed postprocess reload
|
2020-04-07 20:07:00 +02:00 |
|
Mikulas Florek
|
abe85439d4
|
Revert "dynamic properties - boolean type"
This reverts commit 7e9e1f52f8 .
|
2020-04-07 20:04:38 +02:00 |
|
Mikulas Florek
|
7e9e1f52f8
|
dynamic properties - boolean type
|
2020-04-07 20:03:08 +02:00 |
|
Mikulas Florek
|
8357b20c08
|
fixed setting lua property type
|
2020-02-23 00:11:51 +01:00 |
|
Mikulas Florek
|
799dde49e9
|
app rendering something
|
2020-02-05 18:08:37 +01:00 |
|
Mikulas Florek
|
d33182587c
|
fixed lua error in app
|
2020-02-04 22:09:04 +01:00 |
|
Mikulas Florek
|
56c5ac6b8b
|
cleanup
|
2019-12-12 20:22:37 +01:00 |
|
Mikulas Florek
|
fe60cc5a29
|
light probe grid WIP
|
2019-11-17 19:45:54 +01:00 |
|
Mikulas Florek
|
364adff90e
|
probes using SH
|
2019-11-14 22:26:43 +01:00 |
|
Mikulas Florek
|
7d55df316a
|
fixed main pipeline
|
2019-11-11 21:53:37 +01:00 |
|
Mikulas Florek
|
58f1c5c9b0
|
improved indirect lighting
|
2019-11-10 18:48:47 +01:00 |
|
Mikulas Florek
|
f558f7c4a3
|
cleanup
|
2019-11-09 15:11:29 +01:00 |
|
Mikulas Florek
|
8eacf02f65
|
Revert "pcss"
This reverts commit d2ff547ee4 .
|
2019-11-09 00:01:13 +01:00 |
|
Mikulas Florek
|
d2ff547ee4
|
pcss
|
2019-11-08 23:59:50 +01:00 |
|
Mikulas Florek
|
e9bd31910a
|
fixed dx
|
2019-11-08 20:58:11 +01:00 |
|
Mikulas Florek
|
539296f2e4
|
DX fixes
|
2019-11-06 22:55:20 +01:00 |
|
Mikulas Florek
|
64adfa50cc
|
DX fixes
|
2019-11-06 21:56:02 +01:00 |
|
Mikulas Florek
|
33aa1d76f1
|
don't have two different structures used for the same uniform buffer
|
2019-11-06 18:24:19 +01:00 |
|
Mikulas Florek
|
bc3f5bba6d
|
cleanup for dx plugin
|
2019-11-06 00:32:28 +01:00 |
|
Mikulas Florek
|
6d212d6d69
|
cleanup
|
2019-11-05 19:11:59 +01:00 |
|
Mikulas Florek
|
977a4f9e51
|
water WIP
|
2019-11-02 01:29:10 +01:00 |
|
Mikulas Florek
|
8f5d8fe93c
|
dx fixes
|
2019-11-01 03:16:02 +01:00 |
|
Mikulas Florek
|
3644890539
|
dx fixes
|
2019-10-31 22:58:41 +01:00 |
|
Mikulas Florek
|
b302b059c4
|
cleanup
|
2019-10-27 20:21:05 +01:00 |
|
Mikulas Florek
|
57da0a7e9c
|
terrain secondary layer wip
|
2019-10-27 10:55:50 +01:00 |
|
Mikulas Florek
|
712c64383c
|
terrain shader does not use geometry shader anymore
|
2019-10-24 22:41:01 +02:00 |
|
Mikulas Florek
|
836f89ac92
|
don't do hashmap lookup in render thread
|
2019-10-23 23:17:23 +02:00 |
|
Mikulas Florek
|
971dd162ee
|
terrain detail WIP
|
2019-10-23 01:23:35 +02:00 |
|
Mikulas Florek
|
f6cf95b1b7
|
detail textures on terrain WIP #1292
|
2019-10-20 14:36:41 +02:00 |
|
Mikulas Florek
|
9998745d31
|
fixed crash when creating impostor
|
2019-10-19 00:06:16 +02:00 |
|
Mikulas Florek
|
813b8a2a43
|
better default sun size
|
2019-10-18 23:03:53 +02:00 |
|
Mikulas Florek
|
9a3a66c671
|
fixed error in cubemap script without sky texture
|
2019-10-18 22:58:51 +02:00 |
|
Mikulas Florek
|
875fa3345d
|
translucency; selection outline is matches selected object even for vegetation
|
2019-10-18 22:37:08 +02:00 |
|
Mikulas Florek
|
1e55c6312e
|
fixed esm
|
2019-10-18 22:00:28 +02:00 |
|
Mikulas Florek
|
8f7952933e
|
grass gradually disappears
|
2019-10-15 21:41:39 +02:00 |
|
Mikulas Florek
|
3bb51e9457
|
support impostor rotations
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
e2caf182a2
|
vegetation shader WIP
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
d79ecc9d39
|
fixed normals on scaled terrains
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
594489478d
|
cubemap sky
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
900a936de3
|
fixed position of terrain's vertices
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
f7a0aaf316
|
wireframe mode
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
5bdf4d1e70
|
sky shader - fog
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
c36f678869
|
fixed crash when removing entities from terrain; fixed rendering of scaled terrains
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
c2e1e56cfa
|
fixed dof, film grain and fxaa not working with multiple pipelines - closes #1293
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
2b56f75f30
|
fog
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
2276849d07
|
fixed film grain shader
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
83394584cb
|
fixed selection outline disappearing in distance
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
5e941c9bfc
|
impostors beta
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
50894fd60b
|
impostors WIP
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
982d4ba523
|
debug albedo
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
848176fdce
|
gbuffer normals debug view
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
4528ccd350
|
model tiles have gray background
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
5034dc6ea3
|
fixed handling heightmaps with different size than 1024
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
482a2f85f9
|
editor icons are darker when they are behind some scene geom
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
dc8aca9af6
|
ssao
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
9410c27263
|
enable/disable icons
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
10e0de5366
|
dof configurable from editor
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
516bda8464
|
decal
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
b4665e00da
|
fixed shadows
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
b25c35d2b0
|
bindTextures in lua
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
664e7b6e0b
|
fixed shadowmap debug view
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
053f3419cd
|
probes bounces in pipeline
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
ab93c7ec83
|
cleanup
|
2019-08-21 21:11:51 +02:00 |
|
Mikulas Florek
|
32d4529c55
|
ingame gui; fullscreen; 4K screenshot; cleanup
|
2019-08-14 18:04:15 +02:00 |
|
Mikulas Florek
|
9bd32bd6bb
|
cleanup
|
2019-08-12 18:10:01 +02:00 |
|
Mikulas Florek
|
36b114f4c4
|
cleanup
|
2019-08-11 20:32:21 +02:00 |
|
Mikulas Florek
|
c1e07a541d
|
cleanup
|
2019-08-10 12:01:05 +02:00 |
|
Mikulas Florek
|
90e287d75a
|
refactor
|
2019-08-09 17:12:39 +02:00 |
|
Mikulas Florek
|
5238816ec4
|
removed setuniform API
|
2019-08-09 09:55:19 +02:00 |
|
Mikulas Florek
|
2b1ead7b0c
|
draw2d uniform -> UBO
|
2019-08-08 02:37:05 +02:00 |
|
Mikulas Florek
|
1a3c4f00c2
|
material uniform buffer
|
2019-08-07 21:21:31 +02:00 |
|
Mikulas Florek
|
5c5d95688a
|
fixed recast; fixed dof
|
2019-08-05 21:03:05 +02:00 |
|
Mikulas Florek
|
ae44dd7202
|
fixed dof; file watcher detects files changed from visual studio
|
2019-08-02 19:23:55 +02:00 |
|
Mikulas Florek
|
15ae6dd3b0
|
fixed terrain shader
|
2019-07-19 21:14:44 +02:00 |
|
Mikulas Florek
|
01dc91985c
|
alpha cutout; create resources from asset browser
|
2019-07-18 18:34:52 +02:00 |
|
Mikulas Florek
|
4b2983a5ba
|
environment - cast shadows flag
|
2019-07-13 21:13:21 +02:00 |
|
Mikulas Florek
|
988fffea47
|
vertex array objects
|
2019-07-07 11:13:33 +02:00 |
|
Mikulas Florek
|
7e6e247dac
|
fixed some of black pixel artifacts
|
2019-07-06 15:16:30 +02:00 |
|
Mikulas Florek
|
cd1cec921a
|
fixed film grain
|
2019-07-06 14:52:14 +02:00 |
|
Mikulas Florek
|
261ac97a31
|
fixed skinned models
|
2019-07-05 21:01:22 +02:00 |
|
Mikulas Florek
|
df9c2855a2
|
fixed decals
|
2019-07-04 17:05:35 +02:00 |
|
Mikulas Florek
|
14cb687901
|
fxaa fixed
|
2019-07-01 22:53:12 +02:00 |
|
Mikulas Florek
|
8990065fec
|
normal mapping
|
2019-06-30 17:08:00 +02:00 |
|
Mikulas Florek
|
27bfe9f8e6
|
fixed fb precision, gamma correction was applied on ldr
|
2019-06-26 20:29:21 +02:00 |
|
Mikulas Florek
|
245750d56e
|
fixed material properties
|
2019-06-24 21:17:23 +02:00 |
|
Mikulas Florek
|
d2e55d552d
|
fixed env probes
|
2019-06-24 19:43:47 +02:00 |
|
Mikulas Florek
|
1327a4ece8
|
env probes rendering WIP
|
2019-06-23 23:55:03 +02:00 |
|
Mikulas Florek
|
f8a5e1cee5
|
fixed gui editor rendering
|
2019-06-23 20:16:01 +02:00 |
|
Mikulas Florek
|
1a6c3ec8a6
|
skinned models
|
2019-06-09 13:52:20 +02:00 |
|
Mikulas Florek
|
e6c07e6b15
|
fixed gizmo rendering
|
2019-06-02 14:34:05 +02:00 |
|
Mikulas Florek
|
3a33846645
|
fixed shadows; cleanup
|
2019-05-19 16:14:14 +02:00 |
|
Mikulas Florek
|
cd0b493589
|
per pass uniforms; cleanup
|
2019-05-19 15:19:01 +02:00 |
|
Mikulas Florek
|
7a4906600a
|
grass & terrain WIP
|
2019-05-12 00:18:35 +02:00 |
|
Mikulas Florek
|
5d2d185d9d
|
fixed sky
|
2019-01-10 18:41:31 +01:00 |
|
Mikulas Florek
|
4021dcab1b
|
shadows WIP
|
2019-01-06 16:26:34 +01:00 |
|
Mikulas Florek
|
d3a8c80458
|
shadows WIP
|
2019-01-04 22:30:38 +01:00 |
|
Mikulas Florek
|
13ba726618
|
fixed terrain shader compile time error
|
2018-12-09 19:06:10 +01:00 |
|
Mikulas Florek
|
5a8d7c5bce
|
debug names for renderbuffers
|
2018-12-09 18:41:18 +01:00 |
|
Mikulas Florek
|
a6bccc71d3
|
fixed texture binding
|
2018-11-25 15:15:13 +01:00 |
|
Mikulas Florek
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4f4b3fe33e
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transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers
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2018-11-25 13:47:18 +01:00 |
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Mikulas Florek
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c1155fce51
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point light fov
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2018-11-18 17:53:16 +01:00 |
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Mikulas Florek
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460f33ccbe
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local lights WIP
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2018-11-18 17:02:41 +01:00 |
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Mikulas Florek
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07543b7d3f
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cleanup
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2018-11-17 15:11:33 +01:00 |
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Mikulas Florek
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c215a81c6e
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terrain WIP
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2018-11-17 12:23:32 +01:00 |
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Mikulas Florek
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b738d1468b
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f
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2018-11-01 15:59:12 +01:00 |
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Mikulas Florek
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2e303d249b
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d
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2018-10-30 23:35:13 +01:00 |
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Mikulas Florek
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e9fafe4847
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c
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2018-10-28 18:41:35 +01:00 |
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Mikulas Florek
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4b332e9c6e
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cleanup
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2018-10-28 13:10:52 +01:00 |
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Mikulas Florek
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e722e6f76a
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PR when?
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2018-10-28 01:11:15 +02:00 |
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Mikulas Florek
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fd24f276e2
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don't hurt me...
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2018-10-27 23:48:39 +02:00 |
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Mikulas Florek
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223775f308
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terrain WIP
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2018-10-21 18:05:43 +02:00 |
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Mikulas Florek
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e97e4c4a00
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local lights WIP
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2018-10-20 21:35:03 +02:00 |
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Mikulas Florek
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e9aa848b55
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selection outline
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2018-10-20 20:04:08 +02:00 |
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Mikulas Florek
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dea0e42f10
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brm brm
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2018-10-20 02:12:07 +02:00 |
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Mikulas Florek
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6580cb6204
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some stuff again
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2018-10-20 01:56:59 +02:00 |
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Mikulas Florek
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aea437747a
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decals WIP
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2018-10-13 23:24:44 +02:00 |
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Mikulas Florek
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3f9a64e6b2
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decals WIP
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2018-10-13 15:08:58 +02:00 |
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Mikulas Florek
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f06b2b6bd3
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default textures
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2018-10-13 00:20:19 +02:00 |
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Mikulas Florek
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1fe3673a5d
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raizam stop starring repo
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2018-10-13 00:09:50 +02:00 |
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